The Lord of the Rings: Return to Moria™
by Free Range Games · 27 Aug, 2024
39 downloads
About the Game
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Screenshots
21 images
Version Information
Steam Patch Notes
Official update history
After the release of Durin’s Folk, the team has been working on addressing critical bugs and feedback from the community. While this patch has several highly requested changes, it mainly focuses on performance and stability throughout Return to Moria.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
Steam: 1.6.6.218163 \[net.18.10.8.8ba6da] to 1.6.7.219072 \[net.19.10.8.8ba6da]
Dedicated Servers: 1.6.6.218164 \[net.18.10.8.8ba6da] to 1.6.7.219072 \[net.19.10.8.8ba6da]
You can also find these notes on our website:
https://www.returntomoria.com/news-updates/patch-1-6-7-release-notes
Thank you again to everyone who took the time to log tickets, alert us to issues and help each other out in the meantime.
We genuinely appreciate your patience and support.
Patch 1.6.7 Release Notes
Performance and Stability Changes in this release
To improve performance on Dedicated Servers we increased worker CPU threads from 1 to 4 by default. This should decrease loading times, to about 75% of time before, and in a smaller way speed up other tasks that game can do in parallel like pathfinding.
If you are running DS locally, you will likely want to use the full 4 worker threads when needed. You can adjust this number by providing a command line argument to MoriaServer.exe, "-NumServerWorkerThreads=4". Range is from 1 to 4, although actual number could be lower than 4 if your CPU has less threads available.
Note: Third party hosting services will provide their own value, or leave default, so please contact your provider to learn more about their solution.
Fixed a bug that was spawning multiples of the placeholder “citizen Dwarf” and reducing performance throughout the game
Improved an issue with the voxel engine that led to low framerate, lag spikes and high loading times for clients joining old or “mined-out” world areas.
Fixed an issue that caused a lag spike when equipping an item
Fixed a bug where loading into a new area could have resulted in very long waiting times. This was most commonly seen when playing on Dedicated Server and teleporting into a distant new location with a mapstone.
Firing arrows no longer triggers the navmesh to rebuild, improving lag spikes and FPS.
Several improvements that should reduce the instances of long loading walls and long loading times
A package of improvements to performance for very large “megabases”
Removed several log spams that could happen due to data corruption or in special cases, which could decrease performance.
Fixed various crashes.
User Experience and Tuning Changes in this release
Fixed an issue that was erroneously showing the “Buy Durin’s Folk” message every time the player launched the game or visited the main menu. It should now only appear a few times then never again.
The notification that an Earthquake occurred no longer appears after returning from every expedition.
Fixed several scenarios where players could get stuck in story Expeditions.
Fixed instances where Vror would not appear in story Expeditions.
Fixed several scenarios where players would fall through the world after returning from an expedition
Fixed an issue where some clients would see the names of all locations repeatedly, when entering a new area.
Package of tuning updates to the cost and payoff for traders has been delivered, to reduce the overall grind of trade goods and the trading economy
Trade Order recipes now stay unlocked once discovered
The new tribe of Orc that appears during the expansion will no longer appear during sieges and hordes after the completion of the story. They are still available in the highest difficulty of Expeditions.
Fixed a rare issue where getting knocked back in the base game’s final boss fight would deactivate some controls.
Fixed remaining issues where the Expansion’s boss would appear untextured.
Lord of Moria Banner and Moria Company Shield are now available in Sandbox
NPC-related Changes in this release
Work to improve several instances where NPCs were getting stuck
Fixed an issue that was limiting what Salvager would collect to an extremely limited set of items. Salvagers should now collect most things on the ground.
