About the Game
Have you ever dreamed of running your own car company?
Thousands have tried, and many have failed. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did?Now is your chance to find out. GearCity is a realistic historically focused economic simulation of the global automobile industry. Unlike tycoon games, GearCity has not been simplified. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details.
GearCity offers a wide variety of design and business choices.
Create chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets. Negotiate with benefits unions. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Produce munitions and military equipment for governments at war. Let your imagination free and choose your own path.Armed with its realistic economic simulator.
GearCity offers several maps with hundreds of cities. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions.If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. GearCity will fulfill your desire. It is the definitive automotive business management simulator.
Screenshots
19 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 25669715
Up to date
Greetings everyone,
Just a small patch today fixing up the few issues reported to me since the last update.
Enjoy!
View on Steam
Just a small patch today fixing up the few issues reported to me since the last update.
- Fixed column shift issue in Individual City Sales Reports
- Fixed import taxes are charged on old sales when countries enter a war phase.
- Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them.
- Fixed possible exploit in the chassis licensing system.
- Adjusted the frequency of economic boom and bust random events when playing on Random History mode.
- Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled.
- Fixed possible green listing of unfilled contracts in the office contract display.
- Fixed decimal numbers appearing in the vehicle reports table columns.
Enjoy!
Hello Everyone,
Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue.
-Media: Normalize tutorial audio speaking, sound fx, and music.
-Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume.
-Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts.
-Bugfix: Apply to all not working when merge trims is enabled.
-Bugfix: Merge Trim not showing all models on the world map.
-Bugfix: Non-English language causes a innocent sqlite error on player creation table.
-Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game.
-Gameplay: Reduced wage demand/strikes during economic downturns.
-GUI: Fixed some GUI scaling issues. (Some more work needs to be done here.)
-GUI: Added commas to Breached Contract memos.
-Bugfix: Fixed possible exploit that allows for loans to be taken twice in a month by reloading a save game.
-Bugfix: Fixed inversed engine manufacturer requirement stars and stuck chassis manufacturer requirement stars in the Licensing window.
-Bugfix: Fixed issue with custom district factory upgrades that could result in a free, small upgrade to your factory.
-Bugfix: Fixed issue in the standalone car designer that duplicated accessory buttons.
-Bugfix: Monthly report page will now scroll back to the top after you end a turn in 64-bit builds.
-Bugfix: Fixed HiDPI Auto-Scaling issues on Apple.
-Translations: Updated to latest translation files and fixed some translated tutorial audio.
View on Steam
Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue.
-Media: Normalize tutorial audio speaking, sound fx, and music.
-Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume.
-Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts.
-Bugfix: Apply to all not working when merge trims is enabled.
-Bugfix: Merge Trim not showing all models on the world map.
-Bugfix: Non-English language causes a innocent sqlite error on player creation table.
-Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game.
-Gameplay: Reduced wage demand/strikes during economic downturns.
-GUI: Fixed some GUI scaling issues. (Some more work needs to be done here.)
-GUI: Added commas to Breached Contract memos.
-Bugfix: Fixed possible exploit that allows for loans to be taken twice in a month by reloading a save game.
-Bugfix: Fixed inversed engine manufacturer requirement stars and stuck chassis manufacturer requirement stars in the Licensing window.
-Bugfix: Fixed issue with custom district factory upgrades that could result in a free, small upgrade to your factory.
-Bugfix: Fixed issue in the standalone car designer that duplicated accessory buttons.
-Bugfix: Monthly report page will now scroll back to the top after you end a turn in 64-bit builds.
-Bugfix: Fixed HiDPI Auto-Scaling issues on Apple.
-Translations: Updated to latest translation files and fixed some translated tutorial audio.
Quick hotfix today fixing two typos of mine that prevented the player from buying stock shares if they already owned shares of a company. And another that kept tutorial videos playing after you closed the window in the Office. Easy fixes, so I thought I'd slip them in a hotfix before moving on to more complex stuff.
