About the Game
Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game.
Stock your Tiny Bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

Decorate your Tiny Bookshop with the items you collect. Are you into absolutely plastering it with plants? Maybe a spooky candle-lit atmosphere is more your style? Every item also has an effect on your customers and can introduce new mechanics.
Recommend the right book to the right person ~ or try to expand their literary horizon? Sometimes they just need a little help finding a book they will love!
Befriend Bookstonbury's quirky cast of characters and help each other out! They're friendly, promise :)
Stock books of different genres to satisfy the locals’ reading habits and watch your customers trickle in. Every place around town attracts a slightly different crowd, so get to know your audience and become a master bookseller!
Explore the scenic places of charming Bookstonbury-by-the-Sea and learn the ins and outs of the town. Discover its long history ~ what happened at Bookston Burgh? And who really was St. Bookston?
Discover secrets, collect items and grow your stamp collection as you explore the nooks and crannies of Bookstonbury. Who knows what else you'll find?

If you want even more updates on the development and to chat to some fellow book lovers, you can now find us on Discord!
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Hi everyone! As most of you will have seen by now, we recently launched Tiny Bookshop’s physical version as well as releasing on Playstation 5 and Xbox! But gladly, we also found some time to catch up with your requests and bug reports, and fixed what we could with the time we had. Without further ado, here is what we addressed with this update 🔧♥️:
Fixed rare game-freezing dog interaction
Fixed a bug where Harper wouldn’t return the fixed St. Bookston crest (if clues were found in a certain order)
Fixed some dialogues playing at the wrong time or too often
Fixed Bookston Crest Replica item effect
Widened the time frame in which Harper’s cave quest can start
Reworded the Grandfather Clock effect description to be more accurate
Cassette tapes now appear in their respective genre boosting categories, as they should
You can no longer get locked out of adopting the dog by declining him twice
Fixed typos and some confusing wording (in multiple languages)
Fixed over 90 book tags
Fixed a problem that could lead to being stuck at the bonfire
So, if you have reported a bug to us in the last 3 months and have gotten a “we’ll fix it in the next patch” reply: This is that patch!
Hopefully you’ll enjoy the improvements and continue having fun with Tiny Bookshop!
As always here is a link to the previous patch notes: [dynamiclink href="https://store.steampowered.com/news/app/2133760/view/199980407888807012?l=german"]
Problems changing save files or returning to main menu
And some book tags
In addition we are happy to announce a new item:
A Grandfather Clock, that strikes when half of your customers today have entered your shop
And another 100 books in the English version ✨
Have a nice weekend everyone, thank you for your support!
This patch fixes some achievements not being set correctly! Thank you for reporting this!
Have a lovely end of the year! 😊❤️
Thank you for your help!
According to Unity, no exploits have been known with this vulnerability. You can read more on the matter here: https://unity.com/de/security/sept-2025-01
Back to testing cloud save!
Have a lovely day everyone ❤️
General Fixes:
Hi everyone, we’re back after recovering from Gamescom, and the stress that has been the release of our first game, with our latest patch!
This one took a bit longer to figure out, because we made changes to the save system, and that requires a ton of testing and consideration, to make sure nothing breaks. Plus, it seems like the life we’ve been putting on hold before the release of TB finally caught up with us! Two of our team members got married last month, and we all had to spend some much-needed time to take care of our personal lives, after the crunch-free but still very all-consuming development that was Tiny Bookshop.
Without further ado, let’s jump into what we’ve fixed and addressed with this update 🔧♥️
Fixed some UI scaling issues and some edge case problems with dialog bubbles
Fixed some item and book tags.
Fixed some more typos.
Save System Rework
Improved Save System to try to recover saves automatically and support multiple users. This is a preparation for enabling Steam Auto Cloud in the future.
From now on, the correct directory of your save files is:
Windows:
%userprofile%\AppData\LocalLow\neoludic games\Tiny Bookshop\YOUR_STEAM_ID\Saves\
Mac:
~/Library/Application Support/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/
Linux:
~/.config/unity3d/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/
The save files will be loaded from old paths and will be automatically moved once you save. The game saves during any scene load during game play.
Introducing: Self Repairing Save Files!
There is still the archive we introduced, and the Backup folder in your saves, just to make sure your files can never get fully lost! For this we introduced an automatic way, trying to recover the saves if something breaks. This should prevent some of you from having to deal with copying save files from one folder to another in case a save got corrupted.