Fixed several instances of NPCs disappearing from a delving
Improved cases of enemies being able to walk through walls and closed doors
Fixed several issues that left the Cook and Brewmaster NPCs idle when they should be working
Decreased the amount of materials needed for crafting NPC hats and outfits
Improved the radius that Miners use to find ore
Fixed an issue where NPCs will craft using materials from pallets and other locations they should not have access to
Fixed an issue where Salvagers would duplicate materials they collected
This small patch is meant to address high severity issues as reported by the community. While we understand there are more issues than this patch fixes, we wanted to get something out before the holiday as fast as possible.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
Steam: 1.6.5.218041 \[net.18.10.8.8ba6da] to 1.6.6.218163 \[net.18.10.8.8ba6da]
Dedicated Servers: 1.6.5.218038 \[net.18.10.8.8ba6da] to 1.6.6.218164 \[net.18.10.8.8ba6da]
Fixes in this release
Fixed an issue where duplicate NPC dwarves would appear in their original spawn location in the world after being dismissed from a delving. This would cause several issues including performance problems and unusable NPC recruits
Improved various performance issues that caused framerates to be low in many instances caused by duplicate citizen dwarves
Improved issues that caused loading walls between areas to persist for long periods of time
Fixed an issue where using a mapstone to fast travel would sometimes cause long loading times
Fixed a PS5 issue where Gulrun’s textures wouldn’t properly load, causing the beast to appear white, and devoid of color
Note: In order to improve the performance drops seen in the last release, we made a difficult decision to roll back some of the improvements to NPC pathing. This means players will again see some previously fixed issues with NPC’s choice of path or falling through floors. We believe these will still be more rare than before but the trade off was the right decision.
Dedicated Server users, please remember to always restart your server after a patch!
Thank you to everyone who submitted tickets, logs and saves as well as answered the team's Qs about your experiences with the above issues. Please keep an eye on the dev-updates channel in our Discord for any further information from the Team.
NPC's are here!
Unlock Durin's Folk Expansion today and venture to the Dimrill Gate to embark on a brand-new adventure in Moria!
[img src="{STEAM_CLAN_IMAGE}/45038987/878d59b5e8b219bc5b740a27ff2fdd5a4e2581aa.jpg"]
The Recruiting Post: Rescue and recruit NPCs you meet in the mines. These recruits
will join your settlement and assume roles like blacksmith, miner, brewmaster, and
guard!
Restore Moria: Construct great works called “Monuments” with help from those you
rescue!
Multiplayer Expeditions: Conquer procedurally generated dungeons, undertaking
randomized end-game adventures alone or with friends!
[img src="{STEAM_CLAN_IMAGE}/45038987/fdacac35051f251854eb3cd93c6e933123781c89.jpg"]
Explore New Outdoor Areas: Uncover the mystery of Durin's Tower, explore outside the
mountain for the first time, and create epic bases in a large new buildable space!
End-Game Economy Update: Master the updated end-game economy, which provides
new materials, items, and recipes that unlock lore and content!
[img src="{STEAM_CLAN_IMAGE}/45038987/00107a9d52a40a3e51bb2b7adc44105c3c1fdb6b.jpg"]
Rukhs ufrikh agdâ, rukhs akhmun.
–The only good orc is a dead one.
On the heels of our 1.5.2 Patch and the release of the Orc Hunter Pack we have an even smaller patch to address a handful of issues we didn't want to linger over the summer.
Steam: 1.5.2.206356 \[net.13.4.7.1d225a] to 1.5.3.209076 \[net.14.4.8.1d225a]
Epic: 1.5.2.206356 \[net.13.4.7.1d225a] to 1.5.3.209110 \[net.14.4.8.1d225a]
PS5: 1.5.2.206356 \[net.13.4.7.1d225a] to 1.5.3.209110 \[net.14.4.8.1d225a]
Xbox X/S: 1.5.2.206356 \[net.13.4.7.1d225a] to 1.5.3.209077 \[net.14.4.8.1d225a]
Dedicated Server: 1.5.2.206356 \[net.13.4.7.1d225a] to 1.5.3.209086 \[net.14.4.8.1d225a]
General Bug Fixes
Additional work to improve the finding of the Fourth Fragment of Durin’s Axe in Campaign.
Fixed a crash when the host has the Orc Hunter DLC and has built the Troll Hide furniture, but at least one joining player does not own the DLC.
Fixed a crash in rare instances when a player joins a host game.
Updated non-english text that was incorrectly listing the Beorn’s Lodge DLC content instead of the Orc Hunter DLC content.
