About the Game

BUILD YOUR COMPANY FROM THE GROUND UP
Inherit your grandfather's struggling construction company and turn it into a thriving business. Choose your company's identity, manage finances, hire employees, and take your first steps toward building a construction empire.
HIRE AND MANAGE YOUR WORKFORCE
Recruit workers, assign them to crews, and build efficient teams. Every employee has unique skills and experience, making workforce management a key part of your success.
TAKE ON CONTRACTS
Complete construction projects across suburbs, city districts, downtown areas, and special locations. Plan resources carefully, meet deadlines, and earn money, reputation, and experience.
MANAGE YOUR FINANCES
Track expenses and income, repay debts, take out loans, and make strategic decisions that determine the future of your company.

Unlock new types of construction equipment, purchase vehicles, and prepare your company for increasingly demanding projects.

Monitor material prices, stock up on supplies, and ensure every project has the resources it needs.

Purchase land, construct your own house using company resources and workers, then expand and upgrade it as your business grows.

Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
2. Added a compact Active Contracts window to the HUD
The window shows up to 7 active contracts, displays their category and completion percentage, and automatically sorts them first by progress and then by category
The window appears on hover when the player is not in building mode and no other panels are being used
3. Improved restoration of older Foreman and crew data
4. Improved compatibility with older save files
5. Added additional integrity checks for older contracts and Foreman assignments
6. Fixed several internal issues and improved overall game stability
7. Adjusted the company value calculation system in the F1 panel
Company rating, the personal house, house level, and player level are no longer included in the company value calculation
The new Personal Office, license, and major contract systems are not included in this update and remain unavailable to players for now
2. Changed the way monetary values are displayed
3. Adjusted the UI in the F1 panel
4. Adjusted the worker window in F5
At the same time, I’m continuing to work on the next major update related to the Personal Office.
2. Fixed mandatory events getting stuck when there was not enough money
3. Improved saving and restoring of contract starting events
4. Canceling a contract no longer affects a crew that is working on another contract
5. Fixed loss tracking and comic triggering after automatic debt repayment
6. Fixed language switching in the new purchasing notifications and auto-start blocking reasons
7. Fixed repeated Garage event checks, closing the elevator selection with ESC, and saving the screen mode
2. Fixed worker availability: employees assigned to active contracts are no longer shown as available and can no longer be moved between crews.
3. Fixed auto-purchasing calculations for both the Procurement Manager and Foreman, including budgets, reserves, prices, discounts, and combined purchases.
4. Fixed the visual indication of whether auto-purchasing is enabled or disabled.
5. Fixed office employee functionality while the player is in the Garage.
6. Fixed localization issues in the Personal Office hints.
Existing active contracts will need to be completed, failed, or allowed to finish. The system should work correctly with new contracts accepted after the update.
2. Added additional protection to prevent NPCs from moving outside the office walls or onto the stairwell area.
2. Added a new office NPC — the Cleaner. She becomes available at Level 2, uses dedicated cleaning points, and has her own animations.
3. Added a new office NPC — the Repairman. Along with him, a durability system has been added for certain objects, including HP bars and basic repair logic.
4. Fixed and adjusted localization elements in several windows.
5. Added gradual filling of the “screwdriver” indicator as workers gain experience.
6. Added a new notification when one or more workers have enough experience to be promoted.
7. Promotion notifications are grouped together to avoid spamming a separate message for every worker.
8. Fixed issues with misaligned text and other localization elements.
9. Made additional UI/UX adjustments to improve the presentation and usability of the new systems.
2. Fixed an issue with scrolling when adjusting discounts and markups.
3. Added and connected a new active contracts row.
4. Added and connected the updated Details panel for active contracts.
5. Performed major optimization work across the game and several systems.
6. Added an option to skip assigning workers to crews during hiring. To use it, check the corresponding box at the top of the hiring window.
7. Adjusted the Foreman list during hiring — an available Foreman, if there is one, will now be shown first.
8. Made several small fixes to the Logistics panel and additional UI/UX adjustments.
9. Fixed the Garage upgrade system and its visual display.
10. Adjusted autosave functionality, including autosaves triggered after reaching certain game progression steps.
11. Fixed ESC key behavior after minimizing and restoring the game.
12. Updated the tutorial — added new steps to reflect the latest changes and new features.
2. Added a new office employee management panel.
3. Added an automatic material purchasing system.
4. Adjusted the UI to better support localization and different text lengths across languages.
5. Updated office NPC levels and reworked some of their abilities.
6. Added a confirmation window when declining a contract to help prevent accidental cancellations.
7. Adjusted the functionality of several “Information” buttons.
8. Improved building mode controls — you can now free your hand not only with RMB, but also by pressing ESC.
9. Updated the Notebook UI and notes system.
10. Added a “No workplace — no work” system. Office employees now require the appropriate workplace in order to perform their functions.
This update affected a fairly large system and required many changes to existing mechanics. If you run into any problems or bugs after updating, please let me know.
The entire office is no longer available from the start — some rooms now need to be renovated.
Renovations unlock at certain levels and require both money and time.
Old save files are not affected — this system only applies to new games.
2. Updated the F1 window.
You can now view the total value of your company until you reach the Top 100.
3. Made several small UI adjustments.
2. Reworked the tutorial.
3. Reworked contract requirements across all categories.
Please report any bugs or let me know if the XP gain needs further adjustment.
At the moment, different professions have an XP multiplier ranging from x1 to approximately x1.30 per contract.
2. Added a notebook system.
A special button now appears when workers or vehicles are missing, allowing you to quickly add a note.
A notebook has also been added to the job market and vehicle market, showing your saved notes for hiring and purchases.
3. Added protection against NPCs “sliding” off chairs in the garage.
4. Updated the tutorial to include the new notebook system and related features.
Current Release
Build 25307418
Uploaded Sep 14, 2026
Requests are paused right now
Requests are paused while we work through the current backlog of ~200 open requests. Voting on existing requests still works — check back soon.
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System Requirements
How to Install
Construction Company.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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