About the Game
Fortify is a real-time strategy game with a tower defense twist. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the iron age, advancing to the medieval age, and later, the imperial age. Each new age enables important upgrades and allows for new techniques to defend your castle.
The Steam Edition includes
- Two mission maps
- Multiplayer Player vs Player, tower defense style
- Arcade mode: How long can you survive the attacks?
- Real-time lighting and shadows
- Achievements
- Leaderboards
And more
Multiplayer mode plays just like normal, but instead of having enemies attack automatically, every monster that attacks you has been sent by your opponent. In order to gain an advantage you must learn to balance attack and defense.
The Steam Edition includes
- Two mission maps
- Multiplayer Player vs Player, tower defense style
- Arcade mode: How long can you survive the attacks?
- Real-time lighting and shadows
- Achievements
- Leaderboards
And more
Multiplayer mode plays just like normal, but instead of having enemies attack automatically, every monster that attacks you has been sent by your opponent. In order to gain an advantage you must learn to balance attack and defense.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 11796452
Up to date
Hi,
Quick fix to the shadow options which unfortunately slipped past my testing.
- Changing shadow quality works again.
- Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything.
In case you are still having problems, please let me know what your issues are and I will see if I can address them.
When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that.
Thanks for understanding.
View on Steam
Quick fix to the shadow options which unfortunately slipped past my testing.
v. 1.1.1
- Changing shadow quality works again.
- Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did anything.
In case you are still having problems, please let me know what your issues are and I will see if I can address them.
When playing the game on my desktop it manages around 50-60fps so I'm not sure why some are having such severe slowdown. Only thing I can think of is if there are lots of texture swaps because of limited video memory. Reducing the quality of, or turning off shadows should hopefully fix that.
Thanks for understanding.
Hi everyone!
tl:dr Full patch notes below!
Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make a larger update on one of the games biggest issues: resolution options.
Why wasn't it in the game originally? First of all, adding resolution options is not completely trivial, combine that with the fact that I seriously didn't even think it would be an issue. I use a normal 1080 monitor and I guess I just learned to ignore the blurriness after a while. My bad.
In order to add resolution options I had to change the way the HUD/UI was set up. It was designed for the 1280x720 resolution and filled the entire top and right side of the screen. This has now been changed to instead have several smaller UI elements that anchor their position to whatever edge makes the most sense. This makes sure the UI is adaptable to any screen size (above 1280x720) and will not scale or stretch in any way.
Resolution options now work so that the pixel size will always be 1:1 with your monitor. If you play in fullscreen the game will use your monitors resolution, but you can freely adjust the game window as well. Meaning it supports anything up to 4k. If your monitor is larger than 4k I'm not sure what happens... Could be issues in fullscreen or windows larger than 4k.
I hope you enjoy the update!
https://www.youtube.com/watch?v=Zt8PjmnbH-k
Fortify 1.1 Patch notes
- Resolution options, scale the window to any size or shape you want (Above 1280x720). Or play fullscreen in your monitor's resolution
Reworked UI
- Smaller
- Improved progress bars
- Multiplayer information easier to read
- Some repositioning of buttons
- Color changes to some UI elements
- Upgrade Tree cleaned up
- Animations
Bugs
- Fixed bug where ranged units would be slow to find a new target after an enemy walked outside of vision
- Fixed rare bug where some flying enemies would go closer to the castle when an outpost was destroyed
- Removed unwanted hints and sounds when loading
- Game Icon fixed
Menus
- Added some background scaling and animation to the victory and defeat screens
- New Sounds to Multiplayer Lobby events, Connect, Disconnect, Chat.
Visuals
- Added smoke when upgrading the castle or outposts
- Larger particles for Rifleman shots
- More particles for blocked projectiles
- Slight glow added to outpost build sites on hover
- Minor animations added to unit shooting areas
Other
- Using the YoYoCompiler which should speed up the game
- The new UI and resolution options uses could lead to an increase in needed texture memory
- Volume leveling, Music is lower and narrator voices a bit louder by default
- Tutorial dummy health bars reduced
Quick update
/Jonas Holgersson
Holgersson Entertainment
View on Steam
Summary
- Outpost Health Bars always visible.
