About the Game
"In a tragic time, History elevates great people to the crest, but the tragedies themselves are the work of mediocrities.
At the beginning of the century, the island state of Cambridia was a densely populated, vibrant, wealthy state. It seemed that soon a golden age would come for Cambridia. How could it happen that only twenty years later this very Cambridia would be fragmented, that its elite was divided into warring parties, that the townspeople rebelled, that its people languished under an unbearable burden of taxes, that provinces fell one after another, that gangs of mercenaries they gave away the country to the flow and plunder, that the people openly laughed at the government, that money depreciated, commerce was paralyzed and poverty reigned everywhere, no one knew what tomorrow would bring him. Why did this state collapse?
Mediocrity! The mediocrity of its president, ministers and officials, their stupid vanity, their frivolity in state affairs, their inability to surround themselves with the right people, their carelessness, arrogance, inability to hatch great plans or even follow those that were borne before them. Everything perishes when stupid people are at the head of the state. On the ruins of greatness, unity disintegrates."
The country is engulfed in civil war, chaos reigns everywhere, parties are at war with each other, gangs of marauders are devastating settlements.
Take part in events: command of units, create a full-fledged army, produce or purchase armored vehicles and weapons, build fortifications, outposts and settlements, manage combat operations from the 1st person or in tactical mode. Control different cars, armored personnel carriers, helicopters, tanks and self-propelled guns. Lead large-scale battles (up to 200 people at the same time) on tactical maps using a large selection of weapons. Create your own state, or join existing factions. Use diplomacy: make alliances, declare wars. Capture provinces. Make Cambridia great again!
First person mode
Manage your squads in first-person mode with a large number of team functions. Orders at different levels: you can give an order to one fighter, squad, entire unit.Tactical mode
Give orders to your squads on the battlefield from a bird's eye view. Units have many options, shooting and movement mode, weapon use mode, etc.Strategic Mode
Detailed map of the island, divided into provinces, as a separate game mode. Foreign and domestic policy, economy, industry, diplomacy. Political events, on the decision of which the future fate of the state depends. Various decrees and studies. Several nations and religions. Political factions of the left and right, democracy and republic, monarchy.Realism
A complex system of hit zones for infantry and vehicles. Ballistics, penetration, muzzle velocity for a bullet/projectile. Realistic graphics, sounds, physics, animations and effects.Small arms
About fifty types of various rifles, pistols, machine guns, rocket launchers. Modification of weapons for your troops in a special editor of small arms. Stocks, grips, magazines, sights, silencers, muzzle brakes and recoil compensators.Vehicles
Civil cars, armored cars, APC, tanks, self-propelled artillery and much more, with the ability to control any equipment from the first / third person.Soldiers customization
A huge number of various uniforms, camouflage, body armor and helmets, gas masks. Creation of "regular" / "special", etc. uniforms for your troops in a special detachment template editor.Logistics and supplies
Load your trucks with ammo and weapons, food, medical supplies, fuel to use the supplies in battle. Deliver infantry and cargo to the front using several types of trucks.Air Force
Deal air strikes, plan landing operations, conduct reconnaissance.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Build 22546232
Mar 28, 2026
{STEAM_CLAN_IMAGE}/42277900/95f6007ac91f72a56022d5819731860a2ab27350.png
List of fixes / improvements:
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
View on Steam
List of fixes / improvements:
- The RPG display for soldiers has been improved (unloaded if there are no shells).
- Fixed a bug that caused AI to fire small arms at armored vehicles.
- Fixed a critical error that caused planes to disappear when replaying a battle.
- Fixed a critical error that prevented battle settings from resetting after escaping a battle.
- Fixed the display of water effects from shell and bullet impacts.
- Fixed trees being destroyed by shells.
- Fixed some locations in random battles (AI could stand still in ambush mode).
- Added mines to missing locations (11 locations for random skirmishes).
- Fixed the ATGM firing sound.
- Fixed environmental destructibility from bullets and shells.
- Fixed bugs that allowed players to allocate generic ammunition through laws and diplomacy, instead of specific ammunition for each weapon/armored vehicle (with complex ammunition system settings).
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Birch_01.
- Birch_02.
- Birch_03.
- Birch_04.
- Birch_05.
- Birch_06.
- Birch_07.
- Birch_08.
- Birch_09.
- Birch_10.
- Birch_11Fixed.
Build 22464218
Mar 23, 2026
{STEAM_CLAN_IMAGE}/42277900/c2896f5b01011b616474fbd722515631254d5adf.png
List of fixes / improvements:
View on Steam
List of fixes / improvements:
- Fixed a bug that sometimes caused the camouflage color of armored vehicles to change.
- Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.).
- Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons).
- Fixed critical errors that prevented AI from using amphibious assault on the global map.
- The number of anti-tank mines in Ambush mode has been doubled (to 50).
- The production balance for anti-tank mines has been adjusted, as has their price (50 mines are now required to deploy them on the global map; mine production has been quadrupled).
Build 22365914
Mar 19, 2026
{STEAM_CLAN_IMAGE}/42277900/5752f278d2582ba318a8f570696c641d3928eeec.png
Global Changes:
List of fixes / improvements:
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
View on Steam
Global Changes:
- Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secure the shore as quickly as possible), ports have been significantly improved (defensive troops now occupy the coastline, etc., new objects have been added – concrete pillboxes and anti-tank hedgehogs). The sea and ocean are dynamic, calm, storm, etc. are now implemented.
- Campaign settings have been added – you can now enable a complex ammunition system for those who appreciate hardcore and realism, as well as small arms and armored vehicles. We struggled for a long time to find the optimal solution, but now everything works perfectly. The old simplified system has also remained in the game (for a more arcade-like gameplay). To get a variety of cartridges and ammunition in the game (we've added several new missing calibers, by the way), you'll need to start a new campaign.
- An ambush system has been added to the game. Now you can deploy your troops in stealth mode to surprise advancing enemy forces (in the global campaign mode).
- Mines have been added; they can now be researched and produced in required quantities. It's now possible to mine approaches in ambush mode (mining takes place on the global map; a battalion must have at least 25 produced or purchased mines). They provide an advantage (especially in ambush mode) in tactical battles (mines are automatically placed before the battle along enemy armored vehicle routes).
- The AI for vehicles and armored vehicles has been completely rewritten. AI now utilizes navigation much better, eliminating issues with getting stuck, etc.
List of fixes / improvements:
- Added the ability to transport infantry on the M551's armor.
- Added the ability to transport infantry on the PT-76's armor.
- Fixed the squad formation direction when issuing orders in the first person.
- Added sorting of settlements in all widgets on the global map (construction, production, quick access menu, etc.).
- Added sorting of the list of all resources in a country (in global campaign mode).
- Armored vehicle optimization has been performed. Several algorithms that reduced overall performance have been corrected. "Sliding" and "shaking" of armored vehicles on uneven surfaces has been fixed.
- Added new effects for armored vehicles.
- Significantly improved AI in tactical battles.
- Fixed localization.
- Added descriptions for ammunition, sights, aircraft, etc.
- Fixed some minor bugs.
- Added display of the time until the next wave of reinforcements for player troops (in tactical battles).
- Improved AI on the global map.
- Fixed errors in the shooting accuracy of grenade launchers (under AI control).
- The trophy system after the battle has been improved.
- The number of soldiers and squads in tactical battles has been adjusted.
- Due to extensive optimization, we were able to increase the number of soldiers per frame to 220-230 units.
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Agan.
- Anadyr.
- Balay.
- Barlow.
- Burgau.
- Burhafen.
- Diosso.
- Grova.
- Karagas.
- Katanda.
- Lund.
- Mataro.
- Nivala.
- Ostrovec.
- Porto Maria.
- Pago.
- Pescara.
- Tabili.
- Vasdalen.
- Barns.
- Field_01.
- Fields.
- Takeoff.
- Track.
- Conifer_01.
- Conifer_02.
- Conifer_03.
- Conifer_04.
- Conifer_05.
- Conifer_06.
- Conifer_07.
- Conifer_08.
- Conifer_09.
- Conifer_10.
- Road.
- Road_01.
- Broad_01.
- Broad_02.
- Broad_03.
- Broad_04.
- Broad_05.
- Broad_06.
- Broad_07.
- Broad_08.
- Broad_09.
- Broad_10.
- Farm_01_RED.
- Red_01.
- Red_02.
- Red_03.
- Red_04.
- Red_05.
- Red_06.
- Red_07.
- Red_08.
- Red_09.
- Red_10.
- Desert_01b.
- Desert_01c.
- Desert_02.
- Desert_02b.
- Desert_02c.
- Desert_03.
- Desert_03b.
- Desert_03c.
- Desert_04.
- Desert_04b.
- Desert_04c.
- Desert_05.
- Desert_05b.
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel or AMD processor, 3.0 GHz or faster
RAM
8 GB RAM
GPU
NVIDIA GeForce GTX 1050Ti or AMD Radeon RX 570 series card or higher
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Run TotalConflictResistance-Win64-Shipping.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
21.4 GB
Password: cracked-games.org or 123
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