About the Game

"Dice Player One" gives dice more possibilities. Here, you will strategize and control dice with different attributes to ultimately achieve victory.
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Ingenious Combinations, Ever-changing Dice Sets
In this game, you combine dice skills to break through one score limit after another, depending on different situations. Each skill has its place, where you can meticulously plan and make the most of all the dice.
Or you can carefully select and hone, making your favored dice unbeatable.
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Resonate with Your Heart, Surprises Await
In numerous random challenges, besides the dice themselves, various resonances are waiting for your discovery. Attach suitable resonances to the dice to unleash their stronger powers!
Later in each game, you will also unlock the forging workshop, relying on abilities like "copy" and "delete" to further strengthen your control over dice sets.
Destiny is unpredictable, whether it's selecting dice, matching resonances, or using the workshop, every step you take could change the course of the entire game.
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Simple Yet Infinite Fun
Step 1: Roll the dice.
Step 2: Fill in the scores.
Step 3: Embrace victory in the game!
As long as you use dice skills well, you can create unimaginable high scores under simple rules! Move towards higher scores!
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Packed with Content, Challenge Yourself
300 dice with different skills, each appearance bringing you new inspiration.
50 selectable resonances and 7 processing skills allow you to customize your strongest dice as you wish.
29 starter dice sets, each offering a different game experience.
50 rhythm dice, customize difficulty, and strive for all rhythm rewards!
20 challenge levels, defeat enemies under special rules, and enjoy different fun!
Daily refreshed random challenges, compete with players worldwide, and continually climb the leaderboard!
More will be updated on the way!
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Accumulate Experience, Explore and Discover
The real failure is not death but forgetting. The screen statistics will visualize each of your challenges.
Dice resonance, the more, the merrier. With each game, you may unlock more new dice to perfect your dice museum!
There's more waiting for you to discover, perhaps this is not just a simple dice game...
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Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Text Optimization
- Standardized the descriptions of some skills.
- Fixed an issue where the "Dice box limit +1" effect of the Christmas Gift Box would become ineffective after loading a saved game.
Bug Fixes
- Fixed the issue where the Random Adaptation dice set could not be unlocked after meeting conditions.
- Fixed the issue where the effect did not take effect after randomly selecting Speedboat Enthusiast.
- Fixed possible residue issues with the Thunder God's Curse.
- Fixed the abnormal counting issue with The Hungry.
Text Optimization
- Modified some text descriptions that could lead to misunderstandings.
New Content
- Random Adaptation Dice Set: Initial dice, all effects of the dice set are random! Each time is a brand new beginning! Under this dice set rule, challenge your understanding of "Dice Player One" and create infinite possibilities!
BUG Fixes
- Fixed the issue of abnormal stacking of heavy sword multipliers.
- Fixed the issue of sword energy having a probability of residual effect under cloud protection.
- Modified the mouse swarm resonance to be non-removable like other BOSS resonances to avoid bugs.
- Modified the issue where the aging time machine BOSS in Challenge Mode 3 does not increase the harmony fill count.
Text Optimization
- Modified some localized translations in English and Japanese, corrected some names, and optimized some skill descriptions.
New dice added to the temporary area: Rebirth.
BUG Fixes
- Fixed the issue where the Prophet could infinitely summon dice and be resurrected by a one-time protection, triggering effects multiple times.
- Corrected the inconsistency between the effect and text of the First Strike skill.
- Fixed an inconsistency between the effect and text of the Legendary skill.
- Corrected the issue where the Redemption summoned by Sacrifice combined with Double Cast only took effect once.
- Fixed a possible residual issue with Corrosion.
- Fixed the incorrect value issue of Pangu's Right Eye skill.
- Fixed the issue of lingering Sword Qi after the Heavy Sword transformation is destroyed.
- Fixed the issue of the stealth dice caused by the smoke signal.
- Fixed the issue of Byakhee's multiplier effect not functioning.
- Fixed the issue where one-time protection could lead to abnormal point values.
Text Optimization
- Modified some localized translations in English and Japanese, correcting certain names, and optimized some skill descriptions.
Gameplay Optimization
We have adjusted the dice drawing rules once again and clarified the concept of the temporary area: Now, dice that leave the board normally will return to the drawn area, while dice returned by skills will go to the invisible temporary area. Dice that enter the temporary area this round cannot re-enter the board in any form, and the temporary area will only be shuffled before the next round starts. Here are the details:
- Undrawn Area: The dice in this area are currently drawable. If the undrawn area is 0, the dice in the drawn area will be shuffled back into the undrawn area immediately.
- Temporary Area: This area is not independently displayed. Dice that enter this area this round cannot re-enter the board in any form and will not be included in this round's shuffle. This area will only be shuffled before the next round starts. Dice that will enter the temporary area: Judgment, Smoke Signal, Strategic Flexibility, Unequal Exchange, Phoenix, Disposable Protection, and all similar effects that prevent destruction.
- For detailed descriptions of the undrawn area, drawn area, destroyed area, and temporary area, please refer to the end of the glossary.
