About the Game
White Knuckle is a first person roguelite speed-climbing game.
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Screenshots
28 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/45269509/4328ad487b66d4fde73c47a0f39991394e1f89c5.png"]
Bugfixes & Balance Changes!
Changes
Perks
Anomalous Bonds
Anomalous bonds now converts disks to special non-insertable disk trinkets on revive instead of disintegrating them.
Portable Bank
Unlocked earlier in general progression
Now provides a minor temporary movement buff (roughly half of a food bar) whenever you bank a roach.
Readded the old deposit effect.
Overwhelmed
Overwhelmed charges a bit faster, decays a bit slower, and has a half second grace period during it's charge.
New audio and visual cue when you are charged enough for double jump.
Increase Latissimus Optimization's climb speed buff from +30% to +40%
Armored Plating now reduces damage by 60%.
Increased Steadied Stance's knockback resist.
Changed wording on a bunch of perks for improved clarity. (Stamina Usage Reduction, Overwhelmed, Portable Bank)
Trinkets
Yearning Photo
Yearning Photo now has consistency in it's labelling.
Yearning Photo has been buffed:
+15% Climb Speed
+20% Grounded Walk/Run Speed
Competitive Mode
Now skips the end cutscene.
Denizens
Turrets
Cannot see you if you are standing outside of around 45 degrees from their current laser angle. Previously, they would see you if you were in their shooting radius at all, now you can briefly sneak when they look away.
After you are spotted, crouch stealth will be basically non-effective until they lose you.
Buddy
Will hover near his spawn when at I1 instead of saying hello to the player first and getting in the way.
QOL
Forward Plus has been moved from experimental mode only.
Hitting 'New Game' on the main menu now provides a popup asking if you want to erase your currently saved run.
Lore
Lore?
Bugfixes
Crashes & Soft-Locks
Fixed a case where reviving with multiple pouches and specific retained items could cause the game to crash mid-revive.
Dying while in a computer should no longer lock your mouse and soft-lock your game.
Physics
Fixed items falling through the Interlude 02 elevator when you drop them. That's right, the items stay on the elevator. Massive dubs for the tether elevator stocks.
Fixed items falling through the I3 tram when you drop them. That's right, this one is fixed too. Take all your grubs on a (rather short) ride!
Fixed a long standing bug where landing on/jumping from a moving platform while your inventory is open would cause it to rotate substantially, often closing your bag.
Items
Fixed the Barnacle Hook preventing you from double jumping when it's in it's primed but not attached state.
Fixed a few handgun reload bugs (Hopefully no more junk 10mm mags)
Fixed the cryogun getting stuck in your hand after hold-recharging.
Fixed the missing hammer item dialogue for the Mother
Fixed Auto-Pitons not adding the strike buff to their damage (From damage improvement perks)
Fixed Meat not providing the correct addClimb buff.
Denizens
Fixed Barnacle Zombies just absolutely blasting in random directions when they try to attack you while you are stealthed.
Visual
Fixed some missing pixels on the base hand grab sprite.
Fixed some extra pixels on a few roach sprites.
Fixed underlines in perk tooltips crossing over each word.
Fixed extra pixel on the Wraps cosmetic running pose.
Hopefully fixed the lightmap load nightmare once and for all (knock on wood knock on wood)
Fixed a Forward+ light prioritization issue which was affecting (as far as we know) a single player. Hopefully solved! Donut of Darkness, BEGONE
Perks
Fixed Regenerative Pads not providing correct stamina regen.
Fixed some select perks not properly staying in rho challenges.
Fixed Pulse Organ's icon having the wrong color.
Fixed Motherly Instinct not providing a climb speed bonus properly when petting grubs.
Fixed Anomalous Bonds not applying if you exit a run unsafely.
Other
Fixed the roach bazaar in the abyss bringing back the mass.
Removed the trough-entrance announcement being in the random pool for trough.
