About the Game
Inspired by Factorio and Rimworld, Stardeus is a deep colony sim set on a broken starship manned by drones and hibernating human survivors. As the immortal AI you will have your drones repair your starship, save or exploit your human crew and travel the stars in this beautifully complex simulation of a procedurally generated universe.

With only a handful of drones at your disposal, salvage, repair and rebuild your destroyed ship and restore life support before the crew suffocates in the vacuum of space.

Design and rebuild your ship according to your own needs and desires. Balance the onboard systems of oxygen, heat and power to ensure long-term survival.

Process resources into useful components to maintain and expand your ship’s facilities. Grow crops and turn the harvest into food for your awakening colonists. Generate energy to power your ship and create a robust interconnected system.

Use and expand your massive computing power to research alien technologies. Discover new ways to survive the harsh universe and take care of or exploit your human crew.

Once powered and crewed by skilled colonists, take your ship on an odyssey to explore and mine the procedurally generated planets and systems of a vast universe.

Prepare for the worst, hope for the best. Live through an endless number of events and encounters introduced by the story-generating AI. Be it alien face huggers, benevolent traders or pirates: always be vigilant and deal with whatever happens the way you chose.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Your feedback has been heard, and with the recent update, teleporters should work properly again! Several other pathfinding related bugs have also been fixed.
However, there's a catch. A choice needs to be made between having good performance on large ships with dozens or hundreds of beings and accurate pathfinding through the teleporter network.
If performance issues occur after v0.11.19, pause the game, go to Settings > Current Game Settings, and disable "Optimize Pathfinding for Teleporters."
Here’s a quick rant and explanation of why ultra-fast pathfinding and accurate paths through teleporters can't both be achieved at the same time:
Full changelog for v0.11.19:
- Split pathfinding algorithm to support both fast pathfinding and accurate teleporter use
- Add "Optimize Pathfinding for Teleporters" setting in "Current Game Settings" (on by default)
- [UI/UX] Show suggestion to build a Repair Station when one is not available
- Fix workers could block work spots for others while doing certain tasks
- Fix damaged workers silently dropping tasks when Repair Station was not available
- Fix fast pathfinding could find a longer path if a teleporter was along the direct route to goal
- Fix fast pathfinding could fail to find the path if excessive amounts of iterations were required
- Fix Trade UI could execute the trade with inconsistent item quantities if search filter was used and cleared mid adjustment
- Fix Cleaning Bots would start cleaning floors mid combat
- Fix Cleaning Bots unable to use attack methods provided by equipped weapons
- Fix relocating ML Booth or Replicator would destroy loaded brains / cores
- Fix entering skill levels with keyboard in ML Booth would not apply the value
- Fix robots in biological bodies unable to use beds, toilets, showers
v0.6.146 (2022.12.22)
- Biological beings will now eat raw food if cooked food is not available
- Reorganize the Research Tree
- Research Energy, Memory and Disk cost will be driven by equations
- Research Energy, Memory and Disk cost will vary depending on difficulty level
- Manufacturing Upgrades will always require a human
- Overhaul Quest rewards
- Give more Microchips and some Carbon Fiber in Wrecked scenario start
- Pet Bowl will not allow certain illogical food options (i.e. Coffee Beans or Flour)
- Raw food can now be stored in Refrigerator
- [UI/UX] Remove existing item count from Radial Menu, as it was confusing
- [UI/UX] Expose built-in CPU, Memory and Disk in Ship Computer UI
- Fix floating apart the wreckage would lose some of protected zone parts
- Fix pressing "Find" in inventory on a material with count 0 will not find anything (used to find an incorrect storage)
- Fix player faction name would not refresh after exiting to main menu and starting a new game
- Fix Winching would disconnect shorter range connectors that were connected to the longer range ones
- Fix combat could freeze if any of the units have not analyzed their situation
- Fix "Disconnect All" in Energy overlay graph details would not refresh the grid immediately
- Grounded fighters can now be carried to unreachable parts of the ship by flying squad members
- Make sure Breach Capsule raids will never have more attackers than defenders
- Refrigerator and Beverage Cooler will require electricity for worker to be able to haul food there
- [UI/UX] Closing any panel with X button in the Main Menu will open News
- [UI/UX] Do not show "No Research" event during the tutorial, as it may be confusing
