DiRT Rally
by Codemasters · 7 Dec, 2015
32 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
VR Supported
About the Game
DiRT Rally out now for macOS and Linux
DiRT Rally is the most authentic and thrilling rally game ever made, road-tested over 80 million miles by the DiRT community. It perfectly captures that white knuckle feeling of racing on the edge as you hurtle along dangerous roads at breakneck speed, knowing that one crash could irreparably harm your stage time.
DiRT Rally also includes officially licensed World Rallycross content, allowing you to experience the breathless, high-speed thrills of some of the world’s fastest off-road cars as you trade paint with other drivers at some of the series’ best-loved circuits, in both singleplayer and high-intensity multiplayer races.
• ICONIC RALLY CARS - DiRT Rally boasts over 40 of the most iconic and relevant cars from yesteryear through to modern day, representing the cars that the players want, and the ones that make the most sense for the surfaces they race on.
• SIX MASSIVE RALLIES WITH OVER 70 STAGES - Head to the muddy paths of Wales, the dusty trails of Greece and the icy tarmac of Monte Carlo. Take on the legendary hillclimb of Pikes Peak, the snowy thrills of Sweden, and the epic scenery of Finland.
• OFFICIAL FIA WORLD RALLYCROSS CONTENT – Race at the Lydden Hill, Holjes and Hell tracks in six of the fastest off-road cars and take on your friends in high intensity, bumper-to-bumper multiplayer racing.
• CUSTOM RALLY EVENTS: Take any car on any track – configure and compete in single or multi-stage events.
• RALLY CHAMPIONSHIPS: Start on the bottom rung of the rally ladder and compete in a succession of events, earning points and money on your way to promotion. Use skilful driving and manage your repair schedules as you work your way to the top division and earn the most lucrative rewards.
• UPGRADES, REPAIRS, SETUP AND TUNING - DiRT Rally delivers depth in areas beyond driving – elements such as repairs, upgrades, and setup & tuning add a rich and strategic dimension to your rally experience.
• CHALLENGING, UNCOMPROMISING HANDLING MODEL - Codemasters has completely rebuilt the physical simulation for DIRT Rally to adequately capture how it feels to race across changing surfaces and has created brand new models for differential, suspension, engine mapping and turbo modelling.
• TEAM MANAGEMENT - Hire and fire your crew members each of whom which will have different skills, improving repair times for different parts of the car. Teach them new skills as they gain experience and work together as a team to improve your performance in events.
• PLAYER LEAGUE SUPPORT - Get together with friends and run your very own racing league. Join or create unlimited leagues and run them how and when you want.
• DAILY, WEEKLY AND MONTHLY ONLINE CHALLENGES - It’s you versus the entire DiRT community in a series of one-day, week-long and month-long challenges to earn in-game credits to improve your car and team.
DiRT Rally is the most authentic and thrilling rally game ever made, road-tested over 80 million miles by the DiRT community. It perfectly captures that white knuckle feeling of racing on the edge as you hurtle along dangerous roads at breakneck speed, knowing that one crash could irreparably harm your stage time.
DiRT Rally also includes officially licensed World Rallycross content, allowing you to experience the breathless, high-speed thrills of some of the world’s fastest off-road cars as you trade paint with other drivers at some of the series’ best-loved circuits, in both singleplayer and high-intensity multiplayer races.
• ICONIC RALLY CARS - DiRT Rally boasts over 40 of the most iconic and relevant cars from yesteryear through to modern day, representing the cars that the players want, and the ones that make the most sense for the surfaces they race on.
• SIX MASSIVE RALLIES WITH OVER 70 STAGES - Head to the muddy paths of Wales, the dusty trails of Greece and the icy tarmac of Monte Carlo. Take on the legendary hillclimb of Pikes Peak, the snowy thrills of Sweden, and the epic scenery of Finland.
• OFFICIAL FIA WORLD RALLYCROSS CONTENT – Race at the Lydden Hill, Holjes and Hell tracks in six of the fastest off-road cars and take on your friends in high intensity, bumper-to-bumper multiplayer racing.
• CUSTOM RALLY EVENTS: Take any car on any track – configure and compete in single or multi-stage events.
• RALLY CHAMPIONSHIPS: Start on the bottom rung of the rally ladder and compete in a succession of events, earning points and money on your way to promotion. Use skilful driving and manage your repair schedules as you work your way to the top division and earn the most lucrative rewards.
