About the Game
You like big numbers? Sure, got you covered.

Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!)
You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten.
Will you be able to push luck to your side?

The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later!
And most importantly...
Break the game (It is one of those)
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Changes:
- Pocket TV's screen is now dimmer when hidden by a blackout effect (but still visible) (this was a bug but I like it so it's now a feature lol)
Bugfixes:
- Fixed Shirt Button not working properly
- Fixed ghost dice getting added to your bag after using a transform card on them
- Fixed final dice (if you know you know) getting added to your bag after using a transform card on them
- Fixed Aquarium sometimes creating an infinite loop when rolled
- Fixed Aquarium & Anchor counting as rolled for Deja Vu Ring, even when left in hand
- Fixed Amber counting as zero for the Parity Indicator, despite being a 1
- Fixed plus bosses being rerolled into normal variants with the boss reroll button
hey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially. I'm releasing this only on a beta branch for now (full version will come out tomorrow or the next day) because I changed a lot of code regarding save files and UI and I don't want to mess up releasing a broken patch to the public. still, it would help me a lot if you could try out and let me know what you think <3 (if you lose your save file somehow, remember you can recover it easily following the backup tutorial I made a few patches ago)
to access the beta just go right click dice a million on steam, click properties, and go to the Betas tab, there use the code "diceamillionbeta2026" and you'll be able to select it
[img src="{STEAM_CLAN_IMAGE}/45415352/1adb404d282a454d696f3dc3d7c7eba0a329cb09.png"]
I don't have much time for anything else, so here's the changelog, let me know what you think!!
(there's no in-game changelog on this one in case I change more stuff before release)
Hope you enjoy! :)
Changelog
- Added Korean
- Reworked drawn dice movement code:
- When drawing a lot of dice, rows will squeeze to occupy the same maximum space (4 rows) instead of going over the hand and beyond the edge of the screen. There's still no maximum draw amount.
- Selecting dice feels smoother in general
- Reworked save file enconding code:
- The method I was using before caused some problems when working with a huge bag of dice (+400), so I reworked it, and the stack overflow crash should be completely gone! No matter how big your dice bag is, it should save and work perfectly fine. Expect a bit of lag when having +1000 dice tho, but hey that's to be expected with such a crazy run right?!
Changes:
- Alphabet Block has been greatly buffed. Now copies the sum of every face around it, not just one. It still copies it permanently, so be careful when using it, as you only have one shot at making one big die!
- Alphabet Block now works with Echo too (gains double face value)
- Magic Sponge buffed from +10 to +20 face value per trigger
- Double Dice now counts as two 6-sixed dice for D Diablo
- Jet area of effect has been reduced
- The Frost boss is now banned on the ''Carlos was here'' challenge
- Shirt Button can no longer make randomized dice stay on table, to avoid inconsistencies (Static Die, Lucky Block, etc)
- Added a visual effect for Tainted Coin
- You can now turn on Debug Mode ingame by going into the collection and holding F8 for a couple of seconds (WARNING: this disables achievements on that save file permanently, I only added this so Game Pass users have a way to access debug mode)
Bugfixes:
- Fixed Gilded Ring effect not displaying on booster packs gotten from skipping a round
- Fixed Glitched challenge title not displaying properly in the ingame hud
- FIxed a bunch of UI related issues
- Fixed a typo on Magic Sponge's description
- Fixed Fire Ring not multiplying score rings if no dice are on the table
- Fixed Ultraodd and Ultraeven Rings reunlocking after being already unlocked
- Fixed ghost dice getting into your bag as regular dice after using a Reroll Card
- Fixed a crash involving Jet and Spindown Die
- Fixed Cherub's Die being triggered by highest or lowest face effects, despite having just 1
