Slay the Spire 2
by Mega Crit · 5 Mar, 2026
2,344 downloads
About the Game
Slay the Spire 2 is Mega Crit's long-awaited sequel to the genre-defining roguelike deckbuilder. The core loop is the same — you climb a procedural tower, picking cards and relics that synergize into devastating builds, and a single bad combat early on can snowball into a winning run. What's different is everything around the loop: new characters, new card archetypes, a redesigned relic economy, multi-character co-op runs, and a substantially evolved boss design that demands sharper deck-building than the original.
The 1,000-year dormancy framing in the campaign isn't just flavor — Spire 2 is built around the assumption that you played the original. Mechanics, card names, and even some specific encounters are knowing callbacks. New players can drop straight in (the tutorial doesn't assume prior knowledge), but the depth of the references rewards veterans.
Released as OFME, build 22340209. 1.2 GB installed. The new co-op mode works between cracked clients via the Online-Fix relay — no Steam account required from any player. Single-player runs work fully offline.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
RNG Rework
Ed here, one of the Mega Crit engineers. It turns out that everyone complaining about receiving Debt too often from Neow's Bones was right! We did, in fact, have some unusual RNG problems.
Huge shoutout to tckmn for doing the research - their eight-hour descent into madness was an entertaining watch, and we wouldn't have caught the issue without it. If you're interested in the nitty-gritty, read tckmn's full writeup. Here is a short version.
Most games, including STS2, use pseudo-random number generators (PRNGs). A PRNG is fed a seed value, and given the same seed value, a PRNG will always generate the same sequence of random numbers.
Each run has one primary “run seed”, a sequence of twelve numbers and letters. However, a run actually contains multiple PRNGs that individually influence your deck draw, your combat rewards, your event choices, and the rest of the random elements in the run. Each one uses a seed derived from the run seed.
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Since we fed different seeds to each PRNG, we expected their results to be completely unrelated. But we were wrong, and it turns out that our strategy allowed players to predict outcomes given knowledge of unrelated parts of the game.
Let’s visualize one example: the correlation between your first act and the curse you receive from Neow’s Bones. In both cases, we generate a decimal between 0 and 1, but from different PRNGs.
- For your first act, if the decimal generated is less than 0.5, you get Overgrowth; otherwise, you get Underdocks.
- For Neow's Bones’ curse, we use the decimal to pick from a list of ten curses. Between 0 and 0.1 you get Clumsy, between 0.1 and 0.2 you get Debt, and so on.
Here is a scatterplot of the raw numbers generated given 10000 random run seeds on v0.103.3:
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There is clear correlation in this result. For example, if our act roll is >0.5 (we’re in the Underdocks), then it’s highly likely that our Neow’s Bones curse roll will be <0.5, which cuts the potential curses you can obtain in half.
Aside from the balance ramifications: once knowledge of this exploit is out there, players are naturally incentivized to use it to play optimally. We don’t want to encourage rote memorization of correlation tables, as it is tedious and unfun.
Thus, in v0.107.1, we replaced our PRNG implementation with a more modern one (xoshiro256**). The resulting scatterplot is evenly distributed, exhibiting no human-detectable correlation.
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Rest assured that your suffering is now truly random!
Speaking of updates that will be new to all players, I’ve also been busy working on support for…
Steam Workshop
We built STS2 with modding in mind, and the game has had an integrated mod loader from day one. It's been awesome seeing the outpouring of creativity from the community! But we purposefully haven't been advertising mod support, as we knew it still needed some work.
Previously, the only supported way to install mods was to download them and place them next to the executable. With this patch, Steam Workshop support has officially been added! Now, you can browse and install mods directly from the workshop, and they will be automatically downloaded to all devices where you play on Steam.
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If you are a mod creator, upload your mods using the tool here.
And if you're interested in playing some mods, check out the new workshop.
That’s all the updates from Ed! Passing it off to Casey to introduce…
The Bestiary
{STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif
Casey here! This patch brings in the Bestiary, which Beta testers will already be familiar with. This was a much requested feature for the first game, but at the time I didn't want to create it as there wasn't a good delivery mechanism for an overarching story. However, in the world of Slay the Spire 2, we have a lot more on the narrative side, more creature animations, etc. so we've been hard at work creating this final screen in the compendium (outside of the Achievements page, which is to come much later).
