About the Game
Slay the Spire 2 is Mega Crit's long-awaited sequel to the genre-defining roguelike deckbuilder. The core loop is the same — you climb a procedural tower, picking cards and relics that synergize into devastating builds, and a single bad combat early on can snowball into a winning run. What's different is everything around the loop: new characters, new card archetypes, a redesigned relic economy, multi-character co-op runs, and a substantially evolved boss design that demands sharper deck-building than the original.
The 1,000-year dormancy framing in the campaign isn't just flavor — Spire 2 is built around the assumption that you played the original. Mechanics, card names, and even some specific encounters are knowing callbacks. New players can drop straight in (the tutorial doesn't assume prior knowledge), but the depth of the references rewards veterans.
Released as OFME, build 22340209. 1.2 GB installed. The new co-op mode works between cracked clients via the Online-Fix relay — no Steam account required from any player. Single-player runs work fully offline.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
BUG FIXES:
General:
- Improved the reliability of saving your settings on startup
- Fixed a crash when applying powers to dying creatures
- Fixed a crash when opening the card pile screen while targeting an enemy on controller
- Fixed a crash on Linux during combat when UI elements were removed mid-frame
- Fixed a crash on Linux when ICU libraries are unavailable
- Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
- Restored the default rendering backend to D3D12 for Intel 620 GPUs
- Fixed number keys not selecting cards when your mouse cursor was too low on the screen
- Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
- Fixed being unable to use the View Upgrades hotkey in the card inspection screen
- Fixed the card inspection button blocking the "accept" hotkey on the Pandora's Box card view screen
- Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
- Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
- Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller
- Fixed being able to target dead enemies on controller
- Fixed being unable to navigate off of the top bar in the shop
- Fixed controller navigation in the shop after buying out all relics and colorless cards
- Fixed being unable to navigate rest site options on controller when you have two rows of relics
- Fixed being able to start a single-player run on controller while the Ascension tutorial was open
- Fixed errors in the input settings for new keybindings added after your settings were saved
- Fixed an error when unfocusing a potion slot during potion removal
- Fixed an error caused by an offscreen epoch indicator on the Timeline screen
- Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
- Fixed replayed cards not displaying the correct damage when powers wore off between replays
- Fixed the Night Terrors modifier being able to kill you
- Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
- Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
- Fixed a rare softlock related to writing debug files
- Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
Ironclad:
- Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
Silent:
- Fixed being able to skip the Survivor card's discard selection using the peek button
Defect:
- Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
- Fixed a spacing issue in the Consuming Shadow power's hovertip
Regent:
- Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
Potions & Relics:
- Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
- Fixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
- Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
Enemies:
- Fixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
- Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
- Fixed Living Fog missing its smoke
- Fixed the Ceremonial Beast's music transition not lining up with when it gets stunned
- Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
- Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
- Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
- Fixed cards from other characters appearing in the Infested Automaton event
- Fixed being unable to discard potions in the Punch Off event
- Fixed being unable to give the foul potion to the Merchant
Ancients:
- Fixed a crash when selecting Ancient relic options
- Fixed being able to navigate back to Neow's options while viewing the card library
- Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
- Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow's Talisman when you get both from Neow's Bones
- Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
Multiplayer:
- Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
- Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
- Fixed being able to start a loaded multiplayer game with only one player
- Fixed other players' HP bars going offscreen when resizing the window while in settings
- Fixed errors when players had square brackets in their name
- Fixed the "Show Multiplayer Drawings" checkbox not using its localized text
- Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
- Improved error reporting for a specific rare connection error
- Fixed a softlock related to using the Driftwood relic on your first run
On Ascensions:
When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions.
Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system.
On Doormaker:
We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles.
Miscellaneous:
In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)!
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CONTENT:
General:
- Added three more Badges
- Damage Leader - Dealt the most damage to enemies in multiplayer.
- Debuffer - Applied the most Debuffs in multiplayer.
- C-c-c-Combo - Played 20 cards in a single turn.
- Damage Leader - Dealt the most damage to enemies in multiplayer.
Ironclad:
- Reworked Conflagration card:
- Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
- New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.
- Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
- Reworked Drum of Battle card:
- Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
- New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
- Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Anthony's note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit.
Regent:
- Reworked Parry card:
- Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
- New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
- This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
- Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.
Enemies:
- Reworked Axebots combat to have just a single, more challenging Axebot
BALANCE:
General:
- Terminal run modifier can no longer bring a player below 1 HP
Silent:
- Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
- Buffed Untouchable card: upgraded Block gain increased From +2 -> +3
Regent:
- Changed Tyranny card: now triggers before Bombardment card
- This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
- This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
- Nerfed Reflect card: Block decreased from 17(21) -> 16(20)
Ancients:
- Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
- Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
- Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage
Enemies:
- Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
- Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
- Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
- Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
- Nerfed Vantom at lower Ascensions:
- Dismember move damage decreased from 27(30) -> 26(30)
- Slippery power goes from 9 -> 8(9)
- Dismember move damage decreased from 27(30) -> 26(30)
- Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)
Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.
