About the Game
Bering Tonnage is a single-player maritime logistics simulator. Start a shipping company in one region of the world and grow it into a global operation. Strategy, planning, and knowledge of the world will carry you a long way.
Deliver Cargo
Load cargo in Miami, cross the Panama Canal, and deliver it to the West Coast. Carry freight from Rotterdam to Shanghai. Or keep things simple between Helsinki and Sweden. There are 314 trade ports. The choice is yours!
Buy New Ships
Expand through used purchases, new-build orders, and ship hire at 20 unique shipyards around the world. Choose from 167 ship variants across 34 manufacturers. Upgrade engines, fit icebreaker equipment, and customize your liveries. Build a fleet that fits your network.
Store Cargo In Depots
Turn ports into regional hubs. Funnel Caribbean cargo into Miami, then send it overseas. Connect smaller ports to larger routes through feeder services. Store cargo, collect it later, and keep your network moving.
Acquire Licenses
New markets take more than money. Build your reputation, recruit qualified license officers, and choose your ship registries carefully. With over 150 shipping licenses, nationality requirements, and domestic shipping restrictions, expansion takes planning. Regional mission trees give you fresh goals along the way.
Automate Everything
You can't run a global network manually forever. Set rules for loading, deliveries, depot transfers, and departure conditions. Link routes together, schedule repair waits, and balance speed against fuel costs. Build the network of your dreams and let your rules handle the routine.
Compete Or Cooperate
Other shipping companies are already working these waters. Compete for cargo or buy out rival market share. Or sign fulfilment agreements with other carriers. Sign deals for them to collect cargo and deposit it at your depots, and you handle the onward journey.
Build A Shipping Group
Create your own subsidiaries with separate fleets, boards, and finances. Hire CEOs to run them and set their priorities. Bring in investors, balance shareholder demands, and decide how much control you're willing to sell. Cash out after a few years for a huge profit!
Handle Political, Bureaucratic, And Natural Challenges
Tropical storms. Earthquakes. Worker strikes. Ice-blocked ports. Political blockades. War. You may think differently about Manila once typhoon season starts affecting your schedules. Alongside this, fuel, flag costs, mooring fees, and repairs determine whether your carefully planned network actually makes money. You'll also need to navigate the complex puzzles of license registration and meeting every country's requirements. It's an enjoyable nightmare.

Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
New Features
- Following a ship now tilts the map into an angled close-up.
- Added the Tramp route template. Its ships sail to whichever port on the route pays best.
- Added the Sweep Star route template. Its ships clear each port in turn and return to the depot only when full.
- Added the Roaming Feeder route template. Its ships return to the depot only when full.
- Added a Quantity control to new builds in Procurement. The yard builds the ships one at a time.
- Added the Sweep rule to Global Rules. Ships clear each port in turn and return to the route’s first stop when full.
- Added the Return rule to Global Rules. Ships return to the route’s first stop once their fill reaches the rule’s percentage.
- Closed port banners now show the closure reason and reopening day.
- Added Domestic Ports to route rule exceptions.
- Added full country lists to Banned Entry and Allowed Entry in the Change Flag of Registry menu.
Changes
- New routes now start with the Basic template selected.
- Template wizards now have a Don’t show this again option.
- Escape now leaves the route editor and asks before discarding changes.
- The Cabotage Helper now shows the Preview ship’s side view.
- Contract offers now name the cargo’s destination port.
- License details no longer show domestic cargo restrictions for countries with one port.
- Lowered the Panama Shortcut ship requirement from 6,000 to 4,000 TEU.
- Updated cabotage rules for Germany, Israel, India and New Zealand.
- Redesigned the Fleet and Routes menus. Both now have search, filters and Sort by.
- Rename Route moved to the route editor.
- Ships can now be renamed from their info panel.
- The route editor now moves the map to the route it opens.
- Fleet menu layouts from older saves reset to the new default.
- The followed ship’s panel is now a compact panel at the bottom of the screen.
- The followed rival ship’s name now shows at the top of the screen.
- Clicking another ship while one is selected now switches to it.
- Land relief is now twice as detailed.
- The shipyard menu now closes when the followed ship leaves the yard.
Fixes
- Fixed two depots completing the Trunk Routes tutorial.
- Fixed a route editor crash with Recursive Onwards Ports.
- Fixed false cabotage blocks on cargo collected abroad.
- Fixed cargo loaded in the US skipping other countries’ cabotage rules.
- Fixed false cabotage blocks on cargo carried abroad and back.
- Fixed Depart failing silently for ships in a closed port. It now says the port is closed.
- Fixed the camera shaking while following a rival ship.
- Fixed clouds tearing where the map wraps around.
New Features
- Routes can now have several ships.
- Added Durability grades, which fall as ships age.
- Added cabotage rules and the Cabotage Helper.
- Added nine ports and four shipyards.
- Added the Contracts menu. Fulfilments are now called contracts.
- Added Port Groups.
