About the Game
In Hold the Mine, explore a long-forgotten mine, gather precious resources, and build powerful structures that synergize with the heroes you unleash along the way. As night falls, defend your mine against relentless waves of monsters.
Your goal? Hold the line and survive until the sun rises!

Each day, you’ll guide your dwarf through the mine with a limited number of expeditions, allowing you to mine several blocks in a row. Optimize your route and let them do the rest! But be careful not to venture too far into the unknown — who knows what dangers lurk in the darkness?

Use your resources to construct powerful buildings with unique effects. Discover blueprints and create smart synergies that boost your progress and defense as the mine grows deeper.

Free heroes trapped within the mine and enhance them using mysterious runes and exotic fruits found along the way. Unlock their abilities and upgrade their stats to unleash their full potential and protect the gate each night.

Certain buildings allow you to use battle-changing powers when the time is right. Use them wisely to help your heroes hold back the army of monsters sent by the cursed tower and prevent the mine's door from being blown up.
Game Content
12 heroes with over 50 abilities to unlock
75+ buildings and relics with their own unique effects and powers
20+ types of blocks to discover
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Hotfix - Early Access version 0.7.41
Slightly Improved overall performance, especially linked to numerous damage number occurrences.
Increased Gold Digger Tent building cost from 2 to 7 Gold.
Fixed an issue where the game could be locked in a black screen instead of showing the run recap.
Fixed an issue with the Sealed Sewer building effect that could trigger multiple screenshakes instead of one per effect.
Fixed an issue allowing Siren Scream Power (Sea Witch) to be triggered multiple times within the same attack.
Fixed an issue preventing the attack speed stat for the hero to show the real attack speed value (for example with Water Dance Power from Sea Witch) during battle.
Fixed an issue when opening the Construction Panel where a previously constructed building could be highlighted.
Fixed an issue where the meteor falling during the Meteor Shower event would not trigger a screenshake.
Fixed an issue where the Heavy Anvil spell could not damage some enemies when they took previous damage recently in some specific cases.
Hello miners,
A very small patch mostly here to ease a bit the grinding for perks and fix several bugs.
Changes (+)
Slightly changed the curve of Mithril Shards required to unlock Perk Points to make each level cost a bit faster to unlock (around a 10% decreased overall).
Slightly increased the amount of Mithril Shards dropped by Mimic when killed from 2-4 to 3-5.
Bug Fixes
Fixed an issue where the Demolition Service would leave instantly the second time it shows up, preventing any use after the first time it shows up.
Fixed an issue where the Explosive Stash Perk icons were inverted.
Fixed an issue where Relic Chest would only appear in the deepest chunks of the mine.
Fixed an issue where finding a chest when all relics have been found could soft lock the game. The Chest panel now shows an “Out of Stock” message and you have the ability to close it, preventing any issue.
Fixed an issue where swapping Hero with the left and right arrow in the Hero Upgrade Panel would increase the size of the hero visual over time.
Fixed an issue preventing the Hunter Pin (Common Relic) to appear in a run.
Fixed an issue where a stat node in a Hero Power Tree would be in the wrong color.
Next update is coming in the first half of May, with the most anticipated addition of the 5th power for Huntress, Dragon Hunter and Sea Witch, several quality of life changes (to reduce the chance to miss the shop before starting battle, among other things) and some new content.
That's all for today, thank you so much for all the support!
paci
Join the Hold The Mine Community
Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).
Changes (buff)
Decreased the cooldown of Defense Turret (Engineer Power) from 5 to 4 seconds.
Decreased the periodic cooldown of Chrono Bomb (Engineer Power) from 7 to 6 seconds.
Mimic Enemy can now drop Mithril Shards when killed.
Mithril shards' spawn rate has been slightly increased.
Bug Fixes
Fixed an issue allowing some buildings to trigger their effect when destroyed with the Demolition Service.
Fixed an issue allowing the Flying Skull Head Enemy to spawn before day 20.
Fixed an issue preventing Relic Specialist Perk to work.
Balancing (+)
The pickaxe available at the start of each difficulty has been reverted to its base value.
Decreased the depth of spawn of the first Mithril shards.
Bug Fixes
Fixed an issue preventing the game from loading.
Bug Fixes
- Fixed an issue preventing the Powerhouse Perks to be applied.
- Fixed an issue with the day phase of the new Boss, locking the dwarf from running expeditions.
- Fixed an issue allowing Lucky Perks visual effect to be visible above the fog of war in the mine.
- Fixed an issue making the Plant Monster spawned by the new Boss to fly after being knockbacked.
Bug Fixes
Fixed an issue where Minions (Necromancer Power) cooldown was reduced from 6 to 3 seconds.
Patch Notes - Version 0.7.29B
Bug Fixes
Fixes an issue with some gems displaying new effects that are not supposed to be out now (the effects don't work).
Hello miners,
[p align="justify"]This is a very small update of the demo, mainly focused on bug fixing and performance improvements.Patch Notes v0.6.16
Performance
[p align="justify"]The way most of the in game visuals load have been improved, which should lead to at the very least a slight improvement in performance during a run. More improvements will be made upon the game release.Settings
- [p align="justify"]Vsync (new!): you can now toggle VSync in game.
- [p align="justify"]Max FPS (new!): you can set the maximum FPS in game which can greatly impact performance (keep in mind this limit only works if the VSync is disabled).
Bug fixes
- [p align="justify"]Fixed unnecessary long loading times when the game language is set to Simplified Chinese or Traditional Chinese.
- [p align="justify"]Fixed several issues with some characters in Simplified Chinese and Traditional Chinese not being displayed correctly.
- [p align="justify"]Fixed an issue with the save system, preventing the data from correctly being loaded in some situations.
- [p align="justify"]Fixed an issue with the relics not being displayed on the UI after a certain amount of relics found.
Fixed an issue where finding a chest could prevent you for playing.
Known issues
- [p align="justify"]Game Quality, VSync and Max FPS setting names are not translated.
Some characters in the Leaderboard are still not displayed correctly.
Thanks for all the support and feedback, see you in a few days for a new sneak peek of the things we are working on for the release of Hold The Mine!
Paci
[p align="justify"]--------------------------------------------------Join the Hold The Mine Community
Come be a part of the Hold The Mine community. Join us on Discord to talk with other players, share your tips, heroes composition and see what others are building underground. You can also find updates and discussions on Reddit and follow news and posts on Bluesky.
Demo version 0.5.04
- [p align="justify"]Fixed an issue preventing the difficulty panel to appear after the first run.
- [p align="justify"]Fixed an issue with the Bomber enemy only dealing one damage instead of two in King Under Mountain difficulty.
- [p align="justify"]Fixed an issue allowing players to construct multiple buildings in the same ruin.
- [p align="justify"]Fixed an issue with some accented letters not being rendered correctly.
Make sure your version of the game is "Playtest 0.2.5b" on the top left of the title screen.
Bug Fixes
Fixed an issue preventing the Firework Building to work properly if the Gigantic Gear building was active.
[dynamiclink href="https://store.steampowered.com/app/3164960/Hold_The_Mine/"]
Current Release
Build 24667205
Uploaded Aug 13, 2026
System Requirements
How to Install
HoldTheMine.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Hold The Mine for PC with a direct link or via torrent. Get the full version of Hold The Mine for free. Hold The Mine is a Strategy released by Hookaria Games.