About the Game

WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies. Lay waste to your rivals in either a battle-royale with up to 30 other players, or in a series of single player campaigns.
Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Will you be the last one standing?

All cards have their own tech trees, with abilities ranging from summoning buildings, units, or casting spells. More cards are unlocked from summoned economy buildings, so be sure to play your cards right and consider your tech tree route in order to have ferocious monsters, destructive spells and more at your command. Choose poorly however, and you'll be left vulnerable to being overrun with just the round timer to save your base.

Challenge yourself in a single player campaign featuring 30+ scenarios, or create your own using the in-game editor. The single player campaign makes it easy to learn the basics, understand how the devotions differ from one other and really hone the craft of a mighty mage.

Be the last one standing in a Battle Royale against up to 30 players, where at any given time each player faces off against two direct opponents. An additional Horde Mode has players race to get the highest kill score and in the Stream Sniper mode, players can experience epic social moments as part of an online community playing against streamers.

Summon hundreds of thousands of units to your army as a maelstrom of monsters simultaneously cause extensive destruction to your own defences. The different devotion and unit types add further considerations in breaking through to your opponent's bases.

Sow the seeds of mythical forces as a "Fay Caller", spread demonic dread as a champion of "Occultism", or unleash other cosmic horrors from the other selection of fantastical devotions. Each has their own unique devotion perk, gameplay mechanic and distinct theming. Selecting primary and secondary devotions for multicoloured decks adds further depth and variety to how the battles play out.

