Windblown
by Motion Twin · 24 Oct, 2024
2 downloads
About the Game
The Ark shudders. Warning bells cry out across the sky. For generations, your floating home has orbited the mighty Vortex in peace—but that calm was a lie. Now, the storm awakens, its maelstrom tearing your world apart island by island.
You are a Leaper. A warrior with the impossible speed needed to dash between the fragments of your world and fight back. You must absorb the memories of fallen heroes, rebuild their weapons, and strike at the heart of the storm.
This is Windblown, a lightning-fast action roguelite from Motion Twin, the crafters of Dead Cells. Fail, and everything you know will be scattered to the winds. No pressure…
LEAP INTO CHAOS
Like a bolt of lightning, freely dash through vast, ever-changing islands in the sky where each run is teeming with secrets to uncover. Find your rhythm in relentless battles against the Vortex's Sentinels, and face oppressive bosses who just can't wait to chew you up and spit you out.
DISCOVER YOUR PERFECT BUILD
Leapers can absorb the memories of the fallen warriors who came before, unlocking special powers and allowing you to reforge their equipment. This unlocks countless combinations, letting you create unique and crazy synergies. Equip up to two weapons and use their bespoke playstyles to unleash super-powerful and hidden Alterattacks. Combine this with Gifts, handy Trinkets and droppable Magifishes to adapt to every situation by shifting your build on the fly.
DEATH IS A LESSON
Combat in the Vortex is intense and demanding; your success is forged by both skill and strategy. Each defeat sends you back to the Ark not with failure, but with progress: the knowledge of a boss's devastating attack, and the ability to unlock powerful new weapons, Gifts, and more. Death is not an end, but a chance to regroup, re-arm, and return with a vengeance.
FORGE YOUR OWN PATH, SOLO OR TOGETHER
Test your mastery of the storm alone, or rally with fellow Leapers in online co-op. Bring your friends to unleash chaos, combining your builds to execute spectacular combos that reward perfect teamwork.
YOUR VOICE SHAPES THE VORTEX
Our development is forged by community feedback. Just as the community was essential in shaping Dead Cells, you, our players, are the key to Windblown's future. We are actively listening and building this game with you. If you want your voice to be heard, join our official Discord and be part of the conversation.
Now, go and prove yourselves, Leapers. Dash into a lightning-fast adventure through the sky and get ready for a colorful death... Dismissed!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Note: ⭐️ indicates changes inspired by community feedback!
New Content & Systems
⭐️ Meta Economy Overhaul: Completely reworked progression with clearer objectives, rebalanced costs, better exploration incentives for each Biome, and dedicated loot pools for every difficulty level.
⭐️ 5 New Trinkets: Introduces new Pet companions and versatile combat mechanics:
1. BRRR-T4L: Spawns a pet turret that grants Brutality to nearby leapers for 10s.
2. B-BR0: A pet that deals localized AoE damage. Successive hits ramp up its damage, while missing decays it. Activate to briefly boost its Attack Speed.
3. L-S1S: A pet that fires whenever you strike with weapons. Activate to temporarily double its projectile count.
4. Cursed Armor: Negates one instance of damage within a 5s window. Explodes and inflicts Final Curse upon breaking or expiring.
5. Corrosive Wake: Rush forward, leaving a Corrosive trail in your wake.⭐️ 30 new Gifts: Pet and Ethereal Blade upgrades, Dash trails and, again, more!
1. SL4SH: Companion Pet that attacks during combat. Every 4th strike Overwhelms; Attack Speed scales with your own.
2. Powerful Pets: Increases Pets' total damages by +100%.
3. Fast Pets: Increases Pet Attack Speed by +50% and refills them 25% faster (if applicable).
4. Large Pets: Increases Pet attack radius by +50% and refills them 25% faster (if applicable).
5. Dash Blade: The first weapon hit immediately following a Dash launches an Ethereal Blade (35 autoscaling damage).
6. Multiple Blades: Ethereal Blades now fire 2 additional projectiles.
7. Enhanced Blades: Increases Ethereal Blade total damage by +100% and size by +75%.
8. Returning Blades: Ethereal Blades boomerang back to you, dealing +25% total damage.
9. Swiftness: Grants +30% movement speed and increases solid-ground Dash distance by +50%.
10. Tanking: Reduces incoming damage by -20% and increases your aggro priority in multiplayer.
11. Powerful Afflictions: Grants +15% total damage against targets suffering from Burn or Bleed.
12. Exhausting Freeze: When Freeze expires, it applies a 3s Slow and 10 stacks of Curse (5% autoscaling each).
13. Robust Freeze: Freeze is no longer removed when you shatter it.
14. Exhilarating Mark: Triggering a Mark grants +25% movement speed and Brutality for 4s (+50% autoscaling).
15. Energised Trinkets: Trinkets can be used 1 more time.
16. Crystallization Threshold: Allows enemies to be Crystallized at +10% remaining HP (halved for Bosses).
17. Sticky Pools: Corrosive Pools now latch directly onto the first enemy they contact.
18. Alterattack Mastery: Getting hit no longer resets your Alterattack progression; increases Ultra Alterattack bonus by x1.4.
19. Amplifier Stock: Elite and Boss arenas now drop an Amplifier upon completion.
20. Damage Pool: Every 300 Base Damage you deal, spawns a Corrosive Pool for 3s (25 damage autoscaling).
21. Large Pools: Increases Corrosive Pool damage by +50% and size by +50%.
22. Overwhelming Echo: Grants Echo a 30% chance to Overwhelm targets.
23. Solid Base: Effects scaling with Base Damage behave as if your Base Damage were +50% higher.
24. Bull: Dashes deal 50% of your Max HP as damage (1s Cooldown) and Dodges reflect +100% damage.
25. Bleeding Trail: Dashes leave an area behind you that applies Bleed (1 bonus damage autoscaling).
26. Burning Trail: Dashes leave an area behind you that applies Burn (2 damage autoscaling).
27. Cursed Trail: Dashes leave an area behind you that applies Curse (3% autoscaling).
28. Frozen Trail: Dashes leave an area behind you that builds up 8% of Freeze per tick, freezing targets for 3s at 100% build-up.
29. Fortress: Grants permanent immunity to Stuns and increases all HP bonuses by +25%.
30. Backfire: Burn damage ticks have a 1% chance per stack to trigger a massive explosion (100 autoscaling damage) on all burning targets.⭐️ Yua's Support: Added a new togglable accessibility feature for solo play. Reduces damage taken (strengthens with deaths, weakens with wins). Disabled in Co-op.
⭐️ Loyalty Program: Added a new step to allow for multiple rare affixes on items.
Enemies: Face new Obsidian variants in higher difficulty modes. All Obsidian enemies now feature a quick transformation animation and visual effects (don't interrupt them while they're powering up, that's just good etiquette).
Backpack: Apples can now be safely stored inside the Backpack!
⭐️ Steam Cloud: Full Steam Cloud save synchronization is now supported.
⭐️ Localization: The game is now also localized in LATAM Spanish!
New Title Screen and loading screens!
Upgrades: Secret radar: New upgrade unlocked at Eperin's. This new radar is attached to the minimap and helps players locate secret areas. It automatically activates near a secret and beeps more frequently as you get closer.
Meta Economy Overhaul
Encrypted Memories:
- They are now significantly easier to find and are used as small objectives.
- Enemies no longer have dedicated drops. Instead, every Biome has its pool. During each generation, one random enemy will be selected to drop an Encrypted Memory from the Biome's pool.
- Biome runs can now yield up to 2 Encrypted Memories per visit (one from a random enemy, one from the Boss) until the Biome's pool is depleted.
- You no longer need to send these to the Ark: once you get an Encrypted Memory, you keep it forever.