- Fixed a couple of inconsistencies on the German translation
I've also... been working on something else. not dice a million related. you'll see when the time comes, but in the meantime, here's the changelog :)
Changes:
- Reworded a bunch of item descriptions to make them clearer
- Tweaked one certain background because of it resembling something that wasn't intended LOL
Bugfixes:
- Fixed booster packs freezing the game
- Fixed Ancient Die being able to give you a marble instead of a legendary when having a marble run
- Fixed Anchor and Aquarium losing their mult acquired via mult card even when not rolled
- Fixed Mini-Vortex being affected by consolation prize and smiley medal
- Fixed a bug involving Equity Ring, Third Eye and Fractal Ring
- Fixed The Modest+ not working as intended
- Fixed Blank Ring not affecting Fishdice from Aquarium
- Fixed Mono Token's value being resetted by Prime Die
- Fixed some UI problems on the Witch boss
- Fixed an error in the Turkish translation
- Made a certain curse-applying die behave the same way as I made The Witch in last patch with the Fragile curse (doesn't destroy during that first roll)
- Fixed bosses permanently changing to + version after viewing them in the collection
- Fixed rarities showing up as "???" in the collection
- Fixed Vortex unlock not saving properly
- Fixed Aquarium counting as odd even when not rolled for a certain hand
- Fixed echo Aquarium/Anchor not working properly
- Fixed Hero's Mark not working with Aquarium/Anchor in hand
- Fixed Casino Die not properly working with D100/D666/Piñata
- Fixed NaN highscore not displaying on the menu
With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :)
also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!
Balance changes:
- Silver Stamps now give +0.3 stamp multiplier
- Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier
- If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll
- Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die
Other changes:
- Added a "new" tooltip for newly discovered items in the collection
- Added a bunch of "wrap around" features for navigating through various menus with a controller
- Having Skip Animations setting on now skips the little delay when donating stars on the boss shop
- Added missing translations for Portuguese, Chinese and French
- Blue Hand now actually has 6 fingers in all their sprites lol
Bugfixes:
- Fixed Friendship Ring sometimes not working properly
- Fixed not being able to buy anything with NaN score
- Lucky Blocks spawned from Echo Cube didn't transform into anything
- Fixed a couple of spelling errors
- Fixed Prime Ring having unncessary calculations which led to some lag
- Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything
- Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board
- Fixed you being able to see descriptions on discarded dice
- Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1
- Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing
- Changed the priority order on Emerald to trigger later in the roll
- Fixed a game freeze when trying to use a transform card on a marble while having a lot of them
- Fixed deactivated spintop still placing itself on the table
- Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face
- Fixed fire not properly gainging extra value when it should
- Fixed Skip Rolls button not appearing for the first turn when loading into a run
- Fixed a crash involving certain dice on the Blackout boss
- Fixed the "+" missing from cutscenes on +bosses
Changes:
- Fire Die and Red Giant are now immune to burns
- E.T. Die can now only store 1 copy of each dice
- You can now press F12 to take screenshots on Steam
- Removed the add to the Steam wishlist button on the main menu
- Added a backup system that saves everytime you open the game, stores up to 5 past instances of the data (located at AppData > Local > dice_a_million > default > backup)
Bugfixes:
- The Starving boss took too much dice per turn in Dice Rush
- Fixed NaN score not working properly in boss round stars and in new best from a run
- Fixed Magic 8 Ball not working properly while having Equity Ring
Hey there! Smaller patch today, mostly addressing bugs and crashes, I still managed to fit in a couple of gameplay changes, but this is not the 2nd Balance Patch, that will come in a few days.