Experience optimization
- We have added the "Four Seasons" dice set to unlock the methods for unlocking the Spring, Summer, Autumn, and Winter dice.
- The transformation conditions for the Plague resonance have been modified. Now, the Plague resonance will transform into Rat Swarms immediately after the player defeats the Plague dice, with the specific effect being—After each reroll, summon a Plague Rat onto the board.At the end of this level,Plague will be converted into Rat Swarms.
- The summoning conditions for the Rat Swarms resonance have been modified. Now, the Rat Swarms resonance requires the dice box to have Plague dice to summon, with the specific effect being—If the dice box contains Plague, the following effects are activated:After rolling, summon a Gray Rat to the board.
- The skill effect of the Awakener has been modified. Its skill effect is now—[Global Effect] All dice active skill usage counts +1.
- The skill effect of Judgment has been modified. Its skill effect is now—[Active Skill] All dice +10 permanent points, then place them in the drawn area, place yourself in the temporary area and draw up to 4 dice from the box to the board.
- The skill effect of Smoke Signal has been modified. Its skill effect is now—[Active Skill] Move all dice on the board to the drawn area,Place yourself in the temporary area. and perform an Order Roll. Draw X dice from the undrawn area, where X is the result of the Order Roll.If the Order Roll is 1, the score multiplier for this round will increase by 100%.
- The skill effect of Unequal Exchange has been modified. Its skill effect is now—[Active Skill]Draw two dice from the undrawn area, then place itself in the temporary area.
- The skill effect of Strategic Flexibility has been modified. Its skill effect is now—[Active Skill]+100 current points, place all dice on the board in the drawn area, place yourself in the temporary area, then draw up to the same number of dice to the board.
Bug Fixes
- Fixed a bug where the Prophet would not destroy itself in certain situations.
Gameplay Optimization
We have adjusted the rules for dice extraction and display once again:
From now on, when the draw area is empty, it will be shuffled immediately instead of waiting for the next round to begin.
Bug Fixes
- Fixed the bug where Mammon did not consume gold coins in challenge levels.
- Fixed the bug where Capsize did not increase multipliers.
- Fixed the bug where Vector and Double Cast interacted, resulting in multiple summons of The Hungry that did not match the text.
- Fixed localization issues in English, Traditional Chinese, and Japanese, and standardized some of the Japanese translation norms (thanks to フシギダネ, 石田雪雪, hana, and shinya).
Gameplay optimization
We have adjusted the rules for drawing and displaying dice:- During a round, players can only draw dice from the Undrawn Area. If the Undrawn Area is empty, no dice will be drawn.
- The Drawn Area refers to the dice that have already been drawn in the current round. During the round, except for Roach and Transition, all other dice cannot be returned from the Drawn Area to the board.
- The Destroyed Area will only display the dice that have been destroyed in the current level, and the dice that have been permanently destroyed will not be shown there.
- If you have any other questions, you can refer to the glossary in the top right corner.
Dice: Death, Blackjack, Selling Titles, Red Dragon, Ymir, Insightful Observation.
Dice set: Sparrow and Snake.
resonance: Superspeed.
Experience optimization
- We have optimized the performance issues when summoning cards, so even summoning 1000+ cards will not cause any lag.
- After completing a level, in the challenge mode there will no longer be repeated bosses (limited to the five levels in challenge mode, meaning you may still encounter bosses you have faced before in challenge mode).
- Custom sliders for adjusting contrast and saturation have been added to the settings, allowing users to adjust them according to their preferences.
- The brightness of the boss table mat has been adjusted. Now, when facing a boss level, players can more clearly observe the situation on the field.
- A new option to disable effects has been added to the settings. When effects are disabled, dice will no longer play any effects.
Bug fixes
- Fixed the issue where the score would become negative after exceeding 20,000,000.
- Fixed the issue where dice could get stuck on other locked dice when thrown.
- Fixed the freezing issue caused by certain dice or resonance effects.
- Fixed localization issues with some English, Japanese (thanks to フシギダネ and 石田雪雪), and Traditional Chinese texts.
If you have any other feedback or suggestions, feel free to join our Discord. Thank you once again for playing and supporting us. See you in the next update!
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- Two translation errors have been corrected.
- Golden Strawberry will now work as intended, just as described.
- Now saves previously selected rhythm points and dice group.
- Fixed several text errors.
- Enhanced some dice effects.
We are aware that some of the translated texts have issues, but as we are not native English speakers, we may not always catch these problems in a timely manner. If you encounter any translation issues, you can contact us on the Steam discussion forum or join our Discord for feedback.
Thank you for your support!
- Fixed some bugs.
- Adjusted some audio.
- Cards can now be stacked!
- Corrected some text errors.
- Corrected some audio errors.
- Fixed the display error of the daily challenge leaderboard.
- Now the extra challenge shop can obtain more resonance.
Current Release
18605257
Uploaded Jun 30, 2026
System Requirements
How to Install
DicePlayerOne.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.2 GB
18605257
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