Regarding the Missing Save Files on Steam Deck:
We sadly can’t automatically port over the save files here, as this has to do with Steam deciding to default to Proton instead of Linux to run our game. Proton uses an emulated file system, so we can’t “reach” the previously created files from within the game. We contacted Steam Support about this, but we aren’t able to change the default behaviour ourselves.
Once we have cloud sync enabled, we’ll return the game to run natively on your deck as intended, but this requires careful consideration to make sure any save files created between the change Valve introduced, and the change back are synced using Steam Cloud.
Until then, we have two fixes for you:
If you want to continue on Linux this is the version we will support in the future (Recommended):
Select Properties->Compatibility and choose Steam Linux Runtime from the dropdown to run natively the Linux version on your device, as we intended.
If you want to stay on Proton and your save files are missing:
Enter Desktop mode, head to “~/.config/unity3d/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves/” or if you have not played on the current patch,yet: “~/.config/unity3d/neoludic games/Tiny Bookshop/Steam/Saves/” and copy the files there to ""~/.steam/steam/steamapps/compatdata/2133760/pfx/drive_c/users/steamuser/AppData/LocalLow/neoludic games/Tiny Bookshop/YOUR_STEAM_ID/Saves""
Tech-y Deep Dive
For those who are really into the tech side of things, we dug deep to figure out what happened the two times there were save shenanigans:
What Happened, when the MAC saves got lost in the first week of release?
So we noticed the following:
We are using the Unity game engine, and noticed that its persistentDataPath is not actually persistent. The behaviour of the persistentDataPath changes on Mac if there is a different folder under a specific path available, which was the case after we tested Auto-cloud in development mode.
That this would happen despite setting the development mode toggle was not clearly documented on the Steamworks backend, but this led to the mac version reading from a different folder after the folder showed up.
We have fixed this by directly specifying the correct path across all platforms, so this should never happen again!
What happened, when the SteamDeck saves got “lost” a few weeks ago?
On Steam Deck, the problem lies with the Steam Deck compatibility review. By default, they only test using Proton, even if a Linux version is available. We noticed they had done a compatibility review, but wanted to hold off on publishing it, as we were still working on adjusting the text scaling and were pretty busy with everything else around release. Somehow, this review was published regardless. As soon as the review was live, Steam changed the default compatibility setting for the Steam Deck from “Linux Native” (What we intended, tested and support) to Proton (Which works, but is not being tested by us). Proton “simulates” the windows file system, leading to the game looking for save files in a different path. We’ll work with Steam Support to undo this default in the future, but only after we enable Steam Cloud for a bit, to make sure the saves between Proton and Linux versions on the Steam Deck are synced correctly.
- Adjusted/Fixed Maryam’s recommendation quest at the café not saving the progress consistently.
- Increased rain chance in spring slightly.
- Inspiring Klaus now counts anywhere, and not just at the supermarket.
- Adjusted Historic Tag. Changed it from “Written about the past” to “meeting a need of immersing yourself in the past”.
- Nerfed Professor Quest to make it less frustrating.
- Made cases visible and visually distinct to help you identify which one is currently active.
- Removed a dialogue gamepad deselection, that would lead to having to re-select dialogue.
- Made Play and Long mutually exclusive, as plays don’t tend to be over 450 pages.
- Added a bail-out book box, in case you are out of money and out of books.
- Adjusted the gardening fundraiser so it doesn’t keep subtracting money after the quest is completed.
- Fixed snow at Park.
- Fixed Nightmare Fuel-Effect never disappearing.
- Adjusted spacing of location genres in the journal to avoid overlaps.
- Improved the UX of colouring your bookshop.
- Made Spoiled Fish only placeable in one slot at a time, to avoid accidental smells.
- Fixed wildlife-board being obstructed at the fish-market.
- Made the Antique Lantern slightly stronger.
- Fixed a glitching shadow at the Café.
- Made rain a little more likely in spring.
Known Issue:
Steam Cloud is still disabled, until we can figure out a way to test it safely. We are in contact with Steam Support! 🙏🙏🙏
Weekend:
We’ll be taking this weekend off, after having worked through the last one. So I hope you’ll understand that we’ll try not to respond during this weekend.
Next week is also the Gamescom, where we will have a booth in the Indie Arena! We’ll still try to find time to respond to your questions, and fix urgent bugs if there are any, but communications might be a bit slower next week, as our 5-person-team has to staff the booth, too.