View on Steam
A save game corruption issue has forced Release Candidate 2 out a couple of weeks sooner than planned. But that is the purpose of Release Candidates. So we're likely to have 4 RC's now unless more major issues pop up.
If you have a save game that was corrupted in RC1, it should work in RC2.
I also worked on a few other items users reported to me over the last few days. I did not update translations, edits, or the new data that I planned on. I'm saving those for the next update.
-GUI: Show all player vehicles in the magazine class challenge.
-Bugfix: Fixed bug that prevented AI companies from getting factories and branches in some cases, if the player did not start on the old starting years.
-Bugfix: Fixed digit rounding issues with bored, stroke, and research team skill values. Digits should round to 2 decimal places instead of 2 integers.
-Data: Changed some reviews from untranslatable to translateable.
-Bugfix: Fixed error checking issue with AI contract production system that could cause AI not to produce anything if the player has contracts but isn't using the autoproduction system and is using other autosystems.
-Bugfix: Fixed issue that could prevent sqlite from moving some databases (save games) to memory, because the optimize system did not fully complete its run previously. This typically happens when the player exited the game.
-Bugfix: The game will repair any save files corrupted by the above bug when you select a save game from the load list.
View on Steam
If you have a save game that was corrupted in RC1, it should work in RC2.
I also worked on a few other items users reported to me over the last few days. I did not update translations, edits, or the new data that I planned on. I'm saving those for the next update.
-GUI: Show all player vehicles in the magazine class challenge.
-Bugfix: Fixed bug that prevented AI companies from getting factories and branches in some cases, if the player did not start on the old starting years.
-Bugfix: Fixed digit rounding issues with bored, stroke, and research team skill values. Digits should round to 2 decimal places instead of 2 integers.
-Data: Changed some reviews from untranslatable to translateable.
-Bugfix: Fixed error checking issue with AI contract production system that could cause AI not to produce anything if the player has contracts but isn't using the autoproduction system and is using other autosystems.
-Bugfix: Fixed issue that could prevent sqlite from moving some databases (save games) to memory, because the optimize system did not fully complete its run previously. This typically happens when the player exited the game.
-Bugfix: The game will repair any save files corrupted by the above bug when you select a save game from the load list.
Greetings everyone,
Another hotfix for 1.25.0.11. This one fixes a crash issue with loading .car files on non-standard encoded copies of Windows, primarily Swift-JIS. I also threw in a few bug fixes listed below.
Video tutorials are going well. I am about 60% complete. At this pace, I should finish them by the end of the year, and then I can start working on full release candidates and completing the manual. This hotfix includes all video tutorials to date. You can also find them on our youtube: https://www.youtube.com/playlist?list=PL1Qy-Pj_RIRvRkajKTI9bsut_ZXJ6eqWn or the tutorial page on our website: www.gearcity.info/tutorials
Hotfix includes:
GUI: Length about text in main menu.
GUI: Fixed city hover popup cutting off text.
Gameplay: Enabling autoproduction now enables auto-hire and auto-wage automatically. This is done to prevent player logic issues that can cause bad gameplay.
GUI: Enabling autoproduction hides auto-hire and auto-wage checkboxes.
Gameplay: Autoproduction will now try to avoid using factories with low morale.
Gameplay: Purchasing a company with low morale will improve those employee's morale somewhat.
Bugfix: Fixed bankruptcy flag not resetting when a player buys a bankrupt company. Situtations where this would be an issue is if the player spun off the company, and then tried to rebuy them.
GUI: Yearly Sales memo now uses base vehicle name rather than the latest vehicle model's name.
GUI: Fixed Mega Menu's Autoproduction vehicle restriction page flippers not hiding when marque restriction is enabled.
Bugfix: fixed missing demands text when Administration union wants more.
Bugfix: Fixed .car file crashes on non-unicode, non-US-compatible encoded Windows.
Bugfix: Fixed .car file loading on non-unicode, non-US-compatible encoded Windows.
Bugfix: Fixed .car file loading on non-unicode OSX.