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Currently, players can find a list of monsters they've encountered here as well as their moves and animations. In the future we plan to include all sorts of information about the game's enemies, including stats and lore.
Enemy Changes
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As many of you have heard by now, The Doormaker has been removed from the game. As we said in the patch notes of the beta patch that brought this change: while Doormaker had interesting micro decisions in the fight, he was over the complexity threshold of what we want and had lingering issues. We decided that starting over fresh will let us hit what we actually want for an Act 3 boss.
Thus a new boss, Aeonglass, is here! We don't want to spoil it too much for non-beta testers, so that's all we're gonna say.
Another big change you'll notice is Hive's Infested Prism enemy has been totally reworked--but again, no spoilers here.
Alright, now it's time to get into the nitty gritty notes!
CONTENT & BALANCE:
General:
- The Bestiary is now available in the Compendium
- Added three more Badges:
- Damage Leader - Dealt the most damage to enemies in multiplayer
- Debuffer - Applied the most Debuffs in multiplayer
- C-c-c-Combo - Played 20 cards in a single turn
- Damage Leader - Dealt the most damage to enemies in multiplayer
- Terminal run modifier can no longer bring a player below 1 HP
Ancients:
- Added new Neow relics:
- Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
- Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
- Silken Tress - "Enchant all cards in the first card reward with Glam. Upon pickup, lose all gold."
- Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
- Reworked Tezcatara's Pumpkin Candle relic: now extinguishes after 5 combats and can be Kindled at rest sites (was: extinguishes at the start of Act 3)
- Buffed Neow's Scroll Boxes relic: no longer makes player lose all gold
- Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
- Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
- Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
- Moved Tezcatara's Seal of Gold relic to option 3 so it shares a pool with Pumpkin Candle
- Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
Enemies:
- Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
- Reworked Infested Prism
- Reworked the Axebots fight into a single, more challenging Axebot
- Changed Skulking Colony:
- HP increased from 70(75) -> 75(80)
- Hardened Shell increased from 15 -> 20
- Smash move removed; now uses Zoom on turns 1 and 2
- No longer gains Block
- Now gains +1 Strength on its Strength-gain turn at high Ascension
- HP increased from 70(75) -> 75(80)
- Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
- Changed Punch Construct: Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
- Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
- Scrolls of Biting: 31(32)-38(39) -> 30(33)-37(39)
- Owl Magistrate: 234(243) -> 231(247)
- Slimed Berserker: 266(276) -> 261(281)
- Scrolls of Biting: 31(32)-38(39) -> 30(33)-37(39)
- Buffed Soul Fysh: Scream move damage increased from 11(12) -> 13(15)
- Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
- Nerfed Vantom at lower Ascensions
- Nerfed Waterfall Giant: HP healed at lower Ascension decreased from 15 -> 10(15)
Events:
- Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
- Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
Potions & Relics:
- Buffed The Boot relic: damage increase now also applies to Osty's attacks
Colorless:
- Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
- Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Ironclad:
- Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
- Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
- Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
- Buffed Entrench card: can now gain extra Block from enchantments like Nimble
- Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Silent:
- Reworked and renamed Follow Through card -> Scare (rarity increased from Common -> Uncommon)
- Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
- Changed Predator card: rarity decreased from Uncommon -> Common
- Buffed Untouchable card: upgraded Block gain increased from +2 -> +3
- Buffed Pounce card: damage increased from 12(18) -> 14(20)
- Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 -> +1
Regent:
- Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
- Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
- Changed Astral Pulse card: changed damage from 14(18) -> 6(8)x2
- Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
- Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
- Buffed Crescent Spear card: base damage increased from 6 -> 8
- Buffed Royalties card: Gold gain increased from 30(35) -> 30(40)
- Buffed Furnace card: Forge increased from 4(6) -> 5(7)
- Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
- Nerfed Reflect card: Block gain decreased from 17(21) -> 15(20)
- Nerfed Bulwark card: Block decreased from 13(16) -> 12(15)
- Nerfed Patter card: Block gain decreased from 9(11) -> 8(10)
- Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
Necrobinder:
- Buffed Death March card: additional damage increased from 3(4) -> 4(6)
- Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
- Buffed The Scythe card: damage increased from 3(4) -> 4(5)
- Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
Defect:
- Changed Fusion card: Energy cost decreased from 2(1) -> 1; now Exhausts, and loses Exhaust on upgrade
- Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) -> 7(11)
- Changed Tesla Coil+ card: damage decreased from 6 -> 4, but Lightning triggers increased from once -> twice
- Buffed Hyperbeam card: damage increased from 26(34) -> 28(36)
- Buffed Synthesis card: damage increased from 12(18) -> 14(20)
- Buffed Uproar card: damage increased from 5(7) -> 6(8)
- Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
Multiplayer:
- Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
- Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
- Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
- Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
QUALITY OF LIFE:
- During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, you now receive 50% of the normal gold reward instead of 0%
USER INTERFACE & EXPERIENCE:
General:
- Added an Ascension first-time tutorial popup for single player and multiplayer
- If errors occur on run start, a popup is now displayed instead of a black screen
- An error is now displayed when Steam crashes
- The feedback tool now displays an error if your feedback was not received, and added a translation-issue option to the in-game feedback form
- Implemented preferred Ascension for the random character option
- Loading a current_run.save with a modded character back into an unmodded game now shows an error instead of a black screen
- The player's hand now animates out of the way during the enemy turn
- Limited the number of cards rendered during the rest site Clone animation to 15
- Updated Ancient card text backgrounds to fit more text and be slightly darker and embossed
Leaderboards:
- Added a global rank paginator and adjusted arrow positions
- You can now see other players' scores near your own
- Moved the game over screen leaderboards higher to make room for the toggle
Controller:
- Added controller navigation for Badges in the game over and run history screens, the player info icons in run history, and the modifier icons on the top bar
- Improved controller navigation in the Fake Merchant shop
- Pause menu button navigation now wraps
Ancients:
- Pael's Flesh relic now visually increases the max energy shown in your Energy counter
- When Vakuu tells you how many times you've visited, the number is now accurate
- Hovering over a stale dialogue at Ancients now makes all dialogues opaque
Enemies:
- Skulking Colony's health bar now changes color to indicate it cannot take more damage this turn
- Improved Byrdonis's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
Necrobinder:
- Sacrifice card now previews how much Block it will gain
Multiplayer:
- Added a more informative error popup for the Steam BadCert multiplayer error
ART:
General:
- Added Epoch art for:
- Friendship
- Booting Up
- Soup
- Poisoner
- Scribbles
- The Calm
- Devastation
- The 12
- The Giant
- Friendship
- Updated Epoch art for:
- Hello Hello!
- Friendship
- Hello Hello!
Characters:
- Added portrait art for the following cards:
- Feral
- Not Yet
- Spite
- Fight Through
- Hailstorm
- Synchronize
- Iteration
- Voltaic
- Apparition
- Abrasive
- Feral
- Added new character animations:
- Ironclad heavy attack
- Necrobinder cast
- Regent Sovereign Blade
- Defect power up
- Ironclad heavy attack
Ancients:
- Added Vakuu background art and VFX
- Revised Neow's Fury artwork (now centered)
Enemies:
- Added new power art for Smoggy
- Updated enemy art for:
- Tunneler
- Entomancer
- Mawler
- Tunneler
- Added a multi-hit animation for Corpse Slug
- Added an unstun animation for Rock Bowlbug
- Added Skulking Colony animations
- Added new Soul Nexus VFX
- Tweaked the Vantom explosion to look right on a shrunken Vantom
- Repositioned Sludge Spinner's death landing spot
- Updated enemy animations for:
- Vantom
- Ceremonial Beast
- Entomancer
- Vantom
- Added phobia mode alternate art for:
- Fossil Stalker
- Haunted Ship
- Skulking Colony
- The Obscura
- Twig Slime M
- Fossil Stalker
Events:
- Added phobia mode alternate art for Zen Weaver event
AUDIO:
- Added background music for Soul Fysh and Kaiser Crab
- Added SFX for:
- Kaiser Crab enemy
- Skulking Colony enemy
- Hyperbeam move
- Cards traveling to a pile
- Kaiser Crab enemy
WRITING:
- Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
- Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
- Fixed inconsistencies in Jeweled Mask relic's wording
- Exterminate card wording is now consistent with Conflagration card
- The word "Power" is no longer keyworded in Lost Wisp relic's description
- Reworded the Axebot death message to reflect that there is only one of them now
- Added more translated text and fixed translation errors across many languages
BUG FIXES:
General:
- Fixed save files being lost or corrupted after a PC crash, blue screen, or power outage
- Made save operations fault-tolerant to prevent softlocks, and improved reliability of settings saves on startup
- Stopped cloud-syncing settings.save and fixed Steam Cloud sync errors and duplicate run history files when syncing many files
- Fixed black screen softlock when Steam disconnected during room transitions
- Fixed several crashes: applying powers to dying creatures, closing the game during startup, upgrading a card at a rest site, entering rooms, and opening the card pile screen while targeting an enemy with a controller
- Fixed a Linux crash during combat when UI elements are removed mid-frame, a Linux crash when ICU libraries are unavailable, and audio staying muted after pressing volume keys or alt-tabbing on Linux
- Restored the default rendering backend to D3D12 for Intel 620 GPUs
- Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
- Replayed cards now show the appropriate damage if powers wore off between replays
- Fixed cards in hand getting stuck if you try to play them while they are being transformed
- The Night Terrors modifier can no longer kill you, and the Sealed Deck modifier is now affected by the multi-character card modifiers
- The Perfect badge is no longer awarded if you abandon a run at a boss
- Fixed several softlocks: returning to the main menu and resuming a run, playing Compact with status cards in hand, the tutorial shuffle popup, and run histories from older versions
- Fixed score being wrong at Ascension 10, wrong floor count when submitting a Daily score, and score separator lines showing while fetching or after a failure
- Fixed the potion hovertip not appearing when pressing "b" in the potion popup, and num keys for card selection not working when the mouse is too low on screen
- Fixed input settings errors for new keybindings added after saving
- Fixed a rare problem where the feedback screen was stuck open on launch