- Higher difficulty settings now feature exclusive Encrypted Memory reward pools.Memonites:
- Legacy Dusts, Shards, and Fragments have been fully deprecated and automatically converted into the new system.
- If you have a run in progress, you may lose some currencies from this run (and only this run) that you have not yet sent to the Ark. The recap screen at the end of the run will also show incomplete information about your loots.
- Memonites are now divided into 4 categories: Biome (found globally in Biomes), Boss (found on Bosses), Secret (found in Secret Areas), and Specific (found on specific enemies or enemy groups).
- Rebalanced costs across all Encrypted Memories.
- Crystallizing an enemy still greatly increases the chance that it drops a Memonite.
- Memonites now always need to be picked up in multiplayer.Ark:
- FREND: Reworked the interface. Species unlocks have been migrated here from Macaba's station.
- Resource Converter: Reworked the interface and enabled Cog conversions for all Memonite types.
- Progression & Bestiary: Added a tracking menu to Sigourney's Codex detailing missing Biome memories, localized monster lists, and their exact Memonite drops.
- Memonite Hunt: New upgrade unlocked at Eperin's. Allows players to mark specific blueprints in FREND's menu, spawning dynamic helpers during expeditions to speed up the harvest.
- Koi-Koi: Now resides permanently in the Ark to consult your Memonite inventory.Carving Variants:
- Expanded the Carving mechanic. Unlocking it allows players to carve enemy Variants for rare Memonites.
- Enemy Variants spawn rarely at first but scale in frequency on higher difficulties.Misc:
- Being a Profane in Sanctuary now prevents you from getting Memonites (instead of preventing you from getting Memories)
Balancing
⭐️ Upgrades: Removed Start Source and Gift Slots II from the game. They are now unlocked by default to encourage more interesting builds from the start of the game.
Challenges: Added Amplifiers as potential rewards.
⭐️ Enemies: Pirate Capitain Boss: More recovery after the Mortar attack, all burn zones stay less time, Shout attack zone smaller and clearer VFX.
⭐️ Biomes: Fungal Swamp: Now less difficult. Increased small enemy density, lowered Boss damage output, and simplified the associated Codex questline.
Weapons: Goo Brush: Upgraded the weapon's Alterattack to deal Corrosive damage; its AoE explosion radius now scales with Alterattack levels.
⭐️ Gifts:
- Dash Mark: Increased base damage to 75 + 30 autoscaling (up from 50 + 20).
- Fireball: Doubled fire rate.
- Enraged Dodge: Is now unlocked by default.
- Corrosive Alterattack: Now triggers Corrosive Pools under all nearby targets.
- Random Chrysalis Hex: Bonus gift slots now capped to +6.⭐️ Backstab: Widened the effective rear angle to make positioning for backstabs much more forgiving.
Blasts: Blasts no longer shatter Freeze.
Rarity: Now starts with a 5% chance to roll Uncommon items.
Difficulty modes: Slightly increased the amount of enemies on higher difficulties.
QoL
⭐️ Ark: Codex: The Codex will now track the total amount of Endless loops you've completed.
⭐️ Goo: Added an active duration countdown wheel directly above affected enemies.
⭐️ UI:
- Dialogues: They are now skippable.
- HUD: Run Timer: Can now display hours played instead of solely minutes.
- HUD: Scythes Counter: Added a dedicated HUD counter next to your health bar tracking your active Scythe count.
- Tooltips: Back to 2 states (On/Off).⭐️ Payment Gates: Spending Cogs directly from your Ark will no longer cancel or interrupt the channeling interaction. The interface now clearly displays exactly how many Cogs will be deducted from the Ark.
⭐️ Amplifiers: You can now amplify Gifts and Hexes in your Backpack.
Inputs: Tooltips are now always toggled using Left Stick Pressed / L3 when using controllers.
⭐️ Co-op: Improved several feedbacks, menus and logic for launching multiplayer games and inviting friends.
Account Management: Removed mandatory Windblown account creation for online play.
Bugfixes
⭐️ Combat: Fixed an issue with enemies evolving in their more difficult variant, breaking the in combat detection and preventing looting or interacting with some elements.
⭐️ Audio: Fixed the killstreak completion SFX playing when opening the pause menu.
⭐️ Elites Clone Trait: Fixed material issue cloned Elites.
⭐️ Carving:
- Fixed enemies' corpses to carve being duplicated.
- Fixed not being able to carve enemies if they die by falling.
- Fixed having some enemies being visually revived when they should be laying for carving.⭐️ Level Generation: Fixed a rare case of failed generation in the Rat Village.
⭐️ Visuals:
- Fixed next biome rewards icon showing up at the wrong spots.
- Fixed markers on items being wrong after being revived, they would still show the markers of the player you were spectating and not your own.⭐️ Co-op: Visuals: Fixed a bug where allies' visual effects would persist indefinitely on your screen after expiring.
⭐️ Co-op: UI: Fixed the backpack slot in the bottom left showing what other players have in their backpack.
Optimization
⭐️ Vistas: prevent far and small objects from being displayed.
⭐️ Stutters: play visual effects during loading screens to remove stutters the first time they are actually trigerred in game.
Misc
Trinkets: Renamed the Ethereal Blades trinket to Ethereal Barrage to welcome the new Gift family.
Ark:
- Main Area: You can now see the biomes from there.
- Memorial: The UI displayed on unlocked memories now contains lore texts.Biomes:
- Factory: Integrated new islands chunks into generation.
- Sanctuary: Reworked the layout questline to integrate Yua.Onboarding: Made minor narrative polishes to the game's introductory sequence.
Hey Leapers!
Thanks for all the feedback and support since last week’s update. (And a quick shout-out to those leaving personal messages in the in-game reports—yes, we definitely see those!)
We’ve spent the last few weeks digging through your new expedition data and comments to figure out what needed immediate fixing and what just needed to feel better.
Here is what’s changing in 0.9.3:
Lost Archipelago & World Balance
The layout of the Lost Archipelago wasn't quite where we wanted it to be. We’ve rewritten the generation algorithm:
- The Centerpiece: Islands now generate around the Broken Town Hall. This should make it feel more like… home?!
- Global Balancing: We’ve tuned the placement and balancing of encounters across all biomes, not just the Archipelago, to make the overall difficulty and loot curve feel more consistent.
Community Fixes
We saw these requested a lot, so we’ve pulled them into this patch (thanks for the suggestions!):
- Trial Chests: Now contain Gift Amplifiers.
- Accelerated Payments: These should feel much snappier now.
- Map Pause: Opening the map now actually pauses the game. No more getting hit while checking your location.
- Steam Deck: We’ve enabled Volumetric Clouds by default. It looks better and the Deck handles it well.
What’s Next?
We’re currently reworking the generation layouts for the Sanctuary, Rat Village, and Incubator. Expect those in upcoming regular patches. We’re also working on some bigger stuff in the background that we aren't quite ready to show yet.
Join the Discord
If you have more feedback or run into bugs, let us know on by joining our Discord.
Thank you for all of your awesome feedback and for sticking with us,
— Bidju & everyone at MT
Patchnotes
Note: ⭐️ indicates changes inspired by community feedback!
Balancing
⭐️ Level Generation:
- The Lost Archipelago is now generated around the broken town hall, which now serves as the central hub for this biome.
- Combat islands (Closed Arenas, Challenges, Elites, etc.) now appear further into the level. 0.9.2.5
- Improved island distribution across branches to ensure better flow and prevent repetitive encounters. 0.9.2.5
- Reduced the number of exits that are accessible without first completing a combat island. 0.9.2.5⭐️ Gift Amplifiers can now be found within Trial Chests. 0.9.2.2
⭐️ Progression: The Super Alterattack is now unlocked after defeating the Headbanger, and Crystallize is unlocked after defeating the TriBomber Infected.
QoL
⭐️ Map: The game is now automatically paused while the map is open.