I know we say this every time, but thank you all for reporting issues you come across. It really helps us find and smash any problems that come up.
- Dark Machine Games
Hey everyone! Big hotfix coming in with a bunch of QOL changes as well!
Changes
Items
Reload/Shoot Pocket Buffer
Your pocket button now is buffered when shooting or reloading sidearms (Handgun, Flaregun, Cryogun), so if pressed it will pocket the first frame it is able. In addition, you can now instantly pocket the handgun before the magazine is ejected to cancel the reload.
Rho Stone
Added a Rho Stone and a note to Interlude: Evacuation. (Only in normal mode)
Rho stones now additionally provide a damage reduction and knockback resist buff.
Rho stones now slow down time for a short period after shattering them.
Rho Stones become less common at the Bazaar the further into an endless run you go.
Rho Stones are no longer effected by metabolic stasis.
Rapier
Can now be pocketed.
Double-Rapier interaction has been improved. Double rapier pogoing is big fun.
The rapier will no longer pogo off of most interactables (handholds, etc) when looking upwards. (Eg: When skating)
Improved rapier pogo hit detection for increased reliability on ground surfaces (Less pinging off into the abyss)
Perks
Unstoppable Conviction
Now shows a temporary jump counter on it's perk icon, and in it's description.
Carnal Bloodlust
Increases your melee damage.
Now only tracks kills since the perk was first picked up, not all previous kills.
Now shows a count of all accumulated kills since gained.
Now lists your current total buff.
Profit Motive
Reduced roach bonus to 3% per roach
Now is stackable, up to five times.
Now shows the number of roaches you have in your inventory, and the exact movement buff.
Motherly Instinct
Increased the pet-grub buff from 10 seconds to 12 seconds.
Now shows the number of grubs you have in your inventory, and the exact movement buff.
Adhesive Perspiration
Can now stack, each stack increases your total sticky-climb time by +0.5 seconds.
Autotomous Skeleton
Now shows a cooldown on the perk icon until your earliest hand can use the ability again.
Timed Unstable Perks
Now show their exact time remaining over the perk.
Bindings
Lowered Roach Mode's boost jump force from 0.115 to 0.105
Inventory
When automatically grabbing an item from your inventory, it prefers items in your bag versus items in pouches.
The Nest
Added a variant chase finale to the end of Infested Labs.
Tweaked Mass speed in endless feeding trough.
Ruby Roaches now no longer fly out of the recycler while it is running. Rejoice!
Command Console
New Command - Infinite Charge. Nearly all recharge based items replenish instantly when enabled. Good for testing artifacts!
Bugfixes
Worldgen & Levels
Fixed a bug that would cause the Nest's generation to bug out and insert another safe area level if you revived after visiting Hot Zone or Infested
Fixed (Hopefully) certain rooms consistently breaking their lightmaps in longer endless runs.
Split out the infested labs entrance room and the i4 entry climb into their own levels to attempt to fix an infested labs level loading bug. It seems related to the game thinking you are in a previous branching path (i4) and my hope is by fully unloading that branch it will resolve the issue. Hopefully. oh please work
Fixed Delta Labs random events being active in Trough's entrance room.
Fixed a rare issue which would break SSL when it tries to load.
Fixed some misapplied bounding boxes in Service Shaft 04, preventing players from standing in a gap on the wall.
Added a small platform beneath the funny Abyss Bazaar entrance.
Removed Funny Square from Transit Scaffolds 04
Fixed irregular lighting in some parts of Deadman's Handle 02
Added extra bounding boxes to the drop and extending ladders to prevent players from getting stuck under them.
Grub Crimes
Fixed removing grubs from item lockers making them permanently immortal.
You can no longer get infinite meat from grubs in lockers. You monsters!! Stop torturing the little gals.
You can no longer infinitely kill grubs inside of lockers.
Item Lockers
You can no longer store a Barnacle Hook inside item lockers (Contraband)
Fixed being able to barnacle-hook items out of item lockers, for weird behaviors.
