About the Game
Just make sure you don't forget to breathe.
Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.
Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Changes and Improvements
The Aquatic Planet Pack
Minnow's Freediver trait now provides +4 to all attributes while swimming.
In new saves, Minnow will now join your colony with +4 in all attributes and the Ancient Knowledge trait providing 3 Skill points.
Seaquines will now poop on a more regular basis.
Beakons and Pokeshells will no longer poop on Wide Hydroponic Farm tiles with more than 2 cycles of fertilizer supply already in storage.
Fixes
All versions
Fixed issue causing exhaled CO2 to sometimes appear at the wrong location.
Doors set to 'Auto' no longer open and close upon loading a save game.
Fish occupying a boundary cell of a pool will no longer be considered inside that pool.
Fixed issue causing the Liquid Tepidizer to play working animations while inoperational.
Added Chinese versions of The Aquatic Planet Pack logos for WeGame players.
Centered horizontal alignments for DLC logos in the Main Menu.
Fixed a rare crash related to pathing near doors, liquids, and ladders.
Large swimmers will no longer get stuck when swimming near solid tiles.
Spaced Out! only
Fixed a visual bug that showed a shadow in front of interior rocket liquids and gas port tiles whenever liquid was touching them.
The Prehistoric Planet Pack
Fixed Jawbos getting stuck in a loop trying to get groomed when adjacent to solids.
The Aquatic Planet Pack
Fixed audio performance issue with Beakons.
Fixed Blowters emitting bubbles into solid tiles and causing them to be destroyed.
Fixed a visual bug where a Duplicant harvesting a Kelpole caused two Kelpoles to appear.
Updated Gildgo Egg animation.
Fixed crash that occurred when deconstructing the Tattered Beach Chair without owning The Prehistoric Planet Pack.
Fixed a typo in Kai's bio.
Fixed Baby Orehull not flopping to water while watched because they are shy.
Adjusted horizontal movement timing of flopping critters to better match their animations.
Fixed Orehulls getting stuck in a loop trying to get groomed when adjacent to solids.
Changes and Improvements
All versions
Revised Tepidizer sound for when the building is in Turbo Mode.
Aquatic critters will now reference pool size instead of room size in the Space Required section of their database entries, when describing Confined and Crowded conditions. The Field Guide has been updated to mention both pools and rooms.
The Prehistoric Planet Pack
Jawbos can now eat Cooked Seafood to receive a Happiness bonus and Wildness reduction effect.
Seakomb can survive in Polluted Brine.
The Aquatic Planet Pack
Added new art for the Petta Pouf Seed so that it won't be confused for a critter egg.
Breathing Station description now refers more broadly to utility in suffocating environments, instead of just in liquid.
Flue Coral can now survive in Polluted Brine.
Minor revisions to Sushi Bar animations.
Fixes
All versions
Fixed issue with single packets bypassing liquid and gas vents.
Improved the stability of pools surfaces when bubbles are popping.
Potential fix for crash related to assigning skills.
Fixed an issue where building pipes or wires through a Wide Hydroponic Farm would cause some of its tiles to break.
Fixed a bug where light was not passing through Mesh Tiles and Airflow Tiles on save load.
Fixed a bug where Wheezeworts and Alveo Veras were displaying an empty status item.
Fixed a visual bug where unstable natural tiles (e.g. Snow or Sand) would become invisible if they fell on a cell that had an unfinished tile building queued up for construction.
Improved audio performance issue if 3,600 splashes occur at the same time.
Large flopping aquatic critters no longer get stuck if entering liquids from the right-hand side of the screen.
Sealed doors that have been opened will no longer be immediately assigned a Lock chore on game load.
Fixed a visual bug on certain graphic cards where the Magma texture was displayed as default.
Fish Pick-Up can now be made non-operational.
Fixed a bug where aquatic critters were being groomed at the Grooming Station.
Light-emitting critter’s emission amount now reacts more quickly when conditions change.
Pacu Treat now has its own standalone database entry.
Spaced Out! only
Fixed liquid visuals next to a rocket window tile.
The Prehistoric Planet Pack
Seakomb Seed marked as water seed in the planter side screen.
Added missing Mimika critter entry for the Critter Flux-O-Matic.
Fixed Jawbo not being able to reach ranching stations when it's placed against solid tiles on the right.
The Aquatic Planet Pack
Fixed Swimwear not applying insulation correctly when worn.
