About the Game

WILD HEARTS™ is a unique twist on the hunting genre, where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op.
No one remembers why the Kemono began their rampage through a once-prosperous Azuma. Fueled by desperation, they wield the power of primal nature at its most destructive. For a while, it seemed that none could stand against their overwhelming might. But hope arrives in the form of a formidable hunter armed with deadly weapons and ancient technology called Karakuri that could turn the tide of battle.
Developed for this generation of platforms by Omega Force, the Japanese studio behind the DYNASTY WARRIORS franchise, WILD HEARTS™ takes you on an epic adventure set in a fantasy world inspired by feudal Japan.
Note: Features such as, but not limited to, Narrated Game Menus, Chat Text to Speech, and Chat Transcription are available in English only.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Build 11212012
May 16, 2023
Improvements, Balance Adjustments
Fixes
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- The attribute values of weapons and the resilience of armor can now be enhanced through the Limit Break system.
- An option to change Inherent Skills has been added to the Limit Break system. Inherent Skills can be added and replaced by consuming materials. This option will be unlocked after completing the main storyline and after you acquire your first Core Orbs.
- Upper and lower body undergarments can now be selected separately. Undergarments can now be changed in the Change Equipment menu.
- Up to 3 food items with the same final effects can now be smoked simultaneously in the Smoker and Vermilion Smoker karakuri.
- Added quests featuring specific Volatile Kemono. E.g., "Ruby-Blossomed Rodent – Volatile". These quests will be added to Chapter 3 through Side Stories when the following conditions are met:
- Hunted the target Volatile Kemono;
- Completed post-Chapter 3 quests, including the Recondite quests, in which the original species of the volatile Kemono was the hunt target.
- Players who have already completed the above criteria before the application of the update will only need to complete one of the conditions.
- Hunted the target Volatile Kemono;
- [For PC] Added new "DLSS" and "DLSS Quality" options that reduce the drawing load while maintaining high resolution to the Upscaling setting. These options are only available for GPU that support them.
- [For PC] A warning message will now appear when attempting to play on a PC that does not meet the minimum system requirements.
- Added a new "Karakuri Activation while holding the Sprint button/key" setting. When enabled, Karakuri can only be activated while holding the sprint button/key.
- Added a new Central Dot Display setting.
- Added the following setting items:
- Subtitle Background Color
- Subtitle Text Color
- Color Subtitled Speaker Names
- Reticule Color (On Target)
- Reticule Color (Off Target)
- Lock-On Marker Color
- Cursor Color
- Subtitle Background Color
- Added a sample display on the right side of the screen for the following settings:
- Subtitle Text Size
- Tutorial Text Size
- Action Guide Text Size
- Acquisition Log Text Size
- Chat Log Text Size
- Subtitle Background Transparency
- Tutorial Window Background Transparency
- Guide Window Background Transparency
- Subtitle Text Size
- Added an option to listen to the volume samples when changing the Voice Volume setting.
- Added VRAM status display on the right side of the screen for the following settings:
- Resolution
- Upscaling
- Preset
- Textures
- Model Quality
- Resolution
- It is now possible to select multiple items when selling goods at the store.
- The chat wheel can now be used during the Final Blow.
- Material details can now be viewed on screens where materials are consumed, such as during weapon forging.
- Headgear can now be toggled on and off from the armor forging and cladding creation screens.
- A message will now be displayed in cases where accessories cannot be displayed in combination with certain pieces of armor.
- Basic Karakuri will now be saved as part of a loadout.
- Flying Vine routes will now be displayed on the Detailed Map.
- The remaining time and remaining life threads for the current active quest will now be displayed on the Detailed Map.
- It is now possible to select multiple Karakuri simultaneously when dismantling Dragon Karakuri from the Detailed Map.
- A new icon has been added to the Detailed Map to indicate Dragon Karakuri placed by other players.
- An adjustment was made to the Detailed Map to make travel icons and Dragon Pit icons easier to select than Dragon Karakuri icons.
- Assistance Search can now be also conducted at Campfires.
- Increased visibility of destructible Giant Kemono parts that have fallen to the ground when using Hunter Vision.
- Increased visibility of the critical hit effects.
- Added "Critical Mode" to the Training Bear settings. This setting will allow players to choose whether critical hits will be triggered when using the Training Bear Karakuri.
- It is now possible to join other players/request assistance during Serial Hunt quests. However, it is only possible while the first Kemono's health is above a certain threshold.
- Increased the speed of combo attacks using the Stake Karakuri.
- Increased the transition speed from attacks using the Glider Karakuri into an Iai Slash when using the Karakuri Katana.
- Fixed an issue in which the transition from an attack using the Glider Karakuri into an Iai Slash would be canceled if a movement input was entered.
- Fixed an issue that caused an unexpected amount of movement when triggering Unbound: Vortex Lunge with the Karakuri Katana.
- Adjusted Maul's Wingblade Crescent Slash to make the final attack easier to hit the target.
- The skill activation log will now not be displayed when activating Maul's Extended Rap skill.
- Adjusted Maul's Pummel to make it more likely to hit the Kemono.
- Fixed an issue where Karakuri could not be placed during the Fully Extended: Jumping Pummel with a Maul.
- Fixed an issue where Karakuri could not be placed during the Fully Extended: Pound with a Maul.
- Made the following adjustments to Maul's Power Smash:
- Adjusted the movement input during the Power Smash to match the camera focus point;
- Increased the movement amount during the attack;
- Fixed an issue that made it impossible to place Karakuri at the end of the attack;
- Increased the rotation speed.
- Pressing Attack 1 or Attack 2 during the Power Smash will trigger a Pummel attack with a large amount of forward momentum. The attack that will follow will change depending on the state of the Power Smash before it was triggered."
- Adjusted the movement input during the Power Smash to match the camera focus point;
- Fixed an issue that made it possible to use Maul's Aerial Pound to avoid fall damage.