Events:
- Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once
Multiplayer:
- Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
- Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
- Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
ART:
- Added portrait art for the following cards:
- Feral
- Not Yet
- Spite
- Fight Through
- Hailstorm
- Synchronize
- Iteration
- Voltaic
- Apparition
- Abrasive
- Feral
- Revised Neow's Fury artwork (is now centered)
- Added Vakuu background art and VFX
- Added Skulking Colony animations
- Updated art for the following enemies:
- Tunneler
- Entomancer
- Mawler
- Tunneler
- Updated animation for the following enemies:
- Vantom
- Ceremonial Beast
- Entomancer
- Vantom
- Repositioned Sludge Spinner death landing spot
USER INTERFACE & EXPERIENCE:
- Added Ascension first-time tutorial popup for single player and multiplayer
- An error is now displayed when Steam crashes
- Feedback tool now displays an error if we didn't receive the feedback
- Adjusted hitbox, speech, and intent position of Underdocks Cultists
- Fixed intents being positioned too high or too low in multi-enemy combats
- Bestiary button now looks more locked (similar to how other buttons look locked)
- The player's hand now animates out of the way while it is the Enemy turn
- Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
- Set up controller navigation for Badges in the game over screen
- Added basic controller navigation to Badges in the run history screen
- Added controller navigation for the player info icons in the run history
- Improved controller navigation in the Fake Merchant shop
- Pause menu button controller navigation now wraps
WRITING:
- Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
- Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
- Old: "Whenever Attacks deal damage, they also apply that much Doom."
- New: "Whenever Attacks deal damage, apply that much Doom."
- Old: "Whenever Attacks deal damage, they also apply that much Doom."
- Added translations for various languages
- Fixed various translation errors
BUG FIXES:
General:
- Score separator lines are no longer shown while fetching score or if it fails
- Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
- Fixed combat softlock that could occur after returning to main menu and resuming a run
- Fixed crash when applying powers to dying creatures
- Fixed crash when closing the game during startup before saves are initialized
- Fixed crash when upgrading a card at rest site
- Fixed error caused by offscreen Epoch indicator on Timeline screen
- Fixed error when un-focusing Potion slot during Potion removal
- Fixed Linux crash during combat when UI elements are removed mid-frame
- Fixed crash when entering rooms
- Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
- Fixed being able to target dead enemies with controller
- Fixed crash when opening card pile screen while targeting an enemy with controller
- Fixed rare combat errors that could occur when re-entering combat
- Fixed rare softlock related to writing debug files
- Fixed softlock on run histories from older versions of the game
- Made save operations fault-tolerant to prevent softlocks
- Score is correct when at ascension 10
- Fixed wrong floor count when submitting Daily score
Ironclad:
- Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
- Fixed Anger card played by Havoc also Exhausting on play
- Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
- Not Yet card can no longer be generated via a Skill Potion
Silent:
- Fixed being able to skip the Survivor card discard selection via the peek button
Regent:
- Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
- I Am Invincible card now properly triggers before you've discarded your hand instead of after
- Regalite relic no longer gains Block from enemies applying statuses
- Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after
Necrobinder:
- Fixed crash when Osty dies during scene transition
- Fixed Reave card always bottom-decking the Soul card it creates
Defect:
- Fixed Beckon still damaging the player if the combat is ended by Lightning orbs
Potions & Relics:
- Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
- Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss
Ancients:
- Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
- Fixed Vakuu's Whispering Earring not correctly playing Stardust card
- Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
- Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand
Enemies:
- Fixed being unable to discard potions in the Punch Off event
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
- Fixed being unable to give the Foul Potion to the Fake Merchant
- Fixed cards from other classes appearing in the Infested Automaton event
- Fixed softlock if you somehow die in the Battleworn Dummy event fight
- All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
- You now get 600 gold for each copy of the Spoils Map quest card you have
Multiplayer:
- Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
- Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
- Dense Vegetation can no longer appear if any player has less than 8 HP
- Fixed softlock related to using Driftwood relic on your first run
- Fixed rare softlock loading into a treasure room when a teammate is using a controller
- Fixed state divergence related to using a potion just before combat began
- Improved error reporting for a specific rare connection error
- You can no longer buy items at the shop while transitioning rooms
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
- The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
- "Show Multiplayer Drawings" tickbox is now correctly localized
- You can no longer start a loaded multiplayer game with only one person
BUG FIXES:
- Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer
- Fixed softlock at the end of the Architect event in multiplayer
BUG FIXES:
- Fixed more instances of players getting stuck at the timeline
WRITING:
- Updated various translations
- Fixed Russian and Turkish formatting errors
- Fixed Spanish, Italian, Polish, Russian, and Chinese translation errors
BUG FIXES:
General:
- Fixed blackscreen on launch caused by Sentry crash reporter mishandling log messages. Affected players no longer need to delete the Sentry folder to launch the game.
- Fixed softlock from Whispering Earring relic trying to play ally-targeted cards on Osty
- Fixed the Doormaker enemy's music not transitioning when the portal opens
Multiplayer:
- Fixed an issue where, after playing a multiplayer run, some players were unable to unlock Epochs in the Timeline or start new runs
- Fixed two active Beacon of Hope powers infinitely proccing each other
- Fixed a state divergence related to Pael's Wing relic timing
BUG FIXES:
- Fixed an issue where, if you played your first run in multiplayer and disconnected after defeating the Act 1 boss, you would be unable to start a new run or enter the Timeline screen
- Fixed crash from fast card play when card play is cancelled during targeting
- Fixed crash when displaying untranslated text for languages with complex plural rules
- Fixed intermittent crash with non-English languages
- Fixed localization-related crash in Japanese Knife Trap translation referencing non-existent Damage variable
- Fixed unsupported Steam languages showing all text as W's instead of falling back to English
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
{STEAM_CLAN_IMAGE}/44971832/310c731af8708aec9a7adf5a7d2e2e5961b6adee.png
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
{STEAM_CLAN_IMAGE}/44971832/8fa66832ff793af6a347b63972bd00196d324f34.png
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
{STEAM_CLAN_IMAGE}/44971832/41f231b07c56c1dbdda7828b532b542bd40c886e.png
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
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Uploaded May 09, 2026
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System Requirements
How to Install
SlayTheSpire2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
22823976
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