Backpack Battles
by PlayWithFurcifer · 13 Jun, 2025
41 downloads
About the Game
Prepare your backpack!
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 400 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 6 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hi everyone,
we are back with some more adjustments and a new BGM track!
It's an original track by our friend Fabian (FaRu-Music), check out the other music he made for Backpack Battles!
Have fun :)
-Doro and Mario
Changelog for 1.1.5
Added a BGM track that plays in the shop in the subclass round.
Balancing
Neutral
Boiling Pot: Heal 8 -> 10, speed increase 10% -> 15%
Gold Armor: Attack slow 35% -> 50%
Pineapple: Cooldown 3.1s -> 2.9s
Pine Protector: Heal 6 -> 8
King of the Bling: Restock chance 60% -> 70%
Investment Opportunity: Maximum health 5 -> 6
Power of the Moon: Blind (Moon Armor) 1 -> 2
Echoing Battlecry: Bonus speed 55% -> 60%
Superspacious: Trigger speed 14% -> 15%, sales chance 40% -> 45%
Uniquely Unique: Treasure chance 60% -> 65%
Ice Armor: Block 90 -> 100, cooldown 5s -> 4.7s
Frozen Buckler: Stamina reduction 0.8 -> 0.9
Frostbite: Vampirism 8 -> 10
Ice Dragon: Block 75 -> 80
Ranger
White Lily Collar: Luck/Regeneration chance 30% -> 25%
Blue Sage Collar: Mana chance per Luck 5% -> 6%
Reaper
Cauldron: Cooldown 2.7s -> 2.6s
War Scythe: Damage +2
Frog Prince: Cooldown 3.2s -> 2.9s
Pyromancer
Burning Banner: Cooldown 4s -> 4.2s
Molten Greatsword: Empower 3 -> 4
Turbo Shelly: Cooldown 11.5s -> 12s
Sapphire Whelp: Block 8 -> 10
Berserker
Shaman Mask: Cooldown 3.2 -> 3.4s
Spiked Staff: Spikes 3 -> 4
Chain Whip: Heal 10 -> 12
Mage
Cat Spirit Companion: Cooldown 3s -> 2.7s
Death Lotus: Cooldown 3.2s -> 3.0s
Wand of Dissonance: Cooldown 3.3s -> 3.1s
Adventurer
Superior Ring: Health-based and start-of-battle amounts slightly increased
Engineer
Electric Torch: Blind 6 -> 7, duration 6s -> 7s
Eat-o-matic: Other food speed 50% -> 60%
Gigawatz: Trigger speed 10% -> 15%
Hi everyone,
We are back with some more adjustments!
Have fun and see y’all soon :)
-Doro and Mario
Changelog for 1.1.4
Added Alt tooltips for Unidentified Skill, Badges, Spirit Bells, Anvil, Amulet of Feasting, Piggy of Riches, Speak with Animals, Bag of Giving and Rainbow Potion.
Balancing
Neutral
Poison Dagger: Cooldown 2.1s -> 1.9s
Bloody Dagger: Cooldown 2.3s -> 2.1s
Spectral Dagger: Cooldown 2.7s -> 2.5s
Boiling Pot: Heal 5 -> 8
Ripsaw Blade: Cost 8g -> 7g
Pine Protector: Heal 5 -> 6
Corrupted Crystal (Inventory): Cooldown 4.1s -> 3.9s
Girl Power: Speed bonus 25% -> 30%
Blood Manipulation: Speed bonus 20% -> 25%
Mana Mastery: Speed bonus 20% -> 25%
Enchanted Weapons: Repeat chance 20% -> 22%
Spicy Banana: Heat chance 50% -> 55%
No Rush Please: Cold 4 -> 5
Echoing Battlecry: Speed bonus 50% -> 55%
Investment Opportunity: Maximum health 4 -> 5
Smithing for Dummies: Stamina reduction 25% -> 30%
Uniquely Unique: Unique chance 50% -> 60%
Knife to Meet You: Triggers faster per dagger 40% -> 50%
Heavy Drinking: Speed per potion 80% -> 90%
Power of the Moon: Maximum health 65% -> 70%
