About the Game

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
Screenshots
15 imagesVersion Information
Steam Patch Notes
Official update history
Patch v1.0.21
Released on 10/08/2026
QoL, bug fixes, and some class buffs.
Quality of Life Improvements
Gameplay Options: These options can be configured in Settings
Middle Mouse Button: Camera Pan or Rotate Camera
Enemy Movement Indicator: view enemy movement distances by either hoveingr them, holding ALT, or always show
Camera Following (Player): Auto camera following for both players and enemies can be enabled/disabled
Camera Edge Panning: Moving the cursor to the edge of the screen to pan the camera
Camera Zoom: Scrolling up/down with Middle Mouse can now zoom the camera in/out
Blessing Previews: Can now be viewed in the Compendium
Bug Fixes
Fixed a soft-locking issue caused by really quickly mouse clicking and keyboard key pressing when casting abilities
Fixed the limit for some Blessings to be infinite so heroes can never run out of Blessing choices
Fixed an issue where Curses would randomly get cleansed. Curses no longer say they can be cleansed at rest sites.
Fixed an issue where duplicate curses could be granted by the Item Transmutation genie
Orcish Farmer (Act 2 Event) now shows which curse was cleansed.
Fixed Tracker Healing Arrows from being able to fire more than remaining healing arrows
Gamepad controllers can no longer change starting loadouts before they're unlocked
Fixed Lethargy (Act 3 Elite) not properly dispelling after Dermi is killed
Yin Yang (Monk) balance is now shown as a stack in the buff's tooltip
Negative Armor stacks no longer self inflict damage (ie. Knight's Warpath)
Bladestorm Tier 4 (Knight) now properly heals on hit
Fixed some more typos and translations
Balance Adjustments
Ranger - Hunter Subclass: Panther now scales automatically when leveling. Blessings that upgraded Panther's skills have been removed and now auto upgrade at certain party levels. This should help the Panther be less Blessing hungry.
Panther Pounce (Ultimate): now has 4 tier levels and is automatically upgraded when the Ranger upgrades her Ultimate Ability
Activating Trait ('Z' or clicking the trait's graphic) now switches control between Ranger/Panther
Assassin - Venomancer Subclass: Buffed Virulent Poison's potency to scale at 5% per stack instead of a flat 25% potency, which should make stacking both normal Poison and Virulent Poison more rewarding especially at high stacks.
Ogre King (Act 2 Boss): Zugurk (shaman) now summons minions to aid, and can buff others with flaming weapons
Great Ent (Act 1 Elite): Bark Skin no longer grants permanent Thorns, as it felt too punishing for an Act 1 encounter
Invigorating Heart (Item): No longer triggers off of Ultimate Abilities and Trait activations (Normal abilities only)
Patch v1.0.20
Released on 9/29/2026
Graphics optimization, more QoL & Bug fixes.
Graphics Optimization
For best performance, set Frame Rate to Capped (60fps)!
Overall GPU load should be decreased by 25-50% (depending on level). This was tested on the machines I have available, and could vary based on your specific hardware.
Quality of Life Improvements
Artifact Selection: Your last used Artifacts are now saved and auto-selected when creating a new party/game
Armor / Thorns: Armor now mitigates Thorns damage received at a 1:1 ratio (1 Armor reduces Thorns taken by 1).
Endless Leaderboard: The leaderboard can now be viewed during your run, located in the Pause menu.
Chest Auto-loot: Items auto-looted from a chest now show up in the Rewards screen so players can see their obtained loot and know that it's working
Ultimate Ability Preview: Ultimate Abilities for each subclass now show up in the Loadout Management screen. Players can now see what Ultimate Ability will be active when selecting their Subclass.