• UPGRADES, REPAIRS, SETUP AND TUNING - DiRT Rally delivers depth in areas beyond driving – elements such as repairs, upgrades, and setup & tuning add a rich and strategic dimension to your rally experience.
• CHALLENGING, UNCOMPROMISING HANDLING MODEL - Codemasters has completely rebuilt the physical simulation for DIRT Rally to adequately capture how it feels to race across changing surfaces and has created brand new models for differential, suspension, engine mapping and turbo modelling.
• TEAM MANAGEMENT - Hire and fire your crew members each of whom which will have different skills, improving repair times for different parts of the car. Teach them new skills as they gain experience and work together as a team to improve your performance in events.
• PLAYER LEAGUE SUPPORT - Get together with friends and run your very own racing league. Join or create unlimited leagues and run them how and when you want.
• DAILY, WEEKLY AND MONTHLY ONLINE CHALLENGES - It’s you versus the entire DiRT community in a series of one-day, week-long and month-long challenges to earn in-game credits to improve your car and team.
Screenshots
62 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 5887063
Up to date
Version 1.22
Aug 17, 2016
Hi all,
A further update is out following yesterday's patch,. See below for the fix list, and please let us know if there's anything that seems to have been missed!
Thanks,
Christina
· Audio - Engine and Co-Driver balance is now back to how it was in 1.20.
· Audio - Surround now works like it did in 1.20.
· Audio - Engine audio during post race sequence now plays out correctly.
If you're still having issues with audio in VR, then please email [email protected] with your dxdiag and please let us know if your Rift is the default playback device in the Sound settings.
View on Steam
A further update is out following yesterday's patch,. See below for the fix list, and please let us know if there's anything that seems to have been missed!
Thanks,
Christina
Version 1.22 Fix list
· Audio - Engine and Co-Driver balance is now back to how it was in 1.20.
· Audio - Surround now works like it did in 1.20.
· Audio - Engine audio during post race sequence now plays out correctly.
If you're still having issues with audio in VR, then please email [email protected] with your dxdiag and please let us know if your Rift is the default playback device in the Sound settings.
Hi all,
We've released our latest patch for DiRT Rally today! Here's what the update will bring:
• Graphics - Improvements to significantly reduce object popping during track intros and replays in VR.
• Graphics - Wheel will no longer lock to the left if you use the ultra low graphical preset.
• Graphics - Desktop image when playing in VR is no longer stretched.
• Graphics - Improvements to prevent the environment popping in the distance during a dynamic replay in VR.
• Game - You can now remap the headset position reset function in Controls for VR.
• Game - You can no longer press pause during the fade to black when you restart an event in VR.
• Audio - Razer Kraken will no longer cause the game to crash on boot.
• HUD - Split time will no longer overlap co-driver calls in VR.
• HUD - Repair puncture tooltip will no longer overlap speedometer in VR.
• HUD - Legibility improvements for smaller text elements in VR.
• HUD - Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on.
• HUD - Fix to prevent the "Recover Vehicle" tooltip remaining on screen when you have accepted an invite during gameplay.
• UI - A Message will now be displayed if you access the Steam Overlay in VR letting you know to take off your headset.
• UI - Certain pop up messages should now display correctly in VR.
View on Steam
We've released our latest patch for DiRT Rally today! Here's what the update will bring:
• Graphics - Improvements to significantly reduce object popping during track intros and replays in VR.
• Graphics - Wheel will no longer lock to the left if you use the ultra low graphical preset.
• Graphics - Desktop image when playing in VR is no longer stretched.
• Graphics - Improvements to prevent the environment popping in the distance during a dynamic replay in VR.
• Game - You can now remap the headset position reset function in Controls for VR.
• Game - You can no longer press pause during the fade to black when you restart an event in VR.
• Audio - Razer Kraken will no longer cause the game to crash on boot.
• HUD - Split time will no longer overlap co-driver calls in VR.
• HUD - Repair puncture tooltip will no longer overlap speedometer in VR.
• HUD - Legibility improvements for smaller text elements in VR.
• HUD - Hud should no longer fall into your line of sight on hills if you have VR Vehicle Camera Motion turned on.
• HUD - Fix to prevent the "Recover Vehicle" tooltip remaining on screen when you have accepted an invite during gameplay.
• UI - A Message will now be displayed if you access the Steam Overlay in VR letting you know to take off your headset.
• UI - Certain pop up messages should now display correctly in VR.