- Controller input is now ignored while the game window is unfocused
- The game no longer rapidly switches between "Controller Detected" and "Mouse Detected" with a controller connected
- Fixed broken controller navigation: off the top bar in the shop, through rest site options with two rows of relics, in the shop after buying out relics and colorless cards, and from relics to the reward screen after clearing the top reward
- Fixed being able to start a single player run via controller while the Ascension tutorial was open
- A loaded save with a deprecated boss can no longer roll the same double boss
- Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
- Fixed hovertips in the top bar sometimes displaying in the wrong language after switching languages and continuing a run
- Fixed being able to target dead enemies with a controller
- Fixed the odds of a follow-up potion reward sometimes going up instead of down after an Elite potion reward
- Fixed being able to open card inspection and toggle View Upgrades with the same button press
- Taking a card removal reward as your last reward no longer keeps the background faded out
Ancients:
- Fixed a crash when selecting Ancient relic options
- Players can no longer roll Tezcatara's Nutritious Soup blessing with no Strikes in their deck
- Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
- Fixed Neow's Kaleidoscope relic using up all of Silver Crucible's charges
- Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
- Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
- Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
- Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box, and Wish card immediately selecting a grid card on the same controller press
Enemies:
- Fixed cards that should be Ethereal sometimes becoming non-Ethereal after killing Spectral Knight
- Fixed creature and boss VFX occasionally failing to appear
- Fixed Flyconid spore effect lingering when its attack is interrupted
- Fixed Kaiser Crab appearing if you load into an already completed boss room, and its Rocket Claw charge-up SFX looping forever
- Fixed a softlock when setting up an infinite against Skulking Colony, and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
- Fixed a softlock after defeating Infested Prism
- Fixed Thieving Hopper softlock when you have no cards for him to steal
- Recentered Axebot so it reads as a single enemy
- Fixed Ceremonial Beast background music transition not lining up with its stun
- Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
- Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
- Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Inklet and Vantom's Slippery power no longer loses a stack when fully blocking a hit
- Zapbot's High Voltage hovertip now correctly says it gains Strength at the end of its turn
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
- Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
- Hid Lagavulin Matriarch's sleep particles when awake
- Fixed several Test Subject issues
Events:
- Fixed being unable to give the Foul Potion to the Fake Merchant
- Fixed cards from other classes appearing in the Infested Automaton event
- Fixed being unable to discard potions in the Punch Off event
- Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
- All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
- Fixed Crystal Sphere event giving potion rewards of the wrong rarity
- Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
- Gnarled Hammer relic can no longer be traded at the Relic Trader event
- War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
Potions & Relics:
- Fixed Mummified Hand relic sometimes selecting cards that already cost 0
- Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
- Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
- Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
- Snecko Skull relic now always triggers before Unsettling Lamp relic
- Fixed Beetle Juice potion making Vantom's tail appear cut off
- Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
- Fixed visual errors with the outline of some potion assets
- Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood, and completing Orrery's card selection in the shop no longer also clicks a shop item on controller
- Fixed Pantograph relic letting Red Skull's Strength increase persist after healing you above 50% health, until an attack was played
Colorless:
- Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
- Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
- Fixed being able to highlight creatures while the Purity card selection screen is open
Ironclad:
- Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
- Fixed Anger card played by Havoc also Exhausting on play
- Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
- Not Yet card can no longer be generated via a Skill Potion
- To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
Silent:
- Fixed being able to skip the Survivor card discard selection via the peek button
- Fixed Fan of Knives card VFX not playing
- You can no longer play cards before Tools of the Trade power triggers
Regent:
- Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
- I Am Invincible card now triggers before you've discarded your hand instead of after
- Regalite relic no longer gains Block from enemies applying statuses
- Summon Forth card now puts existing Sovereign Blades into your hand before Forging instead of after
- Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
Necrobinder:
- Fixed a crash when Osty dies during a scene transition
- Fixed Reave card always bottom-decking the Soul card it creates
- Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
- Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
- Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
Defect:
- Fixed Beckon still damaging the player if combat is ended by Lightning orbs
- Fixed a spacing issue in the Consuming Shadow power hovertip
- Scrape no longer discards cards that cost zero Energy but have a Star cost
Multiplayer:
- Fixed a crash when using potions in multiplayer due to state divergence
- Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