Fixed Glo Squid Beach Chair cosmetic being cut off when placed adjacent to other chairs.
Seaquines will now be able to eat at Fish Feeders without falling.
Fixed Wide Hydroponic Farm not queuing up uprooting errands when built over plants.
Wide Hydroponic Farm now specifies that only some seeds require irrigation with liquid pipes.
Fixed an issue with swimming Duplicants struggle to find a safe area to recover breath.
Fixed Gum Palm Seed appearing to float while on the floor.
Gildgo Molt entry in the database now displays its correct name.
Hydroponic Farm now specifies that only some plants require irrigation via Liquid Pipes.
Orehull description now correctly says that its output is Polluted Mud.
New critters from The Aquatic Planet Pack now display their custom strings after being scanned by the Critter Flux-O-Matic.
Baby Slogo and Gildgos no longer retaliate when attacked.
Fixed typos in the Useful Anomaly lore entry.
Fixed missing bag from trussed Glo Squid.
Fixed Orehulls not being able to reach ranching stations when it's placed against solid tiles on the right.
Fixes
All versions
Fixed crash opening Pacu Treat database entry.
Spaced Out! only
Fixed excessive logging when loading a save on a non-start world.
The Aquatic Planet Pack
Duplicants that start with the Divemaster skill will also be granted the Basic Swimming skill, even on non Marinea starts.
Worldgen: Fixed Oxylite backwall in Slogo POI.
All versions
- Fixed issue where plants that are out of fertilizer would be operationally active on load.
- Fixed issue causing incorrect font for Cyrillic characters.
- Potential fix for a crash related to opening an element database entry.
720580
Fixes
All versions
Fixed locked Insulated Doors not applying the insulated property on load.
Fixed Klei account issue accessing Supply Closet on Linux.
Fixed already inspected buildings not remembering they were inspected on save/load.
Fixed missing characters in some fonts.
Fixed an issue with power generators failing to calculate the running average temperature in some situations.
Fixed missing translations for Printing Pod sidescreen.
Fixed Hot Tub increasing temperature when not in use.
Bionic Booster Pack
Fixed crash related to Bionics trying to find oxygen.
720697
Fixes
All Versions
Fixed issue preventing input when some sidescreens (Manual Generator, Space Heater) were open.
Fixes
All versions
Fixed a crash that could occur when critters consume plants directly.
Fixed crash that could occur if a mess station is deconstructed while a dupe is navigating to it for a meal.
Spaced Out! only
Fixed a bug preventing a rocket's roundtrip return flight from triggering whenever a POIs last available resource was collected.
Fixes
All versions
Fixed falling liquid drops being deleted after the game loads.
Fixed Duplicants freezing when trying to relocate a critter stuck inside a door.
Deconstructing a Mess Table while a Duplicant is eating at it will no longer crash the game.
Fixed issue causing Duplicants to sometimes eat on the floor instead of at a table if a table has been disabled.
Fixed incorrect navigator pathfinding prioritization.
Reverted the fix “Attempt to prevent baby critters growing up getting stuck in a tile if the adult is larger than the baby (e.g. Jawbo).” as it was causing some unexpected sideffects.
Fixed a bug which allowed the Printerceptor Story Trait to get stuck in a bad state if the main building was disabled.
Fixed crash that could occur if the Printerceptor was demolished or destroyed before activation.
Printerceptor Menu UI now scales with Graphic Options Screen UI Scale setting.
Spaced Out!
Fixed a bug where rockets with a drillcone would sometimes fail to complete roundtrip flights if they had run out of diamond.
Prehistoric Planet Pack
Fixed Ovagro related crash.
Fixes
All versions
Fixed an issue where Duplicants could occasionally bypass suit checkpoints without equipping a suit.
Fixed Duplicants dropping items marked for compost when they pick them up. Composts no longer drop stored items on load.
Removed in 704096
Bionic Booster PackFixed Flydo not choosing to pick up objects in certain situations.
Changes and Improvements
All versions
Updated Korean localization.
Fixes
All versions
Fixed Pacu being confined even though they are not.
Fixed Fish Release miscalculating number of fish.
Fixed crash that could happen when using the Grooming Station or Shearing Station.
Potential fix for an async pathfinding crash.
The flavour text at the top of the Hatch's database entry has been restored.
Removed a couple deprecated buildings listed in the Industrial Machinery database entry.
Removed email lore from Dead Plant prop in the Printeceptor POI.
Spaced Out! only
Fixed pathfinding crash related to deconstructing rocket interiors.