Double Rainbow: Speed bonus 30% -> 35%
Fortuna’s Kiss: Chance increase 30% -> 33%
Bagtacular: Trigger speed 5% -> 7%, stamina regeneration 5% -> 7%
Hardwood: Block 20 -> 22
Stoned: Damage reduction 20% -> 22%
Just Stats / More Stats: Maximum health 10% -> 12%
Ranger
Wisp (Weapon): Damage threshold 25 -> 30
Markswoman: Attack speed 35% -> 40%
Reaper
Snake: Health per Pet 45 -> 40
Jimbo: Random buffs 6 -> 7
Doom Cap: Cooldown 3s -> 3.1s
Frog Prince: Cooldown 3.5s -> 3.2s
Heart of the Cards: Mana 5 -> 6
Dark Ritual: Vampirism 10 -> 12
Pyromancer
Turbo-Shelly: Cooldown 11s -> 11.5s
Molten Greatsword: Fire item count 6 -> 8
Blazing Spear: Fire item count 6 -> 7
Berserker
Spiked Staff: Spikes 2 -> 3
Panzer Dragon: Reflect 7 -> 8, bonus damage 5 -> 6
Dragon Set: Cooldown 0.9s -> 0.8s
Mage
Rainbow Potion: Random buffs 5 -> 6
Badger Spirit Companion: Cooldown 4.7s -> 4.8s
Cat Spirit Companion: Cooldown 3.2s -> 3s
Cupcake: Cost 6g -> 5g
Chess Board: Cooldown 0.8s -> 0.9s
Chess Master: Cooldown bonus 30% -> 35%
Ultima Ascension: Trigger speed per spell 50% -> 75%
Adventurer
Heart Shield: Damage block 14 -> 17
Engineer
Tesla Coil: Sales chance 70% -> 80%, cooldown 6s -> 5.5s
Mecha Armor: Cooldown 3.2s -> 3s
Laboratory: Regeneration 12 -> 10, Vampirism 13 -> 12
Arcane Boots: Block 25 -> 30
Perpetuum Mobile: Refund 35% -> 32%
Eat-o-Matic: Other food speed bonus 45% -> 50%
Poison Grenade: Poison 18 -> 20, self-inflicted 10 -> 12
Lightning Staff: Damage +2
Electric Torch: Speed bonus 30% -> 35%
Hi everyone,
We are back with some more adjustments and a new Adventurer skin!
[img src="{STEAM_CLAN_IMAGE}/44182194/ad63b26a3acc994c6c6687df5bbbd70b8d842301.png"]
Have fun and see y’all soon :)
- Doro and Mario
Changelog for 1.1.3
New outfit for Adventurer
Balancing
Neutral
King of the Bling: Restock chance 50% -> 60%
Boiling Pot: Heal per food 1 -> 2
Gold Armor: Slow 30% -> 35%
Pine Protector: Heal 4 -> 5
Heart Container: Cost 12g -> 11g
Magic Torch can now additionally be crafted from Burning Torch
Ranger
Wisp (Weapon): Damage threshold 20 -> 25
Forest Dragon: Damage per Regeneration 1 -> 0.8
Reaper
Snake: Health per pet 50 -> 45
Doom Cap: Cooldown 2.9s -> 3.0s
Storage Coffin: Chance 25% -> 22%
Relic Case: Cooldown 2.7s -> 2.6s
Jimbo: Cost 5g -> 4g
Darkest Lotus: Cost 6g -> 5g
Pyromancer
Phoenix: Cost 11g -> 10g
Berserker
Dragon Set: Cooldown 1.0s -> 0.9s
Mage
Cat Spirit Companion: Cooldown 3.4s -> 3.2s
Adventurer
Magic Ring/Superior Ring: now give more Spikes (same amount as Vampirism)
Superior Ring: “Every” trigger now gives the same amount of buffs as Magic Ring, cooldown 6s -> 4s. Health based triggers now give slightly more buffs.
Engineer
Tesla Coil: Sales chance 50% -> 70%
Lightning Staff: Damage +2
Spring Loader: Cooldown 9s -> 8s
Con-Trap-Tron: Slow 20% -> 10%, chance to duplicate buffs 30% -> 50%
Electric Torch: Blind 5 -> 6, speed bonus 25% -> 30%
Shovel-B01 3000: Cooldown 1.8s -> 1.9s
Eat-o-matic: Other food speed bonus 40% -> 45%
Hi everyone,
today we have another round of balance adjustments, where we mostly focus on all the new things.