The First Week:
This last week has been a blur for us. We never imagined that this many people would pick up our game! We are simply blown-away and exceptionally thankful for your support and passion for the game, and the kindness and positivity you bring to every conversation we had with you. We are lucky to have made a game for such a wonderful community! ♥️
As always, here is the link to the previous patch notes: https://steamcommunity.com/app/2133760/discussions/0/601912361526467372/
- Added a robust local backup system for saves (One on start-up and one whenever you save)
- Fixed an issue where the game did not start due to a Steam back-end change
- Fixed typos and adjusted some book tags
- Fixed an issue where in the final quest you would sometimes not get an important item
- Fixed the timing and conditions of some late game quests
Known issue:
There is currently an issue with Steam Cloud messing with the save files on Mac, and perhaps other OSes. That’s the reason we experienced and fixed the start-up bug, added two additional back-up systems for your save files, and did not get much else done today. If you are affected, please try the solution posted in this thread: https://steamcommunity.com/app/2133760/discussions/0/601912361526441201/
If that doesn’t work, please mail us at developers at neoludic.games and we will try our best to help you.
We have alerted Steam Support of the issue, and are hoping we can resolve this together swiftly. We have also temporarily disabled Steam Cloud on the store page, until we are able to safely test and verify its integration.
Thank you everyone for your understanding, help and support! And for being so kind in your messages, despite this issue.
- Fixed an issue that would sometimes arise when having back-to-back recommendations. Leading to a softlock.
- Fixed an issue where the plant-growing cutscenes would sometimes not reset properly.
- Fixed a bug where Tilde’s dialogue at the chess group in the Park would sometimes get stuck, blocking the rest of the day from progressing. This should fix similar bugs in other locations like Moira at the lighthouse or the concert being stuck at ""Wohooo"".
- Fixed a bug where Walt was not finishing the Writing Quest.
- Fixed a softlock where you could not confirm the pop-up on the gamepad after adopting the dog.
- Fixed the start of a late-game questline.
- Fixed a Harper cave spelunking UX issue.
- Further adjusted book tags.
- Made drama and play requests more distinct in CN and HANT.
- Fixed Seagull audio not being controlled by the volume sliders.
As always, you can report issues by pressing F2, and make sure you leave a contact, just in case we have questions or tips for you!
We are thankful for having such a wonderful community! ♥️✨
Here’s what we changed and fixed in this update!
- Removed contradicting requests for the length of books
- Removed contradicting requests for something light and academic
- Adjusted book tags
- Fixed being stuck at the cave investigation after telling Harper “maybe later”
- Increased priority of board game dialogue by Klaus
- Fixed more typos EN
- Fixed more typos DE
- Fixed the recommendation request appearing with a huge delay at the Hospital
- Ensured Seagullsaren’t talking when asking for help
- Fixed inspiration duration buffs having no effect
- Fixed untranslated dialogue line
- Fixed that the recycling bin falsely claims that it is paintable
- Fixed two instances of Harper while she’s giving the tour
- Fixed that players were able to skip the wintermarket sell-out collection dialogue
- Fixed permanently zoomed in on Walt’s shop in a rare edge case
- Fixed edge case where Harper did not collect the first beach quest if it had been completed close to or at the bonfire
We’re still going through all your reports and feedback and trying to respond to everyone. It’s just two of us today, so we appreciate your patience and help in identifying, replicating and addressing any issues! You are the best!
✅ Adjusted some book tags.
✅ Fixed a couple EN typos.
✅ Fixed customization tutorial bug on controller.
✅ Fixed jumping visitors at the supermarket.
✅ Fixed rare vanishing shelves bug in the recommendation screen.
⚠️We've temporarily disabled cloud saves, as there was a bug with cross-platform saves vanishing completely! We've prepared a fix, but just want to make sure to check in with Steam before setting it live ⚠️
Thank you everyone for your diligent and detailed reports! We'll continue to tinker away on them during the weekend 🔧
This is all thanks to the fantastic and passionate work of the team at Ichineko Localization ✨
So if you haven't already, now is a great time to try out the demo in Turkish!
We can't wait for our game to finally come out on the 7th of August!
[img src="{STEAM_CLAN_IMAGE}/42918095/b5f1fcad15668510e0c560fa447f80cca5c012b4.jpg"]
Current Release
Build 23094394
Uploaded May 19, 2026
System Requirements
How to Install
Tiny Bookshop.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
276D45F7
d7be10f08e58ab5fe5e0f82aed58f61724541b3bbc57e8c20cbe4adc9f75cbbe
You May Also Like
View AllDownload Tiny Bookshop for PC with a direct link or via torrent. Get the full version of Tiny Bookshop for free. Tiny Bookshop is a Casual released by neoludic games.