Bugfix: Fixed component slider save/load system on non-unicode, non-US-compatible encoded Windows.
Media: Added more video tutorials.
Media: Improvements to in-game video tutorial landing page.
View on Steam
Another hotfix for 1.25.0.11. This one fixes a crash issue with loading .car files on non-standard encoded copies of Windows, primarily Swift-JIS. I also threw in a few bug fixes listed below.
Video tutorials are going well. I am about 60% complete. At this pace, I should finish them by the end of the year, and then I can start working on full release candidates and completing the manual. This hotfix includes all video tutorials to date. You can also find them on our youtube: https://www.youtube.com/playlist?list=PL1Qy-Pj_RIRvRkajKTI9bsut_ZXJ6eqWn or the tutorial page on our website: www.gearcity.info/tutorials
Hotfix includes:
GUI: Length about text in main menu.
GUI: Fixed city hover popup cutting off text.
Gameplay: Enabling autoproduction now enables auto-hire and auto-wage automatically. This is done to prevent player logic issues that can cause bad gameplay.
GUI: Enabling autoproduction hides auto-hire and auto-wage checkboxes.
Gameplay: Autoproduction will now try to avoid using factories with low morale.
Gameplay: Purchasing a company with low morale will improve those employee's morale somewhat.
Bugfix: Fixed bankruptcy flag not resetting when a player buys a bankrupt company. Situtations where this would be an issue is if the player spun off the company, and then tried to rebuy them.
GUI: Yearly Sales memo now uses base vehicle name rather than the latest vehicle model's name.
GUI: Fixed Mega Menu's Autoproduction vehicle restriction page flippers not hiding when marque restriction is enabled.
Bugfix: fixed missing demands text when Administration union wants more.
Bugfix: Fixed .car file crashes on non-unicode, non-US-compatible encoded Windows.
Bugfix: Fixed .car file loading on non-unicode, non-US-compatible encoded Windows.
Bugfix: Fixed .car file loading on non-unicode OSX.
Bugfix: Fixed component slider save/load system on non-unicode, non-US-compatible encoded Windows.
Media: Added more video tutorials.
Media: Improvements to in-game video tutorial landing page.
This should be the final hot fix for v1.25.0.11, but don't hold me to that.
I've also worked in a couple bug fixes in this one as well.
Hotfix #7:
-Bugfix: Fixed possible crash issue with German translated save games.
-Bugfix: Fixed Autoproduction issue which ignored home country contracts during war time if the player has neutral country contract and no peaceful or limited factories.
-Bugfix: Fixed several issues with the duplicate name checker for vehicle designs.
-Bugfix: Fixed trim finish dates when the player makes multiple trims.
-Bugfix: Fixed mouse wheel scrolling on Load Game lists for Unix OS's.
-Bugfix: Fixed Branch Distribution window vehicle list alignment.
-Bugfix: Additional fixes to the save game updater and mods.
-Media: Several new tutorial videos added.
-Media: Unfinished redesign of the video tutorial page. (Might slip in an update for this in a day or two.)
There might be one or two things I forgot to add to this list.
View on Steam
I've also worked in a couple bug fixes in this one as well.
Hotfix #7:
-Bugfix: Fixed possible crash issue with German translated save games.
-Bugfix: Fixed Autoproduction issue which ignored home country contracts during war time if the player has neutral country contract and no peaceful or limited factories.
-Bugfix: Fixed several issues with the duplicate name checker for vehicle designs.
-Bugfix: Fixed trim finish dates when the player makes multiple trims.
-Bugfix: Fixed mouse wheel scrolling on Load Game lists for Unix OS's.
-Bugfix: Fixed Branch Distribution window vehicle list alignment.
-Bugfix: Additional fixes to the save game updater and mods.
-Media: Several new tutorial videos added.
-Media: Unfinished redesign of the video tutorial page. (Might slip in an update for this in a day or two.)
There might be one or two things I forgot to add to this list.
Version 1.25.0.11
Oct 4, 2020
Greetings everyone,
I have released the 6th hotfix for version 1.25.0.11 .