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Screenshots
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Version Information
Steam Patch Notes
Official update history
We're back with Patch 4 for WARCANA! But that's not all! We're happy to announce that the Single Player Demo is back!
This patch is focused on balancing the game based on player feedback, as well as fixing a number of bugs!
Here's the TL;DR:
- The Single Player Demo is back, with 10 campaign missions to play through!
- Fine-tuned the Battle Royale turn timings
- Added 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- Tons of balancing and bug fixes!
New Features and General Improvements
- New Unit: Lykonian Brood
- New Barracks: Breeding Pool
- Different cards that do the same actions now have the description text in the same order
- Add 10 new prebuild decks
- All hand cards now get discarded at the end of the round
- The system for increasing wall costs is now explained in the tutorial
- Fay Calling devotion description updated to remove false claim that units regenerate HP from faction perk
Balancing Changes
Battle Royale Changes
- Changed Turn Timings:
Turn 0 - Total: 70 - Peaceful: 50 - Battle: 20
Turn 1 - Total: 80 - Peaceful: 45 - Battle: 35
Turn 2 - Total: 90 - Peaceful: 40 - Battle: 50
Turn 3 - Total: 100 - Peaceful: 35 - Battle: 65
Turn 4 - Total: 110 - Peaceful: 30 - Battle: 80
Turn 5 - Total: 115 - Peaceful: 25 - Battle: 90
Turn 6 - Total: 120 - Peaceful: 20 - Battle: 100
Turn 7 - Total: 130 - Peaceful: 20 - Battle: 110
Turn 8 - Total: 140 - Peaceful: 20 - Battle: 120
Turn 9 - Total: 150 - Peaceful: 20 - Battle: 130
Turn 10 - Total: 160 - Peaceful: 20 - Battle: 140
Card Changes
- Binding Tentacles Card: Cost 2 Mana -> 4 Mana
- Crystal Crush Card: Cost 2 Mana -> 3 Mana
- Poison Storm Card: Cost 2 Mana -> 4 Mana
- Chalice of Faith: Gain 30 Structure and 2 Mana -> 10 Structure and 1 Mana
- Chalice of Faith: Cost 45 Structure -> 30 Structure
- Old Wisdom Card: Cost 45 Structure -> 10 Structure
- Old Wisdom Card: Gain 3 Mana -> 4 Mana
- Unholy Pact Card: Added Gain 6 Mana
- Sharpen Card: Add gain 90 Structure
- Sacrifice Card: Cost 2 Mana -> 20 Structure
- Sacrifice Card: Add gain 4 Mana
- Oppressed Court Card: Cost 55 Structure -> 30 Structure
- Sacred Altar Card: Cost 55 Structure -> 30 Structure
- Leviathan Card: Cost 7 Mana -> 11 Mana
- Great Calamity Card: Cost 4 Mana -> 9 Mana
- Negotiator Alpha Card: Cost 4 Mana -> 9 Mana
- Negotiator Beta Card: Cost 5 Mana -> 10 Mana
- Celestial Avatar Card: Cost 5 Mana -> 10 Mana
- Star Eater Card: 7 Mana -> 11 Mana
- Summer Card: Structure gain 80 -> Structure gain 70
- Entropy Temple Card: On survive gain 20 Structure -> On survive gain 25 Structure
- Kelp Picking Card: gain 40 Structure -> gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Crush Card: Structure gain 60 -> 65
- Starry Night Card: Cost 35 Structure -> 80 Structure
- Infinity Channel: Provide Starry Night on survive -> Provide Starry Night on first survive
- Thermal Uplift Card: Cost 3 Mana -> 6 Mana
- Espionage Card: Cost 2 Mana -> 4 Mana
- Emergency Reboot Card: Cost 2 Mana -> 4 Mana
- Harvest Card: Cost 2 Mana -> 1 Mana
- Flow State Card: Cost 20 Structure -> 40 Structure
- Migrate Card: Cost 20 Structure -> 60 Structure
- Ringer Mortar Card: On survive, 3 Structure -> On survive, 5 Structure
- Ringer Mortar Card: On first survive, 10 Structure -> On first survive, 12 Structure
- Kelp Picking Card: Gain 40 Structure -> Gain 50 Structure
- Kelp Picking Card: Cost 3 Mana -> 2 Mana
- Feeding Time Card: Cost 20 Structure -> 0 Structure
- Thermal Uplift Card: Permanent -> Temporary
- Thermal Uplift Card: Card Structure gain 90 -> 45
- Luminous Reef Card: Provide Thermal Uplift on survive
- Underwater Spring Card: Provide Turn the Tide on survive -> Prove Thermal Uplift on first survive
- Aqueduct Card: Provide Turn the Tide on First Survive (Single Use) -> Provide Turn the Tide on First Survive (Permanent)
- Uproot Card: Cost 0 Mana -> Cost 20 Structure
- Grow Strong Card: Structure gain 90 -> 70
- Reconfigure Card: Single use -> Permanent
- Deer Grove Card: Provide Moonlight Deer on build -> Provide Moonlight Deer on first survive
- Convergence Card: Cost 5 Mana -> 7 Mana
Unit Changes
- Negotiator Alpha Card: Wall Damage 65 -> 70
- Negotiator Alpha Card: Tower Damage 34 -> 50
- Negotiator Beta Card: Wall Damage 65 -> 70
- Negotiator Beta Card: Tower Damage 34 -> 50
- Scavengers Card: Unit area 30 -> 20
- Sniper Alpha Card: Range 5 -> Range 7
- High Priest Card: Unit spawns 500 -> 1000
- High Priest Card: Wall Damage 9/s -> 14/s
Tower Changes
- Seismic Disruptor Card: Idle number of attacks 1 -> 3
- Seismic Disruptor Card: Attack area modified
- Seismic Disruptor Card: Idle time 14 -> 30
Autospawn Changes
- Jellyfish Origin: On survive spawn 150 Jellyfish Spawn -> On Survive Spawn 750 Jellyfish Swarm
- Parasitic Swarm: On survive spawn 300 Parasite Spawn -> On Survive Spawn 700 Parasite Spawn
- Veiled Lair: On survive spawn 200 Spiderlings -> On Survive Spawn 500 Spiderlings
- Demon Fortress: On survive spawn 500 Noble Demons -> On Survive Spawn 1250 Noble Demons