- Fixed an issue in which the Spinning Top Karakuri could be destroyed with Maul's Power Smash.
- Added a Bow action that allows you to release arrows with higher resonance power during the following attacks:
- Attacks using 2 stacked Crates;
- Attacks using 3 stacked Crates;
- Attacks using the Glider Karakuri;
- Attacks using the Stake Karakuri.
- Holding down the fire button during an attack will cause a special effect to appear around the player. Firing when this effect is displayed will trigger a special action with increased resonance effect.
- Attacks using 2 stacked Crates;
- Increased the power of the Glider combo attack with the Bow.
- Fixed an issue which prevented you from spin dodging when dodging three or more times in a row in the same direction with a Bow drawn.
- Fixed an issue that caused an unexpected amount of movement when dodging following the Full Draw: Otoya attack with a Bow.
- Fixed an issue in which damage was unintentionally decreased despite the aiming distance being within the proper range when using a Bow during the Celestial Dragon hunt.
- Increased the power of Leaping Strike, Jumping Spin Slash, Forward Throw, and Nimble Lunge with Karakuri Staff.
- The mutation level of the Karakuri Staff will no longer reset outside of combat.
- Increased the amount of Karakuri Thread generated when attacking with a Karakuri Staff.
- Fixed an issue that caused the weapon gauge of the Karakuri Staff to flicker at unintended times.
- The valor gauge will no longer reset when using a Glider while charging with a Nodachi.
- Adjusted Nodachi's Downward Slash to make it easier to hit Kemono.
- Increased the power of the Nodachi's Celestial Stab using the Glider Karakuri.
- Reduced the build up of the valor gauge after successfully hitting a Kemono with Flaming Slash with a Nodachi while charging.
- Fixed an issue where moving while charging with a Nodachi used up more stamina than intended.
- Fixed an issue where Double Spin Slash could not be performed if the connection to the Celestial Anchor Karakuri was lost during a jump when the Celestial Anchor was used while charging with a Nodachi.
- Reduced the transition speed from Surprise Bombardment to dodging while using a Hand Cannon.
- Surprise Bombardment when used after a Sliding Dodge will now fire three projectiles simultaneously.
- Fixed an issue in which regular shots with a Hand Cannon sometimes did not hit Small Kemono or the Celestial Being correctly.
- Adjusted to ensure that the Spindance Gauge is not reduced outside of combat with Giant Kemono.
- Fixed an issue that caused parrying with a Bladed Wagasa to fail within the first few frames of also inputting movement commands.
- Adjusted controls of the Bladed Wagasa's Aerial Spindance 1.
- Adjusted controls of the Bladed Wagasa's Savage Dance.
- Fixed an issue where the number of hits of the Bladed Wagasa's multi-hit attacks, such as the Trey Star, could be reduced depending on the FPS setting.
- Fixed an issue in which parrying during Bladed Wagasa's Reverse Lunge would cause the player to float in the air when they were on the ground.
- Fixed an issue where some of the attacks performed with a Bladed Wagasa after a parry with a full Spindance gauge failed to hit the target.
- Adjusted the timing of Karakuri destruction that occurs when a Kemono enters an enraged phase.
- Adjusted to make sure Healing Water can be used with no issues after getting up or using the Spring Karakuri.
- Reduced camera shaking after getting grabbed by a Giant Kemono.
- Made it easier to use the Shield Wall Karakuri to block Onyxshard's spinning attack.
- Adjusted an issue that sometimes caused Basic Karakuri to be unintentionally linked sideways during a battle with a Giant Kemono.
- Increased the duration of the Fusion Flash for the Celestial Cannon Karakuri during the Golden Tempest hunt.
- Increased the duration of the Fusion Flash for the Chain Trap Karakuri during the Deathstalker hunt.
- Adjusted so that when a Stake Karakuri is stuck in a Kemono, it can be grabbed immediately by holding down the sprint button.
- Adjusted so that only the first hit of the Spinning Top will now stagger Kemono.
- Increased the range at which the Elemental Lantern Fusion Karakuri responds to Kemono's elemental attacks.
- Reduced the time it takes for a player to get launched when using the Launcher Karakuri.
- Adjusted behavior of the Celestial Dragon.
- Made it easier to target body parts when hunting the Celestial Dragon.
- Adjusted aggro sensitivity of Deeply Volatile Kemono.
- Adjusted the names of Deeply Volatile Kemono in all localized languages.
- Increased the amounts of the following items sold in the shop:
- Wheat,
- Unmilled Rice,
- Rice,
- Red Meat,
- Cubed Meat,
- Sliced Meat,
- Marbled Meat,
- Horse Mackerel,
- Prismwhelk Salmon,
- Dogwood Catfish,
- Bonito Fillet,
- Green Vegetables,
- Eggplant,
- Maitake,
- Pumpkin,
- Brown Sugar,
- Mash,
- Mixed Miso,
- Fruit Vinegar,
- Imported Hot Spice,
- Zesty Spice Mix,
- Dried Golden Sesame,
- Dried Azuki Beans
- Wheat,
- The numbers of items on sale will change after the item lineup is updated.
- Adjusted the effects for the following food items:
- Sesame Seeds
- Increased gauge build up when dried.
- Increased gauge build up when dried.
- Millet, Dried Millet, Unmilled Rice, Dried Unmilled Rice
- Increased gauge build up when fermented.
- Increased gauge build up when fermented.
- Dried Akebia Fruit
- Health Boost value increased from 6 to 8.
- Health Boost value increased from 6 to 8.
- Smoked Dried Akebia Fruit
- Health Boost value increased from 8 to 10.
- Health Boost value increased from 8 to 10.
- Dried Ravencap
- Health Boost value increased from 4 to 6.
- Health Boost value increased from 4 to 6.
- Smoked Dried Ravencap
- Health Boost value increased from 6 to 8.
- Health Boost value increased from 6 to 8.
- Smoked Dried Sesame Seeds
- Health Boost value increased from 4 to 5.
