About the Game

A perspective-shifting puzzle game
📼 Find the Keys
📼 Collect the Tapes
📼 Switch Gravity
📼 Over 100 levels
Axyz is a vaporwave-flavoured tribute to 90s cult classic Kula World. Use your environmental and spacial awareness to find the key, reach the exit and beat the level. Replay levels as many times as you want to collect everything and record your best time!

Each level has 5 tapes to collect in any order, providing an optional challenge for those wishing to push themselves to the limits. Find as many as you can to unlock more levels that provide a greater challenge and reach for 100% completion.

Some items can only be reached by switching gravity. Levels will often have multiple ways to beat it and switching gravity if often the key.

Play over 100 mind-bending levels across 8 worlds.

A mixtape soundtrack featuring Pizza Hotline, Major Axis, CAIMANS, and many more. Encompassing Drum and Bass, Breakbeat, Synthwave, and more to create an energetic and dreamlike soundtrack.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Hey folks!
We've got a small update that fixes two teeny tiny issues reported with the one year anniversary update!
Steam Achievements for the new C-Side levels are now live!
It's now possible to collect all items from 8S - Fun House
Thank you to everyone who's dived back into Axyz for the update and given your feedback and suggestions!
Also! If you haven't had a chance to join our mailing list yet, please check it out here!
We've got a busy Summer ahead and you'll want to be tuned into our monthly newsletter to find out everything happening at Space Lion Studios HQ (should be stressed we do not have a fancy building).
xoxo
Hey folks!
Here's a small patch to help with the January blues.
This patch fixes a couple of issues for two levels we had reports on.
Fixed an issue on Level 22 where you could softlock.
Fixed an issue on Level 49 where breaking a specific Ice Block would break the logic of which blocks you should be able to roll around.
Thank you to those individuals for their bug reports!
Till next time xoxo
Hey folks! Been a hot minute but we come bearing a new patch.
The bulk of this update is in response to Unity's security alert announcement from October 3rd. For more details on this alert please take a look at the post put out by Director of Communication, Major Nelson.
You can find that post here.
The key details of the post are the following:
[p align="start"]A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers.As a result of this, we have followed Unity's instructions and made the required updates on our end. Simply update your build of Axyz to v1.0.9 and you're set to go!
Other changes:
Changed Heat Block material so contact will only light up that specific block.
Adjusted the heat-up speed of the ball to be more forgiving when rolling around multiple faces of a block
Finally! hotcyder has uploaded a wonderful video that explains a lot of the thoughts and feelings on why we created Axyz, and does so better than we ever could. Check it out here!
Thank you as always for your support!
Hey folks!
We've just released a hotfix (Build 1.0.8) for an issue where Steam Achievements were not registering, caused by a bug introduced with the 1.0.7 update on June 26th (last Thursday), meaning any Steam Achievements earned during this period were not activating.
As the bulk of the achievements in Axyz are tied to collecting the tapes, beating the high scores and completing the levels for each World, you should be able to unlock any missing achievements simply by beating a level in any previous World you have completed.
For example, if you collected all tapes and high scores for each level in World 1 (and thus completed World 1), you should be able to unlock the 3 achievements tied to these objectives simply by beating any level in World 1 (just grab the key and head to the exit!).
If you collected all the tapes but not all the high scores, you will only earn the achievements for the tapes and beating World 1.
If you continue to run into any issues, please let us know!
You can also jump into our Discord to provide a report.
The Summer is here and we've got a tasty bundle sale for you!
We've partnered up with Mixtape Games to bring you the Axyz + Vaporwave Pinball Bundle, which will net you a cool 25% discount! This offer is available to pick up now by clicking the link here
[dynamiclink href="https://store.steampowered.com/bundle/55880/Axyz__Vaporwave_Pinball/"]
You can also purchase Axyz individually with a 20% discount which goes live at 6 PM GMT+1 to coincide with the start of the Steam Summer Sale.
And to celebrate this sale we've got a new patch - details can be found below.
Level 75 has been reworked.
Level 3A has been modified to fix issues with spring jumps bumping into unintended parts of the level.
Settings menu has been split into separate tabs.
Rewind Speed setting added.
Skip Countdown setting added.
Bug fixes
Fixed an issue where the infinite timer may show for players who selected the option from the Next Fest Demo.
A big thank you to everyone who picked up a copy of Axyz since the start of the Cerebral Puzzle Showcase!
We've got a small patch with some new accessibility features:
- Added an option to turn off post-processing features
- Added a slider to increase or decrease barrier opacity
You can check these settings from the settings menu during gameplay to see the changes in real time!
