About the Game
Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.
SCALES
The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.
COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.
COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.
MAP
The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.
FEATURES
- 70 different potential countries
- Map scale 30 miles / 50km per hex using a Peters map scaling which better represents real distances
- 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
- 12 different resource types
- 5 different strategic resources
- Fog of War – detection levels determine information of units
- 5 different weather conditions
- 20 different units with 15 different attributes, 17 different technological advancements, 5 different specialities
- 17 different advancements. Each unit has at minimum 2 advancement choices
- Automatic repair and advancement
- Multiplayer: play vs the A.I., in hotseat, and PBEM mode
WarPlan includes an editor to allow modding and creation of scenarios
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
• FIXED Yugoslavia hex in Ardenne Offensive 1944 scenario
• FIXED Logistics error with tankers, oilers, and air transports in base calculation (EditorMenu 2403)
• FIXED Battle reports showing on new game, hopefully
• FIXED Scorched earth not working in captured minor countries
• FIXED Netherlands may not divide land units
• CHANGE Capitals now move when an enemy unit is within 5 hexes of the capital - fixes exploitation in UK invasion
• ADDED May toggle size for land or air units
• FIXED 1939 Winter 41 campaign fighter bomber advancements
• ADDED Notes on hex control change when Italy surrenders in all 1939-1943 scenarios notes
• CHANGE North Marine weather zone Jan,Feb,March no invasions 1% snow
FIXED Paradrop on fleet bug where they don't retreat or scuttle
FIXED Convoy attack message is clearer
FIXED Support unit name being placed in corps list when undo is performed
FIXED Red Sea convoy lane
FIXED Italian DD tech
CHANGE unit values in Breakout 1944
FIXED Invading on resource bug
FIXED turn number bug
FIXED Unit loss bug (rare but important)
FIXED beta version PBEM bug
FIXED Removed low resolutions from the graphic options
FIXED Combat high loss issue (I hope)
ADDED Moscow production move to Urals for both production and manpower for Russia
ADDED Alexandros Papagos to Greek generals
ADDED $Weather to scripting allowing players to set the weather for a zone
ADDED Saint Low to Western Front scenarios
ADDED new scenarios, designed for the US Marine Corps University:
- Ardennes Offensive 1944
- Operation Bagration 1944 (Russian front only from Europe 1944)
- Europe 1939 Small Fleet 41 Winter (historical winter for Russia 1941\
• Fixed scripts that give oil to countries
• Fixed pursuit and interception gives proper fleet ID increases
• Fixed pursuit title on combat logs
• Fixed interdiction with night mission
• Fixed information panel and added splitter between convoy and controller
• Fixed supply and oil issues with pursuit and interception
• Fixed invading same hex destroy unit there bug
• Change priority reinforcement button so it more distinguishable and updated the tooltip
• Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points
• Change options save button location to top and in gold
• Fixed out of supply fleets intercepting
• Fixed out of supply fleets supply interdicting
• Fixed sunk fleet selector bug
• Added flavor message for CV ground support
• Change text on "Recon. very low" -> "Reconnaissance very low"
• Fixed $ModifyCountry script with lifespan=continuous bug
• Fixed Vladivostok and Persian Lend Lease scripts for Russia
• Fixed invasion erase unit already there bug
• Added hotkey for changing unit status
• Change Norway's Oslo division strength 3 -> strength 7
• Fixed "basic supply" messaging for air units
• Russian Front Changes
o Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy
o Change map terrain and rivers in Russia for a slower progress game
o Change Soviet armor and mech operation point increased moved back 6 months.