Version 1.2
Jul 11, 2016
Hi all,
Version 1.2 of DiRT Rally has arrived, bringing with it Oculus Rift support! If you have an Oculus kit, here are some top tips to make the most of your new DiRT experience...
• To get the game to boot in VR, simply plug in your Oculus headset before you press Play in Steam.
• We don’t recommend you turn on VR in the Steam Client, as doing so will disable the Steam Overlay on the desktop image of the game.
• To re-centre your view, just hit the Left Ctrl key.
• We have added configurable options in the HUD settings in order to reduce motion sickness, which are active by default. We’ve also given each track a comfort rating as a guide to help control motion sickness.
• DK2 does work with the VR version of DiRT Rally.
In terms of fixes, it’s a very short list – but this is one that will improve some of your replays no end:
• Graphics - Motion blur being applied to AI cars.
As always, please let us know if you’ve got any feedback about this patch in the usual places – like here, on our Codemasters forums, or on Reddit – but we hope you enjoy the update!
View on Steam
Version 1.2 of DiRT Rally has arrived, bringing with it Oculus Rift support! If you have an Oculus kit, here are some top tips to make the most of your new DiRT experience...
• To get the game to boot in VR, simply plug in your Oculus headset before you press Play in Steam.
• We don’t recommend you turn on VR in the Steam Client, as doing so will disable the Steam Overlay on the desktop image of the game.
• To re-centre your view, just hit the Left Ctrl key.
• We have added configurable options in the HUD settings in order to reduce motion sickness, which are active by default. We’ve also given each track a comfort rating as a guide to help control motion sickness.
• DK2 does work with the VR version of DiRT Rally.
In terms of fixes, it’s a very short list – but this is one that will improve some of your replays no end:
• Graphics - Motion blur being applied to AI cars.
As always, please let us know if you’ve got any feedback about this patch in the usual places – like here, on our Codemasters forums, or on Reddit – but we hope you enjoy the update!
Hello DiRT fans - our latest patch has landed! Here’s the list of fixes that v. 1.11 will be bringing to DiRT Rally:
- Game - Excessive knocking effect on wheels when playing rallycross (All platforms).
- Racenet - Community Delta times should now display correctly (All platforms).
- Game - AI for Classic and S1600 Rallycross adjusted to have more variety (All platforms).
- Leaderboards - They will no longer be blank and the difference column works (All platforms).
- Racenet - League events can now be restarted if you terminally damage, quit or complete an event (All platforms).
- Community - Fixed the missing string that was being displayed in a very specific situation when Racenet was unavailable (All platforms).
- Graphics - Fixes for rain effects displaying incorrectly on some AMD cards (PC).
- Graphics - Motion blur being applied to cars in bonnet camera and in replays (PC).
- Audio - Co-driver call near sector 2 in Russian is now played in the correct language (PC).
- Game - Fix to prevent unrealistic AI times being shown on Hillclimb if you save and quit after finishing a time for Run 1 (PC).
- Audio -Spotter call during the results screen for Portuguese Brazilian is now played in the correct language (PC).
Now, on to the fun stuff - you may notice that the patch doesn’t just bring fixes, but some additions to the content on DiRT Rally... We’ll discuss these in closer detail in tomorrow’s Road Book – but to celebrate the 100th anniversary of the Pikes Peak International Hill Climb, we’ve added the following content:
- Art - We’ve updated Pikes Peak International Hill Climb to celebrate the 100th Anniversary of the event, complete with official PPIHC logos and branding.
- Game - We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.
We hope the patch in all of its Pikes Peak glory really enhances the Hill Climb experience for you, and that the fixes leave your DiRT Rally experience a lot smoother and more fun to play. As always, if you have any feedback for this update, please head to Twitter, Facebook or our Codemasters forums to share it!
View on Steam
- Game - Excessive knocking effect on wheels when playing rallycross (All platforms).
- Racenet - Community Delta times should now display correctly (All platforms).
- Game - AI for Classic and S1600 Rallycross adjusted to have more variety (All platforms).
- Leaderboards - They will no longer be blank and the difference column works (All platforms).
- Racenet - League events can now be restarted if you terminally damage, quit or complete an event (All platforms).
- Community - Fixed the missing string that was being displayed in a very specific situation when Racenet was unavailable (All platforms).
- Graphics - Fixes for rain effects displaying incorrectly on some AMD cards (PC).
- Graphics - Motion blur being applied to cars in bonnet camera and in replays (PC).
- Audio - Co-driver call near sector 2 in Russian is now played in the correct language (PC).