Bug Fixes
Hungering Flame (Wizard) now properly triggers with damage procc'ing items when dealing damage (ie. Anomaly, Band of the Raging Storm)
Movement Bar for your friend's heroes now updates properly in Multiplayer
Heightened Senses (Ranger) now correctly stacks damage bonus if cast multiple times per turn
Improved multiple ability debuff descriptions (ie. Rupturing Shot, Sense Weakness) to explain their specific mechanics (ie. Ruptured, Pinpoint)
Unbreakable Strength (Item) now properly stacks when wearing multiple copies
Fixed Death's Call (Assassin Ultimate) not applying multi-hit damage to the marked target
Map button now appears when using the Upgrade Site for you to view while upgrading abilities
Increased Steelfang's hitbox size to properly match his wide stance
Fixed an issue with Blessing Previews appearing incorrectly when choosing Blessings via the starting hooded figure
Fixed Purge (Wizard) not applying multiple Shield per debuff cleansed
Fixed Heaven's Descent (Paladin) not applying bonus damage to Shattered enemies
Fixed Spirit Guardian (Monk) not properly applying Shield Generation to the Shield it created via damage dealt
Fixed Soothsayer's Emblem (Item) to properly trigger when ending turn without Shield
Fixed Flash Freeze (Wizard) where it sometimes would not include bonus damage from freshly applied Frostbite stacks
Fixed Avenging Wrath (Paladin) not stacking Thorns when cast multiple times per turn
Endless Shop Merchant no longer consumes your item remembrance when refreshing his stock
Balance Adjustments
Assassin:
Venomancer (Trait): Virulent Poison is no longer inflicted to allies when poisoning heroes (ie. Noxious Ring, etc.)
Ring of Reckless Abandon (Item): Rarity Epic -> Rare
Forsworn — Patch v1.0.19
Released on 9/25/2026
Minor balance changes & bug fixes.
New Features
Easy Difficulty: Added a new beginner difficulty which reduces enemy Health and Damage dealt. Ideal for those new to turn-based tactics and roguelikes.
Endless Mode Leaderboard: Adjusted the scoring and ranking.
Ranking is now determined by highest number of waves completed. Tiebreakers are then determined by score.
Leftover gold awards 1 score per 1 gold remaining (instead of 10/1g).
A new Leaderboard is now live to reflect the new rankings. The old leaderboard (Legacy Leaderboard) can still be viewed but new scores will now go to the new Leaderboard.
Quality of Life Improvements
Blessing Preview: Right clicking a Blessing during selection now shows a preview of all tier levels for the Blessing
Enemy effect radius: Added a radius indicator for enemy effects that have a radius (ie. Rubble Spirits that explode, Volcanic Golem flame effect to nearby enemies) so players can visualize their range
Bug Fixes
Auto-loot is enabled by default for Multiplayer games
Chains of Despair (Soul Reaper) are now properly removed when SR or a hero dies.
Health correctly scales back down when losing temporary Max HP after encounters.
Fixed interactions with Titan's Might and other AP altering effects (Take Aim, Azure Fang, etc.) to consume the correct amount of AP
Fixed Crit effects inconsistently rolling the crit chance when viewing damage tooltips, leading to weird damage preview numbers
Fixed Sight Stop Pocket Watch triggering on non-damaging effects against enemies
Rotating camera with Right Stick (controller) properly directional spins
Fixed some pathing on the left staircase in the Bandit King level
Fixed an issue where Fated Roll (Assassin) could roll nothing, having no effect at all. Also improved the buff tooltip to better see what effect happened.
Fixed Turtle Shell Technique (Monk) to no longer give Thorns at Tier 1
Fixed an issue where Curse Of Greed could be negated at start of combat
Fixed some Act 2 maps where enemies could spawn outside the map
Fixed various maps where players could fall through the floor
Fixed Panther's Pounce to longer pan the camera for all players
Fixed Plunder (Blessing) to correctly stack it's bonus when learning it mid-combat
Canceling a Transmute from the Transmutation Event (Act 2) no longer prematurely takes its payment
Fixed an issue with Pillage Chests in Molten Bridge having reduced Health in lower difficulties and small parties
Stealth now properly drops targeting from Ogre Brute if he was previously attacked
First Aid (Knight) is no longer a Sword Ability (Swordsman)
Fixed the Monk hero unlock to correctly unlock when finishing a run
Vault (Ranger) now correctly inflicts Slow
Fixed some tooltip wording to be more consistent
Balance Adjustments
Ranger
Tracker (Subclass): Elemental arrows no longer have a regeneration limit when enemies are slain. This will help the Tracker's effectiveness during longer battles. Healing arrows however, are capped at 4 per combat.
Wizard
Comet: Damage increased 12/16/16/24 -> 16/22/22/26
Knight
Swordsman (Subclass): Buffed, as it felt weak relative to the other subclasses.
