Reus 2
by Abbey Games · 28 May, 2024
47 downloads
About the Game
Become a God once again in Reus 2 by taking control of mighty giants whose command over their elements allows you to shape worlds, create an ecosystem of resources and enable human civilizations to thrive. Your choices will determine the fates of these fragile human beings, whose autonomy may lead them to great heights.
Shape worlds with Giants
Utilize a roster of 6 powerful Giants, each with their own unique abilities over plants, animals and minerals that will allow you to create new biomes for humans to settle their villages. As you progress, gain inspiration to unlock more skills for your Giants, providing you with a diversity of choices.
Relationships and disasters
With the !New Cataclysm update!, you can choose to take on more optional challenges. Leaders can now form relationships with Giants and each other based on their personality, become allies through trade or go to war. Humanity can also turn against your giants, sending out Giant Hunters to destroy them! Punish them with disastrous new powers, using the elements to teach them to respect the gods.
Create thriving ecosystems
Terraform a variety of biomes, strategically build up different combinations of flora, fauna and materials specific to those environments. By experimenting, discover which combinations create the best synergies for the inhabitants' needs and goals, leading you into exciting new eras of their existence.
Lead humanity into the future
Shape the development of humanity with your choices as they evolve from early human societies to modern civilizations. Whether it's travelling to the stars as space explorers, starting a cult or wishing to cultivate nature, they will all have their goals. No matter the outcome, remember, you can always start a new humanity.
Fill a galaxy with life
Each playthrough leaves a lasting legacy in the stars by generating a new planet for you to experiment with. Fill the galaxy with endless variations of life and be inspired to take a new path with your next creation.
This game is supported by Creative Industries Fund NL
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
BALANCE
- - Bushi's power down to 15/15/15 for each Threat bioticum in borders.
- - Triceratops down to +70 food, and bio cost up to 19 for second copy. Receives a bonus for Grand in the Bonus.
- - Halved Chalk output.
- - Shrouded power decreased a bit.
- + Miner power up to +10 Curio, +5 valuables, and +1 threat.
- + Poudretteite now only needs 3 gems.
- + Whale gains new Filter Feeder rule, becoming stronger with more Micros.
CHANGES
- Stegosaurus gives +250 food instead of +200, second only costs 12 Bio, but loses the Biodiversity bonus. This due to an unsolvable bug that might occur.
- If you have the Ice Age DLC, the Meso Rock Giant's secondary Biome is the Ice Age Tundra.
- Invention, trade and emblem slots now scale further, with strongly increasing city stat requirements.
- Secondary grassfires only override previous Flame Survivor values if they're higher.
FIXES
- Fixed text with Ammonite: should count for ADJACENT biomes, not within borders.
- Red debug rectangles no longer pop up when settling a moon base
- Fixed game-locking issue where humans would send Shepherd Trees and Eucalyptus to the moon, thinking they were animals. More safety for space race cinematics.
- Fixed issue where some composite era goals would show 100% progress before being done.
- Now allowing text input from all languages for city renaming, f.e. Chinese and Cyrillic characters.
- Fixed a crash where rerolling draft biotica would not work under certain circumstances: on second draft, when no level 1 biotica were available anymore.
- Fixed disappering biome icons in collection biotica overview screen.
- Parasaurolophus no longer gets its synergy for free.
- Fixed mesozoic stats sometimes being visible for other biomes.
- Fixed issue where invisible 0-patch biomes would prop up for-each-biome count numbers
- Fixed turning point collection page handle layouting.
Note that this update includes some text changes, which means a few translations will be unavailable for the near future. You may encounter english text for the above changes.
BALANCE
- Chalk was never supposed to be Micro Haven! Removed extra slots.
- Sassafras does gain Micro Haven. Fixed Biodiversity cost.
- Fixed Biodiversity boost for Hominin.
FIXES
- Added name for Zosterophyll rule.
- Fixed Mesozoic Rock Giant version unlocking too soon in profile level progression. Unlocks in level 8 properly now.
- Cambrian Remains now properly applies its rule.
- Cultural Exchange icon bug for new leaders
- Wrong Cathedral gaining bonuses from Architect and Poet.
- Rock and Savanna giants count towards 10x played achievements
- Added Velvet Ant micro art
- Fixed Stegosaurus bonus icon
- Some text inclarities and typos fixed
More fixes are in the pipeline
There are also some minor balance corrections and fixes.
BALANCE
- Miner spirit no longer has a cap, and has become a bit stronger.
- Hunting Age requirement loosened to include Savanna.
- Ibex is domesticable
- Spoonbill is now a predator
- Some cities will now actually try to conquer some land. Beware!
FIXES
- Starflower no longer LARPS as a Honeysuckle.
- Made Escape button work during Project choice focus
- Fixed a bug where cities would extinguish Grassfires behind their city, causing softlocks during full-planet-fires.
- Fixed Jangwa portrait size in planet highscore list
- Fixed some subtle puzzle recalculation issues around biome stats.
BALANCE
Added some new construction tags to some Biotica.
Wildfire will also increase Eon cost after the second legacy bioticum.
Costs of upgrades points scales further.
Blue Tegu output down a bit.
Boosted up Panda's base values by 50%.
Tuned Azurite down a little.
FIXED
Fixed issue where inventions stopped triggering.