- Fixed player names with brackets (e.g. clan tags) causing errors
- Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
- Fixed occasional black screen when loading into a saved multiplayer combat
- Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
- Potions are now canceled if targeted on a creature killed by another player
- Corrected Test Subject HP scaling in multiplayer
- Dense Vegetation can no longer appear if any player has less than 8 HP
- Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
- Strangle power no longer procs off other players' card plays
- Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
- Nightmare card VFX no longer plays for all players
- Other players' HP bars no longer go offscreen when resizing the window in settings
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient
- You can no longer buy items at the shop while transitioning rooms, and exiting the Merchant no longer skips history recording for remaining players
- The correct error message is now shown for a Steam multiplayer connection timeout (error 5008), and improved reporting for a rare connection error
- The "Show Multiplayer Drawings" tickbox is now correctly localized
- You can no longer start a loaded multiplayer game with only one person
PERFORMANCE:
- Reduced stuttering when combat effects appear for the first time in a run
MODDING:
- The base game no longer deletes progress from mods that are removed or errored
LATEST BETA FIXES:
General:
- Fixed many instances of inconsistent RNG behavior (thanks tckmn!)
- Fixed more cases of daily runs diverging based on player network ID
Multiplayer:
- Fixed a state divergence caused by the host changing Ascension as the game is starting
Modding:
- Began publishing STS2.dll XML documentation
- Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
BUG FIXES:
General:
- Improved the reliability of saving your settings on startup
- Fixed a crash when applying powers to dying creatures
- Fixed a crash when opening the card pile screen while targeting an enemy on controller
- Fixed a crash on Linux during combat when UI elements were removed mid-frame
- Fixed a crash on Linux when ICU libraries are unavailable
- Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
- Restored the default rendering backend to D3D12 for Intel 620 GPUs
- Fixed number keys not selecting cards when your mouse cursor was too low on the screen
- Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
- Fixed being unable to use the View Upgrades hotkey in the card inspection screen
- Fixed the card inspection button blocking the "accept" hotkey on the Pandora's Box card view screen
- Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
- Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
- Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller
- Fixed being able to target dead enemies on controller
- Fixed being unable to navigate off of the top bar in the shop
- Fixed controller navigation in the shop after buying out all relics and colorless cards
- Fixed being unable to navigate rest site options on controller when you have two rows of relics
- Fixed being able to start a single-player run on controller while the Ascension tutorial was open
- Fixed errors in the input settings for new keybindings added after your settings were saved
- Fixed an error when unfocusing a potion slot during potion removal
- Fixed an error caused by an offscreen epoch indicator on the Timeline screen
- Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
- Fixed replayed cards not displaying the correct damage when powers wore off between replays
- Fixed the Night Terrors modifier being able to kill you
- Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
- Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
- Fixed a rare softlock related to writing debug files
- Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
Ironclad:
- Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
Silent:
- Fixed being able to skip the Survivor card's discard selection using the peek button
Defect:
- Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
- Fixed a spacing issue in the Consuming Shadow power's hovertip
Regent:
- Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
Potions & Relics:
- Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
- Fixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
- Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
Enemies:
- Fixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
- Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
- Fixed Living Fog missing its smoke
- Fixed the Ceremonial Beast's music transition not lining up with when it gets stunned
- Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
- Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
- Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
- Fixed cards from other characters appearing in the Infested Automaton event
- Fixed being unable to discard potions in the Punch Off event
- Fixed being unable to give the foul potion to the Merchant
Ancients:
- Fixed a crash when selecting Ancient relic options
- Fixed being able to navigate back to Neow's options while viewing the card library
- Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
- Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow's Talisman when you get both from Neow's Bones
- Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
Multiplayer:
- Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
- Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
- Fixed being able to start a loaded multiplayer game with only one player
- Fixed other players' HP bars going offscreen when resizing the window while in settings
- Fixed errors when players had square brackets in their name
- Fixed the "Show Multiplayer Drawings" checkbox not using its localized text
- Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
- Improved error reporting for a specific rare connection error
- Fixed a softlock related to using the Driftwood relic on your first run
On Ascensions:
When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions.
Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system.
On Doormaker:
We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles.
Miscellaneous:
In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)!
{STEAM_CLAN_IMAGE}/44971832/52d0afb58122687b0a9242f5b216994973b336af.png
CONTENT:
General:
- Added three more Badges
- Damage Leader - Dealt the most damage to enemies in multiplayer.
- Debuffer - Applied the most Debuffs in multiplayer.
- C-c-c-Combo - Played 20 cards in a single turn.
- Damage Leader - Dealt the most damage to enemies in multiplayer.
Ironclad:
- Reworked Conflagration card:
- Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
- New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.
- Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
- Reworked Drum of Battle card:
- Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
- New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
- Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Anthony's note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit.
Regent:
- Reworked Parry card:
- Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
- New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
- This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
- Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.
Enemies:
- Reworked Axebots combat to have just a single, more challenging Axebot
BALANCE:
General:
- Terminal run modifier can no longer bring a player below 1 HP
Silent:
- Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
- Buffed Untouchable card: upgraded Block gain increased From +2 -> +3
Regent:
- Changed Tyranny card: now triggers before Bombardment card
- This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
- This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
- Nerfed Reflect card: Block decreased from 17(21) -> 16(20)
Ancients:
- Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
- Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
- Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
Enemies:
- Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
- Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
- Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
- Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
- Nerfed Vantom at lower Ascensions:
- Dismember move damage decreased from 27(30) -> 26(30)
- Slippery power goes from 9 -> 8(9)
- Dismember move damage decreased from 27(30) -> 26(30)
- Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)
Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.
Events:
- Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once
Multiplayer:
- Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
- Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
- Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
ART:
- Added portrait art for the following cards:
- Feral
- Not Yet
- Spite
- Fight Through
- Hailstorm
- Synchronize
- Iteration
- Voltaic
- Apparition
- Abrasive
- Feral
- Revised Neow's Fury artwork (is now centered)
- Added Vakuu background art and VFX
- Added Skulking Colony animations
- Updated art for the following enemies:
- Tunneler
- Entomancer
- Mawler
- Tunneler
- Updated animation for the following enemies:
- Vantom
- Ceremonial Beast
- Entomancer
- Vantom
- Repositioned Sludge Spinner death landing spot
USER INTERFACE & EXPERIENCE:
- Added Ascension first-time tutorial popup for single player and multiplayer
- An error is now displayed when Steam crashes
- Feedback tool now displays an error if we didn't receive the feedback
- Adjusted hitbox, speech, and intent position of Underdocks Cultists
- Fixed intents being positioned too high or too low in multi-enemy combats
- Bestiary button now looks more locked (similar to how other buttons look locked)
- The player's hand now animates out of the way while it is the Enemy turn
- Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
- Set up controller navigation for Badges in the game over screen
- Added basic controller navigation to Badges in the run history screen
- Added controller navigation for the player info icons in the run history
- Improved controller navigation in the Fake Merchant shop
- Pause menu button controller navigation now wraps
WRITING:
- Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
- Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
- Old: "Whenever Attacks deal damage, they also apply that much Doom."
- New: "Whenever Attacks deal damage, apply that much Doom."
- Old: "Whenever Attacks deal damage, they also apply that much Doom."