- Game - Fix to prevent unrealistic AI times being shown on Hillclimb if you save and quit after finishing a time for Run 1 (PC).
- Audio -Spotter call during the results screen for Portuguese Brazilian is now played in the correct language (PC).
Now, on to the fun stuff - you may notice that the patch doesn’t just bring fixes, but some additions to the content on DiRT Rally... We’ll discuss these in closer detail in tomorrow’s Road Book – but to celebrate the 100th anniversary of the Pikes Peak International Hill Climb, we’ve added the following content:
- Art - We’ve updated Pikes Peak International Hill Climb to celebrate the 100th Anniversary of the event, complete with official PPIHC logos and branding.
- Game - We’ve updated the handling on the Hill Climb cars so that you can really attack the iconic Hill Climb course.
We hope the patch in all of its Pikes Peak glory really enhances the Hill Climb experience for you, and that the fixes leave your DiRT Rally experience a lot smoother and more fun to play. As always, if you have any feedback for this update, please head to Twitter, Facebook or our Codemasters forums to share it!
WELCOME! Today’s the day our DiRT family gets bigger – so hello console players! Strap yourselves in, because it’s going to be a thrilling ride. And PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it.
And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?
That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.
First of all, you’re going to want to know where to access it. Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.
When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.
Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.
You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.
Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. ;)
Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:
• Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.
• UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.
• Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.
• Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.
• UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.
• Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.
• AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.
• Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.
• Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.
• Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.
• Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.
• COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.
• COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.
• COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.
• COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.
• Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.
• Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.
• Graphics – Crowd members in Sweden are now correctly dressed at all times.
• Exploit – Possible shortcut on the German stage Flugzeugring has been removed.
• Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.
• Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.
• Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.
• Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.
• Game – Custom Events now use a stock Team of engineers in the service area at all times.
• Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.
• Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.
• Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.
• Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.
• Languages – Brazilian Portuguese and Russian added to the game.
Finally, thank you so much for sticking with us on this wild, bumpy, thrilling ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. Now today’s arrived, we can’t wait to share it with the world.
View on Steam
And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?
That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.
First of all, you’re going to want to know where to access it. Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.
When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.
Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.
You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.
Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life. ;)
Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:
• Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.
• UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.
• Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.
• Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.
• UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.
• Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.
• AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.
• Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.
• Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.
• Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.
• Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.
• COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.
• COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.
• COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.
• COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.
• Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.
• Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.
• Graphics – Crowd members in Sweden are now correctly dressed at all times.
• Exploit – Possible shortcut on the German stage Flugzeugring has been removed.
• Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.
• Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.
• Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.
• Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.
• Game – Custom Events now use a stock Team of engineers in the service area at all times.
• Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.
• Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.
• Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.
• Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.
• Languages – Brazilian Portuguese and Russian added to the game.
Finally, thank you so much for sticking with us on this wild, bumpy, thrilling ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. Now today’s arrived, we can’t wait to share it with the world.
Hello all!
At just after 11am GMT this morning, we released a small patch for DiRT Rally.
The patch will lay the groundwork for adding two new languages - Portuguese Brazilian and Russian.
View on Steam
At just after 11am GMT this morning, we released a small patch for DiRT Rally.
The patch will lay the groundwork for adding two new languages - Portuguese Brazilian and Russian.
Hello all! At just gone 11am today, we released a patch for DiRT Rally. Here's a rundown of the patch notes:
View on Steam
- Performance when Weather is set to Low should improve.
- Leagues will now use a set of stock engineers. The option to use Career Engineers as an option will be going live on the website later today.
- There are various tweaks and fixes for the audio in Sweden.
- Rallycross tracks have been allocated more memory, to prevent cases where they forget to load.
We’ve just set a patch live that fixes the following issues:
We’ve fixed a number of co driver call issues in German, French, Italian and Spanish.
We’ve found some parts lying around in the back of the service areas so you can now upgrade your Hyundai Rally Car.
Need more snow in your life? Custom championships now include Sweden.
Fixed a missing Italian text string in the part failure message.
Fixed a number of graphical issues including; Opaque windows on Rallycross AI cars, a corrupt texture after partly detaching the rear bumper in the rain, some weird flickering in bonnet cam when switching the Virtual Rear View Mirror on and some glowing thing on Holjes.
View on Steam
Version 1.0
Dec 7, 2015
This is it. It’s all led to this point. It’s time for version 1.0!
Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far!
Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records.
The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme.
