About the Game
All Will Fall is a post-apocalyptic, systems-driven survival city builder/colony sim where every structure can collapse.
In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Key Features
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Hello Survivors,
Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.
Patch log:
Show loading indicator after cinematic naturally ends
Fixed unpaused buildings not updating their production progress
Fixed Social Group Leader interactions
Improved how Window decorations look and feel
Fixed Concrete Triangle building not having worker capacity to be gathered
Optimized pipe drawing and reduced clutter
Softlock prevention if no houses are available
Some events were not auto restarting
Fixed some players missing technologies - Docks, etc
Fixed Tanker scenario logic collapsing non-anchored fallers
Floating junk is now gatherable by idle citizens
Fixed weather station event and how you interact with the station
Updated translations
Reduced Range upgrade minimum efficiency required to apply buff
Fixed Gathering Hut context highlight blinking on higher game speeds
Pushed Graph Parameter get values on Graph enable - fixes wrong Event descriptions
Fixed starting Water Level in Default map, Dev 10 sailors, Citizen one
Updated Boat Bubble UI in case they're waiting for docks
Use correct type of allocator for long-lasting physics calculations for certain data containers - fixes memory leak on large cities
Updated Pipe logic right after Resource manager and before Citizen Logistics - fixes Citizens grabbing resources before Pipes distribute them
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL/"]
Hey Survivors,
Small update here to follow up on some fixes from this week's content update, here are the notes:
Handle Social Groups without leader perks correctly
Fixed Citizens getting non-unique persistent IDs
Sanitized illegal leader IDs on load
Canceled remaining support calculations early - this may fix some physics crashes
Trader now has a proper timer
No longer select reposition tools through UI
Fixed Event outcome research progress if research wasn't started
Correctly handle collapsing buildings that are connected to the city only through non-supporting buildings
Fixed resource duping while building buildings
Updated Cybertower scenario preview image
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL/"]
Hello Survivors,
Another update here with more fixes!
Fixed build time crane reachability tooltip
Added height meter rounding to 0.5
Fix potential temp job memory leak in shadow proxy system
Fix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths saved
Fixed Building Event empty tooltip
Modern Apartment Debris is now gatherable
Height Meter can be controlled with ctrl + scroll. Added control button information to the tooltip.
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/"]
[img src="https://clan.akamai.steamstatic.com/images//45455265/0e5cdbb26433722dd1ad9cfc92bebb4ff6bfd5f5.png"]
SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
Hello, survivors! Here's the patch 1.1.13 notes:
Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions
Fixed Oilrig map sometimes not spawning crashed boat
Fix Advanced Boat crane animation
Make Scaffolding paintable
Add Pusher animations
Removed Fireplaces that were audible in main menu
Fix Resource labels displaying incorrect average values
Fix Tree buffing ranges being off-center
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/"]
[img src="https://clan.akamai.steamstatic.com/images//45455265/0e5cdbb26433722dd1ad9cfc92bebb4ff6bfd5f5.png"]
SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
A little Sunday hotfix has arrived:
1.1.2 patch notes:
Increase allowed Camera distance outside of map
Fix progress check for Crumbling City scenario - it will no longer be blocked after constructing required Foundations
Fix Group Fight event not firing due to delay never allowing it to pass
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/"]
[img src="https://clan.akamai.steamstatic.com/images//45455265/0e5cdbb26433722dd1ad9cfc92bebb4ff6bfd5f5.png"]
SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
Hello, Stranded Survivor! ⚓
We're back with another small update on All Will Fall's Demo! As always don't forget to share your feedback and let us know what you think!
- Set UI sprite atlas to ignore texture limit - fixed UI becoming blurry when texture resolution is lowered
- Disabled mipmaps on UI backgrounds - less VRAM use
- Added news and updates panel
Mark your calendars — All Will Fall has a brand-new Open Beta on June 9th for Steam Next Fest!
Get ready for a major content update featuring a deadly new storm, a suspiciously BBQ hut, new questionable decisions to make for the sake of your colony's survival, and a whole lot more. Stay tuned!
Wishlist & Play the Demo now
https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/
Thanks for reading Survivor! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.
Have any feedback for us? Visit our discussion page here or join our Discord server to let us know.
Keep building, just don't crumble!
{STEAM_CLAN_IMAGE}/45455265/0e5cdbb26433722dd1ad9cfc92bebb4ff6bfd5f5.png
SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
Current Release
Build 24007345
Uploaded Jul 12, 2026
System Requirements
How to Install
All Will Fall.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.0 GB
24007345
585FF9F8
0b811ab7fe8dc146046db503f3c876b6b7b905ba7a0826eb1603e5b42bd3f671
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