- Health Boost value increased from 4 to 5.
- Sweet Rice, Sweet Meat, Sweet Fish, Sweet Vegetables
- Health Boost value increased from 24 to 26.
- Health Boost value increased from 24 to 26.
- Smoked Sweet Rice, Smoked Sweet Meat, Smoked Sweet Fish, Smoked Sweet Vegetables
- Health Boost value increased from 26 to 30.
- Health Boost value increased from 26 to 30.
- Sesame Seeds
- The effect of the Recovery Boost skill will now be applied not only to Healing Water but also to health recovery that occurs through other skill effects.
- Adjusted stage rendering and collision.
- Adjusted the placement of accessories with some armor pieces.
- Beards will now be displayed correctly when wearing an eye bandage.
- Added a special mark to Talismans obtained from hunting Deeply Volatile Kemono.
- Adjusted the contents of Talismans obtained by hunting Volatile Kemono. It is now possible to obtain Talismans with rare skills, such as those that enhance specific weapon types. The type of skills attached will depend on the hunted Kemono.
- Added defense level enhancements for the following armor sets to the Limit Break system:
- Hunter's set
- Fresh Fern set
- Young Samurai set
- Basara set
- Ocean Wave set
- Roaming Bard set
- Grithide set
- Ninja set
- Long Reed set
- Veteran set
- All-Black set
- Snowflake set
- Bandit set
- Argent set
- Minato Guardian's set
- Blossom Trail set
- Spirit Isle set
- Harvest Canyon set
- Frozen Fort set
- Red Plum set
- Great Juniper set
- Jadedance set
- Myōtara set
- Brighteye Archer set
- Cutthroat set
- Sunrise Princess set
- Sable Mara set
- Fūma Clan set
- Draconic set
- Hunter's set
- Increased the amount of Giant Crystals obtained from Volatile Kemono.
- Adjusted hunt rewards for the following quests:
- Deathly Blossom Trail Stagnation
- Bitter Spirit Isle Stagnation
- Choking Harvest Canyon Stagnation
- Biting Frozen Fort Stagnation
- Stagnant Verdant Spikemoss
- Stagnant Balmy Orange
- Stagnant Russet Canopy
- Stagnant Silvery Rimes
- Deathly Blossom Trail Stagnation
- Reward adjustments:
- Increased the number of Keystones dropped;
- Added Core Orbs;
- Removed Giant Crystals.
- Increased the number of Keystones dropped;
- Added Natsukodachi Core Orb as a reward for hunting Grimstalker.
- Added Harugasumi Core Orb as a reward for hunting Murakumo.
- Increased the number of Core Orbs obtained by hunting Deeply Volatile Kemono.
- Talismans added to Favorites will not be prioritized when sorting by anything other than acquisition order.
- Adjusted the Talisman tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Adjusted the Life Threads tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Corrected an error in Murakumo's description in the Cyclopedia.
Fixes
- Fixed an issue that sometimes prevented unlocked Dragon Pits from being selected from the Detailed Map.
- Fixed an issue in which other players' health was sometimes not displayed correctly during online co-op.
- [For PC] Fixed an issue where the cursor speed increase was not reflected properly when using a mouse.
- Fixed an issue where some hunting rewards were not listed correctly in the Cyclopedia.
- Fixed an issue in which opening the menu during auto-save would leave the "Save" option unselectable even after the auto-save was completed.
- Fixed an issue in which inappropriate words could be entered during online play through certain methods.
- Fixed an issue in which Inherited Skills would appear reset after using Limit Break on an unequipped weapon.
- Fixed an issue in which when the claw was disconnected at the same moment as performing a Claw Plunge, the gauge would not appear on the UI until a Claw Plunge was used to hit the Kemono once more.
- Fixed an issue where the length of the stagger animation differed for each weapon type.
- Fixed an issue in which some attacks did not hit when processing performance is low.
- Adjusted to make it easier to collect Kemono Orbs and Karakuri Thread obtained by attacking Kemono as a guest during online co-op.
- Fixed an issue in which the Stake Karakuri would not be ejected correctly if it was placed by a guest and used immediately after.
- Fixed an issue in which the Claw gauge did not build up when hitting the Training Bear Karakuri with Claw Blade's Vortex Slash.
- Fixed an issue in which, if a player was hit by a Kemono attack while using the Flying Vine Karakuri, they would continue to fall when attempting to use Flying Vine again afterward.
- Fixed an issue that could cause the player character to freeze during the Celestial Dragon hunt.
- [For PC] Fixed an issue in which the Final Blow animation would not play correctly on certain FPS Limit settings.
- Fixed an issue that caused differences in player character behavior when affected by sap for different weapon types.
- Fixed an issue that caused collision with stage objects after a player died in mid-air.
- Fixed an issue that prevented jumping during an emote animation.
- Fixed an issue where sometimes the controller would not stop vibrating after canceling the use of a Dragon Karakuri.
- Fixed an issue that sometimes caused the Bow's appearance to shift rapidly when drawing the Bow.
- Fixed an issue that caused a Fusion Flash to fail in certain circumstances.
- Fixed an issue in which the Slay command sometimes did not work correctly on Grassghoul Decapods.
- Fixed an issue in which the number of uses of the Celestial Anchor Karakuri did not decrease if the player attacked immediately after using it.
- Fixed graphical errors that occurred when creating Fusion Karakuri that required Stake Karakuri.
- The Training Bear Karakuri can now only be used by one player at a time during online co-op.
- Fixed an issue in which the mutation level of the Karakuri Staff was not maximized even when the weapon gauge setting was set to "Maxed" while using the Training Bear Karakuri.
- Fixed an issue where the damage dealt to the Training Bear by Basic Karakuri used as projectiles with the Maul's Power Smash were not displayed in the log.
- Fixed an issue where players would float in the air when attempting to sit on a Bench Karakuri during online co-op.