The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here: http://steamcommunity.com/sharedfiles/filedetails/?id=570805193 You can get started with settings from our simulation team here: http://steamcommunity.com/sharedfiles/filedetails/?id=570797271
We’ve also made improvements and refinements made to Global Leaderboards and League support.
Here’s the rundown of other stuff that’s new this month:
As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!
Love,
The DiRT Team x
View on Steam
Yes, as of today, DiRT Rally is officially leaving Early Access and launching on Steam. It’s been a hell of a ride and we’re so glad you’ve been able to join us along the road to launch. Between you, you’ve clocked up over 98 million kilometres so far!
Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and we’ve been hard at work on new soft edge tech that simulates the density of snow. As a result, you can now lean on the snow banks when pushing for those stage records.
The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off our Early Access programme.
The Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. You can find a guide for this here: http://steamcommunity.com/sharedfiles/filedetails/?id=570805193 You can get started with settings from our simulation team here: http://steamcommunity.com/sharedfiles/filedetails/?id=570797271
We’ve also made improvements and refinements made to Global Leaderboards and League support.
Here’s the rundown of other stuff that’s new this month:
- The Group B RWD, Hillclimb and Kit Cars have been upgraded to v2 handling.
- Now that all cars are up to v2 spec, the Self Aligning Torque has been re-balanced to support the new handling
- We found the spanners and wrenches that adjust the seats in all of your cars. Mind your head!
- The Logitech G920 is now fully supported.
- We also changed the mapping for Gears, Look Back, Clutch and Replay on the Logitech G29.
- The Clutch, Look Up and Seat Adjustment keys have been remapped on QWERTY / AZERTY keyboards to save your fingers and thumbs
- The SimXperience AccuForce Pro Steering System is now fully supported.
- You can now tune your immersion levels by customising your OSD options, choosing between On, Countdowns Only and Off.
- The Logitech G29 wheel is now correctly listed in the controller preset menu.
- Custom Championships now reward you with the correct number of credits.
- There’s a new EULA to sign when you boot the game, which asks you to kindly behave yourself when you’re playing with others.
- Your favourite pet mouse has learnt a new trick, and can now change the livery on your car.
- If you own an Owner’s Club event, you will now correctly own the Owned achievement.
- If you pledge a wedge to an online Wager Event and the event ends while you’re on stage, we’ll give you your CR back.
- Your Oculus Rift can now be toggled to lock the horizontal orientation. Look for a flag in the hardware configuration file.
- Sliders on the Advanced Racing Wheel Options screen now increment at the same rate as the Steering and Pedal calibration screen.
- Your Service Crews are back from their training course and will now correctly setup your car for multi-location events.
- Stopped one set of Rallycross results from appearing on a Rally leaderboard.
- You no longer need to hold the headlight control to activate your lights. You can now just tap that.
- Windows accounts with accented and non-latin characters will now correctly save game settings.
- Fixed a weird bug where the camera would briefly flick back to the default position at the start of a stage after customising the seat position.
- @Kick_Up will now politely and calmly inform you if your wheels fall off, and if you’re going the wrong way.
As ever, please stop by the forums and let us know what you think of version 1.0 and how you think we did in early access. We couldn’t have done it without you!
Love,
The DiRT Team x
v0.71 Patch Notes
Additions
Fixes
View on Steam
Additions
- PVP - Session Visibility - When setting up an Online Custom Championship there is now an option to make the lobbies closed so only players who were either invited or on your friends list can join.
- PVP – Race collisions can now be turned off when creating a custom lobby.
- PVP - In a lobby, the user can now specify who they would like to communicate with via the Voice Channel option IE Everyone, Friends or no one.
- Audio Options - There is now an option to set the chat receive volume.
- Audio Options – Voice Chat can now be turned on or Off.
- Controls – Users now have the option to enable Push To Talk for voice chat.
Fixes
- HUD Fix – Rear view mirror in Rallycross is now correctly placed when using either internal camera.
- Game Fix – Tooltip to repair a puncture now functions correctly.
- PVP Fix – Players who jump start when in the staggered grid position can no longer collide with other users.
- Save Fix – Fix for the game not saving when the player has entered 6 leagues.
Current Release
Build 5887063
Uploaded Oct 28, 2026
System Requirements
OS
N/A
CPU
AMD FX Series or Intel Core i3 Series
RAM
4 GB RAM
GPU
AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run drt.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload DiRT Rally for PC with a direct link or via torrent. Get the full version of DiRT Rally for free. DiRT Rally is a Racing released by Codemasters.