⭐️ Payments: Standardized payment duration across all shops and payment gates, including in Endless Mode. 0.9.2.8
⭐️ Banking Fish: The Banking Fish will now always spawn when its island is a dead end, even if you have nothing to bank. 0.9.2.8
⭐️ Gates: Added a notification clarifying that certain doors remain sealed until the current Biome Boss is defeated. 0.9.2.7
⭐️ LD: Visuals for Banking Fish and Shop islands have been updated to more clearly signal they are dead ends… when they are! :D 0.9.2.8
⭐️ Shop: Accelerated the payment process for large sums. 0.9.2.4
⭐️ UI: Equipment Replacement: The list of currently equipped items is now scrollable with the mouse wheel. 0.9.2.4
⭐️ Onsen: Characters will now correctly use their swimming suit in all versions of the Onsen.
Steam Deck: Volumetric Clouds are now enabled by default. 0.9.2.3
⭐️ Co-op: Teammate positions are now displayed on the Minimap. 0.9.2.3
Bugfixes
⭐️ Crash: Fixed crash when teleporting to the memorial at the Ark. 0.9.2.1
⭐️ Softlock:
- Fixed failling level generation for late game saves which lead you to the title screen. 0.9.2.1
- Map Teleportation: Fixed a bug where killing the boss too quickly would prevent further teleportation. 0.9.2.11⭐️ Hardlock: Fixed first "select species" menu being unusable 0.9.2.6
⭐️ Enemies: Resolved an issue where weak mobs spawned in place of stronger enemies in certain secret zones. 0.9.2.2
⭐️ LD:
- Fixed a statue visibility conflict with the teleporter in the Sanctuary exit area.
- Removed a redundant narrow path at the Incubator's entrance. 0.9.2.2Burn Infusion: Fixed a logical error where extra bonus burn applications were not dealing the correct amount of damage. 0.9.2.11
⭐️ Banking Fish:
- Fixed an issue requiring multiple button presses to successfully bank your cogs. 0.9.2.9
- Fixed a bug where the fish could remain stuck in its ground animation after a deposit was completed.⭐️ Endless: Resolved a value overflow issue when calculating blast damage. 0.9.2.4
⭐️ Enemies:
- Fixed an issue with spinning mobs on specific Incubator combat islands. 0.9.2.8
- Fixed Amassmouss playing the wrong animation when stunned. 0.9.2.10
- Fixed an issue where RusherSecret would not die correctly.⭐️ Gifts:
- Fixed a bug that prevented players from receiving new Gifts if they already got many (greedy, much?). 0.9.2.4
- Recovery Boost: Capped the gift to prevent infinite recovery stacks when heavily upgraded (particularly in Endless mode). 0.9.2.5
- Fixed a bug where certain gifts could not be equipped if their effects were not yet applicable. 0.9.2.11
- Echo: Fixed the Echoing Effects gift unintentionally applying echoes to all non-gear attacks.⭐️ Hex: Fixed the 'Random Chrysalis' debuff failing to kill the player if their HP was already below the damage threshold. 0.9.2.5
⭐️ Level Generation:
- Fixed Banking Fish being placed on the main path more than intended (this is supposed to be a fallback option when the level generation has few branches). 0.9.2.1
- Fixed a bug that prevented the Healing Shop from ever appearing. 0.9.2.11
- Fixed enemies spawning in unreachable or incorrect locations, such as behind locked paid doors.⭐️ Loot: Fixed an issue where loot would fail to snap back to a reachable position after an enemy fell off the stage. 0.9.2.4
⭐️ Onsens: Fixed an impossible access caused by rapidly double-pressing the interact button on the entrance teleporter. 0.9.2.4
⭐️ Quests: Fixed an issue where the objective marker would remain visible after completing the Sanctuary Quest. 0.9.2.10
⭐️ Timed Chests: Fixed an issue where the timer would occasionally pause unintentionally.
⭐️ Weapons: Fixed the weapon gauge increasing when hitting invulnerable objects, such as the tanks containing the Naveless bosses.
⭐️ HUD:
- Fixed a bug where the HUD would remain hidden after closing the Map. 0.9.2.7
- Added missing position markers for Cooked Apples.⭐️ UI:
- Fixed long item lists bleeding off-screen in the Equipment Replacement and End Run Recap menus (especially in Endless mode). 0.9.2.4
- Controls: Fixed an issue where the Share button was displayed instead of the Touchpad for DualShock and DualSense controllers. 0.9.2.8
- Exchange Menu: Added missing currency counters. 0.9.2.5
- Givers: Fixed Giver menus failing to appear if a replacement menu was still active upon death.
- Hexes: The Random Eroding Hex no longer displays a level in the UI, as it cannot be amplified.
- Map: Fixed an issue where remains would show through the Fog of War.
- Map: Fixed an issue where the map would reveal all of its content prematurely.
- Map: Fixed the next biome's reward not displaying correctly.
- Map: Fixed the player's position marker appearing at wrong place while inside the Onsen. 0.9.2.2
- Mouse Scrolling: Fixed scrolling functionality across multiple menus. 0.9.2.5⭐️ Visuals:
- Fixed gigantic chimney that was obstructing battle areas in the Factory. 0.9.2.2
- Cleaned up "flying" goo assets in the Hex Giver zone. 0.9.2.2
- Fixed 31 island layouts across the Factory and Lost Archipelago where decorations would clip into adjacent islands. 0.9.2.3
- Fixed the color rendering on the Umbrella weapon model. 0.9.2.10
- Fixed misplaced wooden elements on the Banking Fish dead-end islands. 0.9.2.11
- Loots: Fixed an issue where Cogs and Shells were absorbed instantly if overlapping with an open chest, making it unclear if rewards were collected.
- Memorials: Fixed visual glitches affecting skins on memorial ghosts.
- Codex Pages: Fixed Codex Page pickups lacking the standard pickup animation.
- Onsen: Fixed an issue where swapping or picking up weapons would cause them to appear inside the Onsen.
- Gift Amplifiers: Fixed an issue where visuals persisted for too long after use.⭐️ Inputs: Disabled the ability to bind Dash and Interact to the same controller button to prevent logic conflicts. 0.9.2.5
⭐️ Keyboard: Fixed input conflicts between the Pause sub-menus and the TAB key. 0.9.2.4
⭐️ Virtual Keyboard / Steam Deck:
- Resolved a rare issue where the virtual keyboard could be reopened unintentionally, causing UI navigation conflicts. 0.9.2.8
- Fixed the text chat panel failing to auto-close the virtual keyboard after sending an empty message. 0.9.2.8⭐️ Localization:
- Fixed Trial Chest text strings for the Russian language. 0.9.2.2
- Added missing warning text on equipment pickups when requirements for use are not met. 0.9.2.5⭐️ Co-op / Softlock: Fixed an issue where players were unable to move if the Map was open while the next biome was loading. 0.9.2.10
⭐️ Various under the hood errors.
Optimization
Optimized Minimap rendering for better performance. 0.9.2.3
⭐️ Culling: Improved culling for animated elements to boost performance when multiple islands are within the camera's field of view. 0.9.2.5
Implemented several performance improvements to the Level Generation algorithm for faster and smoother loading.
Hey All!
It’s been exactly two weeks since Break the Path launched, and the momentum hasn’t slowed down! A huge thank you for the continued love and the detailed feedback you’ve shared over the past days.
We’ve been busy refining the experience based on your latest feedback. While we have more "cooking" for the future, we wanted to highlight the key fixes and balance changes that went live this week to keep your journeys challenging but fair.
We are always listening closely to your messages on Discord — please join us there if you haven't already!
Thanks for being part of this Early Access.
— Bidju & everyone at MT
Patch Notes
Note: ⭐️ indicates changes inspired by community feedback!
New
- ⭐️ Options: Added a Button Style setting to manually toggle between Automatic, Xbox, PlayStation, and Nintendo icons.