Adjustments to Cargo and Utility Module sidescreen layouts to prevent large rocket’s module panels from overflowing screen boundaries.
Bionic Booster Pack
Fractional Microchips round up when loading a save to prevent Duplicants from getting stuck “Supplying power materials”.
Prehistoric Planet Pack
Jawbo and Gnit eggs now appear in the Printerceptor menu.
Changes and Improvements
All versions
Pacus can now be wrangled directly.
Fixes
All versions
Fixed an issue that was causing the pathfinding thread to silently crash instead of displaying the crash report screen. This resulted in Duplicants only being able to path to areas they could reach before the thread crashed.
Fixed a multithreaded pathfinding crash that could happen when building or deconstructing suit checkpoints.
Reworked asynchronous path probing to make it more robust to multithreading race conditions.
Fixed an issue that could result in unreachable tiles being miscalculated as reachable.
Spaced Out! only
Rockets no longer require a Cargo Bay to launch with automation.
Bionic Booster Pack
Fixed Bionics not using Gunk Extractors if a toilet building is in the assigned room.
Fixed issue preventing certain DLC combinations from displaying the Flydo category of the Door Access Control sidescreen.
Prehistoric Planet Pack
Fixed Jawbo having multiple 'Relocate To' buttons.
Fixes for 702808
All versions
Fixed multithreaded pathfinding crashes that could happen when building or deconstructing suit lockers, doors, and transit tubes.
Changes and Improvements
All versions
Updated localizations.
Bionic Booster Pack
Bionic Duplicants spend less time at Banquet Tables conversing or waiting for conversation partners per Power Bank consumed.
Fixes
All versions
Fixed a pathfinding issue that could allow Duplicants to proceed on paths that are no longer navigable.
Fixed an issue where Sweepy would navigate too far from a Sweepy’s Dock.
Fixed an issue where critters were considering fewer cells than the previous update.Updated this patch note to add a little more context:Fixed an issue which overly limited the distance critters could evaluate for errands and pathfinding.
Fixed critters freezing momentarily after emoting.
Adjusted Printerceptor screen layout to better accommodate long item names.
Fixed invisible “The Feast” and “Doodle Dee Duplicant” paintings.
Base game only
Fixed Duplicants exiting a Command Module not wearing a suit.
Spaced Out! only
Metallic Asteroid Field's description now correctly lists Lead as being among its contents
Fixed a bug where the Cargo Bay and Large Cargo Bay were allowed to store molten metals from hex cells on the starmap.
Removed rocket restriction settings on Wood Pile, Wicker Door, Display Shelf, Plywood Press which were not intended to have them.
Bionic Booster Pack
Fixed issue preventing certain DLC combinations from displaying the Bionic Duplicant category of the Door Access Control Sidescreen.
Prehistoric Planet Pack
Fixed a bug where Blum Lumb and Blumblets were changing colours after a roar.
Changes and Improvements
All versions
Updated localizations.
Fixes
All versions
Potential fix for critter pathfinding crash and errand interruption.
Fixed potential multithreading race condition in Duplicant pathfinding.
Door Access Control Sidescreen layout no longer distorts when showing Duplicants with especially long names.
Fixed issue causing Duplicants to occasionally fail to use their assigned Dining Table.
Removed an unused item from the key binding settings menu.
Fixed Storage Bins playing an incorrect animation after unpausing.
Fixed a bug where the Printerceptor was not respecting the Data Bank slider controller after reloading the save.
Fixed Insulated Door playing audio when muted.
It is no longer possible to select starting outfits which contain unowned clothing items while printing a new Duplicant.
Spaced Out! only
Fixed an issue that was causing the "Starry Eyed" and "Thrilling Flight" effects to persist on Duplicants after using a Trailblazer Lander to return to land.
Fixed a crash that occurred when building the Critter Cargo Module on an empty Rocket Platform.
Frosty Planet Pack
Fixed Shatter Flox Fawn not giving Good Egg achievement.
Bionic Booster Pack
Fixed Flydos getting stuck flying one tile under a door.
Prehistoric Planet Pack
Fixed Blumblet not giving Good Egg achievement.
Current Release
Build 24096873
Uploaded Jul 08, 2026
System Requirements
How to Install
OxygenNotIncluded.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.8 GB
24096873
E702E0C2
df9229e05a52cefde897e5f63552d6e781aa0ec16f232f5a36ab70afb934af50
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