- Added contract offers from carriers and the Supply route rule.
- Added late fees for contracts.
- Added the Operations panel.
- Added the Repair route rule.
- Added Game Mode options to New Game.
- Added Russia as a Hard starting region.
- Added six shipbuilders.
- Added an Index to the pause menu.
- Added Class and Builder cards.
- Added an Unassigned tab to the Fleet menu.
- The Fleet and Routes menus can now be resized.
- Added a Supply Blocked notification.
- Added a Contract Offers guide.
- Added sorting to the shipyard’s Used tab.
Changes
- Competitors now replace worn-out ships and close losing routes.
- Competitor ships are now sized to their routes’ cargo.
- Competitors now follow cabotage rules.
- Subsidiaries now retire worn-out ships.
- Ship prices now follow size, Efficiency and Durability.
- Used ships are now priced by their remaining Durability.
- Larger ships now take longer to build.
- MDO and LNG conversions now raise Efficiency, and icebreakers lower it.
- Game Mode replaces Skip Tutorial and Unlock All Licenses.
- Contracts now run in 2 or 4 week windows.
- Companies can now hold up to 150 contracts.
- The Depots button moved above the minimap.
- The Network Partnerships lesson now teaches contracts.
- The Port Licenses lesson now suggests a license for each start.
- Recursive Onwards Ports now also loads cargo waiting at the depot’s port.
- Anchorage and Nuuk are now open all year, and the White Sea freezes in winter.
- Several starting regions now have different countries, cash, ships or flags.
- Suez & Red Sea is no longer a starting region.
- Newport News and Gladstone now sell ships from more builders.
- Guadeloupe and Martinique are no longer ship registries.
- Updated the flags, bans and reputation needs of several licenses.
- The Flag Registry now lists each registry’s port groups.
- Saves from version 1.0 are now converted to 1.1 when loaded.
- The Load Game screen now shows each save’s release.
- Improved performance in large fleets, menus and the Missions panel.
- Reduced memory use.
- Saving no longer freezes the screen.
Fixes
- Fixed a launch crash on some Linux computers with two graphics cards.
- Fixed a Load queued while paused being lost when the ship departed.
- Fixed missing sea routes between some ports.
- Fixed manual routes getting stuck calculating.
- Fixed Depart doing nothing for ships waiting for repairs.
- Fixed the route editor’s ship list running off the screen.
- Fixed Duplicate losing a route’s avoided canals.
- Fixed Routes menu tooltips stopping after a dialog opened.
- Fixed ships resuming old manual voyages after leaving a route.
- Fixed Fleet menu clicks selecting ships beneath it.
- Fixed port cargo chart highlights vanishing during transfers.
- Fixed jumpy scrolling ship names in the port panel.
- Fixed ocean currents fading in polar seas.
- Fixed some competitor ships staying in port.
- Fixed repainted ships losing detail.
New Features
- Added a Recursive Onwards Ports option to the Feeder Route and Star templates. Stops also carry cargo for ports served by routes beyond the depot.
- Added an Unlock All Licenses option to New Game. It removes license and flag restrictions.
Changes
- Renamed Unlock All to Skip Tutorial.
- Star route depot calls now load only cargo for the next port and store the rest in the depot. Unedited Star routes update automatically.
- Navigation officers now lower transit fees by 10% per star, instead of a flat 50%.
- Puerto Rico and Guam are no longer offered as ship registries. Ships starting at their ports now fly the US flag.
- Adding a stop in the route editor no longer opens its rules.
- Ships without icebreakers can now sail the Norwegian and Barents Seas when ice allows.
- On Linux, BERING_TONNAGE_OUTPUT_DIR now sets the crash report folder.
- Improved performance in shipyards, the Fleet panel and port menus.
Fixes
- Fixed US-flagged ships being unable to use the Jones Act Puerto Rico License.
- Fixed a single Star route completing the Feeder Routes tutorial.
- Fixed edited routes running the wrong stop’s rules or skipping stops.
- Fixed docked ships skipping edited stop rules.
- Fixed leg speeds resetting when route stops change.
- Fixed depots passing cargo back and forth.
- Fixed slowdowns in small tiling window manager windows on Linux.
New Features
- Added route templates to the route editor: Basic, Trunk Route, Feeder Route, Star and Two-Way.
- The license purchase popup now shows the Top Imports and Top Exports countries.
- Port flags now show a silver pip for each depot level.
- Added fuel efficiency grades from A to E to shipyard Procurement.
- Added a Show Year in Date option to General settings.
- Added the Trunk Routes tutorial for Global Carrier.
- Depots can now be sold from Regional Carrier for 30% of their purchase price.
- Notifications that can be turned off in settings now have a Suppress button.
- Added a Region List page to the Guide, listing the countries in each route rule region.
Changes
- Redesigned shipyard Procurement. New and used ships share one catalogue and detail card.
- Ships over 2,000 TEU now load and unload faster, moving 40% of their capacity per day.