Vulnerable is no longer self-inflicted
Increased base damage increase 3 -> 4
Carnage (Swordsman Blessing): Now increases damage boost instead of number of activations in combat
Invigorating Heart (Item): Rarity increased Rare -> Epic
Greed (Soul Shard): increased gold gain per level 10/20/30/40/50 -> 20/40/60/80/100
Forsworn — Map Drawing Patch v1.0.16
Released on 9/15/2026
Show off your artistic skills on the world map! (and some more bug fixes)
New Features
- Map Drawing: Players can now draw on the map.
[img src="{STEAM_CLAN_IMAGE}/45526823/b5f2160e854e2b6ccd9d4bf889a196e3a1a1d4f0.png"]
Quality of Life Improvements
Endless Mode: The number of waves remaining now shows in the Objectives during each level
Bug Fixes
Dark Necromancer in Endless Mode no longer attacks or summons minions on the turn he's summoned by reinforcements
Dark Necromancer's death on his own turn no longer triggers a second turn for enemies
Fixed an issue with enemies not evenly distributing their attacking focus amongst heroes when they spawn
Fixed an issue where a hero spawns dead when reloading a save
Panther's Death Grasp is now cleansed when visiting the crypt tomb in Act 3
Patched Up (Soul Shard Bonus) now heals at the end of every Gauntlet level
Added more color to the Eternal Prayer icon
Equipping multiple Power Stones now properly stacks the damage bonus
Titan's Might (item) now grants the correct Ultimate Charge when casting the 3 AP cost ability
Suppressing Shot (Ranger) now correctly fires the second arrow at Tier 4
Fixed a crash when auto-reviving heroes at the end of a level
Fixed an issue with Vault (Ranger) double hitting enemies
Fixed Fish Bones from permanently stacking damage bonus on Panther after each combat
Fixed an issue with Eternal Prayer's buff being dispellable, resetting the stacks to 0
Fixed some pathing on the Bandit King and Ogre King levels
Staunch Defender (Knight) now properly Taunts enemies on Tier 4
Fixed the Work the Farm option for the Orcish Farmer event (Act 2) to properly activate
Patch 1.0.16a Fixes:Fixed an issue with multiple stacking buffs (Seeds of Strength, Eternal Prayer, etc.) from sometimes resetting its stacks mid combat
Fixed an issue where Power Stone was exponentially stacking after each ability cast
Fixed some Map Modifiers (ie. Grim Explosions) in Endless Mode that were triggering its effects multiple times
Fixed an issue where players could equip items during combat
Fixed an issue with Map Modifiers in Endless Mode granting less rewards than it promised it would
Fixed some pathing in the Jailor level where players could fall through the floor
Fixed some obstacles in the Arena Trio level (Act 2) to properly block projectile paths
Shops no longer take into account hero Item Remembrances, which would prevent the item from showing up in drops and rewards
Balance Adjustments
Purity Blessing (Paladin): Now grants a chance to dispel on start of turn, instead of guaranteeing the cleanse.
Slowing Time (Map Modifier): Difficulty increased from Epic -> Legendary for Endless Gauntlet
Light's Herald (Paladin Subclass): Increased each per-combat effect:
Might: +2 damage -> +4 damage
Wisdom: +1 AP -> +2 AP
Resolve: Immunity against next attack -> Immunity for entire turn
Forsworn — Patch v1.0.15
Released on 9/14/2026
I'll be continuing to look at community feedback to improve things where I can!
