Wildermyth
by Worldwalker Games LLC · 15 Jun, 2021
About the Game
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.
Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.
Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Cooperative Multiplayer
In a multiplayer game, you and your friends can each customize and control your own heroes as you play through a campaign. Recommended for up to five players—though in a typical campaign, you start with three heroes and pick up the fourth and fifth along the way. We also support Steam Remote Play.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.
A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Fixed bug where audio wouldn't play on native linux version
Butler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn
Netherowl upgrade can now be acquired/used outside of Omenroad campaign
Ambush with AOE attacks (like cone of fire) will no longer damage allies
Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery)
Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy
Fixed bug where stun wouldn't interrupt enemy movement
Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes
Fixed bug where Omenroad gem shrine might not show the correct options
Fixed controller binding bug on "Next" button during credits
Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head
Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination
Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery
Fixed bug where escape key would close Legacy Browser while a character sheet was open
Fixed some rare crashes
Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")
Tools: Fixed bug with skinColorPaletteOverride aspect
Tools: Added requireAspects to HistoryLine
Tools: Support for hiragana and katakana Japanese characters (for translation mods)
Tools: Added WAS_ATTACKED_EARLY effect trigger
Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics
Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599
Tools: Added specificHumanBaseId field to entity query and scenario roster slot, to allow creating a unit based on a specific base history id other than humanBase.001
Tools: NPCs that use "looksSimilarTo" will use the same specificHumanBase id as their target
Tools: If ContentEditor fails to save, now logs what the error was
Tools: Added requireOwnerAspects and forbidOwnerAspects to items
Tools: Added support for Thai translation mods
- Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage)
- Fixed bug where Drathix Dragonbreath didn't respect Engage
- Fixed bug where Sneer could be used by stunned enemies
- Fixed bug where Spelltouched tattoo skin, one of Vulta's sleeves, and Beastblight omenroad weapon didn't show up on Linux
- Fixed possible crash when assaulting site while incursion is attacking a site
- Fixed bug where corruption wave in Temple of Silence could happen many times in a row
- Translation adjustments
- Tools: Fixed bug with mod injection on null strings
- Tools: Added "requireLegacyUnlock" field to history entries
- Omenroad bosses now weighted based on number of times seen (So it'll take less time to encounter all of them)
- "Show Simple Gear Stat Changes in Empty Slot Buttons" interface option changed to be on by default
- Research Site job now shows a random hero talking (So it's less likely to say the same thing each time)
- German, Spanish, and Portuguese translation adjustments
- Fixed bug where Epic or GOG multiplayer games with three or more players wouldn't work properly (player 3 would replace player 2)
- Fixed bug where engage could unexpectedly be removed from large enemies. Behavior should be more reliable now
- Fixed bug with Eluna and the Moth final battle music
- Fixed bug where Paladin+ could happen through Crystal Chrysalis
- Fixed Omenroad Transformation Shrine bug where 1 LP would be subtracted even if you didn't take an additional theme piece
- Fixed crash when trying to import legacy heroes on Linux
- Tools: Fixed bug where family targeting (PARENT_OF, CHILD_OF, etc) didn't work for targeting legacy heroes
- Fixed bug where enemy group for generic campaigns wasn't applied
- Fixed bug where heroes with spelltouched and Deepist tattoos would become transparent in some cases
- Tools: Fixed Mod Injection bugs with adding to arrays, and adding RewardTemplates or ExtraRewardTemplates to dungeons
- Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry
- Fixed bug with navigating heroes via controller on Final Preparations
- Fixed bug where filtering heroes by aspect didn't always work
- Tools: Custom humanName formula now carries over on reroll, and fixed bug with customization (no more need for nameFormulaOverride!)
- Tools: Mod Injections can now remove a specific index from a list
- Tools: Added "removeAspects" field to themes and theme pieces
- Tools: Fixed Mod Injections not working for campaigns and dungeons
- Tools: Fixed bug where Mod Injections couldn't overwrite complex data objects (like a full StatsMap)
- Tools: Fixed crash when adding to theme stats via editor
- Tools: Fixed crash in Mod Injections when clicking "Show Original" with nothing selected
- Tools: Fixed bug with showing StatsMap Mod Injection overrides
- Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods
- Tools: Fixed some bugs with Mod Injection
- Fixed possible modding security risk
- Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign
- Fixed bug where Terror's Talons only worked in A Walk in the Unlight
- Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally
- Fixed bug where Gworl Dragonspears could show up as Erklebits
- Fixed missing French lines when capturing a shadow spirit
- Fixed missing French A Walk in the Unlight history lines
- Fixed bug where mindworm immunity didn't work
- Fixed bug where New Player dialog would get very large on invalid name
- Fixed bug in editor where Credits Lab would crash
- Tools: Added Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods!