This hotfix includes:
-Media: 6 New Video Tutorials.
-Bugfix: EPS Growth Rate issue in the Stock Report
-Bugfix: Revenue Growth Rate issue in the Stock Report.
-Bugfix: Operational Margin issue in the Stock Report.
-Bugfix: Fixed issue with recent changes to contract bids that could cause vehicle contracts not to being assigned.
-Bugfix: Fixed possible crash in the custom district branch pricing system on the world map.
-Bugfix: Fixed incorrect value in the Buyer Rating Table explination.
-Bugfix: Fixed incorrect text in the subsidize dealerships system.
-Bugfix: Fixed typo in the news paper articles
-GUI: Added global fuel rate to the Fuel Popularity Report and the newspaper.
-Engine: Added a warning message if you run the game at lower than 720p resolution. (Typically only happens with Windows 10 users playing in window mode with 720p monitors.)
About 40 more video tutorials to go. I'll work in some bug fixes if any major ones popup. Enjoy!
View on Steam
I have released the 6th hotfix for version 1.25.0.11 .
This hotfix includes:
-Media: 6 New Video Tutorials.
-Bugfix: EPS Growth Rate issue in the Stock Report
-Bugfix: Revenue Growth Rate issue in the Stock Report.
-Bugfix: Operational Margin issue in the Stock Report.
-Bugfix: Fixed issue with recent changes to contract bids that could cause vehicle contracts not to being assigned.
-Bugfix: Fixed possible crash in the custom district branch pricing system on the world map.
-Bugfix: Fixed incorrect value in the Buyer Rating Table explination.
-Bugfix: Fixed incorrect text in the subsidize dealerships system.
-Bugfix: Fixed typo in the news paper articles
-GUI: Added global fuel rate to the Fuel Popularity Report and the newspaper.
-Engine: Added a warning message if you run the game at lower than 720p resolution. (Typically only happens with Windows 10 users playing in window mode with 720p monitors.)
About 40 more video tutorials to go. I'll work in some bug fixes if any major ones popup. Enjoy!
Version 1.25.0.11
Sep 19, 2020
Greetings everyone,
Two more hotfixes for version 1.25.0.11.
Hotfix #4:
-Bugfix: Fixed a critical issue which wouldn't allow you to select a vehicle body.
Hotfix #5
-Bugfix: Tweaked city manufacturing growth for random history mode to prevent city's manufacturing ratings from hitting zero. The fix isn't perfect, and will be further tweaked for v1.25.0.12.
-Gameplay: Minor adjustment to racing funding's effect on over experienced teams.
-Bugfix: Fixed duplicate stock bankrupt memos.
-Media: Added three new tutorial videos.
View on Steam
Two more hotfixes for version 1.25.0.11.
Hotfix #4:
-Bugfix: Fixed a critical issue which wouldn't allow you to select a vehicle body.
Hotfix #5
-Bugfix: Tweaked city manufacturing growth for random history mode to prevent city's manufacturing ratings from hitting zero. The fix isn't perfect, and will be further tweaked for v1.25.0.12.
-Gameplay: Minor adjustment to racing funding's effect on over experienced teams.
-Bugfix: Fixed duplicate stock bankrupt memos.
-Media: Added three new tutorial videos.
Greetings everyone,
Since Sunday I've released 3 hotfixes targeting crash related issues. The latest issue has to do with save game corruption if you're using modded components files. If you get an error message about lost data, save the game, and reload it to get rid of the message. If you have an old copy of the save game, and the new copy, feel free to email both of them to me and I will be happy to recover most of your data.
Here is what was in each fix:
Hotfix 1:
-Bugfix:Fixed an end turn crash when Random History was enabled.
Hotfix 2:
-Bugfix: Fixed crash in Advanced Vehicle Designer tutorial.
-Bugfix: Fixed duplicate gear combinations for gearbox component because of issues in the components name updater system.
-Bugfix: Fixed scroll bar issues in Main Menu New Game options.