Perk Fixes
Grapple-jumping with the barnacle hook no longer uses a double jump.
Fixed Carnal Bloodlust not providing it's temporary perk after a set number of kills.
Fixed timed perks resetting their time when continuing a saved run.
Fixed calming buddy's slowness affecting controller input speed.
Employee Retention & Motivator & Mass Damper now properly affect the Hunter.
Chimney
Fixed the broken Chimney coolant visual.
Denizens
Squeak fix
Removed Sprider debug hotkey (whoops!)
Fixed Spriders gaining the magical gift of flight if you jump off of them while holding them. We've deprived them of joy and whimsy, for your sake.
Fixed (Hopefully) a bug that would leave the player with some barnacle-grapple effects after killing a barnacle zombie. I've added an extra safety check here which I think should cover edge cases but if not I'll have to be more aggressive.
You can no longer stunlock the Ravelin by shooting it in it's face.
Other
Fixed the Translocator and Timepiece not staying through revives if you are priming it in your hand. This fix should also fix other items not carrying over properly in similar situations.
You no longer get an instant refresh of your translocator or an immediate single remote charge if you save, exit, then reload.
Translocator kills now count towards your kill count (for things like Carnal Bloodlust)
Fixed a bug that would eat the artifact spear when you threw it at the dead zombie in I4.
Fixed (Hopefully) reloading from pouches sometimes breaking. Made the item-grab-order more reliable. If you encounter this issue in this build, or any other inventory related issues, please make a report!
Fixed custom cosmetic interact icon swaps not applying to overlay interact icons, preventing the very important modding of the little dollar sign for shop items.
Tweaked timing on a number of Dahl's recorded lines.
Fixed the Tangled Sink entrance app not handling controller input after unlocking correctly.
If you get more than 500 meters from any level bounds, you are teleported back into the level.
Reloading two handguns simultaneously no longer only uses one magazine.
Keep climbing, and thank you for all your discussion and bug reports!
- Dark Machine Games
Lotsa changes! Some big, some small, lots of fixes too.
We've been trying to smash this Nest rare level gen issue and I'm hoping this hotfix does it. We haven't been able to recreate it internally, so if this update somehow doesn't fix it please let us know!
Okay, onto the stuff!!
Changes
Added a Hunter safety zone to the Pipe Organ Rho altar.
Added dialogue for previously missing item exam lines from the Mother.
Added a random alternate bazaar layout for endless & random spawn entrances.
Its a bit smaller, and has a slightly adjusted spawn pool.
More common for random bazaar entrances.
Less common for endless breakrooms.
The smaller variant will never show up in I2.
Removed the Mass Damper from the endless Bazaar item pool.
Replaced it with a chance for a Rho Stone in the endless Bazaar item pool.
Moved random announcement sources across the Nest closer to the level for ease of hearing.
Competitive Mode's Locker Picker is no longer an experimental feature.
Perks
Motherly Instinct now only shows up if you haven't crushed any grubs, and have a grub in your inventory.
If you satisfy those requirements, it's frequency is higher than other perks.
Piton Enthusiast is now twice as likely to spawn if you also have the Carabiner.
Lowered the per-kill bonus of carnal bloodlust.
Changed Heavy Strike's description to make it clear it increases the damage of all weapons.
Bugfixes
Adjusted worldgen to hopefully fix a bug where Infested Labs doesn't generate all the way..
Fixed the Roach Ending portal not appearing after 0.60e.
Fixed the service shaft elevator playing it's crash sound every time you re-enter the level.
You can no longer get stuck on I4's control room windows after mother pulls you in.
Fixed beans sold in the Bazaar on Pitons & Beans getting swapped to bandages in Survival mode (allowing you to steal them for free)
Fixed Chimney incorrectly generating it's loop.
Added missing subtitle lines for the Nest.
Fixed misaligned reverb zones in the Infested Lab escape level.