- Fixed an issue where the Chain Trap Karakuri sometimes was not displayed correctly when activated by a guest player during online co-op.
- Fixed an issue in which the barrier effect of the Celestial Shield karakuri sometimes did not appear correctly during online co-op.
- Fixed an issue in which the destruction of dragon karakuri was sometimes not displayed correctly for guests during online co-op.
- Fixed an issue that sometimes caused fusion to fail when placing multiple karakuri during online co-op.
- Fixed an issue where a player could remain stuck in the air if the Flying Vine Karakuri was dismantled while they were using it.
- Fixed an issue with the Flying Vine Karakuri in which a player would fly off at high speed if they attempted to move backwards just before dismounting from the vine.
- Fixed an issue where the Shield Wall Karakuri could be destroyed by Tsukumo attacks.
- Fixed an issue that sometimes caused the Pile Driver Karakuri to disappear during a hunt.
- Fixed an issue where pillars created by a Spineglider or a Venomglider could not be destroyed when the Pounder Fusion Flash occurred.
- Fixed an issue in which the Spring karakuri sometimes continued to move on a loop during online play.
- Fixed an issue that sometimes caused the player character to freeze during the Celestial Dragon hunt.
- Fixed an issue where some Giant Kemono would not be able to move past obstacles.
- Fixed an issue where some Murakumo attacks could penetrate objects and hit players.
- Fixed an issue in which Goldshard's fall animation when getting knocked down by certain Fusion Karakuri could sometimes be canceled by a follow-up attack.
- Fixed an issue where Dreadclaw, Ripclaw, and Fervid Crazecomb could sometimes get stuck in the air when changing areas.
- Fixed a collision issue where a player could get stuck in a stage object after a grab attack by Fumebeak, Pearlbeak, or Deathgaze Gloombeak.
- Fixed an issue in which sometimes the grabbing animation would fail to reset when a player was grabbed by a Fervid Crazecomb.
- Fixed an issue that caused some Kemono to become unresponsive when restarting the game by selecting "Continue" or "Load" from the title screen.
- Fixed an issue where a player could become unresponsive if they died during a Giant Kemono's grab attack.
- Fixed an issue where Murakumo could become stuck in mid-air after being launched by the Spinning Top Karakuri.
- Fixed an issue where some attacks by Dreadclaw, Ripclaw, and Fervid Crazecomb could penetrate the Bulwark Karakuri and hit players.
- Fixed an issue where multiple players could become incapacitated when grabbed by a Giant Kemono at the same time during online co-op.
- Fixed an issue in which guest players were sometimes unable to see the effects when a Kemono was enraged.
- Fixed an issue that caused the positions of Kingtusk and Icetusk Kemono to suddenly change during online play.
- Fixed an issue where the quest goal check icon was sometimes not displayed correctly for guests at the start of online co-op.
- It will now be impossible to change the direction of the Flying Vine used during the Earthbreaker hunt.
- Fixed an issue that prevented movement at the start of a hunt if free input in chat was in progress.
- Fixed an issue where a guest's story progression rate was sometimes overwritten by the host's during online co-op.
- Fixed an issue that sometimes prevented players from joining the specified quest when attempting to join other hunters online.
- Fixed an issue that sometimes prevented the story progression under certain conditions.
- Fixed an issue that sometimes prevented players from receiving quests after Chapter 3.
- Fixed an issue where the quest objective marker was not displayed correctly during the "Go Back Home – Part 3" quest.
- Fixed an issue where unexpected background music or sound effects would sometimes play during the Amaterasu hunt in Minato.
- Fixed an issue in which the sky was not displayed correctly during the "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulations" quests.
- Fixed an issue that caused in-game time to stop advancing after leaving the "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulations" quests.
- Fixed an issue in which the "Blossoms of Oblivion" quest was sometimes not triggered correctly after the "Remnants of Reverie" request was completed.
- Fixed an issue where character models would sometimes not be displayed correctly when watching conversation events as a guest during online co-op.
- Fixed an issue where an event scene would play even after the network connection with the host was broken during online co-op.
- Fixed an issue where the Karakuri Coordination: Remedy skill wouldn't always trigger correctly with some Karakuri Staff and Claw Blade attacks.
- Fixed an issue where, if both a weapon and a Talisman carrying the Ki Base Fortification skill were equipped, the skill attached to the weapon would be deactivated if the Talisman was unequipped.
- Fixed an issue where triggering the Fusion Reaper skill prevented other skills from being activated.
- Fixed an issue in which Ancient Trees were sometimes not displayed correctly when playing as a guest during online co-op.
- Fixed an issue that caused some objects to appear semi-transparent.
- Fixed an issue in which objects such as tree roots and rock walls were sometimes not displayed correctly to other players when destroyed during online co-op.
- Fixed minor sound-related issues.
- Fixed an issue where sound would stop playing after playing in the same area for a long period of time.
- Fixed an issue in which the Visitor's equipment was removed when the player removed their own equipment while using the Looking Glass Dragon Karakuri.
- Fixed an issue when sometimes it was still possible to use the Looking Glass Dragon Karakuri during online co-op.
- Fixed an issue in which equipping Fulgent Demon Hat sometimes reset the character creator face settings.
- Fixed an issue where equipping certain head armor with certain hairstyles would result in an unintended hairstyle.
- Fixed an issue that caused hair to disappear when equipping Karakuri Samurai Cladding.
- Fixed an issue in which some pieces of armor were not displayed correctly when equipped in specific combinations.
- Fixed an issue where arms were sometimes not displayed correctly when equipping Fulgent Torso Armor (Human-Path).
- Fixed an issue with the appearance of certain pieces of armor when the chest size was set above a certain level.
- Fixed an issue in which Dreadclaw weapons were not unlocked even after defeating a Dreadclaw in the main story quest.
- Fixed an issue during online co-op where dirt was still displayed for other players even after using the bathhouse.
