Unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.
Features
Unpack a home — from a single bedroom to an entire house
Meditative gameplay with no timers, meters or scores
Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
Discover a character's story through the items that come with her to each new home (and the items that get left behind)
Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
This update addresses the recently announced Unity engine vulnerability as well as rolling in small fixes and improvements
improvements to input rebinding behaviour
fixed an issue related to Album naming and improved handling of Asian characters
This update addresses an issue that could prevent the game starting if the window had been moved to a second monitor along with some other minor issues.
In some cases, moving the game window to a second monitor that had a different scaling factor to the default monitor would prevent the game from restarting. Previously we were advising workarounds but this should no longer be a problem
When VSync was disabled, the game was capable of excessive CPU usage. A maximum framerate has been set for when the game is run without vsync
fixed an issue involving drawers that are above doors that could allow incorrect item placement in 2007, 2013 and 2015
fixed a couple of minor visual issues
Save files and progress should be unaffected.
if you have rebound your controls in a way that makes navigating the menus difficult, it's possible to reset them now from outside the game by adding
resetcontrols
to Launch Options. Remember to remove this text once you've customised your controls or they will be reset each time you start the game!
This update addresses an input rebinding issue and fixes some smaller issues and placement rules
Input rebinding allowed binding the esc key over the primary action input, resulting in menus that couldn't be navigated. This is now prevented and if you had bound it this way the game will revert your input bindings on start
fixed a Steam integration issue that was blocking progression in rare cases
fixed issue where items could be placed in the corner of a shower and not retrieved
fixed issue that occasionally caused items in drawers to be very hard to select if there was an item on the floor behind them
fixed a "vanishing book" issue caused by holding a book over a shelf while changing rooms
added a missing sprite to a toothpaste in 2012 and fixed issue where an item in 2018 could be hung on hooks and towel racks when it wasn't meant to be
tweaked the dining-room reverb in 2007
fixed an issue that was causing red validation outlines to render with visual artefacts on specific screen resolutions
several items have had some extra areas assigned to them either because they should have been that way originally or we saw it in someone's stream and were like "yeah, fair"
fixed other various visual issues
Save files and progress should be unaffected.
Features and improvements
Big Picture mode now uses a virtual keyboard when naming your album
the pulsing button effect that signals that other rooms have unpacked boxes has been reduced slightly
The pulsing can also be turned off entirely by adding
nopulse
to Launch Options - this is considered a workaround and will hopefully have an in-game menu option in future.