Fixed misparenting of a supply box in Infested Labs, which would cause it to enter your inventory when picking up a nearby injector.
Fixed floating door in Infested Labs.
Added extra safety checks for game closure and a current session save. Should help in case of crash, computer shutdown, etc.
Thanks for your support, and your bug reports!
-Holly
Bugfixes
Fixed the competitive mode perk pool not actually reducing perks.
Fixed artifacts rarely not recharging.
Fixed a bug which would prevent the Mother achievement from activating.
Sister Grubs should no longer leap to their untimely demise in Interlude: Symbiosis
Fixed two instances of being forced to look at Mother after she gets enraged but cannot kill you.
Fixed Rapier being missing from endless Abyss' starting pool.
Changes
The Nest
Added a flashlight spawn to the Nest safe room.
Added a secret flaregun to the Nest safe room.
Endless Nest
Made the subregion transitional vents for the nest two meters high, allowing for walking/sprinting navigation.
Lowered the Mass speed in Infested Labs
Lowered the number of rooms that generate in Endless Feeding Trough from 5 to 4.
Added Hotzone_Outro_01 to the hotzone level pool.
Added a pile of extra starting items. Enjoy blasting!
Bugfixes
Fixed an issue which would cause saves to load incorrectly
Fixed some leaderboads not showing up on the main menu.
Fixed the Barnacle Hook not carrying over on revive.
Fixed being able to softlock yourself in the Nest entry elevator
Fixed the Cryogun and Barnacle Hook not having descriptions in the Endless Bazaar.
Fixed the Endless Nest music cutting out abruptly in some transitions.
Fixed an issue which would cause your starter loan to not be applied after restarting from a saved run.
You can no longer enrage the mother to have her kill you until after she drops you, to prevent sequence-breaking issues.
Fixed the logbook not showing the 10mm ammo unlock for vendors.
Changes
Bazaar
You can now get the Barnacle Hook from the Bazaar in any endless mode.
You can now get the Cryo Gun (From the chimney) from the Bazaar in any endless mode.
When you have the Cryo Gun, each break room spawns with a cryo-refueler.
Added some directional guidance from Mother if you try to climb up in I4.
Bugfixes
Removed the Bio Backup app that was left on the endless nest computer.
Fixed a softlock when entering Hot Zone
Fixed lighting on breakable wall in Deep Storage 07
Fixed the Rapier not being available from Endless monoliths.
Fixed (Maybe) an issue where your starting roach loan wouldn't apply.
Fixed a rare issue where leaving the Bazaar would cause your screen to turn white.
Fixed a bug which would allow you to kill a Sister grub in I4 without Mother killing you (but still locking your camera to her)
Fixed zombie standing back up in i4 after you leave and come back.
Added a safety check to your grabs to help prevent a phantom grab issue.
Fixed leaving the bazaar by shooting/throwing stuff at the hatch.
Fixed bazaar entrances showing up in Iron Knuckle.
Potentially fixed save-load crash relating to pouches.
White Knuckle Beta 0.60c
Changes
Lowered the Climbing Shoe Trinket jump-buff stamina effect to 66%
Raised the Chalk Trinket stamina buff from 10% to 20%
Raised Regenerative Pad grounded stamina regen to 100% from 75%
Raised the Somatic Painkiller stamina buff from 30% to 40%
Bugfixes
Fixed moving pistons in Chimney - Gelid Spire
Fixed leaderboards not appearing on the main menu. They weren't broken in game at least!
Removed silly dev bazaar access from the starting silo.
We're looking into performance issues (Try Forward+), and some load issues in the Nest, along with plenty of other things. Thanks for reporting problems!! <3
-Holly
Bugfixes
Fixed a bug preventing players from entering SSL.
Fixed an issue where the mass would sometimes consume the player immediatly upon leaving the Bazaar.
Fixed some achievements not granting in steam. If this affected you, simply start the game and they should auto-fill!