- [For PC] Fixed an issue that sometimes prevented the game window from being displayed in the foreground when the game was launched.
- Fixed an issue where a player character's personality would become the same as the host's while joining as a guest during online co-op.
- Fixed an issue in which players could get stuck in an endless fall after accepting a request for assistance.
- Fixed an issue that caused the game to crash during some loading screens.
- Fixed an issue that could cause the game to crash unexpectedly during a hunt.
- Fixed and improved miscellaneous issues.
Build 10984992
Apr 13, 2023
Balance Adjustments
Fixes
View on Steam
- The following adjustments and modifications have been made to the Claw Blade:
- The claw gauge will not decrease when performing Wingblade Spin Slash when the claw is lodged in a Kemono.
- Fixed an issue where it was still possible to continue triggering downward Wingblade Spin Slash even after the claw gauge was depleted.
- Greatly reduced the gauge consumption of the Wingblade Crescent Slash when the claw is lodged in a Kemono.
- Added invincibility frames at the beginning of Wingblade Crescent Slash when the claw is lodged in a Kemono.
- Reduced the power of the Wingblade Crescent Slash.
- It will now be possible to use resonance to recover Karakuri Thread after performing a Basic Karakuri combo attack with the Bow.
- Reduced the amount of Stamina consumed when dodging with the Bow.
- Increased the amount of Karakuri Thread generated by the Karakuri Katana.
Fixes
- Fixed an issue where the Torch Basic Karakuri could be used at a wider range than intended.
- Fixed an issue where Talismans obtained from defeating Murakumo or Volatile Murakumo only carried the Wind Boost skill. Added Talismans with other skills.
- Fixed an issue where the "Food you were processing is ready." notification appeared in Minato even when the processing was not complete.
- Fixed an issue where the armor image was not grayed out on the Cladding Production screen when the player had insufficient materials.
Build 10918056
Apr 6, 2023
Fixes
View on Steam
- Fixed an issue where dodging was still possible while no Stamina was available after firing the Hand Cannon following a sliding dodge.
- Fixed an issue where an incorrect number of bases were displayed after deploying a Ki Base just prior to changing areas.
- Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while using a Hand Cannon
- Fixed an issue where the number of Hand Cannon bases would sometimes remain at a lower number than intended.
- Fixed an issue with the movement transition after landing following Savage Dance with a Bladed Wagasa.
- Fixed an issue where, when the third hit of Bladed Wagasa's Trey Star increased the Spindance level to level 2, the attack would end on the fourth hit.
- Fixed an issue where a parry with a Bladed Wagasa incorrectly became an aerial parry following certain ground attacks.
- Fixed an issue where it was impossible to parry after starting to move with the Bladed Wagasa drawn or after healing.
- Fixed an issue where it was still possible to receive damage even after activating the Instinct Parry skill.
- Fixed an issue where the Bladed Wagasa's multi-hit attacks, such as Trey Star, sometimes had a reduced number of hits depending on the frame rate settings.
- Fixed an issue when sometimes it was possible to still receive damage even after a successful parry with a Bladed Wagasa.
- Fixed an issue when sometimes it was impossible to receive the effects of a Healing Vaporizer Karakuri after performing a parry with a Bladed Wagasa.
- Fixed an issue that caused an unexpected amount of movement when unleashing the Karakuri Katana Unbound State while using the Celestial Anchor Karakuri.
- Fixed an issue that made it impossible to unleash the Karakuri Katana Unbound State while using a Glider or a Stake.
- Fixed an issue where unleashing the Karakuri Katana Unbound State canceled Crate or Glider attacks.
- Fixed an issue where it was sometimes impossible to use Karakuri other than already placed Crates after walking with a Karakuri Katana drawn.
- Fixed an issue that triggered unexpected movement when performing an attack using the Stake Karakuri with a Karakuri Katana.
- Fixed an issue where Karakuri launched with the Maul's Power Smash sometimes flew in unexpected directions.
- Fixed an issue where the Valor Gauge was reduced to 0 when moving after performing Jumping Slash with a Nodachi while charging.
- Fixed an issue where Iai: Soaring Slash Streak was unexpectedly triggered after landing following a Double Spin Slash with a Nodachi.
- Fixed an issue where it took longer than expected to be able to move or dodge after being staggered while equipped with a Nodachi.
- Fixed an issue in which jumping while in an Iai Stance with a Nodachi would cause the Valor Gauge to build up faster than expected even while moving.
- Fixed an issue where the Claw Blade was sometimes not displayed correctly when performing the Claw Plunge.
- Fixed an issue where the camera would sometimes face an unintended direction when using a Claw Blade.
- Fixed an issue where it was possible to continue to deal damage to Kemono even after an attack animation ended by performing an attack using the Celestial Anchor Karakuri in the middle of Giant Shuriken Duster with a Karakuri Staff.
- Fixed an issue where the player was not being staggered when hit during the Battle Paragon attack with the Karakuri Staff.
- Fixed an issue where it was possible to dodge even when the player did not have enough Stamina after the Full-Body Wave Slice attack with a Karakuri Staff.
- Fixed an issue where the karakuri staff was not displayed correctly when accessing a campfire.
- Fixed an issue where the effect of arrows stuck in a Kemono sometimes disappeared when the Deep Arrow skill was activated.
- Fixed an issue in which the placement speed of the Healing Vaporizer Karakuri was slower than expected. In addition, reduced the amount of healing over time with the Healing Vaporizer: Nostrum skill activated.
- Fixed an issue that sometimes caused a Kemono's HP and other stats to remain the same after the end of online play.
- Fixed an issue where Ailment gauges were not displayed correctly when afflicted with multiple Ailments.
- Fixed a problem in which some icons were displayed incorrectly when the screen aspect ratio was 16:10.
- Fixed a problem in which the maximum HP was not accurately displayed when checking the status of other players on the session confirmation screen in online co-op.
- Fixed a bug that sometimes prevented target markers from disappearing.