- Allow clock tick to be locked for up to 60 seconds to allow extremely large energy grid rebuilds
- Improve Wrecked scenario starting area generation phase to require less retries
- Don't show trail particles when someone is carrying a Robot or a Drone
- Switched off workers will not show hover / jitter animations
- Fix big pile hauling task would not get cancelled if there was no compatible storage
- Fix pressing ESC to close UI during the tutorial would also prompt to end the tutorial
- Fix material pile could get into a state with negative stack size, causing issues
- Fix floating apart the wreckage would not move the protected zones, that could lead to destruction of protected entities and areas
- Improve unit to unit reachability tests during combat
- Hotfix save would fail during combat since v0.6.143
- Fix an edge case with pathfinding that could get a worker stuck in a complex map
v0.6.143 (2022.12.16)
- Generate starting ship loot dynamically
- Improve procedural ship destruction phase
- Tractor Beam research will now be Tier 4 (was 3)
- [UI/UX] When multiple objects are on top of each other in Starmap, hovering the context menu entry for the object will bring it forward
- Make "translations reload" console command functional again
- Fix grounded robot could be spawned on the outer edge of the ship thus unable to go anywhere
- Generate more interesting ship designs in all scenarios
- Split Furniture research into more subacategories
- [UI/UX] Reduce the number of clock speed options
- [UI/UX] Prompt to quit tutorial when pressing ESC
- Fix winching would not move Emergency Siren particles
- Fix winching would move some particles incompletely
- Fix colonizing a planet could fail if there were no wallet contents (i.e. in sandbox mode)
- Fix console command history would not get restored in the expected order when pressing up / down arrows
- Fix object drift speed in space too slow after motion rework
- Fix Stasis Pods wouldn't lift off the ship since motion rework
- Fix Breach Capsules would get stuck when detaching since motion rework
- Fix switching clock speed between 10x and 1x would change the entity speed with a delay
- Jukebox will require less skill than Treadmill
- [UI/UX] Move Lit Glass Floor to the right category in the Build Menu
- [UI/UX] Add 3 modes for viewing electricity grid overlay (Auto, Connectors Only and All)
- Fix damage cracks size would depend on map size
- Fix name texts would jitter when beings are moving around
- Fix being sprites could start jittering when they were going diagonally
- Make Weapons stick to the being body instead of moving on their own
- Improve drone hover and robot body animations
- Improve performance with extreme amount of beings and objects
- Improve inventory system performance with excessive amount of materials in the map
- Change Sentry select sound
- Change Cleaning Bot select sound
- Fix Breach Capsules, Storage Capsules and Stasis Pods would spin forever if they missed the landing spot
- Fix Capsules and Pods could miss the ship during Defragmentation sequence
- Make it easier to attach a debugger for modders
- Fix a memory leak and inconsistency when electricity grid would keep attempting to include removed connectors into the grid
- Fix electricity grid rebuilds could get stuck in a loop when removing connectors from a huge grid (thousands of devices)
- Fix electricity grid overlay would not refresh connection visuals when devices were deconstructed
Oh, and sorry for the spinning capsules, last update had a LOT of technical changes, that issue slipped unnoticed.
v0.6.138 (2022.12.06)
- Disallow flying when part of the ship is in the no build zone
- [UI/UX] Allow tools to operate closer to map bounds
- Fix Storage Capsule and Stasis Pod would not land properly since v0.6.137
- Fix winching sections of the ship could crush thrusters into walls
- Fix clicking on the tile would sometimes select an object (plant, pile) nearby instead of the tile
v0.6.137 (2022.12.05)
- Humans will have to be more tired to be reluctant to take non critical work tasks
- Reimplement being and object motion to remain smooth at performance intensive situations
- Add multiple performance improvements
- Improve defragmentation performance
- [UI/UX] Group "Creature attached to colonist" notifications
- Fix alt-tabbing away from the game during neural network defragmentation could lock the input permanently
- Fix trying to select an object when there were large amount of nearby objects would sometimes select the wrong object or fail to select anything
- Fix destroyed devices would participate in electricity grid during the rebuild
- Fix refillable storage tasks would get cancelled if they were saved / loaded in mid execution
Current Release
Build 23193502
Uploaded Jul 10, 2026
System Requirements
How to Install
Stardeus.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.0 GB
23193502
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View AllDownload Stardeus for PC with a direct link or via torrent. Get the full version of Stardeus for free. Stardeus is a Indie released by Kodo Linija.