Removed a debug testing trigger in the playground that forced all items to drop.
Fixed a typo in Motherly Instinct.
Fixed a typo in the Infested Hand unlock condition.
Added an extra invisible wall to the roach trader to make it harder to clip inside.
White Knuckle Beta 0.55q
Console Changes
Added aliases, which allow for defining new commands in the console.
The Delay command can now also have a frame count or second count specified.
Binds can now include space in their keychords.
Bug Fixes
Forward+: Reworked tiling algorithm to remove most instances of edges of lights not affecting edges of screen, especially on higher FOV.
Fixed regression where Ruby Roaches would fly out of recyclers too eagerly.
Fixed typos in credits tab.
Fixed mechanical barnacles bleeding organic blood.
Hopefully fixed audio offset issues.
Fixed Autotomous Skeleton's Bone Spears despawning on drop when using Piton & Beans binding.
Limited maximum rotation of Habitation Yellow's Endless Breakroom's Item Locker door.
Fixed Ladder and Cheatrooms leaderboards.
Fixed Parasite batteries not being auto-insertable via Focus Mode.
Fixed being able to grab walls in Focus Mode when under effect of Grubs.
Fixed Anomalous Bonds not storing pouch content correctly.
Fixed Item Lockers being able to remove your stored Bone Spears with Piton and Beans binding and replacing your Beans with Bandages with Survival binding.
Hopefully fixed issues around fans in Air Exchange not affecting player.
Increased damage of floor fan in Air Exchange 04.
Fixed shooting the flare gun not reducing player's encumbrance.
Fixed Employee ID trinket not disabling Delta Labs 02 laser floor.
Added SAPS warning when Delta Labs 02 laser floor activates.
Fixed Delta Labs 08 SAPS warning playing when Employee ID has disabled laser floor.
Fixed recyclers being able to infinitely recycle dropped items after reloading a save.
Fixed being unable to take items out of Recyclers.
Fixed Explosive Rebar and Grub triggering Recycler events every time an item was destroyed.
Decreased Flood speed in Training Sector - Item Mastery 04.
Fixed Rabbit DNA boost jumps not having coyote time.
White Knuckle Beta 0.55r
Bug Fixes
Fixed bug where reviving with Pouch trinket would duplicate all items that would normally carry over on death (trinkets...)
Fixed bug where after losing final life, player could still save their game and quit exactly once. Now they cannot save at 0 lives.
White Knuckle Beta 0.55o
Now, you might be wondering: "What happened to 0.55n? Well, you see I simply forgot that 0.55n was a closed beta for the forward+ renderer, and figured the next version was o. I only just now realized this but the build is live and I do not want to reupload with the version changed by one letter.
Changes
Performance
Added a new experimental setting: Forward+ light rendering, an optimization leading to better GPU utilization and reduced power usage around light sources. We recommend players with lower framerates and laptops enable it. As this is a big change to how we handle rendering, this option will remain opt-in until we have determined that there are no visual errors.
'Experimental Features' must be first enabled in the accessibility panel of the settings menu.
Disabling Post Processing now also properly disables bloom.
Accessibility
Reduce Flashing Lights option now also reduces static during nuke, electric discharges found in e.g. Electric Pier, certain strobe lights and the Flare Gun's flares.
Bugfixes
Removed Campaign win Perk Reloading unlock, as the Biomod Oversupply facility upgrade now replaces it.
Fixed Focus Mode not being able to quickly place Floppy Disks in floppy inserters.
Fixed Friends In High Places' Briefcases persisting between saves, allowing the player to cheat infinite items.
Fixed Gravity Glove having infinite reach when using holdable buttons.
Fixed Peripheral Binding counting items in pouches against the player's reduced gravity.
Fixed barrels colliding with water as though it was solid.
Fixed acid pools ceasing to hurt anything after they've killed a Grub (we don't blame them for feeling guilty).
Sped up roach<->facility credits animation.