- Fixed an issue in which the number of slots in the store were not displayed correctly when a guest in online co-op was in the host player's Minato.
- Fixed a bug that could cause some settings to be changed unintentionally on the character creation screen.
- Fixed an issue in which the number of Karakuri Thread that the player picked up did not always match the increase in number of Karakuri Thread held.
- Fixed an issue where Hunter's Arm effects were not triggered sometimes.
- Fixed an issue that could cause players to be thrown skyward when releasing their grip on a Kemono.
- Fixed a problem in which sliding could be automatically triggered on uphill slopes.
- Fixed an issue that prevented guests from being immobilized from Amaterasu's initial roar in Minato.
- Fixed the character behavior when follow-up actions were linked during the post-attack recovery frames.
- Fixed flickering effects when a weapon is covered with flames.
- Fixed an issue that made it difficult to perform Crate-related actions when on the edge of a Crate.
- Fixed an issue that prevented players from grabbing cliffs and other objects when leaping from an area with a ceiling.
- Fixed an issue in which using Hunter's Arm while not having the maximum number of Karakuri Thread a player could currently carry resulted in the player acquiring nearby Karakuri Thread.
- Fixed an issue where a Sliding Dodge sometimes slid longer than expected.
- Fixed a bug that sometimes caused Ujishige to motion differently than expected in the "Return to camp" goal in Chapter 1.
- Fixed an issue that prevented some UI from being displayed when dodging while in a Flash of Inspiration.
- Fixed an issue that prevented some UI from being displayed when dodging while in a Fusion Flash.
- Improved synchronization of Kemono positions in online co-op.
- Fixed an issue where the camera would behave unexpectedly when releasing a long press of the lock-on button in a situation where locking-on was not possible, such as during the Bow's unsheathing animation, and then resheathing the Bow.
- Fixed an issue where Hellfire Laharback would sometimes launch the player into the air when grabbed.
- Fixed an issue that caused crouching to take precedence over dodging when attempting to dodge while moving with a stowed weapon.
- Fixed an issue where it was sometimes not possible to drink Healing Water while dodging.
- Fixed an issue in which players would sometimes not land after being knocked back by a Kemono, instead floating in midair.
- Fixed an issue that decreased the jump distance when using the sprint toggle input.
- Fixed an issue that destroyed surrounding objects when slaying a Small Kemono.
- Fixed an issue that sometimes caused two Healing Waters to be consumed when entering multiple inputs to drink Healing Water.
- Fixed an issue in which drinking multiple Healing Waters in succession would cause an interval between recoveries.
- Fixed an issue in which recovering health from drinking Healing Water sometimes occurred too slow.
- Fixed an issue that could cause players to warp to an unexpected position during Final Blow.
- Fixed an issue in which the Final Blow could be performed multiple times on some Giant Kemono without them falling when their health reached 0 while in the air.
- Fixed an issue where the Final Blow would not be triggered correctly and the Giant Kemono would not fall when its health reached 0 in mid-air.
- When multiple players perform the Final Blow at the same time in online co-op, the waiting time for players who did not perform the Final Blow has been shortened.
- Fixed an issue where subtitles would sometimes advance before the voiceover had finished during dialogue events.
- Fixed an issue that could cause the player character to vibrate during dialogue events if the "FPS limit" setting in the preferences was set too high.
- Fixed an issue where the guest's voice setting was used in cutscenes watched from a guest's point of view.
- Fixed an issue that could cause an online co-op session to erroneously end at the end of a dialogue event if a guest drowns during online co-op.
- Fixed an issue that occurred during online co-op when the host was talking to an NPC and the guest drowned but did not perish.
- Fixed an issue during online co-op where the screen would go black during a conversation event leading to the disbanding of the session.
- Fixed an issue in which players could interact with a broken Bench.
- Fixed an issue that sometimes prevented the placement of the Flying Vine on top of a Crate
- Fixed an issue in which the visual food model continued to be displayed even after the food was retrieved from a Drying Rack.
- Fixed an issue that prevented the installation of the Paddle Scoop in the Akikure Canyon and Natsukodachi Isle.
- Fixed an issue in which some characters were not displayed on the Sign Karakuri.
- Fixed an issue that prevented some Karakuri from being placed when starting a quest as host after selecting Join Session but not finding an online co-op session.
- Fixed an issue in which the skill effect was not applied to Karakuri when a guest acquired the skill during online co-op.
- Fixed an issue in which the recovery range of Healing Vaporizer differed from player to player in online play.
- Fixed an issue in which the recovery time of the Healing Mist differed from player to player in online play.
- Fixed an issue in which some hairstyles were not displayed correctly while using the Looking Glass.
- Fixed an issue in online co-op where the Karakuri placement animation would sometimes play multiple times.
- Fixed an issue in which an unexpected Fusion Flash could occur during the Celestial Dragon hunt.
- Fixed an issue in which the Bulwark animation was sometimes incorrect in online co-op.
- Fixed an issue that allowed some Dragon Karakuri to be installed even when the player had no more corresponding Dragon Pit energy.
- Fixed an issue in which the Roller behaved incorrectly when multiple players tried to use it at the same time in online co-op.
- Fixed an issue in which a Roller was not displayed correctly for guests in online co-op.
- Fixed an issue that sometimes caused unexpected behavior when colliding with a Kemono with a Roller.
- Fixed an issue in which Creatures placed in a Wildlife Cage or a Wildlife Pen remained missing after hunting Amaterasu in Minato.
- Fixed an issue in which the number of Creatures could decrease when certain actions were performed on a Wildlife Cage or Wildlife Pen.
- When players attempt to collect materials from a Creature in a Wildlife Cage or a Wildlife Pen while your ingredient pouch is full, the materials will not be automatically discarded, but instead will remain uncollected.
- Fixed an issue in which Creatures that were currently being selected in a Wildlife Cage or a Wildlife Pen could disappear when attacked while operating said Dragon Karakuri.