-Media: Added 10th video tutorial on Sales Reports.
Hotfix 3:
-Bugfix: Fixed possible save game corruption when using modded components files.
-Engine: If the save game is corrupted, fill the corrupted data with valid data to prevent crashes.
-GUI: Added an error message to office letting you know if the save game was corrupted. There is a known bug with this. The error message does not disappear unless you save the game and then reload it.
View on Steam
Since Sunday I've released 3 hotfixes targeting crash related issues. The latest issue has to do with save game corruption if you're using modded components files. If you get an error message about lost data, save the game, and reload it to get rid of the message. If you have an old copy of the save game, and the new copy, feel free to email both of them to me and I will be happy to recover most of your data.
Here is what was in each fix:
Hotfix 1:
-Bugfix:Fixed an end turn crash when Random History was enabled.
Hotfix 2:
-Bugfix: Fixed crash in Advanced Vehicle Designer tutorial.
-Bugfix: Fixed duplicate gear combinations for gearbox component because of issues in the components name updater system.
-Bugfix: Fixed scroll bar issues in Main Menu New Game options.
-Media: Added 10th video tutorial on Sales Reports.
Hotfix 3:
-Bugfix: Fixed possible save game corruption when using modded components files.
-Engine: If the save game is corrupted, fill the corrupted data with valid data to prevent crashes.
-GUI: Added an error message to office letting you know if the save game was corrupted. There is a known bug with this. The error message does not disappear unless you save the game and then reload it.
Version 1.25.0.7
Jan 25, 2020
Greetings everyone!
I just released version 1.25.0.7. As mentioned previously, this was a quick and short release. Just a few bug fixes and what have you. Version 1.25.0.8 will be a long release. So don't expect another update for a few weeks unless there are major issues with 1.25.0.7.
Enjoy!
-GUI: Added multiple pages to some graphs to reduce lines on charts.
-Bugfix: Fixed strike news article being published at end of strike instead of the start.
-Bugfix: Fixed Bond Issue slider not matching issued bond value.
-Bugfix: Fixed Henry Leland achievement triggering when it shouldn't.
-Gameplay: Reduced racing ambient sound.
-Bugfix: Disabled buffer click protection on all buttons with red-ish backgrounds.
-Mod Tools Added components.xml selector to racing editor.
-Mod Tools Fixed bug in Video Settings Editor which automatically enables dynamic reports.
-GUI: Fixed GUI Scaling issue with Data Map selection panel on World Map.
-GUI: Fixed GUI Scaling issue with Mega Menu drop down boxes.
-GUI: Fixed GUI Scaling issue with web browser windows.
-GUI: Fixed GUI Scaling issue with horizontal scroll bars.
-GUI: Disabled GUI Scaling with any widget that has negative position values.
-GUI: Fixed GUI Scaling issue with side panel location.
-GUI: Fixed GUI Scaling issue with "You're already in room" text.
-GUI: Fixed GUI Scaling issue with Newspaper when using the middle sized web browser window.
-Bugfix: Fixed bad encoding on filler newspaper article.
-Gameplay: World Map and New Game Map will no longer move when mouse is over most parts of the GUI.
-Bugfix: Fixed issue with assisted engine designer not properly resizing electrics to fit specific chassis.
View on Steam
I just released version 1.25.0.7. As mentioned previously, this was a quick and short release. Just a few bug fixes and what have you. Version 1.25.0.8 will be a long release. So don't expect another update for a few weeks unless there are major issues with 1.25.0.7.
Enjoy!
-GUI: Added multiple pages to some graphs to reduce lines on charts.
-Bugfix: Fixed strike news article being published at end of strike instead of the start.
-Bugfix: Fixed Bond Issue slider not matching issued bond value.
-Bugfix: Fixed Henry Leland achievement triggering when it shouldn't.
-Gameplay: Reduced racing ambient sound.
-Bugfix: Disabled buffer click protection on all buttons with red-ish backgrounds.
-Mod Tools Added components.xml selector to racing editor.