We're looking to expand the accessibility features of Axyz. While we have some ideas that we're looking to implement, we're also open to suggestions from the community, so please let us know!
Have a great weekend!
xoxo
We've noticed that players often move directly from core levels to the bonus levels of a specific world, which can lead to a significant increase in difficulty. We've tweaked the flow so that the game encourages you to play through all the core levels first and then head back to the bonus levels.
We've also locked off the bonus levels till you have completed all 10 core levels for that respective world.
Selecting Streamer Mode was causing a couple of issues with certain songs. This has now been fixed, and all tracks safe for streaming mode will play correctly!
- Fixed an issue where, sometimes, certain streaming-safe tracks would always be skipped during streamer mode.
- Bonus levels are now only playable after completing all core levels in their respective world.
- Improved loading times when scrolling through locked levels during level selection.
- Updated credits to include the contributor for Japanese localization.
Thank you, as always, for your reports and feedback!
xoxo
If you have not yet done so - please consider leaving a review on the Axyz Steam Page. We're incredibly close to the magical 50, which would help massively with getting on the good side of Steam's algorithm and exposing the game to potential new players - so don't delay!
Patch v1.0.4
- Japanese localization added
- Resized certain UI elements
- Added visual effect to springs for easier identification while rolling around blocks
- Fixed an issue where rewinding through a spring could sometimes cause the rewind to continue for longer than expected
- Fixed an issue on levels 35 and 47 where the high score was not displayed correctly in the main menu
Please consider joining our Discord to provide feedback, chat with other Axyz fans and to send across any bug reports!
Two posts in one day? We promise not to make a habit out of it.
Firstly, we just want to give a massive thank you to everyone who has purchased, played or reviewed the game since Thursday. We are so incredibly grateful for the support, streams and feedback we've recieved since then.
As you can understand, we took a few days to recharge but we've been paying close attention to feedback and reports, and while we don't have a lot of changes to report right now - we'll be looking at ways to improve the experience for players.
You're also likely wondering what happened to patches 1.0.1 and 1.0.2 - They happened as the game went live and were for relatively minor changes - so it wouldn't have made sense to post immediately after announcing the game's release, but to make sure you're up to speed we've included them below!
Patch v1.0.1
- Fixed jumping into two spikes and rewinding would remove two rewinds instead of one
Patch v1.0.2
- Irish language support added
- Fixed an issue with window mode dropdown not closing correctly
Patch v1.0.3
- Fixed a minor French localization issue
- Changed the Irish language dropdown option from 'Gaelige' to 'Irish'
- Removed unintended tapes from bonus level 3A
- Changed main menu computer desktop background
- Fixed an issue where jumping on multiple springs in a row could sometimes cause the ball to move less distance than intended
Please consider joining our Discord to provide feedback, chat with other Axyz fans and to send across any bug reports!
We've added a Vsync toggle and the ability to lock the frame rate at 60.
We've also made a couple of small visual adjustments to improve the clarity of barriers and when you collect tapes.
- Added frame rate limit and Vsync options to the settings menu.
- Adjusted music volume for a more consistent audio experience across tracks.
- Uncollected tapes now appear more transparent to better distinguish them from collected ones.
- Brightened barrier material for improved visibility.
We're also excited to announce that speedrun data for auto-splitter support has been implemented and that Nikoheart, a member of the speedrunning community, will be uploading a Livesplitter for the Axyz demo soon!
Some of the things added are futureproofing for updates in the future i.e more language support, but we are happy to say the game now has full support for both German and French speakers.
We've greatly improved the smoothness of camera movement. You should notice this when jumping or gravity switching.
We've also fixed a few minor visual issues for good measure.
- Updated UI in preparation for additional languages
- Updated fonts in preparation for additional languages
- Added French and German language support
- Added a word missing in the movement tutorial
- Added automatic scrolling to dropdown elements in the settings menu
- Improved smoothness when jumping/falling below your current horizontal position
- Coins and gems no longer respawn in a level after being collected when transitioning to the victory screen
- Fixed an issue that caused certain song names to not scroll correctly in the HUD
You can send additional reports through Steam or on our Discord!
(also please ignore we skipped 0.0.5v)
Current Release
Build 23191518
Uploaded Nov 13, 2026
System Requirements
How to Install
Axyz.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
7B3006A4
cb3f2d623fc65b82bd19671c53c3ea3bcbb0a73340ff998ccbbb057ff1bd7f6a
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