About the Game
Welcome to the Lands of Fill!
Kingdoms of the Dump is an SNES styled RPG set in a fantasy world of garbage, dreamed up by two full-time janitors.
Join Dustin Binsley, the Trash Can Knight, as he travels across the five and half Kingdoms of the Dump. Fight fearsome, filthy foes, brave dangerous, dank dungeons, and take on the totally disgusting toxic grimelin army to save the Dump from all out war!
- Turn based, grid combat
- Timed Hits and no random encounters
- Jumping/Platforming/Elevation (No small bush that blocks a path off that you could easily jump over)
- Character Swapping on the field with unique abilities (Rust, Climb, Gun, Bubble, etc.)
- Explore a Large Mode 7 World Map
- A unique setting with creative environments and bosses
Made with love, by those who sweep your floors.
Special thanks to the whole team of artists and creatives involved as well as our amazing backers who helped make this game possible.
-Roach Games
lead pixel art: dm404
boss art: francis coulombe
Composer: bobbyghostly
Guest Composer: William Kage
Special Guest: Hiroki Kikuta
Concept Art: D. Jeffrey
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
Hey Dumplings!
Fixed a bad teleport in the Stringmire Crypts that was preventing the boss door from working properly. This will allow you to access the final room and clear that dungeon.
Fixed access to Big Daddys Office in Act IV preventing completion of Swindler Stakeout quest
[img src="{STEAM_CLAN_IMAGE}/43018657/75e3260a29ccf1bb7466f3c159e6fb0c27e36dc6.png"]
As always you can reach us for support at:
[p align="start"][email protected][p align="start"][p align="start"]For Bug Reports you can fill out this Google Form.Stay Trashy!
Hey Dumplings!
Just another small little update.
Noticed Mold tiles and Ice tile icons were multiplying like crazy in the UI so fixed that.
Fixed a Crate that was possible to get stuck under.
[img src="{STEAM_CLAN_IMAGE}/43018657/75205eaa4287ab184a138f7b4a3d7f0c5de90f0b.png"]
As always you can reach us for support at:
For Bug Reports you can fill out this Google Form.
Have a good day! :D
Hey Dumplings!
Wanted to fix some issues real quick:
Fixed 2 late game quests that needed old flags (Vendi and Outposts)
End Credits now sends you to Splash Screens instead of the Title Screen
Fixed Missing Walker cutscene in Red Wine River Boat
Remove Duplicate Cutscene in Hundred Legged Tower Endgame Quest causing strange text overlap and potential crash
Fix Gauntlet Map scene change potential soft lock
Fix Knackroom Gauntlet Exit Collision
Add missing side quest item to Merchant Cutscene in Eastern Cave
As always you can reach out for support at:
[email protected]
Or report bugs at:
Love you all!
Hey Dumplings,
Happy new year!
Got a small update here fixing a problem with the middle elevator in the Spirit Temple (3F) in some cases. Also fixed the rolling ball hazards that would just push you instead of dealing damage.
It's been a whirlwind with the holidays but we had the pleasure of attending MAGFEST to show off the game. It was great meeting new people and talking with those who had completed the game!
[img src="{STEAM_CLAN_IMAGE}/43018657/f489cb43e33e760c9b82cd78d0b63475cf14ff2b.png"]
[img src="{STEAM_CLAN_IMAGE}/43018657/b19b879a34a6336c7361bc9127f9cdbac7fae4a4.png"]
We also have some T-Shirts available at https://dumpmerch.com/
A larger content update is still in the works as well a separate hard mode update. Thanks everyone for your continued support!
Roach Games
Hey Dumplings!
We needed to do another quick fix due to an quest npc missing for some players on the second floor of the castle. He was still accessible but much later in the game after completing a quest in Act IV which didn't need to be a requirement.
We have a larger update in the works but between the holidays and preparing for Magfest it's been taking longer. That said if you're heading to Magfest in Washington D.C January 8th - 11th come stop by and say hi! We'll have a booth in the indie game hall.
Thank you so much for your support and we hope ya'll have a great 2026!
Hey Dumplings!