Removed wood loot that was incorrectly dropping when attacking enemies
Known Issue to be addressed in a future patch: Ironwood is still incorrectly dropping when attacking enemies. Get that free ironwood while you can.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
- Steam: 1.5.0.194801 [net.10.4.7.fb726c] to 1.5.1.197821 [net.10.4.7.fb726c]
- Epic: 1.5.0.194506 [net.10.4.7.fb726c] to 1.5.1.197822 [net.10.4.7.fb726c]
- PS5: 1.5.0.194507 [net.10.4.7.fb726c] to 1.5.1.197824 [net.10.4.7.fb726c]
- Xbox X|S: 1.5.0.194746 [net.10.4.7.fb726c] to 1.5.1.197825 [net.10.4.7.fb726c]
- Dedicated Server: 1.5.0.194497 [net.10.4.7.fb726c] to 1.5.1.197815 [net.10.4.7.fb726c]
Here are the updates:
- We have fixed an issue in large player construction bases where enemies could spawn mid-air and descend in the middle of a base. Sieges should occur more naturally now.
- There was an issue where player planted trees would revert to a previous growth stage if lighting conditions changed. After a save/load, this could leave the trees in a broken state. The problem has been resolved.
- Finally, we have resolved an older issue where customized dwarf physique like shoulders, waist, chest, belly adjustments would revert to default settings after equipping armor. This bug became more prevalent with the introduction of Cosmetic armor through the Wardrobe. Your chosen Dwarf body types should remain now!
Let us know via Support if you've experienced any issues and join our Discord to keep an eye on the #dev-updates channel for more info about upcoming patches and updates.
Lîmîn ilshû, lîmîn higbil
Time for beauty, Time for growth
Spring is almost here and with it our second feature update of 2025! Get planting, growing and taking better screenshots. We won’t tell the Elves that we broke their monopoly on the color green!
Ensure you have the correct build number on the main menu. You must complete the update before playing!
Steam: 1.4.3.186305 [net.10.4.6.b0e951] to 1.5.0.194801 [net.10.4.7.fb726c]
Dedicated Server: 1.4.3.186308 [net.10.4.6.b0e951] to 1.5.0.194497 [net.10.4.7.fb726c]
Watch a Quick Summary:
https://www.youtube.com/watch?v=9Eizck-WlRw
Farming Improvements
We're making several targeted changes to improve farming and make it accessible earlier in the game.
Farming Unlocks Earlier
- Created a New farm plot that can be built with stone and not granite.
- Bat droppings can be collected from the ground and not just from bats.
- Bat droppings are found earlier in the progression and are more abundant.
- Tweaked bat populations.
Fieldpost, a Farm-specific 'Hearth'
Our very first "hearth-extender" construction is the Fieldpost. Resembling a Dwarven scarecrow, this construction acts like a hearth in that it can create a new base or extend an existing hearth's range.
Updates to Crop Visuals
- Updated sound and visual effects.
- Visible growth stages so you can track your crops' progress.
Crops now have Clear Growth Stages
Along with adjusting growth times to be slow, medium or long, all farm plots now follow this progression when growing:
- Empty: A crop can be planted in this plot.
- Sprouting: A crop has been planted. Can be uprooted but the seed/plant is lost.
- Growing: A crop is in progress and can be collected for less than the maximum amount.
- Ready: The crop is done growing and can be fully harvested.
Planting Trees & The Berêk Rune
- We've added a new Rune to the game: Berêk, which unlocks when finding Emeralds in the mid-game progression. When this rune is applied to a weapon and used against a tree it will drop the new Tree Cuttings resource. Tree cuttings can be used to plant new trees.
- Added a new Tree Bed player construction. Cuttings can be planted in the Tree bed and will grow both Elven and Ubâsam trees.
- All wild trees in the world should now be harvestable and regrow.
- Grabapples are now farmable in regular farm plots.
Cosmetics Updates
We have two major changes to help fulfill the vision of the cosmetics wardrobes:
New Endgame Cosmetics
- When you beat the game and watch the endgame cinematic, you unlock a new outfit.
- If you've already progressed past that point in your game, simply rewatch (and skip) the endgame cutscene to unlock it.
Cleaning up Existing Cosmetic Unlocks
The Gold, White and Black armor variants were created before we released the Cosmetic Wardrobe. We love the way they look but don't love how busy they make every forge's crafting screen. To better reflect their original, cosmetic-only intentions we are converting them to be Cosmetics. See below for more details. We hope that by preserving already unlocked recipes and items we will make this transition painless.
- Newly created worlds will no longer unlock crafting recipes for these as equipable armors.