Balancing
- ⭐️ Level Generation:
- Rewards are now more likely to spawn at the very end of branching paths.
- Challenges will now tend to appear just before the end of branching paths to test your resolve before the reward.
- Banking Fish: No longer guaranteed to appear before the Boss once you have reached a certain progression thresholds.
- Hexed Giver: The pillar will now always spawn in the Incubator if it hasn't appeared earlier in the Expedition. - ⭐️ Difficulty: Biome's enemy strength scaling is now calculated based on island depth rather than distance from the entrance to better align with the new level generation.
- ⭐️ Enemies:
- Enemies now have a brief recovery window when returning to the stage after falling.
- Factory: Bunkers can now transition between islands to pursue you. - ⭐️ Freeze: Slightly increased enemy reaction time and wind-up delay after defrosting. 0.9.1.4
QoL
- ⭐️ LD: Improved path readability for branching island layouts. 0.9.1.6
- ⭐️ Teleporters: Added teleporters next to Hex Givers and Banking Fish to streamline exploration.
- ⭐️ UI:
- Loots: Added a position marker to items dropped on the ground for better visibility. 0.9.1.6
- Rarity Altar: Now displays specific sub-goal amounts.
- Givers / Pickups: Improved navigation flow to make wrapping around to the Backpack faster when replacing Gear. - Options: Controls: Gamepad and Steam Deck layouts now explicitly display the 'Teleport to Team' binding. 0.9.1.4
- ⭐️ Keyboard:
- TAB can now be used to close the pause menu and its inventory.
- Emotes are now bound to the keys 1, 2, 3 and 4 by default for easier use during action. - Ark: Memorial: Improved the clarity of the access stone label.
Bugfixes
- ⭐️ Level Generation:
- Resolved a rare generation failure triggered by specific secret chunks. 0.9.1.3
- Fixed an issue where teleporters were being removed illogically during world generation. - ⭐️ LD:
- Grounded a teleporter that was floating in the air (it wasn't meant to act like a bird). 0.9.1.3
- Lost Archipelago: Rematerialized a missing island that previously blocked progression. 0.9.1.5
- Clarified the pathing for a confusing secret entrance. 0.9.1.5 - ⭐️ Hex Giver: Fixed an issue where drops could become stuck behind decorations. 0.9.1.6
- Enemies: Fixed an issue where secret enemies could be pushed off the map for an instant kill.
- ⭐️ Map: Fixed Map teleportation being interrupted by player dashes.
- ⭐️ Refillable Heal Flask: Fixed refill percentage resetting to 0% when the refillable heal flask gift is amplified.
- ⭐️ Controls Rebinding: Fixed a bug that prevented players from rebinding WASD and Arrow keys. 0.9.1.4
- ⭐️ UI:
- Options:Fixed navigation quirks in the Controls panel for smoother menu browsing. 0.9.1.3
- Eroding Hex: Fixed incorrect bonus values displayed in the inventory.
- Trinkets: Fixed an incorrect delay display for the 'rare relaunch' affix.
- Givers: Fixed opening animations appearing stretched on certain aspect ratios.
- Controls: Fixed Emotes icons not being the same as in-game.
- Send Feedback Menu: Fixed menu inputs triggering unintended in-game actions.
- End Run Screen: Fixed a bugged item description overlaying Encrypted Memories.
- Training Rack: Added missing Gear stats to item descriptions.
- Rarity Altar: Fixed the interface not responding to mouse inputs. - ⭐️ Endless: Resolved a value overflow issue when calculating critical hit damage.
- ⭐️ Visuals:
- Decorations: Fixed several instances of "flying" decorations being partially buried in the ground. 0.9.1.3
- Decorations: Resolved other cases of foliage clipping into the ground.
- Weapons: Umbrella: Fixed weapon color rendering.
- Bodies: Snake: Fixed missing hot towels in the Onsens.
- Gates: Fixed pressure plates for sealed gates not appearing disabled. - ⭐️ HUD: Fixed Minimap input icon shown when using a non-PlayStation controller. 0.9.1.7
- ⭐️ Localization:
- Restored missing translations for recently added dialogues. 0.9.1.4
- Resolved an issue where certain Asian language fonts were missing required glyphs. 0.9.1.4 - ⭐️ Co-op / Softlock:
- Fixed fallback weapon behavior in Alterattack tutorials.
- Fixed a softlock occurring when a teammate failed teleporting to the Onsen. - ⭐️ Co-op / UI: Fixed the teammate Shells counter being truncated at high values.
- ⭐️ Various under the hood fixes.
Optimization
- Improved performance for Tree and Bush decorations via optimized rendering. 0.9.1.3
- ⭐️ Optimized vegetation in Factory, Lost Archipelago and Rat Village. 0.9.1.7
- Optimized foliage rendering and animation performance in Rat Village.
- Optimized the level generation algorithm.
Hey All!
A huge thank you for all the love and feedback you’ve shared since the Break the Path update dropped last week! Seeing your reactions has been incredible.
Behind the scenes, we’ve been diving deep into your suggestions and expedition data to level up the experience. We’re currently "cooking up" some fresh tweaks to make your journeys even smoother.
Please join us in our Discord if you want to share ideas!
Stay tuned, and thanks for being part of this adventure!
— Bidju & everyone at MT
Patch Notes
Note: ⭐️ indicates changes inspired by community feedback!
Balancing
- ⭐️ Map: Secret zones are now in light color once visited. Secret entrances are hidden. 0.9.0.13
- ⭐️ Givers / Shells Fallback Reward: The amount of shells proposed is now aligned with the items' highest value 0.9.0.13
- ⭐️ Enemies: Improved visual telegraphing for the Incubator Big Tentacle’s 360° attack. 0.9.1
QoL
- ⭐️ Trinkets: Fury: Improved the stats displayed in the UI 0.9.0.12
- ⭐️ Minimap: Interiors, Caverns and other unconnected islands' are now displayed on the mini-map 0.9.0.13
- ⭐️ Map: Biome Rewards now appear directly next to exit icons. 0.9.1
- UI: Biome Rewards: Added a '+' symbol on the reward icon 0.9.0.12
- UI: Added scrollbars in some of the Ark's menus 0.9.1.1
- ⭐️ LD: Adjusted camera positioning in branching zones to improve path visibility. 0.9.1
- ⭐️ Keyboard: Can also pause and check the inventory with TAB. 0.9.1
Bugfixes
- ⭐️ Softlocks:
- Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough. 0.9.0.12
- Fixed Alterattack tutorial room softlock if you had a Shield (another kind of weapon will be proposed) 0.9.0.12
- Fixed some rare failing level generations by increasing the maximum amount of attempts 0.9.0.13
- Fixed being able to teleport yourself while in arenas which could lead to softlocks 0.9.0.13 - ⭐️ Gameplay:
- Resolved a flask duplication exploit.