Fixed checkpoint in Parasite not resetting player in the lift above Organism Zeta.
Fixed Rho challenge rooms not taking away the player's permanent stored double jumps (from Overwhelmed and Pulse Organ).
Fixed incorrectly rotated handhold in Waste Heap 05.
Fixed roaches drowning in the Mass if a world recentering happened in Abyss during Endless Superstructure.
Fixed Trinket Picker Score Multiplier size permanently changing after spamming a Trinket/Binding in the menu.
Fixed Hard Mode/Iron Knuckle/Competetive Mode buttons permanently changing size after spamming them.
Fixed Turrets being unable to shoot through the player's inventory items.
Fixed Worker Bloodbugs (and other denizens) disappearing if the player went too far away from their zone of origin, even when they should have followed suit.
Fixed rare Explosive Rebar sticking out of Waste Heap 03.
Fixed Floppy Disks sometimes not appearing when opening an Item Locker.
Fixed Consumptive Reflex not triggering if player's grab was broken by Vent Thing.
Fixed Cosmetics unlocking from Main Menu not updating Cosmetics window.
Fixed the player being able to grab things through floating platforms.
Fixed best time display always comparing time to best modifier-less run instead of best run with current modifiers (Hard mode, Iron Knuckle, Competetive)
Fixed player being given 50 Roaches as reward for winning in Competetive mode.
Fixed Beta Trinket's world item having incorrect outline color.
Fixed Employee Retention, Employee Motivator and Mass Damper not affecting Mass speed.
Fixed duplicate Session Flags entries in save files bricking players' saves. This could only happen as a result of haphazard save editing.
Fixed achievements (such as Too Big to Fail) not unlocking while in Main Menu.
Leaderboard details window now displays Completed At time in accordance with player's machine's date time formatting.
Fixed Perk Machine unselected Perks not greying out.
Fixed player starting with Flare Gun and Flares when playing with Piton and Beans binding.
Fixed Pitons/Autopitons despawning during use animation during extreme lag spikes.
Fixed Spear Artifact duplicating when thrown during extreme lag spikes.
Fixed Artifact Seal with Piton and Beans and Survival mode sometimes having its Beans replaced with a Bandage.
Added extra collider below Pipeworks->Silos transition levels to hopefully prevent player from falling through the floor.
Fixed Grub effect preventing the player from pulling Perk Machine lever.
White Knuckle Beta 0.55p
Bugfixes
Fixed bindings being removed when using a Rho Monolith in endless mode.
Fixed bandages sometimes replacing beans when dropping them in Survival mode.
Fixed Ruby Roaches having an incorrect home position set when dropped from your inventory.
Hopefully fixed an extremely rare issue which causes your hands to be bugged when placing pitons. (Was unable to recreate, but reverted a change that could have caused it.)
Changes
After winning Campaign runs, you now gain a bonus 50 Facility Credits.
Increased bloodbug spawns in Pipeworks to be somewhere between Anniversary Update and Abyss Update in terms of rates.
Tier 2 Vendors now serve beans if Pitons and Beans is enabled.
Bone spears are now only worth one roach when recycled.
Grub worldmodel now has the proper amount of legs.
New Experimental Competitive Setting.
New Setting: Skip Death Popup.
New Setting: Skip Score Counter.
Bandages are now a vendor item in Survival mode.
The Artifact Device in Pitons & Beans now provides a choice between a Piton or a Can of Food, instead of two empty slots.
The Rho Altar in Interlude: Evacuation now properly saves it's state, so if you trade for a higher tier item/perk, it will lock out even after revives.
The 'Focus' keybind now skips props, and supports controller binding.
Getting caught in the I2 "toilet" when the door closes now speeds up the mass.
The 'Half Inventory' binding now reduces your inventory by 50% instead of by a flat 6. Same base functionality, but it will make any inventory expansion perks less effective.
