About the Game
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
> COOPERATE
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
> IN-DEPTH CUSTOMIZATION
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
> DETAILED GUN MECHANICS
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
> PRACTICE MAKES PERFECT
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
-Fixed IR illuminators
-Fixed being able to mag palm different mags
-Fixed mounted sights (RMR's) not saving when placed on optics
-Gun smoothing intensity is now a slider instead of atomic on/off toggle
-Fixed game modes not registering hostages/HVT's captured
-Reduced blown out red dot brightness
-Relieved magnifier eye relief by 50%
-Reduced brightness on Teamroom
-Fixed reflection bug on Teamroom
First of all, our apologies for the long wait. We know a lot of you were waiting on this update. It took us a while to find the main culprits for the performance, next to some real life events that took place as well.
Anyway, here we are!
For now, we will dump a changelog of what we have done in this update. However, we are also working on improving our communication to you all through videos and dedicated development updates so do know that's coming soon too. That said, we did not want to wait for that to get this much needed update out there to you all. We do understand not everyone will feel the need to read through a big list of changes, so then we'd say just jump in and feel the difference! It is quite noticeable as the game runs a lot smoother now.
Changelog v1.0.3
Overall Summary
Performance drastically improved!
Visuals and optimization improved across the board!
New eastern conflict equipment added (AK12, AK12 Akvilon, and several new attachments)!
Countless bug fixes and adjustments!
Guns
- Added AK12.
- Added AK12 Akvilon.
- Added Holosun 507C pistol red dot
- Added PK122 red dot
- Added Arisaka Handstop, picatinny and MLOK versions.
- Added RK0, RK4, and RK1 B25(L) foregrips
- Added Modlite OKW (offset MLOK) flashlight.
- Added Perst-4 Laser
- Added Klesch-2P Laser/Light
- Added 3 slot MLOK rail adapter.
- Added 7 slot MLOK rail adapter.
- Added 9 slot MLOK rail adapter.
- Added 11 slot MLOK rail adapter.
- Added cantilever MLOK rail adapter.
- Added all MLOK rails for all guns (previously just 3, 6, 9 o’clock rails).-Fixed offset eyebox bug for scopes and completely revised eye relief math, each scope now has a sweet spot to get full view of the scope image.
- Fixed impact sounds having baked in ricochet sounds, the soundscape should now be more accurate to what’s actually happening ballistically.
- Fixed reverse BCM grip incorrect pose when held with right hand.
- Fixed mount point for Aimpoint T2 (Unity FDE).
- Fixed mount points for all SRO variants
- Fixed Staccato XC thumbnail, incorrectly displayed USP45.
- Fixed SR25 actually shooting 5.56x45, not 7.62x51
- Optimized all weapon and attachment textures.
- Ballistics received an overhaul addressing all physical material responses, added ballistic coefficients, mach curves, and form factors to all rounds. Rounds fly more accurately and penetrate more reliably as expected for each caliber.
- Remastered the Red Dot Shader for better visibility.
- Adjusted stock points for the R700’s for better eye relief.
- Adjusted round feed animation for R700’s.
- Adjusted recoil for R700’s.
- Adjusted indoor reverb volumes for louder interior chaos.
- Adjusted M4 shot sound set.
- Adjusted one handed recoil on two handed weapons, this is no longer OP.
- Adjusted bipodded recoil to be much more mild, expect better shot tracking.
- Adjusted Safe-Semi selector switch speed to be faster across all platforms.
- Adjusted handguard grip pose on SR25 to be more snug.
- Adjusted muzzle flash and red dot mount point for Staccato XC.
- Adjusted thumbnails for all pistols, foregrips, and suppressors for visibility.
- Adjusted reloading tolerances for pistols, should now be more consistent across platforms.
- Adjusted texture set for the P320, no longer plastic looking (FDE coming soon)
Gameplay
- Added more graphics settings.
- Improved virtual crouch.
- Fixed crash when joining servers.
- Fixed kit not respawning (mags etc) when you respawn.
- Fixed some bugs with the cages when players join/leave.
- Fixed certain items lighting up in dark shadows like players, guns, and enemies.
- Fixed getting stuck on walls.
- Fixed bug where kit builder despawns in cage.
- Fixed mag palming disappearing mag bug.
- Fixed gunstock calibration.
- Fixed lasers & lights turning on after respawn.
- Fixed AK mags dropping against inventory bug.
- Fixed and tweaked some AI behaviour. (nothing major yet, but is in the works)
- Added free roam modes to all maps to help community PvP lobbies
Environments & lighting
- New tonemapper! (Khronos PBR for those interested) we used to have it disabled to avoid the unreal look but as you guys know that was not entirely successful, so now we have a whole new look and colour intensity to the game. Deeper shadows and contrasts, better colours etc, see the photos for the before and after (1st is before 2nd is after)
- This will hopefully get us closer to the unreal 4 look and give us more realistic lighting in general
- Lots of textures and material optimizations
- Our whole dynamic shadows system is simplified and improved, no more weird unbuilt stuff inside buildings or the baked shadows “spawning in” so its both visually better and better for performance
- Improved lighting on foliage and no more black foliage
- Doors now have better lighting! This also has to do with the new dynamic shadows (1st photo before, some might recognize this, happened a lot in playthroughs, weird lighting on the doors, and second is after with the fix)
- When playing on low shadows, the darkness of the character and weapon was flat and too dark sometimes even, this was a cheap trick we used at the time to make sure you did not light up or become unlit, we have fixed that now too just like the doors and other movable objects, this way the "gap" between low and epic is even smaller, of course low does not have dynamic shadows but that is a given
- Removed the restriction of not being able to run while aiming
- Renamed the grip style options for clarity
- Removed a watermark
- Fixed the duplicated magazine bug after dying
- Added a left-handed mode which flips holsters, under general settings
- Fixed JPC weight painting issues
- Added a "no turn" mode, for those with stick drift
- Added a "no gun smoothing" mode, for those who want raw input only
- Improved the hand direction movement mode angle
- Fixed the AK & MP5 rails not accepting attachments
- Proper night build for CAG run map
- Updated lighting for all shoothouse options on the training map to be more consistent
- Fixed floating cartridges
- Fixed collisions for some cars and the killhouse
- Some missions renamed
Thank you!
Please let us know about any issues on Discord, it helps us a lot!
Don't forget to set your settings according to your hardware!
Current Release
Build 25045204
Uploaded Sep 01, 2026
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System Requirements
How to Install
Geronimo.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload GERONIMO for PC with a direct link or via torrent. Get the full version of GERONIMO for free. GERONIMO is a Action released by Dark Matter Studios.