About the Game
Features
Take control of the train which will become your haven on the rails.
Explore the story by traveling through the extensive and carefully handcrafted locations where each of which will require you to overcome some specific challenges.
Find a robotic companion. Equip your robot with combat and support equipment to make your adventures easier.
Construct a home on railway cars. Various workbenches, storage containers, dozens of decoration elements, and the possibility to place any inventory item on any surface, will allow you to unleash your creativity and build a cozy mobile house that will keep you safe from the dangers of the outer world.
Fight against a horde of various zombies. Each type of zombie has its own behavior, tactics, strengths, and weakness. Loot and craft different weapons to improve your survival capabilities.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
In this update, I decided to improve the water filtration, since clean water acquisition had been quite difficult, especially in the early stages of the game. Now water is filtered in a primitive construction with a plastic tank, which is crafted from the train construction menu under "miscellaneous". This is the first workstation created in the train construction menu and it is installed on walls.
For filtration, coal, sand, and cloth are still required, but the amount of produced water has been increased.
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Before this update, there were 3 locations where the player could not gather sand, limiting water filtration opportunities unless the player stocked up. Sand heaps leftover from construction have been added to 2 of those 3 locations.
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Due to frequent complaints about the robot's functions causing the player to get stuck in doorways when attacked by multiple zombies, or the robot deliberately opening player-closed doors to escape from the robot, the robot can now be pushed by the player from any angle, with significantly improved pushback reaction and speed. The robot now also has a function to disable automatic door opening.
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Based on player feedback regarding item production times, production times for some items have been balanced and quest item weights reduced, as the previous weight caused difficulty in transporting and completing quests.
CHANGELOG
Improvements
- Wall-mounted filter introduced for coarse water filtration.
- Additional sand sources added to the urban and swamp locations.
- Implemented robot pushback in any direction the player moves.
- Pushback reaction and speed significantly increased.
- Added ability to disable automatic door opening for the robot.
- Added an additional volume setting category for player environment sounds.
- Implemented blocking the disassembly of train components that have other components installed on them.
- Warnings added for reasons why train component disassembly is blocked, including player overload.
- Player overload indication implemented when attempting to refuel an empty canister at a car gas station.
- Reduced character and train icon size by 40% from maximum size. Icon size no longer changes based on map zoom.
- Reduced the required amount of soil in the farming box recipe by 20-33%.
- Quest box weight reduced by 33%.
- Ingot production time reduced by 30%.
- Bullet and casing production time reduced by 50-70%.
- Cartridge production time reduced by 30-50%.
- Durability of all daggers doubled.
- Chance to find plastic increased by 10%.
- Compost box size slightly reduced.
- Changed display of required and available recipe items order.
- Improved game settings button toggling in the game menu.
- Fixed main scene loading logic to prevent freezing bug.
Bug Fixes
- Implemented weapon change check with crosshair reset to prevent delayed camera rotation bug after exiting aiming mode.
- Fixed character loading priority, which caused falling under the bridge in the swamp location.
- Fixed stealth calculation when consuming tea with high stealth level.
- Fixed one possible cause of game freeze when returning to the main menu after death.
- Fixed tooltips and interactions when hovering over items with tool: disassemble, repair, unload inventory.
- Fixed toggle logic between crouching and running to prevent running while sitting.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
CHANGELOG
Improvements
- Production time for the repair kit reduced from 3 minutes to 1 minute.
Fixed Issues
- Fixed a bug where workbenches outside the train did not save production progress when saving the game.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
CHANGELOG
Fixed Issues
- Fixed a bug that prevented switching tracks and caused save loading at railroad junctions to collapse the entire train into the locomotive.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
At this stage, the game introduces the ability to grow 12 different plants, including vegetables, grains, lettuce, and mushrooms. All plants are grown by planting seeds. Seeds can only be found on shelves in local stores.
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{STEAM_CLAN_IMAGE}/37023039/28c001a9db3984c122e238a445653d0a8087e341.jpg
A new elongated planter box for growing plants has been introduced into the game. The box names have been changed according to their dimensions. Information about the number of planting spots is added for better clarity before crafting a box.