o Change Soviet default experience lowered from 35% to 30%
o Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18
o Improved Axis A.I. defensive lines in Russia
• Added flavor text for carrier damage
• Added improved combat log text
• Added CV flying auto ground support as if it was naval bombarment
• Fixed out of oil air units flying support
• Fixed seeing A.I. supply with hotkey
• Fixed fleets transporting units do not raid supply or convoys
• Added a more verbose message on trades with other major powers dealing with insufficient merchants
• Fixed negative merchant marine text
• Change vertical scroll bar width +5 pixels
• Change save text in options is now larger, colored, and bold, so it is easier to see
• Added hot key "V" for invasion when on a fleet
• Fixed "k" key when renaming
• Fixed supply truck text in production menu
• Fixed fleets transporting units can't block supply
• Fixed A.I. DOW bug with invasions causing loss of production
• Fixed undo unit production bug
• Added Kronstadt label to map
• Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen
• Fixed some A.I. land unit move updates
• Added choice to have A.I. keep historical or random plan in main menu
• Fixed disembark not costing landing craft bug
• Fixed disembark not setting half movement bug
• Fixed blizzard locked port at 148,75
• Change casualty to kill level by 7% (means less kills more effectiveness loss)
• Fixed unit repair rounding error
• Change lowered heavy armor tech advancement progress in tanks and defense
• Fixed A.I. transport loop bug
• Added +60 manpower per Waffen manpower game event
• Fixed naval unit on land/sea/rail hex there is no convoy here raid bug
• Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting
• Change weather zone in Cairo area Mediterranean -> Semi-Arid
• Port sizes 5+ may no longer be attacked by surface ships
• Port size 1-4 defense is now 5.
• Fixed 0 air unit counter removal bug
• Fixed minor air unit not being able to use supply trucks
• Fixed land/air units no longer recover effectiveness in a fleet
• Change beachhead supply can be now from any fleet including one transporting land and air
• Change adjusted hold retreat due to holds vs high odds attacks were too good
• Added land and air units being transported by naval will lose 5% effectiveness a turn
• Fixed invasion/disembark selection based on landing craft available
• Fixed damage on production when captured
• Fixed cleared game statistics error in 1944 scenario
• Added Dunkirk to map
• Change armor, mech, air use 2 supply trucks per 10 strength
• Change supply trucks yield 50% base recovery +1 = 4%
• Fixed air interdiction combat log to show defending fleet
• Fixed convoy attack system
• Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead
• Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface
• Change base chance of air transport being shot down 0% -> 33% when intercepted + damage
difference
• Change Air transporting and paradropping cost 1 oil now.
• Change A.I. sends more production to reinforcements for minor powers
• Fixed A.I. move override other unit bug
• Fixed A.I. merge unit bug when not type available
• Added when exiting options it autosaves them
• Fixed corps to army upgrade bug
• Fixed A.I. order clearing bug
• Fixed historical/random plan toggle on saved games
• Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs
• Fixed minor change advancement bug
• Fixed double message with garrison change
• Fixed deploy to production blank screen bug
• Fixed air convoy raid bug
• Change oil production will now also reflect the current entry status of the nation
• Fixed merging units will keep the speciality but if 2 units have specialty one will be lost
• Added better flavor log for convoy raids
• Fixed phantom air to air encounters showing air that never flew in land combat
• Fixed operation point use during air transport combat
• Fixed Carrier battle bug in AA or A2A combat
• Fixed combat logs not clearing when going back to main menu
• Added "quick save" button to save menu so players can save the game under the same name they loaded with
• Fixed double intercept problem
• Fixed conquest end of game error in PBEM
• Fixed Luxembourg message on DOW
• Fixed Vladivostok message on USSR surrender
• Added option to toggle "Ease of Access" for disabled players.
• Added ready date in production
• Fixed destroyed naval fleet corrupting hex data
• Added extra message for destroyed fleet in combat
• Fixed escort light up
• Fixed right click disembark
• Fixed CV air damage to where they take the correct amount of air to air damage
• Fixed intercept operation point use vs CV missions
• Fixed air disembark cost to -15% effectiveness
• Fixed specialization for land units
• Fixed escort light up part 2
• Fixed CV air repair
• Fixed control+RMB to unload land units
• Fixed A.I. air area checking
Current Release
16255020
Uploaded May 12, 2025
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System Requirements
How to Install
Launcher.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
180 MB
16255020
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