- Fixed an issue in which attacks could hit a Berrybright Squirrel and Frostberry Squirrel that were in a Wildlife Cage.
- Fixed an issue in online co-op that made the Training Bear unusable after certain actions.
- Fixed the behavior when a Stake was used on a Training Bear.
- Fixed an issue in the Training Bear's weapon tutorial for the Claw Blade where the success of Aerial Slash Streaks was incorrectly determined.
- Fixed an issue in which some Training Bear weapon tutorial success judgments were incorrect.
- Fixed an issue in which the Ailment gauge was not displayed correctly during the activation of any skills that change the duration of an ailment effect.
- Fixed an issue in which a skill that was only activated with a specific weapon type could also be activated while another weapon type.
- Fixed an issue in which the skill Sprint Master was not being activated when using sprint toggle input.
- Fixed an issue in which the skill Vengeance could also be triggered by Healing Mist's mist and from Wind Vortex's wind.
- Fixed an issue in which the number of times the Celestial Anchor could be used was not increased when the skill Celestial Anchor: Expansion was acquired.
- Fixed an issue that could cause Sporetail to disappear while hunting Fumebeak.
- Fixed an issue where it could sometimes take too long for Amaterasu and Karakuri to appear after the cutscene during the hunt for Amaterasu in Minato.
- Fixed an issue that sometimes prevented Golden Tempest from appearing in the main story quest.
- Fixed an issue in which multiple markers were being displayed for the quest "Ensure the safety of the Tsuruhashi clan in Akikure Canyon".
- Fixed an issue that sometimes caused visitors to return to their own Minato when receiving a request from a visiting hunter.
- Fixed an issue in which new quests were sometimes not added to the map after hunting Gritdog and Dreadclaw.
- Fixed an issue in which the weapons in one's possession were displayed twice when the same hunt was accepted again in "Hunting Song – Reverberations" and "Hunting Encore – Old Trail Tribulation".
- Fixed an issue where only guests experience rain during online co-op when starting the following quests during the heavy rain in Chapter 4:
- "Hunting Song – Reverberations"
- "Hunting Song – Rising Glissando"
- "Hunting Encore – Auspice of Minato"
- "Hunting Song – Reverberations"
- Fixed a display issue when selecting "Return to Your Minato" during a visiting hunter's request.
- Fixed an issue where guests could not obtain the Hand Cannon when they joined an online co-op session at certain times in an Earthbreaker hunt.
- Fixed an issue in which Karakuri sometimes remained after hunting Amaterasu in Minato.
- Fixed an issue where players were moved to the starting position of the player they assisted after hunting with a player who requested assistance.
- Fixed an issue that caused Kingtusk and Icetusk to vibrate unnaturally under certain circumstances.
- Fixed an issue that caused Lavaback and Cobalt Lavaback's spinning attacks to hit continuously in an unexpected manner.
- Fixed an issue that caused some Giant Kemono attacks, such as Emberplume's fire breath, to hit continuously.
- Fixed an issue in which eggs released by Ripclaw did not explode in some locations.
- Fixed an issue that caused some flying attacks of the following Giant Kemono to ignore the durability value of a Karakuri and instantly destroy it:
- Dreadclaw
- Ripclaw
- Fervid Crazecomb
- Dreadclaw
- Improved Giant Kemono behavior when getting stuck on terrain while moving.
- Fixed an issue that sometimes caused Giant Kemono to not move as expected when dying.
- Fixed the behavior of Dreadclaw at Breezy Cape in Natsukodachi Isle.
- Fixed an issue that prevented Dreadclaw from moving forward at certain locations in Fuyufusagi Fort.
- Improved the movement of Gritdog.
- Fixed an issue that could cause Fumebeak to get stuck in mid-air.
- Improved movement of Amaterasu.
- Fixed an issue in which the vfx of Hunter Vision sometimes did not disappear.
- Fixed an issue that sometimes caused unexpected voices to be played during cutscenes.
- Fixed an issue in online co-op where the Left Arm Leverager achievement was being credited only to the host.
- Fixed an issue in which players were not able to obtain the following achievements, even when meeting the requirements. Players will now be awarded with these achievements when transitioning to a specific menu, listed below:
- Commencing of Quests
- Main Menu > Information > Minato Requests
- Main Menu > Information > Minato Requests
- Memory Rouser
- Main Menu > Communication > Profile > Karakuri card of the Profile
- Main Menu > Communication > Profile > Karakuri card of the Profile
- Hidden History
- Main Menu > Information > Documents
- Main Menu > Information > Documents
- Quintessence of Form
- Campfire > Enhance tsukumo
- Campfire > Enhance tsukumo
- Charmed by the Hunt
- Main Menu > Inventory
- Main Menu > Inventory
- Threaded Harmony
- Access a Dragon Pit that has been enhanced to its maximum.
- Access a Dragon Pit that has been enhanced to its maximum.
- Haven Hunter
- Main Map
- Main Map
- Master of the Skies
- Main Menu > Communication > Profile
- Main Menu > Communication > Profile
- Commencing of Quests
- The Vanquisher of the Volatile and Volatile Vocation achievements have been modified so that they can be unlocked by guests as well if they meet the requirements.
- Fixed an issue in which the root bridge produced by Kingtusk would sometimes not appear in Harugasumi Way.
- Fixed an issue in which the protective Talismans in Harugasumi Way were buried in the trees after the appearance of invasive Kemono.
- Fixed an issue where the floating Talisman in Natsukodachi Isle was placed incorrectly after the appearance of invasive Kemono.
- Fixed an issue in which the sea level was not displayed correctly on Natsukodachi Isle.
- Fixed an issue that could cause inoperability when the player died with no lives left right at the start of a cutscene.
- Fixed an issue in which the game would freeze on a dark screen if the Final Blow coincided with a player leaving the session during online co-op.
- Fixed an issue that caused the host to become temporarily unable to move when a guest performed the final blow while the host was near death.