-Mod Tools Fixed bug in Video Settings Editor which automatically enables dynamic reports.
-GUI: Fixed GUI Scaling issue with Data Map selection panel on World Map.
-GUI: Fixed GUI Scaling issue with Mega Menu drop down boxes.
-GUI: Fixed GUI Scaling issue with web browser windows.
-GUI: Fixed GUI Scaling issue with horizontal scroll bars.
-GUI: Disabled GUI Scaling with any widget that has negative position values.
-GUI: Fixed GUI Scaling issue with side panel location.
-GUI: Fixed GUI Scaling issue with "You're already in room" text.
-GUI: Fixed GUI Scaling issue with Newspaper when using the middle sized web browser window.
-Bugfix: Fixed bad encoding on filler newspaper article.
-Gameplay: World Map and New Game Map will no longer move when mouse is over most parts of the GUI.
-Bugfix: Fixed issue with assisted engine designer not properly resizing electrics to fit specific chassis.
Version 1.25.0.5
Dec 21, 2019
Greetings everyone!
I’m releasing version 1.25.0.5 this morning. This release is early because of the multiple hot patches I had to release for v1.25.0.4. Organizationally, this will allow me to get all 9 builds back on the same code base. Version 1.25.0.5 does not have everything I wanted to include in it. Most of the work I have slated for this update will go into v1.25.0.6. I expect that build to be ready mid to late January unless problems arise in v1.25.0.5...
So what’s in this update? Of note, I have restricted the creation of New Generations to one new generation per model. So, for example, if you create a new generation of one vehicle, to make a third generation, you create a new generation using the second-generation vehicle. I mainly did this to fix a couple of issues where players were creating multiple new generations of vehicles with the “Refit Modified Component” system.
In addition to that, the game will no longer allow you to replace a design that is already being replaced by an in-development vehicle.
We restricted the main tutorial with a lot more “safety” checks. We want people to follow along and click the red glowing things. In the past, I did not restrict the players to this because there were no other tutorials. But now that there are multiple tutorials in the game, we want the player to have tunnel vision on the basic game concepts, then allow them to explore. We’ll see how that works. I am sure someone will break it somehow.
Change Log:
-Bugfix: Fixed Henry Royce achievement triggering before making a v12 engine.
-GUI: Added Parts Inflation settings information to the Load Game screen.
-GUI: Removed white back arrow from all reports, and replaced it with an ascii arrow for only reports that allow viewing previous months.
-Gameplay: You can now only create a new generation of vehicle design once. To create a third generation, you must create a new generation on the second generation vehicle. This is to prevent user from accidentally creating multiple new generations when refitting modify components.
-Gameplay: You can no longer do model replacements if the replaced model already have active replacements scheduled. This is to prevent user errors asking for a model to be replaced multiple times when refitting multiple vehicle components.
-Bugfix: Disabled premade select button if no vehicle design is selected.
-GUI: Disabled the ability to unselect items in lists.
-Main Tutorial: Player can no longer click "Advanced Designer" when "Assisted Designers" are glowing.
-Main Tutorial: Tutorials are reset if player exits out of designer windows prematurely.
-Bug Fix: Fixed select button not glowing when selecting premade designs.
-Main Tutorial: Premade vehicle selection list now glows.
-Main Tutorial: First premade automatically selected.
-Main Tutorial: Player can no longer use custom body designs while in the main tutorial. Audio and text will be moved to a new tutorial.
-Main Tutorial: If the player creates an unuseable design, we reset the tutorial.
-Main Tutorial: Door, clock, and globe now blink.
-Main Tutorial: Fixed some overlapping blinking lights.
-Main Tutorial: No longer allow the player to advance in the tutorial if they do not assign production lines or vehicle price. We now give them a popup warning to read what it says to do.
-Main Tutorial: Fixed bug allowing audio playback when player is loading a different state.
-Main Tutorial: Fixed blinking lights continuing to flash when certain windows are prematurely closed.