- Fixed Ethereal Blades interrupting Crystallize, which previously disabled dashing. 0.9.1 - ⭐️ Level Generation:
- Fixed teleporter which were, from time to time, missing at the end of branches 0.9.0.12
- Fixed generation issue which made some secret unaccessible 0.9.1.1 - ⭐️ Shop: Fixed teleporter not activating if you REALLY keep dash on the edges toward the boat 0.9.0.12
- ⭐️ Rat Village: Fixed some situations where flying elements would prevent you from seeing what you are doing 0.9.0.12
- ⭐️ Killstreak: Fixed occurrences of not having enough enemies in a biome to reach the killstreak goal 0.9.0.13
- ⭐️ Random Chrysalis Hex: Fixed the negative effect of taking damage when doing alterattacks 0.9.0.13
- ⭐️ Loot: Improved Weapon selection in low level drops 0.9.0.13
- ⭐️ Ark:
- FREND: Fixed duplicated FREND's loyalty program cinematic 0.9.0.13
- Cuprik's Forge: Fixed Cuprik Forge not being accessible 0.9.0.13
- Macaba: Fixed not being able to select species since last patch 0.9.0.14
- Fixed persistent star icon appearing on Sigourney's choices after all content had been viewed. 0.9.1.1 - Lighting:
- Fixed super bright lighting of the Ark on some screens 0.9.0.13
- Fixed lighting in the Ark and the Incubator being too shiny in some configurations 0.9.1.2 - ⭐️ Teleporters: Fixed having all teleporters suddenly always unavailable 0.9.0.15
- ⭐️ Rarity: Fixed an issue where rarity was incorrectly applied to unlevelable Gifts and Magifishes. 0.9.0.15
- ⭐️ Payment Gates / Rarity: Fixed cost estimation of items which have a rarity 0.9.0.15
- ⭐️ Onsens: Fixed an issue where button mashing near the entrance tornado caused instant re-entry/exit, preventing access. 0.9.0.15
- ⭐️ LD:
- Fixed several generation bugs that created unreachable secret zones. 0.9.1
- Corrected another one which added enemies in transitions placed after the Boss. 0.9.1
- Annihilated (yes) an issue that could cause the Cuprik Grave to be appear two times in the same Expedition. 0.9.1
- Fixed some camera positions which were offeseted 0.9.1.1 - ⭐️ Quests: Fixed the "Explore the Vortex" prompt appearing for players who already completed it. 0.9.1
- ⭐️ Audio: Fixed several cases of broken sound triggers. 0.9.1
- ⭐️ Stability: Fixed a memory leak occurring during UI video playback. 0.9.1
- ⭐️ Factory: Fixed having decorations spawned in the middle of combat arenas 0.9.1.1
- ⭐️ Lost Archipelago:
- Fixed incorrect exterior lighting appearing inside Caverns. 0.9.1
- Fixed caverns not being accessible 0.9.1.2 - ⭐️ UI:
- Fixed Thrift Shop having a bugged entry shown 0.9.0.13
- Fixed Amplifier's position marker displaying a Boost icon instead of an Amplifier one 0.9.0.13
- Fixed weather panel text 0.9.0.13
- Boosts: Fixed text vertical alignement 0.9.0.14
- Secrets: Their rewards will not have a position marker anymore to avoid spoiling their location 0.9.0.15
- HUD: Removed rarity colors from Magifishes (they do not have rarity). 0.9.1
- Dialogs: Fixed an issue preventing mouse-click skipping. 0.9.1
- Payment Gates: Corrected UI elements bleeding off-screen. 0.9.1
- Cuprik's Forge: Fixed broken controller icon text strings in item selection. 0.9.1
- Options: Corrected an issue that caused the wrong buttons to be selected by default 0.9.1.1
- HUD: Fixed PlayStation controller displaying the wrong Map icon on the HUD 0.9.1.1 - ⭐️ Dialogs: Fixed several issues related with dialogs and other story-realted elements 0.9.0.13
- ⭐️ RTC:
- Sound: Fixed muted sound during Pietro RTC 0.9.0.13
- Fixed Yua's dialog trigger when she is next to the banking fish 0.9.0.13
- Sound: Fixed SFX being played too early during Altar RTC 0.9.0.14 - ⭐️ Localization:
- Fixed Russian 'Leave' text in the Onsens 0.9.0.15
- Fixed having some text entries being mixed between DE, RU, PT-BR and ES languages. 0.9.1 - ⭐️ Co-op: Softlock: Fixed having disabled inputs in multiplayer when someone launched a dialog of Yua 0.9.0.13
- ⭐️ Co-op: Fixed under the hood error when looking at other players' rewards in a Giver UI 0.9.0.14
- ⭐️ Co-op / Softlock: Fixed a softlock preventing Alterattack/Crystallize unlocks if one player already unlocked them. 0.9.1
- Co-op: Lost Archipelago Quest: Fixed not being able to find signal in a co-op game 0.9.1.1
- ⭐️ Various under the hood fixes 0.9.0.15
Optimization
- ⭐️ Optimized enemy bars rendering 0.9.0.13
- Reduced the footweight of enemies' related UIs 0.9.0.14
- Optimized memory usage of the Map 0.9.0.14
- ⭐️ Optimized the calculation algorithm for item Shell-values. 0.9.1
- Optimized memory allocation of the decoration culling system. 0.9.1
- Significantly improved the culling of the decoration 0.9.1.2
- Reduced ambient sound effects footweight 0.9.1.2
Misc
- Rat Village decoration small tweaks 0.9.0.12
- Updated lighting of the Incubator 0.9.0.13
🚀 New version deployed 0.9.0 (ab246634)
Note: ⭐️ indicates changes inspired by community feedback!
Important Changes
NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.
⭐️ NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G(keyboard) or SELECT(gamepad) to open it.
⭐️ NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.
NEW Volumetric clouds: We've replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
⭐️ NEW Gift & Hex Scaling:
- Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions.
- Amplifiers: A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly.
- With those you can now scale your build's power further than ever before.NEW Item Rarity:
- Items now feature a scaling rarity system: Uncommon, Rare, Epic, and Mythic. Each tier provides significantly increased stats.
- Frend's Loyalty Program: New reward added! Progress through the program to unlock a new Altar in the Ark.
- Cogs for Quality: Deposit Cogs into the Altar to increase the probability of high-tier item drops.
- Completion Bonus: Maxing out the Altar unlocks a Unique Skin Variant.NEW Enemy Variants:
- Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village.
- This includes a new Golem Gardens Boss exclusive to these higher difficulties!NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.
Alterattack Tutorials Reworked: We've overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.
Onboarding Narrative: Updated dialogue for the Little Girl in the early game, along with a brand-new character model.
The Inventory is now merged into the Main Menu.
QoL
NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear:
- Weapons with 5(keyboard) / D-PAD LEFT(controller)
- and Trinkets with 6(keyboard) / D-PAD DOWN(controller)⭐️ NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.
⭐️ NEW Accessibility Options:
- Transparency of Size+ weapons
- Chromatic aberration intensity
- Player silouhette behind objects toggle
- Low life intensity
- Received hit VFXs intensity⭐️ NEW Graphics Options: Brightness & Contrast sliders. An improved user experience with immediate feedback is planned.
⭐️ Trinkets: Fury: Improved the stats displayed in the UI
UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.
UI / Pickups: Tooltips can now be toggled
⭐️ Send Feedback Button: Is now placed in the main pause menu list to be easier to find
⭐️ Single player / UI: Codex and Codex pages menu now pauses the game in solo mode.
Co-op: Teleport to team: default binding changed to CTRL(keyboard) and SELECT(controller).
Co-op: Voice Chat:
- Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves)
- "Mute when Joining" and "Push-to-talk" default bindings changed to 4(keyboard) and RIGHT STICK PRESSED(controller).
Balancing
Pulsor:
- Default Pulsor is now way faster when held
- Banger Pulsor is now faster when held and its dashes' length are increased when out of combat
⭐️ Difficulty Balance Pass: First pass focused on the new Rarity system. More incoming!
- Cloudy: Enemy Health: +40%(was +25%) | Cogs: +25%(was +15%)
- Stormy: Enemy Health: +80%(was +75%) | Cogs: +50%(was +30%) | Item Bonus Level Removed
- Tempestuous: Enemy Health: +120%(was +100%) | Cogs: +75%(was +50%) | Item Bonus Level Removed
- Cataclysmic: Enemy Health: +250%(was +200%) | Item Bonus Level RemovedArk: Memory stones are now placed in new islands.
Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.
⭐️ Gifts: Full Blast: Added a 50% Blast damage bonus.
⭐️ Hexes: The increased dash cooldown negative effect is now only applied in combat.