- Dwarves in these newly created worlds will see these variants appear in the "Available to Unlock" section of the wardrobe when the base armor item is in their inventory.
- Any world that had previously unlocked the crafting recipes will retain those recipes.
- Any previously-crafted armor items using their recipes will remain and will not be taken away.
- Related, we've re-tuned the cost to unlock the game's available cosmetics to reflect that they are unlocked for all Dwarves this player ever creates.
Retuning Shields and Helmets
When the game launched both Shields and Helmets were intended as a form of expression. So they did not inherit the same power ramp that weapons and armor have. With the release of the Cosmetic Wardrobe they no longer have to bear that aesthetic responsibility. We have now retuned shields and helmets to closer match their corresponding sets and costs. Three shields that previously only unlocked in Sandbox now also unlock in Campaign.
The Ent-craft Pack, Now on Sale
We're excited to also release our second premium DLC content pack. Along with a new cosmetic skin it also supplements the changes to farming and includes new building options. Purchase the pack and gain access to these new items:
- Skinbark Cosmetic Skin
- Ironbough Greatsword
- Ent-craft Shield
- Wellingspring Construction
- Entwood Resource
- Vine-Covered Trellis Set
- Tree Planter Set
- Fangorn Draught Brew
- Decorative Plants
Make sure to click the "Add-ons & Dlc" option on the main menu!
Use Free Cam to show off your world
Now you can capture that perfect screenshot or video without the UI or Dwarf in the way.
[table equalcells=1]
Action
Mouse and Keyboard
Gamepad
Move Forward/Back/Left/Right
WASD
Left Stick
Look Direction
Right Mouse Button (Hold)
Right Stick
Move Up/Down
Q/E
D-Pad Up/Down
Adjust Field of View
U/I
Left Shoulder/Right Shoulder
Adjust Depth of Field
J/K
Left Trigger/Right Trigger
Adjust Focal Point Out/In
N/M
D-Pad Left/Right
[table equalcells=1]
Action
Mouse and Keyboard
Gamepad
Toggle HUD Visibility
F
Face Button Left
Toggle Dwarf Visibility
R
Face Button Top
Pause/Resume Simulation
T
Face Button Bottom
Exit Free Cam
Escape
Face Button Right
Enter Free Cam
O (remappable)
N/A
Other Quality of Life Changes & General Bug Fixes
This is a list of bug fixes and improvements that apply to all RtM games unless it is called out for a specific platform, dedicated server or regular P2P server/client.
UI and QoL
- Added ladder sprint while climbing or descending ladders to improve the player experience. This uses the same button as sprinting when walking - on keyboard, [LeftStick / L3] on gamepad/controller.
- Improved building placement, especially for wall-anchored objects like torches, banners and signs.
- Braziers now use less-valuable fuel by default.
- Fixed issue where the crafting progress bar drops from full to empty while crafting.
- Fixed issue with the item pickup notification feed where picking up many items at once could create multiple notifications instead of updating a single existing notification with a new item count.
- Changed maximum resource count on item pickup notifications to 999+ to keep the UI readable when the value is very high.
- Improved item pickup notification to show both the amount picked up and the total amount in the player's inventory
- Fixed an issue where the 'Drop' function in the inventory stops working if the player hovers an item over the armor slots and then sorts the inventory
- The names of brews will now display in the Action Bar when Wanderkeg and Brewskins are equipped.
- Players can no longer store items in Ornate Chests found in-world. This is to prevent the loss of player items if in-world objects move or change following an update / earthquake.
- Fixed issue where some loading screens were displaying an oversized loading icon.
- Shields should now have the correct tint in the crafting UI even if the shield is not equipped.
- Fixed an issue where preplaced mapstones were not updating in the Mapstone Travel List, regardless of their actual position on the map.
- Player-built Mapstones no longer need to be activated to be used.
- Players must now be closer to a crafting station to see the station status UI, reducing visual clutter on screen when a lot of crafting station status widgets are on screen at once.
- Fixed an issue where the Callout Screen automatically closes every time the player takes damage from environmental effects.
- Fixed a UI issue where sometimes the DLCs & Add-on page appears empty if closed and opened too quickly.
Text and Localization
- The Custom Text setting should now work to enable or disable naming of signs and chests on all platforms.
- "Open Store Page" button is now translated for supported languages.
- Fixed inconsistent use of roman numerals among different tools and weapons.