- Revised the calculation of certain respawn points to prevent looped deaths from falling or drowning.
- Fixed an issue in which rescuing in certain situations in online co-op would not release the action of the player being rescued.
- Fixed an issue that could cause an inability to progress in the story when talking to NPCs in certain situations in online co-op.
- Fixed an issue where the game would terminate if automatic chat messages and leaving the session overlapped during online co-op.
- Fixed an issue where the game would stop when the connection to a controller was lost during situations where the controller was vibrating.
- Fixed various other issues that caused the game to freeze or crush under specific conditions.
- Fixed an issue that could cause the Claw Blade to extend and contract unnaturally.
- Fixed an issue in which a player's maximum HP was reduced by more than expected when removing a Talisman with the skill Health Boost.
- Fixed an issue in which some NPCs were in different locations than expected when following the "Prepare for Amaterasu's return" objective.
- Fixed an issue where if you fail a hunt due to the hunt timer running out of time, your health and number of Healing Waters will be fully restored.
- Fixed an issue where a game console would not be able to connect to the network after being restored from a long standby state.
- Fixed an issue that sometimes left Minato's requests unfulfilled if the online co-op session was terminated before turning in the requests.
- Fixed an issue in which the speed of fade-out during screen transitions varied depending on FPS.
- Fixed an issue that sometimes caused the screen to go blank during cutscenes.
- Adjusted stage appearance and collision.
- Adjusted the placement of some accessories.
- Fixed an issue where the mute setting in the friends list was not applied correctly when participating in online co-op.
- Fixed an issue where the player character would sometimes stop moving after a Glider or a Celestial Anchor attack with a Karakuri Staff when the FPS limit was set to 30.
- Fixed an issue where the "Cursor Movement Speed Increase" was not reflected when using the keyboard or mouse.
- Fixed and improved miscellaneous issues.
Build 10814934
Mar 27, 2023
Improvements, Other Adjustments
Fixes
Thank you for being a part of Azuma and the WILD HEARTS community. Stay safe and stay sharp, hunters.
View on Steam
- Improved CPU performance, particularly for AMD processors
- Added connections for reinforcement between the following combinations of weapons.
- Karakuri Katana
- Nature's Flashblade and Blade of Nature's Splendor 5
- Apex Blade: Kemonobane and Wrack Blade: Rashōmon
- Nature's Flashblade and Blade of Nature's Splendor 5
- Nodachi
- Nature's Twinedge and Nodachi of Nature's Splendor 5
- Apex Nodachi: Kemono Carver and Wrack Nodachi: Rashōmon
- Nature's Twinedge and Nodachi of Nature's Splendor 5
- Bow
- Nature's Piercing and Bow of Nature's Splendor 5
- Apex Bow: Kemono Hunter and Wrack Bow: Rashōmon
- Nature's Piercing and Bow of Nature's Splendor 5
- Bladed Wagasa
- Nature's Twists and Bladed Wagasa of Nature's Splendor 5
- Apex Bladed Wagasa: Kemono's End and Wrack Bladed Wagasa: Rashōmon
- Nature's Twists and Bladed Wagasa of Nature's Splendor 5
- Maul
- Nature's Gravity and Maul of Nature's Splendor 5
- Apex Maul: Kemono's Doom and Wrack Maul: Rashōmon
- Nature's Gravity and Maul of Nature's Splendor 5
- Karakuri Staff
- Nature's Seasons and Nature's Splendor Karakuri Staff 5
- Apex Karakuri Staff: Kemono Chaos and Agate Karakuri Staff 2
- Nature's Seasons and Nature's Splendor Karakuri Staff 5
- Hand Cannon
- Nature's Might and Cannon of Nature's Splendor 5
- Apex Cannon: Kemono's Oblivion and Wrack Cannon: Rashōmon
- Nature's Might and Cannon of Nature's Splendor 5
- Claw Blade
- Nature's Talon and Claw of Nature's Splendor 5
- Apex Claw: Kemono's Curse and Wrack Claw: Rashōmon
- Nature's Talon and Claw of Nature's Splendor 5
- Karakuri Katana
- Added a confirmation window at the start of online co-op that asks whether the player wants to join the session or not when the host is further along in the story than they are.
Fixes
- Fixed an issue in which the mutation level of the karakuri staff could be increased beyond the limit displayed.
- Fixed an issue in which the first attack of "Unbound: Iai Sunder Slash” with karakuri katana would not hit when the FPS limit was set to 30.
- Fixed an issue where giant kemono would continuously move in a single direction during online co-op.
- Fixed an issue where dragon karakuri would disappear after moving to another hunting ground if they were hit by the maul's "Power Smash" or by specific kemono attacks.
- Fixed an issue where chain trap would sometimes not activate when the player experienced a drop in frame rate.
- Fixed an issue where Amaterasu would stop moving when players joined as guests in the "Hunting Song – Rising Glissando" and "Hunting Encore – Auspice of Minato" quests.
- Fixed an issue where sometimes after progressing Minato requests during online co-op, the subsequent Minato request would not appear.
- Fixed an issue during online co-op where exiting a session just before death could change one's story progression.
- Fixed an issue where the story objective "Hunt the kemono causing the fire" would occasionally not reflect the correct progress.
- Fixed an issue that could cause the game to crash when loading into Minato.
- Fixed an issue where sound would not play on certain sound cards.
- Fixed an issue where small kemono spawned in greater numbers than intended.
- Fixed and improved other miscellaneous issues.
Thank you for being a part of Azuma and the WILD HEARTS community. Stay safe and stay sharp, hunters.
Current Release
Not available
System Requirements
OS
64 bit Windows 10
CPU
Intel Core i5-8400 / AMD Ryzen 5 2600
RAM
12 GB RAM
GPU
GeForce GTX 1060 (VRAM 6GB) / Radeon RX 5500 XT (VRAM 8GB)
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
45.4 GB
Password: cracked-games.org or 123
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