⭐️ Payment Gates: You can now pay their fee by spending Cogs you previously banked.
Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped.
⭐️ Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun'.
Bugfixes
Weapons: Telepike: Fixed held attack being locked for too long after the teleportation
⭐️ Gifts: Scythe: Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations
⭐️ Hexes: Fixed loosing Gifts in extra slots granted by an Hex when updating the game
⭐️ Enemies: Fixed enemies being able to keep their I-frames while being frozen
⭐️ Killstreak Trial Chest: Fixed cases where the amount of kills would be higher than the number of enemies in the biome
Secrets: Fixed having some certain islands layout never having secrets generated
⭐️ Payment Gate: Fixed having some payement gates displaying a 0 shells cost and not be interactable
⭐️ LD:
- Fixed safe zone exploit in front of the Lost Archipelago Boss
- Fixed enemies not being able to dash on some small islands
- Fixed unreachable floating chest in one of the Lost Archipelago islands
- Fixed some situations where flying elements would prevent you from seeing what you are doing
- Fixed several other layout quirks⭐️ Softlocks:
- Fixed boss kills failing to reopen room gates
- Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough.⭐️ Crashes:
- Fixed a crash when dropping stuff
- Fixed rare crash that occured when spending shells while your computer had a nervous breakdown.⭐️ Visuals:
- Fixed shadow popping
- Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance).⭐️ UI:
- Fixed pause menu layout when screen ratio is 16/10
- Fixed missing confirmation SFX in the currency exchange menu
- Fixed displaying 'Damage Increase: 0%'
- Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs⭐️ Sound:
- Fixed music being turned off when backtracking in front of bosses
- Fixed music being turned off after killing a boss
- Fixed having some ambient sound effect being prioritized over gameplay ones⭐️ Texts:
- Fixed displaying weird code-like text when confirming a screen resolution change
- Fixed Russian text going nuts when loosing resources and/or encrypted memories⭐️ Co-op / Softlock: Fixed softlock where you could teleport to an area not available to you yet
⭐️ Co-op: Crashes: - Fixed crash when a player was dead upon loading another biome - Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\\_(ツ)/¯
Misc
Co-op: Hints: Fixed first multiplayer game emoji hint not triggered
⭐️ Co-op: VFXs: Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground
Various fixes under the hood
Optimization
Upgraded game and rendering engines to the latest versions to improve stability and performance
Optimized shadows:
- "High quality" is optimized, so more configurations should be able to use this setting.
- "Medium quality" is downgraded, so one can have shadows at a lower cost.
- "Low quality" completely disables shadows, significantly reducing CPU and GPU usage.UI: Biome Rewards: Added a '+' symbol on the reward icon
[img src="{STEAM_CLAN_IMAGE}/44781312/ae27940c763e21666c99654741b0852cdf4f13bf.jpg"]
We’re keeping the momentum going with our 7th update! The Fungal Bloom update introduces a complete rehaul of the Fungal Swamp biome, a new weapon, new trinkets and much more.
We can’t wait to see you jump back in. We’ll be monitoring your feedback and bug reports throughout the week to keep things running smoothly. Dig into the full patch notes below!
Note: ⭐️ indicates changes inspired by community feedback!
Important changes
The Fungal Swamp biome is now fully decorated!
2 NEW character Quests where you'll learn more about them and their past, and:
- Unlock Cuprik's Hammer, a NEW fast combo weapon which, after performing its Alterattack, morphes into a slow-heavy one that unleashes Frost rifts.
- Unlock Sigourney's Codex and collect logs.3 NEW Trinkets, that can be dropped either in secret areas or in the Lost Archipelago:
- Fury: Timed limited extra damage, attack speed and beware increased incoming damages.
- Wind Gust: Throws enemies and destroys projectiles.
- Ethereal Blades: Throws piercing blades. You can stack up to 3 charges.NEW Character Portraits during the dialogs, to better see their emotions and reactions.
NEW Memory Stones have appeared in Ark!
They represent the memories you have unlocked and… You can dash through them to reveal their content!Altered Magifishes is now an Eperin's upgrade: Unlock it to benefit from Magifishes' duration increase and cooldown reduction if launched during an Alterattack signal.
⭐️ NEW Resource Converter Eperin's upgrade: - Allows you to exchange ressources for others. - Each time you come back to the Ark, a random special deal will also be available.
⭐️ Biome Rewards changes (previously known as Biome Incentivization), when you have to choose between several biomes:
- Each one will have an additional reward(instead of only one previously).
- If it's an item: it will be dropped by a random enemy in the biome. If it's a currency: you will loot +20% of this currency in the biome. - This is now unlocked with an Eperin's upgrade.⭐️ Cuprik's Forge changes (previously known as Equipment Box):
- NEW Eperin's upgrade which allows you to forge several items before an expedition, with each purchase increasing the price of subsequent purchases.
- You can now forge equipments by talking to Cuprik after completing his Lost Archipelago quest (previous upgrade and object in the Ark have been removed).⭐️ NEW Multiple Memory Decks: You can now save and switch between 6 different Decks at the Tower.
QoL
⭐️ Heal Flask retrieval: You can now retrieve the flasks dropped on the ground as long as: it did not healed anyone yet; you have an empty slot; and you are not currently in combat.
Inventory:
- Added the list of current objectives to all players. If you wanna know how to help your teamates progress in their adventure.
- Added the health bars of all players. So you'll know that it is time to close the Inventory and start fighting again so they don't die…
- It is now possible to directly equip the item contained in the Backpack when you have an empty slot for it⭐️ Backpack:
- It's now possible to switch items between the Inventory and the Backpack even if they're not of the same type. This is only possible if you have room in your Inventory for the item currently in the Backpack. - Items bought at the Ark and placed in the Backpack will be kept when going on an expedition.⭐️ Weapons: Spinalsword: Added an audio feedback when the weapon starts spinning.
⭐️ Enhanced Seethrough: The system is now smoother and more relevant, providing a clearer, more reliable view through walls.
The amount of resources and Encrypted Memories lost is shown during the death RTC.
UI:
- Pickups UI have been updated - Improved placement of Boost icons in the inventoryVFXs: Added walking/sprint ground vfxs
⭐️ 4 NEW Options:
- To always display enemies' healthbar.
- To display the health amount on enemies' healthbar.
- To hide or tweak how damage amounts are displayed.
- To automatically skip Bosses' cutscenes after the 1st playback. In co-op will only activate if all players have already seen the cutscene and have the option turned on.⭐️ Keyboard/Mouse: Enhanced the contrast of the default mouse cursor.
⭐️ Co-op / UX:
- If you were in a multiplayer game previously, pressing Play on the Title Screen will try to bring you back to it automatically. You can of course cancel it.
- A popup is now displayed if the connection is lost during loading.
- We clarified several popup texts so is clearer when you'll be able to rejoin or not.
Balancing
Headbanger & Broken Banger Bosses deals 35% less damage, but have 35% more health.
⭐️ Endless / Killstreak: The amount of mobs to kill will now increase in each loop.
Rare Affixes are now unlocked with a NEW first objective of FREND's Loyalty Program.
Cuprik's Forge: Rebalanced all costs.
⭐️ Trinkets: Death Orb: No longer shatters Freeze.
Trinkets: L-BR0: No longer shatters Freeze.
⭐️ LD: Little Girl Arena:
- Now much faster. Reduced the animation timings of the little girl.
- Reduced the amount of enemy waves from 6 to 3, with instead a small increase of the enemy count.
- Improved the little girl's help during the arena (will help twice as much and for longer periods of time).
Bugfixes
⭐️ Banger Pulsor: Fixed having it turned down when reloading the game (also removed the related accessibility option).
⭐️ Alterattack: Fixed having some Alterattack-related damages being modified if you triggered another Alterattack signal before it
Crystallize: Fixed health threshold trigger being too high on some bosses.