- Fixed various misspellings.
Gameplay
- Aberrant Cavecap mushrooms are now called Cavecap mushrooms and have a partially restorative effect when eaten. But be careful of too much.
- Grabapple's base should no longer be destroyed alongside its tree.
- Dwarves in rare cases no longer respawn with Shadow Curse after being killed.
- Second Breakfast buff has been tuned to require two full meals not just rations.
- Fixed issues with Backpacks getting stuck and having non-functional interactions when mounted as wall displays.
- Fixed an issue where dropping and picking up a masterwork item causes it to be displayed in default color until equipped.
- Fixed case where Aric's shadow remains and animates in place after performing a save/load.
- Fixed an issue where active Durin's Lamps would reset after save/load.
- Fixed an issue where "The Eastern Stairs" challenge would be incomplete after doing a save/load.
- Some items unlocked midway through singing but now unlock at the end of the song.
- Some melee weapons had inconsistent hit boxes which have now been fixed.
- Improved cases where range attacks on the head/neck of certain enemies would not count as a hit.
- Fixed Siege Enemy AI not spawning during siege in certain areas.
- Fixed a few issues with pre-placed walls and misaligned tomes in the Build-lore Case.
- Fixed a case where a Dwarf's arm may remain stuck in throwing animation after throwing a mug while performing Tavern Song.
- Added missing animation for "focused" personality type when creating a Dwarf.
VFX and Lighting
- The Zarok Torch has been updated to reduce the harsh effect of its shadow in the direction the Dwarf is facing.
- Waterfalls now have accurate lighting based on the time of day.
- Fixed an issue where horde lighting persists after the horde ends.
- Fixed various issues of VFX desync between server and client.
- Fixed some cases where VFX plays again after fast travel or save/load. There are still known instances of this.
- Fixed VFX delay when a big building gets destroyed.
- Fixed cases where VFX or lighting is missing or persists after an item is gone.
- Fixed an issue where previously lit Braziers appear unlit in some areas after save/load.
- One of the Monuments was incorrectly emitting light before it had been activated by singing and not when it was active. This has been fixed.
- Fixed a series of issues where brews had incorrect coloring.
Other
- Improved audio attenuation on equipping armor and footstep SFX that were audible to all players even at a great distance.
- Fixed an issue at the Elven Forge in Sandbox mode where both roaming and forge activation music may be heard simultaneously.
- Fixed rendering issues with certain loading walls and dirt plugs in the Lower Deeps.
Dedicated Server
- The status.json file should now update during sessions.
- Fixed an issue with username handling where the same player could be blocked and unblocked repeatedly.
- Improved the flow for joining a world and re-entering password with Advanced Join.
- Improved the error message when an invalid invite code is entered.
Shuruz khahmûr yâ-dilâ dâmat.
The forge's fire is no longer cold.
Hello Return to Moria Community!
We are excited to finally release Dedicated Servers for our players and interested hosting providers! The alpha test went well and we highlighted several areas where the server experience can be improved. We are very grateful to everyone who helped us with bug fixes and suggestions, many of which have made it into the release!
{STEAM_CLAN_IMAGE}/45038987/382ade8ad3906c4fa5436739359b02a764afdfce.png
For those of you who are just here for the Dedicated Servers- click here to get the full guide:
Dedicated Servers Guide.
This update is the full release of Dedicated Servers for everyone!
We hugely appreciate your participation, feedback, and bugs reported on the Dedicated Server Alpha.
Ensure you have the correct build number on the main menu. You must complete the update before playing.
- Steam: 1.4.2. [net.8.4.6.b0e951] to 1.4.3.186305 [net.10.4.6.b0e951]
- Dedicated Servers: 1.4.2. [net.8.4.6.b0e951] to 1.4.3.186308 [net.10.4.6.b0e951]
To view our full patch notes please click through here
Patch Notes: 1.4.3
Current Release
v1.0.0.112055
Uploaded Oct 25, 2023
System Requirements
How to Install
Moria.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.5 GB
v1.0.0.112055
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View AllDownload The Lord of the Rings: Return to Moria™ for PC with a direct link or via torrent. Get the full version of The Lord of the Rings: Return to Moria™ for free. The Lord of the Rings: Return to Moria™ is a Action released by Free Range Games.