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Now, to plant crops, you need to care for the soil in the farming boxes. Before the first planting, watering and fertilizing the soil with a certain amount of dirty water and fertilizer is required. The amount of water and fertilizer increases depending on the size of the farming boxes. Soil is fertilized once before planting, but plants need to be watered regularly. This creates the need for a lot of water, so the ability to not only drain dirty water from rainwater tanks but also pour it back in for accumulation has been implemented.
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A new resource, rot, has been added to the game to create fertilizer. Rot can be found in large quantities in many places such as store shelves, trash bags and bins, car trunks, abandoned luggage, and bags dropped by zombies. Fertilizer is created in compost boxes by mixing soil and rot.
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Boiled potatoes have been replaced by a large variety of dishes made using cultivated plants as well as meat. The dishes come in 3 levels, from very simple ones that slightly increase the player’s basic stats, to high-class dishes that boost many stats and provide useful buffs. A chopping table for salads and semi-finished products has been added to prepare dishes, since some dishes require intermediate products (this workstation is available in two variants).
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Since wheat has appeared in the game, a mill has been added to the list of workstations to process wheat into flour, which is then used to make dough for baking various kinds of bread, pies, or adding as vermicelli to soups.
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Besides dishes, players can now brew teas from 5 varieties of flowers found in fields. Like the highest-level dishes, these teas provide buffs. After gathering flowers, they must be dried on an herb-drying workstation.
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For a long time, the game had a primitive buff and debuff system. Now, after the introduction of high-level dishes and teas, it was decided to refine the buff system. Each gained buff is displayed as an icon below the main player status indicators in the top left corner. To the right of the icon, the buff duration is shown. To explore detailed characteristics of each buff, the equipment menu was improved. Now, when opening the equipment menu, the player can switch to the statistics menu, where they can see active buffs or debuffs affecting the player. Also, the player’s level information is now displayed in the statistics menu. An additional info panel was added to the equipment menu showing total armor, speed, bleeding resistance, and gas poisoning resistance statistics. Every change in the player's condition, even basic ones like hunger, thirst, and lack of sleep, is now displayed as a debuff.
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Players have long requested the ability to continue the game from the start menu without having to search for the last save. This is now implemented—the activation button appears after the first save is created in the folder. Manual saves take priority when loading; if no manual saves exist, the latest autosave will be loaded.
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The game difficulty selection menu has been improved. Players can now flexibly adjust loot abundance across several basic categories.
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A basic survival feature was implemented to display resources collected by the player. When gathering, the item name, amount collected, total amount in inventory, and item icon appear in the lower-left corner.
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The player status window was completely redesigned. Previously hidden indicators for hunger, thirst, and the need to sleep have been restored on the screen.
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CHANGELOG
Improvements
- Advanced farming system implemented.
- Buildable walls and other interior elements now have sunlight blocking levels that affect plant growth.
- Added a new larger farming box.
- Rainwater collection tank added; can be filled with dirty water from plastic bottles to accumulate resources for watering.
- Water tank no longer fills under building roofs or in tunnels.
- Rainwater capacity of tanks increased by 100%.
- Farming boxes renamed for better clarity.
- Added compost box as part of advanced farming.
- Added 12 types of cultivable plants for cooking.
- Added new seed resource, obtained from the pharmacist’s table by processing grown vegetables.
- Added new flour resource, produced from millet, used for making all kinds of baked goods.
- Added over 30 new dishes for cooking, including baked goods.
- Added new rot resource needed for fertilizer production.
- Now planting requires fertilizing beds and regularly watering plants.
- Added mill and kitchen tables for chopping vegetables, part of advanced cooking.
- All dishes now can heal the player.
- High-level dishes provide buffs.
- Added ability to collect 5 types of field flowers for drying and brewing.
- Added field flower dryer.
- Teas brewed from flowers provide unique buffs.
- System of gradually decreasing available provisions with each location implemented.
- Start screen layout refined.
- Updated design for in-game tooltips.
- Information text added when collecting any item on the right side of the screen.
- Improved some stat icons.
- Improved display of active buffs and debuffs.
- Halloween pumpkin recipe changed.
- Recipe window is now adaptive, as some dishes have long ingredient lists.
- Zombies attacking in melee can now inflict bleeding wounds.
- Bleeding chance is individual for each zombie and displayed in the Zombipedia info window.
- Body armor now reduces bleeding chance, information is shown in description.