Fixed some sprite & tag issues with st. john's wort, Cardinal, and Victoria Waterlilly.
Fixed the disappearing option to Disable Micro Visuals.
Fixed Emu female skins being fancy ostriches.
Fixed invasive species allowing land biotica to survive underwater.
Tavern no longer turns into blueberries after save/load.
FIXED
Fixed some missing images for new luxuries.
Made luxuries a bit more easy to obtain: doubles on the planet are now accepted if the slot would otherwise stay empty. Doubles in the city can't happen.
Competitive objectives like that of the Goddess now pick the lowest neighbor.
Added fallback logic for metagame character unlock corruption.
Fixed Archerfish buff feedback text.
Fixed Ladies Night achievement description.
Fixed miscellaneous texts.
CHANGED:
Made Entomologist requests a little bit easier to complete
Ladies Night achievement now triggers on any combination of 3 ladies. (Text will be updated with translations later)
ADDED
Some new luxuries for grasslands
Grasshopper Micro for the Grasslands
FIXED
Electrum is Metal
Fixed Key Deer and Petrified Wood to both be amphibious
Lavender gains Flower and Medicinal
Prickly Pear gains Flower, 2x Fruit
Sinhalite capped at 750 gold
Fixed a lot of luxuries that were all pointing to... beer :D
Fixed some projects not triggering the Architect's power
Fixed buff for Architect Cultural Exchange
Fixed double luxuries
Fixed some texts being untranslated
Fixed power plant text
Fixed Onager text
Fixed Onager upgrade icon on other biotica
Fixed some icons
Fixed visual bug that showed old micro slots on the planet, after replacing a bioticum with one with fewer slots.
Removed unused Prey tag
Fixed Swamp Giant's Boglands ability no longer hurting armies
Fixed Lighting Strike turning into blueberry on load
FIXED
The 7 achievements that are new for the Grasslands DLC did not show up in the in-game Milestones menu, even when owning the DLC.
CHANGED
Primal Obsidian is now also military
FIXED
Fixed UI scaling to display correctly on 16:9 screens.
FIXED
Fixed mixup between Ebony and Kapok biotica rules.
Fixed Mandrill text error.
Fixed a text error in the Spaceport.
Fixed overlapping text in the Giant Ability Bar and Project Choice screen.
Fixed broken Spirits & Projects layout in the Collection screen after returning from the Main Menu.
Fixed an issue where city names, city icons, and HP bars were not visible since the Nikko update.
Fixed a bug where the Increase Font value could be adjusted with a gamepad even when the slider was disabled.
Fixed missing gamepad navigation to the emblem icon and Apply Key button in the New Planet Creation UI.
Potential Fix for achievements not triggering.
ADDED
The community achieved 50,000 prosperity in less than 48 hours. Congratulations with completing the community challenge!
You unlocked the Snow Monkey, along with its cohort: Starflower
You unlocked the Mandril, along with its new cohorts: Kola Nut Tree & Ebony
FIXED
Fixed the Left Control hotkey for toggling biotica inspection mode.
Fixed visuals of the new Wintergreen bioticum.
Small UI fixes and tweaks
When having a gamepad attached, this now automatically enters discrete UI navigation mode, instead of virtual cursor mode.
CHANGED
The Restart Planet option now requires confirmation (your plea is heard, hatifnat)
BALANCE
Cottonmouth is now amphibious. Micro slots down to 2 from 3.
Spoonbill now triggers on adjacent Animals.
Bearded Dragons cannot be eaten anymore. They're now cool pets. (Thank you for showing the error of our ways, Ullissen)
Alligator Animal boost down to 15% from 25%. Bio cost up to 9.
Rib Fruit Mangroove power up to 100 from 50.
FIXES
Labradorite now correctly is a gem
Watermelon is an Undergrowth, not a Tree
Added Micro Charges to Butterfly Garden description
Fixed possibility to click both 'Continue' and 'Reuse Cosmic Seed' in main menu.
Removed shortly visible carrot icons during project creation.
Fixed Zoo project icon.
Fixed some achievement icons and their star counts
TEXT FIXES
Added missing translations
Clarified Great Nation era unlock condition text
Text fix for Unique tag rules
Text fix for Evil Hideout project rule
ADDED
You can now skip through all profile level progression by clicking 'Unlock Max Level' from the profile level tab in the Collection screen. This includes unlocking all added DLC content.
Micro charge cost for new micros is now visible in the Planet Shop and the Collection screen (suggested by Gammalyse)
CHANGED
All unavailable Eras are now visible when selecting a new one.
BALANCE
Alligator counts unique reptiles, and is slightly stronger (suggested by Ares)
Micros gained from Biotica now respond to Sanctuary (suggested by Nighed)
FIXED
Entomologist can't be drawn without the Micros unlocked. (Thanks, Cra3y!)
Cinnamon no longer costs Biodiversity to place. (Thanks, NoBanana)
The Romantic can no longer randomly grow a beard.
Added visuals for the Zoo project.
Straightened out achievement ordering in the Miletone screen.
Current Release
Build 25654179
Uploaded Oct 11, 2026
System Requirements
How to Install
Reus 2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Reus 2 for PC with a direct link or via torrent. Get the full version of Reus 2 for free. Reus 2 is a Indie released by Abbey Games.