- Manual cargo transfers now continue after closing the port menu or selecting another ship.
- Raised route rule limits to 50 per stop and 50 Global Rules.
- Route rule Region filters now use UN geographic subregions. Existing rules convert automatically.
- Raised the Elite Carrier fulfilment agreement limit from 10 to 30.
- Renamed the Puerto Rico license to Jones Act Puerto Rico License.
- License panels, the license tutorial and guides now name the License Officer.
- Mission trees now show completed, claimable and locked missions in distinct colors. Only claimable missions show a Claim reward button.
- Restyled the tutorial panel in the HUD's copper colors.
- Route rule buttons now use a glossy style.
- Route Basics, Depot Building, Feeder Routes and Mega Hubs now teach route templates.
- Reworked the Automated Partial Delivery tutorial around stops where ships leave with spare capacity.
- Removed Route Strength from the route editor.
- New route stops now start without rules unless a template adds them.
- Route rules now show their run order. Global Rules are marked as running after port rules.
- The route editor now opens with the first stop's rules showing.
- The route editor Preview now shows the selected ship's side view.
- Full depots now still receive fulfilment offers. Deliveries wait until there is room.
- Updated all tutorial and guide images.
- Improved performance when checking long routes with many rules.
Fixes
- Fixed the game closing on Linux systems without a working audio device. It now runs without sound.
- Fixed crescents and stars on 54 round flags, including Singapore, Malaysia, Turkey and Pakistan.
- Fixed overlapping port markers at Hong Kong, Shenzhen, Singapore and Tanjung Pelepas.
- Fixed company logos ignoring manually chosen text colors.
- Fixed tutorial delivery progress being lost when unloading was interrupted or saved mid-transfer.
- Fixed the followed ship's flag sitting too close to its name.
- Fixed the game opening on the wrong monitor on Windows. The Monitor setting now moves the window.
- Fixed foreign-flagged feeders losing their ship when a trunk route reached a US hub.
- Fixed depot cargo blocks in the port menu shifting while the stored cargo was unchanged.
- Fixed the route Assign window cutting off the second ship.
New Features
- Added drag-and-drop ordering to the Fleet and Routes lists.
- New and duplicated routes are named from their ports and countries.
- Added Hong Kong, the Faroe Islands, Greenland and Curaçao as CEO nationalities.
- Added a version number and update viewer to the main menu.
Changes
- Improved Routes list spacing and added tooltips for shortened text.
- Redesigned the Cargo hold with live TEU totals and better sizing on small screens.
- Escape now opens Pause instead of closing gameplay panels.
- Sea ice now blocks routes instead of closing ports.
- Improved ice warnings and seasonal icebreaker route previews.
- Renamed Hub Routes to Onwards Ports and excluded the hub itself.
- Updated the Mega Hubs guide and illustrations.
- Added flags to route-rule exceptions. Rule controls now pulse.
- Renamed Intel Graphics Fix to Compatibility Renderer.
- Improved performance when drawing routes, calculating diversions and updating panels.
Fixes
- Fixed cargo and ship panels closing when ships arrive or depart.
- Fixed Procurement showing the wrong engine for new ships.
- Fixed copy, cut, paste and select-all in text fields.
- Fixed Cargo hold dragging and stuck tooltips.
- Fixed route editors keeping the wrong draft or controls when switching routes.
- Fixed pause shortcuts, duplicate pause menus and incorrect speed indicators.
- Fixed input reaching controls behind dialogs.
- Fixed Fulfilment quotes failing to reopen.
- Fixed Events history losing updates or scroll position.
- Fixed closed ports preventing inspection of docked ships.
- Fixed outdated route previews and repeated ice-blocked warnings.
- Fixed ships moving toward closed ports while awaiting diversions.
- Fixed route profit estimates for repeated stops, departing ships and shipyard visits.
- Fixed subsidiary startup and recovery, including flag problems in San Juan and Guam.
- Removed impossible subsidiary flag and shipbuilder requirements.
- Fixed founding subsidiaries that cannot operate or lack the required reputation.
Changes
- Introduced a new "At" feature for Global Rule Exceptions. Global Rules can now be excluded at particular ports.
- Unlock All now opens after starting any game. It no longer needs the tutorial.
- Port closures now happen slightly less often.
- The Fleet panel and port menus now mark ships on automated routes.
- Added time control keybinds: 1, 2 and 3.
- Added an "Intel Graphics Fix" setting on Windows, off by default. It may improve performance on some Intel graphics. We are still finding out which hardware is affected.
- On Linux, crash reports now show their file location instead of a Copy button.
- General performance improvements.
Bug fixes
- Fixed US Jones Act restrictions
- Fixed flag circles appearing on unrelated panels.
- Fixed ships getting stuck unloading on routes after a manual shipyard visit.
- Fixed Autosave sometimes running three times at once.
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Oct 10, 2026 — check SteamDB
Current Release
Build 26089751
Uploaded Oct 21, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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