- Gates of Hell: On survive spawn 200 Bell Demons -> On Survive Spawn 250 Bell Demons
- Wandering Walls: On survive spawn 200 Unstable Entropy -> On Survive Spawn 250 Unstable Entropy
- Pressing Matter: On survive spawn 200 Harbinger -> On Survive Spawn 500 Harbinger
- Endless Depth: Nothing -> On Survive Spawn 500 Scavengers
- Sand Gills: Nothing -> On Survive Spawn 250 Towering Presence
- Planes Walker: Nothing -> On Survive Spawn 375 Planes Walkers
- Glowing Passage: On survive spawn 500 Silverback Lizard -> On Survive Spawn 1000 Silverback Lizard
- Deer Grove: On survive spawn 150 Moonlight Deer -> On Survive Spawn 375 Moonlight Deer
- Stonehenge: Nothing -> On Survive Spawn 250 Golem
Devotion Ability Changes
- Ebb Ability: Increases wall health by 100 -> Increases wall health by 50
- Turn the Tide Ability: Shuffle Discard into Deck -> Removed
- Turn the Tide Ability: Destroy a card -> Draw 2 cards
- Thermal Uplift Ability: Add Shuffle Discard into deck
Scenario Changes
- Life and Death: Added 7 Crystal Labs on Player Island
- Burial: Adjusted Artillery placement
Fixed Issues
- Fixed post-game screen displaying wrong player rank at the top
- Fixed a typo in the French localisation for Economy buildings
- Fixed 'single use' text showing outside the draw/discard pile while scrolling
- Updated the rank overview screen in the profile with correct division names for alternate ranks
- Players can no longer go up or down more than one rank in a single game
- Replays now correctly play back the game after a player disconnects
- It is no longer possible to remove cards in deckbuilding screen while the devotion overview is open
- Fixed building range not displaying when hovering over a building while paused
- It is no longer possible to watch replays while in the multiplayer queue
- The tech tree can no longer be scrolled from outside the window
- Unit tooltips no longer flicker when the game is paused, and are now hidden
- Card will no longer be highlighted in the main menu after leaving a campaign mission with a highlighted card
- Fixed a rare bug where cards would get stuck on the hand after being played
Please note: Due to these changes, old replays are now incompatible.
Please continue to send us over your feedback and thoughts as you play through the new patch!
https://store.steampowered.com/app/2022930/WARCANA/
Hello again!
We're back with our third post-launch patch for WARCANA!
Once again, thank you for all of your feedback! We hope that this series of patches has made the game a lot more enjoyable for you!
Here's the TL;DR for this patch:
- Main Building is immune to Attack Spells!
- New controls for power players!
- Pause Button in Single Player
- Bigger Smite with charges
- Wall balancing
- Devotion balancing changes
- Small campaign improvements
- Lots of bug fixes
New Features:
Interface-Setting:
- “Set card animation speed” option added
Controls:
- Use keys 1,2,3,4 for Card/Building choice picks
- Use keys Q & E to switch between islands
- Use Spacebar to pause/unpause in single player
- Smite is now bound to Ctrl
General Improvements
UI:
- Cards now display the string "Single use" if they are single use cards
- Pause button in the top menu now works in Single Player. Hold it to fast-forward
- Improved visual feedback when selecting a building variant or making a card choice
General Balancing
Main Building
- Is now immune to Attack Spells!
Smite
- Charges: every 3s -> 2x round number,
- Hotkey: Space -> Ctrl L & R,
- Size: 2x2 -> 5x5
Walls
- Starting at 200 Walls: Wall cost increases by 1, increases further for each 100 additional Walls
Devotion Balancing
Occultism
Crystal Crush:
- Card cost: 1 Mana -> 2 Mana
Noble Demon:
- Wall damage 5 -> 2
- Health: 25 -> 15
Fay Calling
Forest Biotope:
- Card cost: 40 Structure -> 25 Structure
Ancient Warden:
- Attack Damage: 32/s -> 26/s
Current Weaving
Mana Cistern:
- Building-variant: Provides From the Deep on First Survive -> Provides From the Deep on Survive
From the Deep:
- Card: Permanent -> Single Use
- Card cost: 2 -> 3 Mana
Spectral Stream:
- provides Binding Tencales on first survive -> on survive
Binding Tentacles:
- Card: Pemanent -> Single use
Underwater Spring:
- provide Turn the Tide on first survive -> on survive
Treasure Vault:
- provide Storm Tide on first survive -> on survive
Storm Tide:
- Card: Pemanent -> Single use
Permanent Turn the Tide:
- Card: Shuffle Discard pile back was removed
Technomancy
Technomancy Perk Trait:
- Technomancy Health gain per round: 10hp ->25hp
BLASTER Alpha & Beta:
- Wall Damage: 6/s -> 12/s
BREACHER Alpha & Beta:
- Health: 100 -> 220
- Speed: 100px/s -> 130px/s
Annihilator:
- Explosion impact area: 150 pixels -> 220 pixels
Void Forging
Black Hole:
- Duration: 3s -> 6s
Campaign Improvements
- Campaign messages can be closed with Space, Return and Esc as well!
- Arrival (Tutorial)
- Flow improved
- Text changes
- Swarm intelligence in single player missions adjusted to work with balance changes
Fixed Issues
- Main Building health bars now update immediately
- Attack Spells and Tower Lasers no longer remain after someone has died
- Flying card animations no longer block input