Quality of Life Improvements
Multiplayer End Turn Indicators: a checkmark is now shown beside heroes for players that have ended their turn (and waiting for others)
Permanent Health Bars: now shows for heroes as well
Upgrade Blacksmith Outline: every 5 levels when the Blacksmith appears in Endless Mode, he is now outlined with a bright color so players cant miss him before continuing
Heroes open chests faster now: increased the animation of speed of opening chests
Save Slot Deletion: Added the ability to delete Save Slots
Bug Fixes
Fixed an issue where hovering Blood Golem would display it as a Banshee instead
Dragon Eggs hatch timer now shows correctly in Multiplayer
Ogre King's Kings Fury no longer shows VFX triggering after he's been killed
Fixed an issue where some special event blessings could get randomly upgraded, which did nothing
Fixed pathing in Molten Bridge, to prevent enemies walking off the bridge
Fixed an issue with Battle Orders (Knight) duration not refreshing when stacking the buff
Undying Resolve (Paladin) now correctly applies Shield based on the target's HP
Removed the Bleed tooltip from Strike (Knight) T2, since it doesn't Bleed at Tier 2
Murder (Assassin) now properly triggers on kill effects, such as Killing Spree
Titanic Crush (Knight) now properly triggers on hit effects of items such as Leeching Serpent
Fixed Endless Leaderboard loading and missing pagination arrow buttons to browse next/previous
Draconic Sigil no longer incorrectly procs when losing health from debuffs
Unbreakable Strength now properly stacks its buff when equipping multiple copies
Soul Collector: kills from items now count as kills in contributing to the delay of the death round
Lethargy (Act 3 Dermi) no longer continues to stack after Dermi has been killed
Transcendence (Monk) now properly applies the negative AP Regeneration effect to the next turn
Fixed the multiplayer lobby music volume to respect the music volume setting
Fixed an issue with the enemy movement indicator circle to now properly show in every level when hovering an enemy
Fixed Caretaker's Ring to properly trigger and heal allies when the Paladin switches Auras
Fixed an issue where low HP heroes would die when reloading a save, if they were wearing Max HP bonus items or blessings
Fixed a gamepad issue where players could spam continue during ability and blessing rewards
Fixed Divine Intervention: Resolve (Paladin)'s immunity from triggering on debuffs and items causing health loss
Fixed Alchemist Rod to properly convert Unending Torment's Vulnerable to Poison
Fixed Aegis (Paladin) to properly dispel debuffs from allies
Fixed some localization issues and typos
Balance Adjustments
Reduced score penalty from dying in Endless Mode
Jolt (Wizard)
Increased damage: 6/6/10/10 -> 10/10/16/16
Earlier today, 9/13/2026, there was a bug where players would get locked out of actions when fighting SImmon the vampire. This would lock players out from turn 2 onwards.
This bug has now been fixed - please close the game, to update the new patch. If Steam doesn't notice an update, you'll need to restart Steam for it to pick up the update.
I'm so sorry for the frustration this has caused, and thank you for your patience while I pushed a patch live.
- Dat
Forsworn — Patch v1.0.14
Released on 9/12/2026
Adding some Quality of Life improvements and fixing more bugs.
Quality of Life Improvements
Permanent Health Bars: Under Options -> Gameplay, players can now toggle on/off permanent enemy health bars
Ping Location (Multiplayer): instructions now properly show in the bottom left of the screen on how to Ping a location to your friends (ALT + Left Click)
A clearer "Language" button now shows in the main menu for switching languages
Bug Fixes
Fixed a tutorial issue where players sometimes couldn't dismiss a tutorial, hard locking them from continuing
Fixed an issue where tutorials keep showing up in Multiplayer games, even if all players have completed it
Fixed an issue where Blooming Petal and Prophetic Orb weren't properly counting encounters towards progress
Fixed an issue with melee abilities that would sometimes say "out of range" even when you have full movement
Paladin's Divine Intervention trait now properly resets between encounters
Reviving the dead drake no longer mentions Soul Keys
Fixed Paladin's Lending Strength Tier 3 tooltip to properly explain the healing mechanic
Fixed overflowing health numbers for heroes on the left hero portraits
Anomaly Ring now properly triggers with Knight's Titanic Crush Ultimate
Improved line targeting attacks (ie. Sunder, Lightning Blast) when aiming at enemies on elevation
Heroes are now properly freed when Simmon the Sanguine dies while preparing to Blood Feed which would cause your hero to be permanently disabled
Fixed certain items in the Compendium from showing incorrect Achievements required to unlock them
Fixed Ice Golem's volume so he doesn't blast players eardrums anymore
Fixed an issue with Eternal Prayer + Guarding Echo where Shields weren't correctly split to all party members
Fixed several localization issues
Balance Adjustments
Panther now benefits from the Ranger's Soul Shard bonuses
Forsworn — Bug Patch v1.0.13
Released on 9/11/2026
Fixing some major bugs.
Thank you everyone for all the reports and feedback so far! It's been a crazy launch, and I'm working to get through all the issues that have come up so please bear with me if your bug report/suggestion/feedback hasn't gone live yet.
Quality of Life Improvements
Gamepad players can now use Right Stick (tilt left/right) to rotate the camera
When visiting an Upgrade Site, informational text is now shown to tell you how many Upgrade Tokens you received for visiting the site.