Oh, and there is a new skin for Mage in this version!
[img src="{STEAM_CLAN_IMAGE}/44182194/eccc6c1ebdb60aeb20adc445cab7f43da3863c3f.png"]
Have fun and see y’all soon :)
- Doro and Mario
Changelog for 1.1.2
New Outfit for Mage!
Balancing
Neutral
Gold Armor: Regeneration 4 -> 3, attack slow 25% -> 30%
King of the Bling: Restock chance 35% -> 50%
Pine Protector: Heal 3 -> 4
Boiling Pot: Heal 3 -> 5
Thermal Thorns: Spikes 2 -> 3, Heat 2 -> 3
Pandamonium: Crit chance 3% -> 4%
Bloody Dagger: Cooldown 2.4s -> 2.3s
Poison Dagger: Cooldown 2.2s -> 2.1s
Pineapple: Cooldown 3.3s -> 3.1s
Ripsaw Blade: Cost 9g -> 8g
Ranger
Wisp (Weapon): Damage threshold 16 -> 20
Reaper
The Fool: Cost 2g -> 1g
Berserker
Halberd: Block removal 5 -> 4
Engineer
Tesla Coil: Sales chance 40% -> 50%, cooldown 7s -> 6s
Laboratory: Spikes used 5 -> 6, Regeneration used 7 -> 8, Vampirism 14 -> 13, Empower 16 -> 14.
Magitecc Armor: Cleanses 3 -> 2
Thor's Hammer: Effect damage 10 -> 12, accuracy 75% -> 85%
Wrench: Cooldown 2s -> 2.2s
Shovel-B01 3000: Cooldown 1.7s -> 1.8s
Lightning Staff: Damage +2
Con-Trap-Tron: Non weapon cooldown advance 2.5s -> 3s. Chance to duplicate buffs 20% -> 30%
Spring Loader: Speed bonus 30% -> 35%
Eat-o-matic: Other food speed bonus 35% -> 40%
Poison Grenade: Poison 17 -> 18
Hi everyone,
happy Easter and we hope y’all are having fun with the new stuff!
It’s time for our first round of adjustments. Since the update hasn't been out for long, many things are still unclear. Don’t worry, we will be back in another week to check in again and do more tweaks! :)
Changelog for 1.1.1
Balancing
Neutral
Round 1 class badge chance: 20% -> 30%
Boiling Pot: Added more * slots for Food
Seal the Deal: Cooldown 4.5s -> 5.0s
Spin to Win: Cooldown 3s -> 3.5s
Energy Conversion: Stamina cost 0.5 -> 0.7
Ranger
Wisp (Weapon): Damage threshold 12 -> 16
Pyromancer
Blazing Spear / Enraged Phoenix / Molten Greatsword: Fire item count 5 -> 6
Adventurer
Broccotree: is now Godly rarity
Engineer
Tesla Coil: Sales chance 30% -> 40%, cooldown 8s -> 7s
Laboratory: Vampirism 16 -> 14, Empower 18 -> 16.
Magitecc Armor: Mana cost 2 -> 4, cleanses 4 -> 3, Block 40 -> 35
Bismuth Cube: Cooldown advance 0.4s -> 0.3s
Gold Cube: Healing 30 + 3 -> 40 + 4
Shovel-B01 3000: Cooldown 1.5s -> 1.7s
Mechabat: Stamina usage 1 -> 1.5
Electric Torch: Blind duration 5s -> 6s, speed bonus 20% -> 25%
Con-Trap-Tron: Health threshold 50% -> 70%, cooldown advance for non-weapons 2s -> 2.5s
Generator: Added 1 lightning slot
Spring Loader: Cooldown 10s -> 9s
Eat-o-matic: Other food speed boost 30% -> 35%
Lightning Staff: Attacks to emit a charge 4 -> 3, traveling a slot every 2s -> every 1.5s
Perpetuum Mobile: Refund 40% -> 35%
Gigawatz: Cooldown 8s -> 7.5s
Current Release
23043320
Uploaded May 02, 2026
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System Requirements
How to Install
BackpackBattles.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
273 MB
23043320
39CD2DBD
3cd267767d9089ee57581b53844d1c7607475096a6c6e3fa7ed4b9938e7f0fb7
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