- Auto spawns triggered by buildings now always appear in the spawn list
- Card destruction effects are now only played for cards visible on screen
- Camera can now be moved with WASD, even when hovering over UI or Cards
- Improved German translation of the Arrival (Tutorial)
- F2 no longer accelerates animations in Multiplayer matches
- The game no longer crashes when trying to build more than 4096 buildings/walls. Once 4000 buildings have been placed, building walls is disabled. Once 4096 buildings have been placed, no more buildings can be built.
- Fixed wall segments not being built at exactly maximum length
- Fixed a crash when continuing a save from the “A Free Meal” DLC scenario
- Placed the spell preview grid on the same height as spell outlines
- Added missing translation for the ‘locked’ campaign button
- Fixed a bug where the attack patterns of towers were inverted
Please note: Due to these changes, old replays are now incompatible.
Please continue to send us over your feedback and thoughts as you play through the new patch!
https://store.steampowered.com/app/2022930/WARCANA/
Hi everyone!
Thanks again for all of your continued feedback as we keep working to improve the game experience!
This is a smaller hotfix that focuses on fixing Chinese and Japanese text issues and the difficulty of the Sabotage campaign mission!
Here's what's included in this patch:
- Fixed an issue where Chinese/Japanese characters would disappear or the game would crash after showing too many cards.
- Fixed a rare issue where the game would crash when trying to connect to other players during matchmaking.
- Campaign Mission: "Sabotage" has been made easier to complete
Please continue to send us over your feedback! It's really useful for us!
https://store.steampowered.com/app/2022930/WARCANA/
Hey all!
Thanks to all of your feedback since launch, we've now released our first patch for WARCANA!
We're currently busy continuing to go through all of the player feedback and will be releasing more balancing patches in the near future!
This first Patch focuses on:
- fixing some unintended PvP strategies
- fixing some campaign missions being way too hard
- fixing some bugs related to the Void Forging and Fay Calling perk traits
Changelog:
Balancing:
Crystal Lab card cost: 15 Structure -> 30 Structure
Treasure Map card Structure gain: 35 structure -> 25 Structure
The Clue card Structure gain: 80 structure -> 70 Structure
Final Riddle card Structure gain: 130 structure -> 100 Structure
Lost Key card Structure gain: 200 structure -> 150 Structure
Treasure Vault card cost: 20 Structure -> 25 Structure
Star Eater card cost: 5 Mana -> 7 Mana
Nano Laser health: 10 -> 210
Noble Demon wall damage: 8 -> 5
Noble Demon tower damage: 8 -> 5
Demon Fortress Card cost: 35 -> 50
Scout Alpha card: unit spawns 3000 -> 1700
Scout Beta card: unit spawns 1500 -> 1700
Blaster Alpha card: Unit spawns 1400 -> 900
Blaster Beta card: Unit spawns 700 -> 900
Saboteur Alpha card: Unit spawns 1000 -> 800
Saboteur Beta card: Unit spawns 500 -> 800
Sniper Alpha card: Unit spawns 1200 -> 800
Sniper Beta card: Unit spawns 600 -> 800
Breacher Alpha card: Unit spawns 1000 -> 600
Breacher Beta card: Unit spawns 500 -> 600
Enhanced infrastructure card: Single Use -> Permanent
Operation Center card cost: 15 structure-> 20 structure
Operation Center building variant 3: 15 Structure & 1 Mana gain -> 5 Structure & 1 Mana gain
Devastating Rift spell damage: -10 to buildings per Tick -> -80 per Second
Soul Eruption card cost: 2 Mana -> 3 Mana
Drone Strike unit damage: 150 -> 200
Drone Strike building damage: 1000 -> 600
Starry Night card cost: 10 Structure -> 35 Structure
Starry Night card: Permanent -> Single Use
Infinite Channel now provides Starry Night card on survive
Infinite Channel card cost: 3 Mana -> 4 Mana
Campaign Mission: "Machine Learning" has been made easier to complete
Campaign Mission: "Sabotage" has been made easier to complete
Campaign Mission: "Fear of the weak" has been made easier to complete
Campaign Mission: "Sandstorm" has been made easier to complete
Campaign Mission: "Deep Water" has been made easier to complete
Campaign Mission: "Burial" has been made easier to complete
Sudden death ramping: +10% unit damage each round -> +20% unit damage each round
Bugfixes:
Fay Calling Perk trait is now correctly applied to new buildings
Void Forging Perk trait now actually gives players Mana
Equipped Alt Ranks are shown in Battle Royale & Horde Mode screens
The last selected Deck is now saved in the games config
In Custom Campaign matches the map selection is now greyed out
On Round reset the Discard Pile is now shuffled under the Deck not into the Deck
All default decks now have barracks
Piercer attack pattern has no more space invaders
Please continue to send us over your feedback and thoughts as you play through the new patch! It's very useful!
We are also aware of some issues with text rendering Asian fonts, and we are looking into it! Thanks for your patience!
https://store.steampowered.com/app/2022930/WARCANA/
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.1 GB
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