- Production now takes longer, especially for complex items.
- Simplified sleepiness effect; screen no longer fully darkens.
- Stamina consumption while running reduced by 50%.
- For item collection quests, the required quantity is now displayed in the journal.
- Storage capacity of all train cabinets doubled.
- Chance to find brass in kitchen cabinets doubled.
- More stats now displayed for weapons.
- Stat improvements from modifiers are now shown as well.
- Storage weight displayed for all train cabinets in the workstation info window.
- Storage weight displayed for robot bags in the workstation info window.
- Plant boxes show info on number of planting spots.
- Menu settings range increased from 10%, step size reduced to 1.
- Pause added for all game sound effects except buttons.
- On controller, bed activation button moved to alternative interaction.
- Sleep time selection range increased from 12 to 24 hours.
- Sleep selection and similar settings can now be changed by holding mouse button or controller.
- Revolver no longer drops unspent bullets.
- Improved important tooltip display and localized.
- More provisions placed in barracks at start location for comfortable start.
- Improved fonts on tablet.
- Loot wealth categories increased in difficulty selection menu.
- Notes now simply open by hovering cursor over them.
Changes
- Medkit healing reduced from 100 to 50 HP.
- Bandages no longer heal but stop bleeding.
- Chance to find medicine reduced by 50%.
- Weight of tire armor reduced from 6 to 4 kg.
- Weight of military armor reduced from 6 to 5 kg, reinforced military armor from 12 to 8 kg.
- Notes now open simply by hovering the cursor over the icon.
- Radial menu no longer activates with the keyboard.
- Fixed refueling at gas stations.
Bug Fixes
- Fixed incorrect display of key prompt for collecting water with plastic bottles.
- Fixed bug causing random key prompt interface to appear after talking to NPC.
- Added ability to dig soil in the first location.
- Holding the robot no longer allows fist attacks.
- Fixed zombie description block offset in "Zombipedia" when switching between zombies.
- Fixed bug where mouse cursor disappeared after death with open inventories, preventing exiting the game.
- Fixed bug where only the external inventory opened during quick switching between inventories.
Future Update Plans
- In update 22, animals will be introduced with the ability to hunt them. Meat and pelts can be obtained for tanning.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/kGAwHFq.png
CHANGELOG
Improvements
- The sand gathering system has been changed. Now sand can be dug anywhere on the map where sand is present.
- The ability to gather soil has been added. Soil can also be gathered anywhere where there is soil beneath the player’s feet.
- Soil is now required for creating farming boxes.
Fixed Bugs
- Fixed a bug where the bridge could not be lowered with the controller in the swamp location.
- Fixed a bug where the screen resolution was duplicated three times in the graphics settings. This caused the impression that changing the resolution did not work.
- Frame rate limit in graphics settings now works again, provided vertical sync is disabled.
- The activation of vertical sync was mixed up, this has also been fixed.
- Fixed a bug where the interface did not appear if the player canceled exiting the game in the main menu.
- Fixed a bug where the mouse cursor could move the item list in the inventory beyond the window boundaries.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
CHANGELOG
Improvements
- Added the ability to change the clock activation button in the keyboard and mouse settings menu.
- Implemented a special sound when installing electrical wiring.
- Numerous minor interface improvements.
Fixed Bugs
- Fixed a bug where individual control settings were not saved.
- Fixed a bug where the robot could be placed not only on surfaces but also when looking at the sky, causing the robot to be lost.
- Fixed another cause of infinite loading cursor rotation.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
CHANGELOG
Improvements
- Improved controller button settings in the construction section.
Fixed Bugs
- Fixed a bug where double-clicking robot control elements caused the game to crash.
- Fixed the name of the keyboard and mouse settings menu.
- Fixed a bug where the attack button was blocked after opening external inventories.
- Disabled closing the inventory if the robot menu is open and its behavior is being changed.
- Fixed a bug where item repair did not work on the keyboard.
- Moved the repair button from the D-pad left to RT, as it previously closed the inventory instead of repairing the item.
- Fixed a bug where freely placeable wall elements could not be placed with the controller.
{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png
https://i.imgur.com/F2NAUhb.png
Current Release
19940365
Uploaded Sep 16, 2025
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System Requirements
How to Install
Zompiercer.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
10.4 GB
19940365
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