Added a 'Reduce Flashing Lights' setting into accessibility, which reduces certain flashing lights in the game, eg: Lighting in Deadman's Handle, the Alarm lights in Abyss. (with more to come!)
Added a new command: face-setspeed.
Bugfixes
Fixed the 'Killed by Bloodbug' achievement.
Fixed drones bleeding.
Fixed the Scribble hands missing their low stamina color.
Fixed the color ramp on the regular low-hand stamina colors. Was making hands red earlier than it should.
(maybe?) Fixed a potential lighting issue in the Endless Habitation break room.
Fixed a bug relating to using item lockers when in Pitons and Beans letting you dupe beans forever.
Fixed (hopefully) certain regions not uploading to the leaderboard.
Piton And Beans now has it's own lockbox save data, to prevent it from overwriting non P&B items.
Fixed a bug which was eating lockbox items.
Fixed some lighting culling issues in a few places (tangled sink's lights were being culled too eagerly, leading to some spots where a light would obviously dissapear.)
Fixed getting Rho perks through sacrifices while using the No Perks binding
Fixed cheated runs saving stats and unlocks.
Fixed a bug with Piton Enthusiast that would cause pitons in your inventory to not be in the proper layer (and look like they were under your inventory)
Fixed the Hammer damage not having the correct tag, allowing you to deal way more damage to teeth with it than intended.
Fixed the Carabiner not applying it's extra jump force on pitons from a still velocity.
Fixed session saves not being cleared on death/win in some situations.
Fixed a bug involving using the console with grub sticky hands, forcing the player to wait for the grub effect to wear off until they can pull the perk lever.
Fixed endless Rho Challenges duping perks in the end run stat screen.
Fixed floating autopiton in I2-03.
Fixed the Spear Artifact being callable through pause.
Fixed the Artifact Obtained popup appearing above the pause screen.
Fixed the Mass killing grubs in your inventory.
Fixed the overencumbered sound effect playing one item too early.
Fixed pouches keeping items through revive.
Fixed Autopitons not sending player info when attacking denizens.
Candles no longer have collision in the Endless Abyss intro.
Fixed being unable to jump in some Air Exchange rooms.
Fixed bind command having outdated description.
Fixed player being frozen when pausing and jumping in the I2 elevator.
Changes
Changed the color of Bandages to brown, to help differentiate them from Cans of food.
Auto Pitons no longer spawn in T2 vendors in Competitive, and Bricks no longer spawn in T1 vendors in Competitive.
Barnacle tongues now latch onto the player on the closest point in the players bounds, making them easier to hit when grappled.
Disks are now worth double in the Recycler (5x for T1, 10 for T2, 15 for T3)
The Head Lamp no longer reduces score (in line with the Gold Nugget)
Bugfixes
Roaches and Ruby Roaches no longer crawl around in item lockers.
Fixed an additional bug which caused being grabbed by a Barnacle or Vent thing after dying and respawning to one locking the player into a permanent grapple state.
Fixed the timepiece showing the incorrect time.
Fixed Gold Nuggets not having an associated empty perk used for leaderboard entry logging.
Fixed the Gold Nugget adding score multiplier when having other trinkets selected.
Potentially fixed a bug which would erase Locker items.
Changes
New Denizen hands palette (Midnight)
Bug Fixes
Hopefully fixed Barnacles, Vent Things and Spear Barnacles putting the player into a permanent crouch/slowdown state
Removed spinning floating rebar in Storage 17
In Survival Mode, Fractured Leg damage can no longer kill the player (to be in line with Burned injury)
Added death message for drowning
Fixed being unable to select new Trinkets and Bindings when restarting from a run with cheats
Removed stray floating pixels in Work gloves
Current Release
Build 24318677
Uploaded Jul 22, 2026
System Requirements
How to Install
White Knuckle.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.3 GB
24318677
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View AllDownload White Knuckle for PC with a direct link or via torrent. Get the full version of White Knuckle for free. White Knuckle is a Early Access released by Dark Machine Games.