- Added translations for various languages
- Fixed various translation errors
BUG FIXES:
General:
- Score separator lines are no longer shown while fetching score or if it fails
- Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
- Fixed combat softlock that could occur after returning to main menu and resuming a run
- Fixed crash when applying powers to dying creatures
- Fixed crash when closing the game during startup before saves are initialized
- Fixed crash when upgrading a card at rest site
- Fixed error caused by offscreen Epoch indicator on Timeline screen
- Fixed error when un-focusing Potion slot during Potion removal
- Fixed Linux crash during combat when UI elements are removed mid-frame
- Fixed crash when entering rooms
- Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
- Fixed being able to target dead enemies with controller
- Fixed crash when opening card pile screen while targeting an enemy with controller
- Fixed rare combat errors that could occur when re-entering combat
- Fixed rare softlock related to writing debug files
- Fixed softlock on run histories from older versions of the game
- Made save operations fault-tolerant to prevent softlocks
- Score is correct when at ascension 10
- Fixed wrong floor count when submitting Daily score
Ironclad:
- Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
- Fixed Anger card played by Havoc also Exhausting on play
- Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
- Not Yet card can no longer be generated via a Skill Potion
Silent:
- Fixed being able to skip the Survivor card discard selection via the peek button
Regent:
- Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
- I Am Invincible card now properly triggers before you've discarded your hand instead of after
- Regalite relic no longer gains Block from enemies applying statuses
- Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after
Necrobinder:
- Fixed crash when Osty dies during scene transition
- Fixed Reave card always bottom-decking the Soul card it creates
Defect:
- Fixed Beckon still damaging the player if the combat is ended by Lightning orbs
Potions & Relics:
- Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
- Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss
Ancients:
- Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
- Fixed Vakuu's Whispering Earring not correctly playing Stardust card
- Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
- Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
Enemies:
- Fixed being unable to discard potions in the Punch Off event
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
- Fixed being unable to give the Foul Potion to the Fake Merchant
- Fixed cards from other classes appearing in the Infested Automaton event
- Fixed softlock if you somehow die in the Battleworn Dummy event fight
- All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
- You now get 600 gold for each copy of the Spoils Map quest card you have
Multiplayer:
- Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
- Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
- Dense Vegetation can no longer appear if any player has less than 8 HP
- Fixed softlock related to using Driftwood relic on your first run
- Fixed rare softlock loading into a treasure room when a teammate is using a controller
- Fixed state divergence related to using a potion just before combat began
- Improved error reporting for a specific rare connection error
- You can no longer buy items at the shop while transitioning rooms
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
- The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
- "Show Multiplayer Drawings" tickbox is now correctly localized
- You can no longer start a loaded multiplayer game with only one person
BUG FIXES:
- Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer
- Fixed softlock at the end of the Architect event in multiplayer
BUG FIXES:
- Fixed more instances of players getting stuck at the timeline
WRITING:
- Updated various translations
- Fixed Russian and Turkish formatting errors
- Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors
BUG FIXES:
General:
- Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages. Affected players no longer need to delete the Sentry folder to launch the game.
- Fixed softlock from Whispering Earring relic trying to play ally-targeted cards on Osty
- Fixed the Doormaker enemy's music not transitioning when the portal opens
Multiplayer:
- Fixed an issue where, after playing a multiplayer run, some players were unable to unlock Epochs in the Timeline or start new runs
- Fixed two active Beacon of Hope powers infinitely proccing each other
- Fixed a state divergence related to Pael's Wing relic timing
BUG FIXES:
- Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen
- Fixed crash from fast card play when card play is cancelled during targeting
- Fixed crash when displaying untranslated text for languages with complex plural rules
- Fixed intermittent crash with non-English languages
- Fixed localization-related crash in Japanese Knife Trap translation referencing non-existent Damage variable
- Fixed unsupported Steam languages showing all text as W's instead of falling back to English
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
{STEAM_CLAN_IMAGE}/44971832/310c731af8708aec9a7adf5a7d2e2e5961b6adee.png
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
{STEAM_CLAN_IMAGE}/44971832/8fa66832ff793af6a347b63972bd00196d324f34.png
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
{STEAM_CLAN_IMAGE}/44971832/41f231b07c56c1dbdda7828b532b542bd40c886e.png
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
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Uploaded Jun 20, 2026
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How to Install
SlayTheSpire2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
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1.5 GB
23811903
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