⭐️ Enemies: Elites: Fixed rare cases where the fire areas could spawn in the air
⭐️ Weapons: Spinal Sword: Fixed potential softlock issue
⭐️ Weapons: Worm Claws: Fixed not unveiling yourself when you are using the Leafade trinket
⭐️ Weapons: Telepike: Fixed the charge attack teleporting you at the wrong spot, too high or too low.
⭐️ Trinkets: L-BR0: Fixed interaction with Speed Hex
⭐️ Blast: Fixed damage on secondary targets
⭐️ Backpack: Fixed some descriptions not correctly showing the current value of affixes
⭐️ Co-op: Fixed difficulty level changed when going back to Ark in multiplayer
⭐️ Co-op / Crashes & disconnections:
- Fixed a potential cause of crashes and disconnections when collecting ressources like Shells in multiplayer.
- Fixed disconnections and other related blocking issues caused by slow hardrives taking too long to save your progress.
Optimization
More rendering optimizations.
Reduced RAM usage slightly
Misc
Trinkets: Fireworks: Updated projectile visual
⭐️ Hexes: Updated the text when you cannot interact with the pillar
Hey All!
First off, we just wanted to say a massive thank you to everyone who nominated Windblown for the Steam Awards. Seeing the community rally behind our game has been incredibly motivating for our whole team! ❤️
Meanwhile we’ve been digging through your recent feedback and match data to cook up a fresh batch of improvements.
Thank you all,
-MT
Patch Notes
Note: ⭐️ indicates changes inspired by community feedback!
Balancing
- ⭐️ Lost Archipelago Weapons: Increased combo damage on Crocojaws, Golem Flail, Spinalsword & Worm Claws 0.7.1.11
- ⭐️ Weapons: Crocojaws: You can now change the direction of the Alterattack 0.7.1.12
- ⭐️ Weapons: Spinal Sword: 0.7.1.12
- Reduced the Alterattack movement speed slightly
- Special "kill" effect's duration increased - ⭐️ Weapons: Worm Claws: Alterattack can be interrupted way earlier (other languages will be localized afterward) 0.7.1.12
- ⭐️ Weapons: Golem Flail combo modified:
- Increased breach potential (to stun enemies) 0.7.1.11
- Increased push force 0.7.1.11
- Beware, Dashing is locked for a bit longer between attacks 0.7.1.11
- Eased dash during the 2 last attacks of the combo 0.7.1.12 - ⭐️ Trinkets: Smokey Dokey: Now triggers Dodges, thus dealing some damage and synergizing with Dodge-related Gifts 0.7.1.11
- ⭐️ Affixes: You can no longer lose an affix by upgrading an item at the Thrift Shop (this could happen when the affix was replaced by a rare one). 0.7.1.10
- ⭐️ Enemies: Ant's Egg: Hatch damage over time now starts after a short delay 0.7.1.16
QoL
- ⭐️ Weapons: Spinal Sword: Made English and French descriptions clearer 0.7.1.12
- ⭐️ No Flashes accessibility option is now applied on Blast's VFXs. 0.7.1.15
- ⭐️ Co-op: UI: The multiplayer lobby list now clearly displays which rooms can be joined and which ones cannot. 0.7.1.11
- ⭐️ Co-op / UI: Added several popup messages which explains clearly why you cannot join some online groups: 0.7.1.12
- Group is full
- Expedition already started
- Game difficulty not unlocked by player
Bugfixes
- Softlock: Ark: Improved how player death prevention is done, to prevent some rare locks. 0.7.1.10
- ⭐️ Alterattack / Gobbling Fish: Fixed an issue where hitting the Gobbling Fish did not count as a hit for charging the Alterattack Gauge. 0.7.1.11
- ⭐️ Weapons: Spinalsword: Fixed a targeting issue that often caused attacks to miss. 0.7.1.11
- ⭐️ Weapons: Golem Flail: No criticals-based affixes will be proposed anymore (this weapon has no criticals on its own) 0.7.1.14
- ⭐️ Weapons: Crocojaws: Fixed the charged attack activating Brutality even when hitting objects (e.g. breakable jars) 0.7.1.14
- ⭐️ Trial Chests: Fixed being able to get items banned from your Deck or which are incompatible with your current build from those chests. 0.7.1.15
- ⭐️ HUD: Fixed texts above the player being sometimes unreadable because they would appear on top of each other (e.g. Trinket up!, Bleed Infusion…). 0.7.1.15
- ⭐️ Carving: Fixed cases where some enemies could not be carved when they fell out of the map. 0.7.1.16
- ⭐️ Trinkets: Detonado: Fixed cases where having multiple Detonados' effects active at the same time can send out enemies flying too far away. 0.7.1.16
- ⭐️ Enemies: Fixed Naveless Octo and Big Tentacle enemies having a gigantic aggro range. 0.7.1.15
- ⭐️ Enemies: Big Jar: Will no longer drop its Encrypted Memory right after breaking and will instead wait for the Golem Chicken variant inside it to be defeated. 0.7.1.15
- ⭐️ Enemies: The Mushroom Warrior's poison pools can no longer appear outside of the islands 0.7.1.16
- ⭐️ Memoreaper Boss: Fixed the boss becoming invisible when using the Leafade Trinket. 0.7.1.16
- ⭐️ Broken Banger Boss: Its lasers weren't destroyed when stuned and some lasers were missing 0.7.1.16
- ⭐️ Naveless Warrior Boss: Fixed starfall explosions could kill player after its death 0.7.1.16
- ⭐️ Elite Traits: Fixed Elite Starfall trait inflicting damage on the player after the enemy's death. 0.7.1.14
- ⭐️ Overwhelm: Fixed readibility issues caused by its damages' text labels 0.7.1.16
- Factory: 0.7.1.14
- Fixed having a secret place without rewards
- Fixed having some secret path being unclear - ⭐️ Lost Archipelago: 0.7.1.14
- Fixed missing some decoration elements
- Fixed having some gigantic elements placed in the middle of islands thus blocking the sight - ⭐️ Incubator: Fixed having some decoration being placed in the middle of islands (rare) 0.7.1.14
- ⭐️ LD: Fixed not being able to reach small islands where a chest is placed 0.7.1.13
- ⭐️ Shop: Training Dummy: Some Gifts and other effects will now work on this dummy. Including scythe effects, trinket cooldown reduction, etc. 0.7.1.15
- ⭐️ Inventory: Dropped items will no longer displace other items on the ground 0.7.1.14
- ⭐️ Shop: Fixed an issue where shop items could be moved 0.7.1.14
- ⭐️ RTCs: Weapons are now hidden properly during the statue ritual at the onsen of the Sanctuary 0.7.1.14
- ⭐️ VFXs: Added a cap on the Blast VFXs so they clutter less the screen 0.7.1.16
- Graphics: Fireworks Trinket will no longer draw squares on the ground 0.7.1.13
- ⭐️ UI: Shop: When not discovered, Memonites won't be spoiled in the UI of the shop items. 0.7.1.16
- UI: Fixed weapon category icon position in FREND's UI 0.7.1.10
- ⭐️ UI: Run End Stats: Fixed displaying negative numbers when you dealt more damage than your computer can comprehend (mostly in Endless) 0.7.1.10
- UI: Fixed early access text being cropped 0.7.1.10
- ⭐️ No Flashes accessibility option: Fixed having some VFX ignoring it (e.g. Fireworks Trinket's explosion) 0.7.1.15
- ⭐️ Co-op / Softlock / Caverns: Fixed team being stuck because the last remaining player alive cannot use ropes. Now ropes are always usable when you are inside caverns. 0.7.1.14
- ⭐️ Co-op / Softlock: When a Boss arena's entry is stepped through: AFK players will now be teleported to the alive ones in order to prevent them from being blocked by the closed doors later on. 0.7.1.15
- ⭐️ Co-op / Gifts: Merged Scythe: Fixed merged scythes not displaying the right VFX in multiplayer. 0.7.1.15
- ⭐️ Co-op / Trial Chests: Fixed a visual issue in multiplayer where an absent player's chest elements could still be visible. 0.7.1.15
- ⭐️ Save: Fixed tooltip display mode toggling being triggering data save even if not changed (potential data corruption fix) 0.7.1.10
- ⭐️ Minor bugfixes, text tweaks and object misalignment fixes several patches
🚀 New version deployed 0.5.3 (ba16c03b)
⭐️ = community inspired!