Thanks so much for the response and all the feedback, it's been a bit overwhelming to me, but I feel the love and passion! even in the criticism ;)
Anyways here are all the changes:
- The Patient boss now deactivates half of your dice instead of all of them
- The Patient boss is now banned on the "Peanuts!" challenge
- Echo Hourglass works properly now (but rolling multiple of them still does nothing)
- Beating bosses in Dice Rush now counts towards unlocks for beating them
- Extra spawned dice and stuff on the table (like fire and notes) can now be exhausted, disappearing and triggering any exhaust effects
- Added French and Russian translations for changes in 1.0.14
Bugfixes:
- Ink Die change from latest patch wasn't actually working lol
- Fixed Magic 8 Ball not working with Dada Die
- Master Volume didn't save if turned down to 0
- Fixed not being able to go into Dice Rush after rolling the dice on the map and then skipping the round
- Fixed a crash when exiting on the Dice Rush rewards
- Fixed a rare crash that could happen when checking the map
- Fixed a certain boss not advancing its phase when scoring NaN
- You couldn't skip rewards on a certain secret chest
- Spring didn't work with dice rolled by a certain boss
- Fixed a minor error on the Russian translation
- Curses gotten through The Witch boss didn't count towards the collection
- Enchantment icons didn't show up in the collection if you have never picked up a D6
- Fixed equity ring still working on some niche interactions even when deactivated
- Fixed a crash that happened when a boss tried to deactivate an Alphabet Block transformed into a Rubik's Cube piece (my god that's specific lol)
- Fixed a bunch of controller related crashes
Bugfixes:
- Haunted Dice didn't work properly
- You didn't get stars on bosses with Skip Animations on
- The Cautious description was incorrectly changed
Bugfixes:
- game literally didn't work on linux lol
hey again! quick follow up addressing a major issue on steam deck, should be fixed now! :)
let me know if you have any more issues, really sorry for the hiccup there!
Bugfixes:
Steam Deck would become unresponsive after using the touch screen
Steam Deck resolution was weird
Fixed a bug where the screen quickly went in and out of fullscreen after alt-tabbing
welcome to a first round of patches! this one comes with a couple of translation errors fixed as well as some QoL features and a bunch of bugfixes.
thanks so much for the overwhelmly positive support on the launch, means the world to me :)
QoL:
- Added a "No-Flashbang Mode" to the graphic settings to prevent flashbangs from removing dice ;)
- You can now click "Retry" on the setting menu instead of holding if you're on the starter pack selection screen
Balance:
- Toned down a bit the roll scaling on a certain new hand
Bugfixes:
- Fixed "This roll" tooltip on rings having some layering problems
- Fixed errors on the Chinese translation for the Transform card and The Witch boss
- Fixed errors on the French translation for The Hollow boss, The Patient boss, and other minor ones
- Fixed Enchants not being visible in the collection if you had never taken a D6
- Fixed not being able to see area or info on dice on a trade event
- Fixed Enchant rooms not working properly if you had less than 3 dice in your bag
- FIxed a crash involving Dicecoin
- Fixed certain Boss variations not properly showing up in the collection
- Fixed Fibonacci Die not displaying correctly when gotten from a chest
- Added a small cooldown when closing map/dice manu to prevent accidentally clicking stuff
- Fixed "Carlos was here" challenge being unlocked even with Green Hand locked
- Fixed Red Giant gaining value even when discarded or deactivated
- Fixed a rare crash involving Lucky Block and a new certain card
- Fixed a bunch of controller related crashes
- Fixed a crash while trying to read info on some enchantments
here's another patch! keep an eye for the october's development post coming in a few days!! :)
changes:
- smiley medal now works with rerolled dice that rolled into their highest face (via casino die, isaac's die, etc)
- casino die and isaac's die can now reroll lucky 7 before discarding everything if it rolled an X
bugfixes:
- fixed a bug where stamp mult sometimes caused to visually display more decimals than intended on the dice mult (like 1.2x displaying as 1.21x). let me know if this fix causes any issues!
- fixed a rare crash when playing with controller and having active rings
- The Odd and The Even would interact with dice with face 0, despite 0 counting neither as even nor odd
- The Even didn't trigger even/odd animations
- granite die with echo didn't get 4x extra value in some specific cases
- extra value was added twice in some rare cases
- fixed a bug where boss descriptions wouldn't always display if you had save data from an old version
Current Release
Build 23401431
Uploaded Jul 10, 2026
System Requirements
How to Install
dice a million.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
247 MB
23401431
96A6BCF2
6b95f4f956901164d9f87ed3c6650c910f3cd2f952179b8d2269ae864892513b
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