- Game Speed setting removed from multiplayer where it should never have been.
/Jonas Holgersson
Holgersson Entertainment
Another patch is here!
Quite a lot of people were requesting these changes. I hope they work as you wanted!
Thanks!
/Jonas Holgersson
Holgersson Entertainment
View on Steam
Single Player
- Can now adjust game speed during non-calm times (top interface)
- Can now scroll the camera with middle mouse button. "Grab"-scroll
- Ctrl+C Now also save unit angles
- Save games remembers saved unit angles
- Save games also save the current angle of units
- Adjusted how the hell hounds are randomized in the Trocles boss battle. I doublt this will fix the odd and rare endless boss bug, but it's a try.
Multiplayer
- When quitting a multiplayer game, the defeat animation is played, followed by the stats screen before the user can quit the game.
Quite a lot of people were requesting these changes. I hope they work as you wanted!
Thanks!
/Jonas Holgersson
Holgersson Entertainment
Hi again
I pushed the last update a bit too fast. Lesson learned...
/Jonas Holgersson
Holgersson Entertainment
View on Steam
I pushed the last update a bit too fast. Lesson learned...
- Fixed the Multiplayer session in-game notification when playing in full screen
/Jonas Holgersson
Holgersson Entertainment
Another patch! Slightly bigger this time!
As always, keep sending your feedback my way. I will do what I can do implement the great ideas!
Enjoy!
/Jonas Holgersson
Holgersson Entertainment
View on Steam
General changes
- Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour.
- Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts.
- Made the night less dark
- Fixed bug where kill gold was set to 3 when restarting the game, even though "standard" settings should have kill gold 2.
- Fixed game crash related to skill buttons
- Fixed game crash related to Ctrl+left click
- Slight change to melee unit behaviour to try to stop them from sometimes halting until new orders are given.
Multiplayer balance
- Increased cost of Ninjas
Gold: 350 -> 450
Stone: 2 -> 8
Ninjas are strong when sending many of them, this should make it harder to send too many too early. Ninjas can be countered by tar fields as it will make the ninjas unable to dodge ranged projectiles.
As always, keep sending your feedback my way. I will do what I can do implement the great ideas!
Enjoy!
/Jonas Holgersson
Holgersson Entertainment
Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that I have locked it to 16/9.
Thanks for your patience everyone!
I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it!
Don't forget to sign up for the tournament if you have an hour or two on sunday!
http://challonge.com/fortifyrelease
Keep posting suggestions and any bug reports!
Thanks!
Best,
Jonas Holgersson
Holgersson Entertainment
View on Steam
- Game window in Windowed mode can now be scaled freely. It's still locked to 16/9, but since it can now be scaled the window doesn't have to be so small.
- Tiny animation change to the sword in the menu. Looks slightly better
Thanks for your patience everyone!
I see multiplayer lobbies coming and going in the multiplayer menu, so I hope you're having a good time with it!
Don't forget to sign up for the tournament if you have an hour or two on sunday!
http://challonge.com/fortifyrelease
Keep posting suggestions and any bug reports!
Thanks!
Best,
Jonas Holgersson
Holgersson Entertainment
Here's the first patch that fixes some of the smallest issues:
This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions!
Have fun!
/Jonas Holgersson
Holgersson Entertainment
View on Steam
- Multiplayer lobby names no longer need to be submitted with enter.
- Some of the voices were really low. Fixed
- Certain positional sound effects were not affected by SFX Volume setting
- Outpost mud pits are now below the unit shooting areas.
This was the first fixes that was so easy to fix I had to make an update right away. Will keep working on other issues and additions!
Have fun!
/Jonas Holgersson
Holgersson Entertainment
Current Release
11796452
Uploaded Dec 29, 2023
System Requirements
OS
Vista, 7, 8, 10
CPU
2GHz
RAM
2 GB RAM
GPU
1GB of dedicated video memory
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Fortify.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
28 MB
Build
11796452
Password: cracked-games.org or 123
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