Co-op: Revenge Mode Update
- ⭐️ The bar does not deplete anymore (thus you cannot die because of it getting empty)
- ⭐️ You can use your Heal Flasks
- ⭐️ The enemies now deal less damage to the players
- ⭐️ The difficulty does not increase at each attempts anymore
- ⭐️ You can interact with / use any item (those are thus not teleported anymore when you win)
QoL
- ⭐️ Player Remains: can now be retrieved while in combat and do not require to hold the button anymore (from 0.5.2.1)
- ⭐️ Co-op / Chests: when you find rewards inside chests, they will never be locked inside a loot box (from 0.5.2.2)
- ⭐️ Co-op / Loots: when your teammates are fighting, but you don't, you can now interact with equipment pickups (from 0.5.2.2)
Bugfixes
- ⭐️ Crystalize: fixed not being able to crystalize if you don't have any weapon equipped (from 0.5.2.1)
- ⭐️ Weapons: Fishing Rod: the spawned fish can no longer be stunned to ensure it completes its attack (from 0.5.2.2)
- ⭐️ Timed Chests: fixed not being able to unlock it if you arrived right on time (from 0.5.2.1)
- ⭐️ UI: Eperin's & Fr3nd's menus: fixed buttons not clickable when changing tabs (from 0.5.2.1)
- ⭐️ UI: fixed multiple pop ups showing when clicking on a locked or unaffordable option when talking to Eperin (from 0.5.2.2)
- ⭐️ UI: fixed biome title possibly not showing up correctly (from 0.5.2.2)
- ⭐️ Crystallize: fixed not being able to Crystallize enemies which are falling because of the Elder Sword's Alterattack
- ⭐️ Co-op / Softlock: several situations where you could be softlocked by having an ally down or AFK are now fixed
- ⭐️ Co-op: UI: Tutorial popups: Will now be closed if you teleport to a teammate to avoid issues where the popup stays shown indefinitely (from 0.5.2.1)
- Other minor visual fixes on pickups
Optimization
- Updated game, rendering and text/audio chat engines to the latest versions to enhance stability (from 0.5.2.2)
- ⭐️ More dynamic bones are deactivated on lower graphics profiles
Misc
- Player Remains now visually emits the Cogs they contain when retrieved (from 0.5.2.1)
- Player Remains' position marker display distance is shorter, it is also hidden when you are close to it to prevent readability issues in combat (from 0.5.2.1)
- Changed the Banking Fish setup
🚀 New version deployed 0.5.2 (3c2e3bfb)
⭐️ = community inspired!
Balancing
- ⭐️ Co-op: Revenge Mode: during a Boss fight the bar does not automatically deplete anymore
QoL
- ⭐️ Co-op: Gamepad: pressing B (Circle) now allows you to cancel a vote (e.g. for Challenges, Givers etc.)
Bugfixes
- ⭐️ Crash: fixed crash caused by a wrong rotation (rare)
- ⭐️ Loot: fixed loot not spawning if an arena is started but not finished
- ⭐️ Co-op: Interactives: fixed dropping flasks by mistake when trying to cancel a team vote
- Single Player: Chests: fixed having some loot boxes shown when opening a chest while not in combat
Optimization
- Fixed some unecessary memory allocations
🚀 New version deployed 0.5.1 (9499bafc)
⭐️ = community inspired!
New
- ⭐️ Options / Graphics: you can now change the quality of the textures
- ⭐️ Options / Graphics: the Low graphics preset now automatically sets the textures quality to low (should heavily reduce V-RAM usage)
Balancing (from 0.5.0.9)
- ⭐️ Co-op: Timed Chest: timer is now the same for all team members
QoL
- Chest: fixed loot dropped by chest not being shown if teammates are fighting. Now showing the loot box awaiting combat end like in fights
Bugfixes
- ⭐️ Transition: fixed weapon order not being preserved when starting a run
- ⭐️ Interaction: fixed an issue where it was possible to interact with something while a combat action was ongoing
- ⭐️ Crystallize: fixed the Curse Stun boon opportunity taking precedence on the Crystalize input since they share the same button
- ⭐️ LD: tweaked some colliders in Incubator to avoid enemies getting stuck
- Player Remains: fixed player remains spawning on secret chunks
- ⭐️ Co-op: Ark: fixed players not being able to choose Fungal Swamp even if a teammate had unlocked it
- ⭐️ Co-op: fixed under the hood error when a player would leave a group while in an ongoing RTC
- ⭐️ Various fixes under the hood
🚀 New version deployed 0.4.1 (b5cf1edd)
⭐️ = community inspired!
Co-op: Revenge Mode Balancing
- ⭐️ Hitting Elites and Bosses refills the Gauge more heavily
- ⭐️ Gauge's depletion is now frozen for a longer duration (4s at the start, 10s after fights)
- ⭐️ Endless Mode: killing enemies will refill the Gauge way less
QoL
- ⭐️ Loots: preventing some loots from showing up while you are in combat
- ⭐️ Co-op: Loots: all Loot boxes will be teleported to you when the Revenge Mode ends (you won't have to back track anymore to pick them up)
Bugfixes
- ⭐️ Quests: Encrypted Memories dropped during Quests are now available again when you go back in the same place if you didn't picked them
- ⭐️ Loots: fixed an issue where Cogs and Shells were not visible anymore when flying toward the player
- ⭐️ Dash: fixed rare issue where you could get stuck in between 2 platforms
- ⭐️ LD: preventing from ending up behind a gate due to Crystallize attacks in some places of the Fungal biome
- ⭐️ Co-op: HUD: fixed having the indicator of a teammate's Player Remains shown all the time
Optimization
- Optimized assets managements to reduce RAM usage. Around 500MB saved depending on your device. Note: this patch may be larger than usual because of this change.
- Reduce the total amount of shader variants and recollected them
🚀 New version deployed 0.3.3 (1ec73e0f)
⭐️ = community inspired!
Balancing
- ⭐️ Weapons: Shield: blocking now reduces for how long you can be stunned and how far you can be pushed back (both divided by 2)
QoL
- Ark: added a position marker on the canon and the weather board until you use them at least once
Bugfixes
- ⭐️ Weapons: fixed Alterattacks being blocked if you held the button
- ⭐️ Weapons: Ravenblade: held attack extra opportunity affix does not prevent to Crystallize anymore
- Weapons: Shield: Yellow Ants' projectiles are now deflected properly and do hit them properly
- ⭐️ Weapons: Shield: fixed Freeze affix (on block / parry)
- ⭐️ New weird fire lines VFX fix candidate
- ⭐️ Co-op: fixed staying in onsen bath suit + being unable to attack if teleported to another biome while in onsen
- ⭐️ Co-op: Revenge Mode: fixed failing to end if dead players left the game
- ⭐️ General: fixed and improved several under the hood calculations
Current Release
23882996
Uploaded Jun 27, 2026
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System Requirements
How to Install
Windblown.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.1 GB
23882996
421F435D
5665de0381c155bf0cc695cd0ff8993abcc4357e68595f2708f782f18bfe994d
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View AllDownload Windblown for PC with a direct link or via torrent. Get the full version of Windblown for free. Windblown is a Action released by Motion Twin.