- Tools: Added support for overriding or adding to packed image files, like ui/scale. Images will be copied into the core files if they're placed in a parallel structure to normal unpacked images (e.g. mods/user/myCoolMod/assets/ui/scale/unpacked/myImage.png)
- Tools: Added DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId expressions
- Tools: Wiki links for events and abilities now link to paths of the form "wildermyth.com/wiki/Mods//"
- Tools: Added wikiNameOverride field which can be used to specify a different name to be used in the section of the link
- Tools: Fixed bug with monster target positions in comic editor
As we announced, we won't be developing new content, but will continue to support the game and fix bugs.
1.16+543 Omenroad Hotfix
- French and Spanish Omenroad fully translated!
- Three new tidings
- Two additional phases added to music in A Walk in the Unlight final fight
- Some lines added to A Walk in the Unlight to acknowledge soulmate heroes
- Can now use entangle on allies that can't be knocked back
- Added text feedback when Ode to the Unyielding prevents death
- Adjusted weighting on several tidings
- Adjusted tongue whip description
- Various translation adjustments
- Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) where the legacy and legacy backup files get deleted for some reason
- Fixed bug with Overwhelming Monstrosity achievement
- Fixed bug where non-family heroes were showing up as family
- Fixed bug where "Save and Quit" option could be chosen in places where "Save" option is disabled, causing unexpected behavior
- Fixed bug where in-game change notes only showed up in English and Chinese
- Fixed bug where Terror's Talons could move immune to knockback enemies
- Fixed bug where legacy locked soulmates or rivals caused weird behavior in A Walk in the Unlight (legacy relationship lock will now be ignored, other than the new lines that were added)
- Fixed bug where The Glorysword Clayn attack wasn't marked as melee
- Fixed bug where Omenroad results could be cut off with lots of abilities
- Fixed bug with Arrow of Anywise cover
- Fixed several small comic bugs in A Walk in the Unlight
- Fixed bug where campaigns could get stuck at "Constructing Mission"
- Fixed bug where Luthin duplicates didn't have correct golden shields
- Fixed bug where flashcone kills wouldn't increase hero kill counter
- Fixed bug where Sunglory Spaulders didn't grant additional damage
- Fixed bug where Omenfry Skillet dealt less damage than intended
- Removed reward timers from The Glorysword Clayn boss fight
- Fixed crash if hero with Stalwart+ enabled entered Starwing darkness region
- Fixed bug where The Umbertorch weapon dealt 2 less damage than intended
- Fixed bug where A Walk in the Unlight crafting could play unintended event
- Fixed bug where Head Chef "Feed the Fire" didn't check line of sight
- Fixed bug where after crafting an item, no slot would be selected, which could cause unexpected behavior
- Fixed bug with Arrow of Anywise and Chain Lightning cover calculations
- Missing light templates will no longer cause plot to fail (fixed mod issue)
- Phantasmal Step no longer blocks turn end
- Fixed bug where subtracting an Ode down to zero could still allow that Ode
- Fixed bug where Abjure "deafened" effect wouldn't actually reduce enemy damage
- Fixed bug where max enemies killed in one turn wasn't always counted correctly
- Another fix for Starwing crash bug
- German translation updates
- Terror's Talons ability now allows moving unit in any direction
- Added "stunts" to Omenroad results screen
- Can now click Peril button to make peril and odes screen stay up
- Can now view character sheets on nodemap by pressing back button on controller
- Thuuedra Fling ability now always shows on ability bar
- Adjusted some npcs to not spawn with combat modifiers
- Wolves can no longer lunge while pinned
- His One True Knife can now use teleport ability when hidden
- UI spacing adjustments, especially for smaller resolutions using "Bigger" UI size and translations; improved dialogs include Odes selection, in-game Peril + Odes view, results screen
- Fixed bug where Wisdom showed Omenroad text in all cases
- Fixed bug where A Walk in the Unlight page 1 capstone plot heroes could end up with negative health after being maimed
- Fixed bug where "The Artist" portrait achievement couldn't be unlocked
- Fixed bug where defeating Malthides wouldn't unlock item and achievement
- Fixed bug where saving a game during a comic after a choice but before a mission starts would result in an endless "Constructing mission" message on load
- Fixed bug where Beguiling Fanatic map would end before collecting rewards
- Fixed bug where ability shrine choice popups showed level up stats
- Added another fix for Starwing causing a crash
- Several German and Chinese translation fixes
- Typo fixes, various comic adjustments
- Fixed bug where Starwing could cause a StackOverflow crash
- Fixed bug where legacy Omenroad boss weapons weren't carrying over into new campaigns
- Fixed bug where no unlocked Omenroad boss items would spawn in regular campaigns
- Fixed bug where getting a Shadow Spirit would cause a crash in German, Spanish, and French
- Fixed bug where game wouldn't shut down fully if you opened Omenroad Achievements page
- Spanish translation progress, German and Chinese translation fixes
Current Release
Build 21684217
Uploaded Sep 29, 2026
System Requirements
How to Install
wildermyth.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Wildermyth for PC with a direct link or via torrent. Get the full version of Wildermyth for free. Wildermyth is a Indie released by Worldwalker Games LLC.