Orc Farmer event in Act 2 now has a "Leave" option so you're not forced to choose an option
Increased brightness on the enemy movement dotted line indicator for increased visibility (still working on fixing it not displaying on certain maps)
Bug Fixes
EDIT -HOTFIXED-: Fixed the Jailor's prison from permanently trapping a hero
Fixed a crash when killing all demonic summoners with poison before they are able to summon the Demon Prince
Achievements that were earned in the demo now also carry over to the full game, and will retroactively complete the Achievement when the game starts (or switching save slots)
Ranger's Misdirect can no longer taunt an enemy to a dead hero
Prophetic Orb now properly tracks encounter progress for leveling up the artifact
Swift Judgement Achievement now properly unlocks when defeating an Elite in 1 turn
Dark Necromancer can no longer nuke players with Shadow Explosion on the same turn he's spawned
Lightning Storm modifier in Endless Mode no longer incorrectly damages heroes at the start of combat
Fixed an issue where Endless Gauntlet leaderboard wouldn't upload a high score
Fixed an issue where the backpack's notification icon is always shown during Mystery Events
Fixed Paladin's Martyr ability, where taking 0 damage would crash the game
Fixed a crash where enemies who couldn't decide what ability to cast would crash the game
Fixed an issue where you could spam click a boss reward to receive a ton of duplicates of it
Fixed several localization issues
Balance Adjustments
Stat Tomes bought in Endless Mode with the Ranger now also apply the stat bonuses to Panther
💬 Developer Notes
Thank you for the continued feedback and bug reports! There’s a recurring bug that causes your character to get stuck, forcing you to end your turn. It’s hard for us to reproduce this to find a fix, but we think we found the issue and hope this fix works. Let us know if you still encounter character freezes!
🧰 Quality of Life Improvements
When applying more than 1 stack of a debuff from an ability or item, the popup text now shows ‘x2’ (or more) to show how much players just applied
The Paladin’s aura now faintly pulses a range indicator. This should help players visualize the range during their turn. We’re still experimenting with different ways to display this indicator, so if you have thoughts please leave us your feedback!
🐛 Bug Fixes
Fixed an issue with the blood shrine event not properly giving 12 max health
Fixed an issue with some trees not fading, obstructing view
Tactician Blessing now shows as an informational buff above the health bar
Fixed an issue with Sigil of the Bramble Pact not showing stacks in the buff tooltip in MP
Fixed an issue where Bandit Duelists would favor Riposting on their first turn instead of attacking
Fixed Orb of Hope buff’s tooltip title wasn’t showing
Fixed an issue where Knight’s Safeguard could target yourself
Removes the Monk achievement from the demo since she’s unlocked from the start for the demo
Attempted a fix at character freezing, as noted in the Dev notes
Fixes an issue where the Knight’s stance could get stuck, preventing switching on a turn
Improved wording for Reverberate and Oath Keeper to better indicate stacking only works during the encounter (not for the entire run)
🕯️ Stay Connected
Join our Discord to leave feedback, follow development, and hang out with other adventurers.
Released on 12/3/2025
"Small multiplayer fixes and other bug squashing."
💬 Developer Notes
We hope you’ve been enjoying your adventure through Act 1 and we want to give a HUGE thank you to everyone who’s checked out the demo so far! This is our first game ever, so hitting that release button has been equally exciting and nerve wrecking but we’re keeping an eye on the bug reports and working hard to squash them all.
🧰 Quality of Life Improvements
Added the hero’s name while learning Blessings. This should help clear some confusion on who the blessing selection is currently for
🐛 Bug Fixes
Fixed an issue where canceling out of replacing an ability would lock that ability choice
Fixed an issue with several buffs and item effects that didn’t appear on heroes in multiplayer. Stats should be perfectly synced across all clients now
Fixed an issue where Fan Of Knives was incorrectly showing the cooldown reduction bonus on tier 1
Fixed an issue where the Knight’s stance trait, Paladin aura trait, and Monk trait would sometimes not be activatable in multiplayer
Fixed the tower event where the first choice incorrectly offered an upgrade token
Fixed an issue where enemies could fall through the floor in the Dusty Cellar
Fixed texturing issues on the ancient mage in the tower
Fixed an issue where the healing from Perseverance Aura was triggering on all abilities instead of just damaging abilities
🕯️ Stay Connected
Join our Discord to leave feedback, follow development, and hang out with other adventurers.
Current Release
Build 25615221
Uploaded Sep 30, 2026
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System Requirements
How to Install
Forsworn.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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