View on Steam
I’m releasing version 1.25.0.5 this morning. This release is early because of the multiple hot patches I had to release for v1.25.0.4. Organizationally, this will allow me to get all 9 builds back on the same code base. Version 1.25.0.5 does not have everything I wanted to include in it. Most of the work I have slated for this update will go into v1.25.0.6. I expect that build to be ready mid to late January unless problems arise in v1.25.0.5...
So what’s in this update? Of note, I have restricted the creation of New Generations to one new generation per model. So, for example, if you create a new generation of one vehicle, to make a third generation, you create a new generation using the second-generation vehicle. I mainly did this to fix a couple of issues where players were creating multiple new generations of vehicles with the “Refit Modified Component” system.
In addition to that, the game will no longer allow you to replace a design that is already being replaced by an in-development vehicle.
We restricted the main tutorial with a lot more “safety” checks. We want people to follow along and click the red glowing things. In the past, I did not restrict the players to this because there were no other tutorials. But now that there are multiple tutorials in the game, we want the player to have tunnel vision on the basic game concepts, then allow them to explore. We’ll see how that works. I am sure someone will break it somehow.
Change Log:
-Bugfix: Fixed Henry Royce achievement triggering before making a v12 engine.
-GUI: Added Parts Inflation settings information to the Load Game screen.
-GUI: Removed white back arrow from all reports, and replaced it with an ascii arrow for only reports that allow viewing previous months.
-Gameplay: You can now only create a new generation of vehicle design once. To create a third generation, you must create a new generation on the second generation vehicle. This is to prevent user from accidentally creating multiple new generations when refitting modify components.
-Gameplay: You can no longer do model replacements if the replaced model already have active replacements scheduled. This is to prevent user errors asking for a model to be replaced multiple times when refitting multiple vehicle components.
-Bugfix: Disabled premade select button if no vehicle design is selected.
-GUI: Disabled the ability to unselect items in lists.
-Main Tutorial: Player can no longer click "Advanced Designer" when "Assisted Designers" are glowing.
-Main Tutorial: Tutorials are reset if player exits out of designer windows prematurely.
-Bug Fix: Fixed select button not glowing when selecting premade designs.
-Main Tutorial: Premade vehicle selection list now glows.
-Main Tutorial: First premade automatically selected.
-Main Tutorial: Player can no longer use custom body designs while in the main tutorial. Audio and text will be moved to a new tutorial.
-Main Tutorial: If the player creates an unuseable design, we reset the tutorial.
-Main Tutorial: Door, clock, and globe now blink.
-Main Tutorial: Fixed some overlapping blinking lights.
-Main Tutorial: No longer allow the player to advance in the tutorial if they do not assign production lines or vehicle price. We now give them a popup warning to read what it says to do.
-Main Tutorial: Fixed bug allowing audio playback when player is loading a different state.
-Main Tutorial: Fixed blinking lights continuing to flash when certain windows are prematurely closed.
Third, and hopefully last hotfix for v1.25.0.4 has been released. This fixes another text resizer crash on Unix systems when using modify engine. It should also fix a crash when using premade 1940 USMC Compact SUV designs.
The premade fix may cause a crash in showroom/NewTrim/NewGeneration when loading a design that used the unfixed base body. I should have this issue resolved in v1.25.0.5, which I will release a week ahead of schedule. Probably early Saturday morning, my time. Alternatively, the issue is fixed if you start a new save game.
View on Steam
The premade fix may cause a crash in showroom/NewTrim/NewGeneration when loading a design that used the unfixed base body. I should have this issue resolved in v1.25.0.5, which I will release a week ahead of schedule. Probably early Saturday morning, my time. Alternatively, the issue is fixed if you start a new save game.
Current Release
Build 25669715
Uploaded Nov 03, 2026
System Requirements
OS
XP
CPU
1.2 GHz
RAM
1 GB RAM
GPU
128 MB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run GearCity.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
FCCAF4F4
SHA-256
8784877cc58aee9549e9015cc40ed3b503fbabe15da2c40744c5420d7d972f3a
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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