Happy New Year! We wanted to push out a quick hotfix where talking to an NPC on the second floor of the castle caused a crash. We'll have a larger update with other fixes and improvements coming up soon just wanted to get this out.
Thanks!
Hey Dumplings!
Linter is coming and that means we have another update for you.
New Feature:
Perfectly timed hits using basic attack and all perfectly timed blocks on a player character now results in draining 1 Metal Point from the enemy and giving it to you.
Added skills to Garbamesh in the Prologue
Gameplay:
Musk's companion quest is now active. Trigger by talking to Musk in his airship room, then returning to the Castle Base and it will begin. We suggest making sure he is equipped well before starting.
Rebalanced some equipment and enemy stats
Garmentian items will now have a reduced effect on non-garment folks.
Bug Fixes:
Fixed a few more bosses where freeze was insta-killing them.
Fixed a bug with Oil Tiles not always igniting properly when using Fire.
Fix a sequence break possible in Tabletop Night, where you could access the Restaurant early.
Fixed Cerulean's bubble disappearing after using a Boil.
Fixed a potential crash when perfect blocking a Health Drain ability.
Fixed several quests where the checkboxes weren't being checked after completion.
Air Dryer now animates in the correct direction.
Fix various typos and missing location names.
Cerulean's Bubble Blast volume reduced.
Fixed various collision, boundaries, and layering issues.
Performance/Stability:
We had an interesting issue with particle effects being overtuned in a way where it could cause a sudden drop in CPU performance and increased utilization. We've gone through ~200 of scenes to fix this. This may have lead to some crashes, particularly after certain longer cutscenes that involved these particle effects along the way.
As always if you do encounter a bug or need support you can refer to this post to reach us: https://steamcommunity.com/app/2159270/discussions/0/684113302075259366/
Thank you so much for your support. All your feedback is so very much appreciated!
Hello again Dumplings!
Got some more bug fixes for ya and added a couple things!
Accessibility Feature: Skip button mashing Boil Points
We got some feedback that some folks have a hard time button mashing for Dustin Boils so we wanted to add this feature so you can keep using Dustin as much as you want! You can enable/disable this in the settings menu.
Gameplay:
Added Walker and Ceruleans Rank 3 Boilpoints after you finish their side quest. Return to the airship room if you already completed the quests to unlock them!
Made more bosses and enemies immune to freeze
Add speedbump to unstuck, and close menu automatically after use.
Bug Fixes:
LCK Pills now work properly
Jumbo Magnet now works
Fixed unstuck in certain areas: Bug Border, Junktion City Forge/Mail/Shop
FIxed Henley's sidequest in Act IV that wasn't completing properly in certain sequences
Add some more missing gear menu portraits
Removed duplicate NPC in Dewmill Act IV
Fixed more typos
Fix missing sprites in Lemon Drop scene
Fix invisible duplicate musk in shady back room in Club Web
Collision Fixes in following maps:
Statue Park
Rubicon Temple
Spirit Temple
Beetlehorn
Bookspines
Barreldom Interiors
Deckles Edges
Northfang Exterior
Upcoming:
Musk's companion quest dungeon
More Act IV Content
General Balance Update
New difficulty setting
Controller fix for steam docked mode
Making Timed Hits/Blocks more satisfying
LOUD NOISES...fix - we understand some abilities are super loud when hitting multiple enemies and figured out why - the fix will be coming hopefully in the next update
Hey Dumplings,
Just a few small bug fixes in this update we wanted to get out early.
Fixed issue with the Hydra boss fight getting up for round 2.
Fixed Hoarder's Border south teleport
Fixed a boundary issue in Castle Floor 2
We still have a larger update in the works but we'll push out these smaller updates to address any small issues that occur in the meantime.
Hey Dumplings!
We're burning down the list of bugs. Thanks for reporting them! We've also added a World Map Atlas to key items, you can get pick it up from Barrelton in the Airship.
Fixed an intermittent crash that would occur if an Ice Trap tile got overwritten.
Put in missing animations for 8-Ball Form 2
Added some missing equipment graphics
Fixed a softlock in Hoarder's Border
Fixed the Smithy sidequest from being repeatable
Add way to backtrack from the Mold Dungeon
Fixed a hole in floor in Lava Temple
Fixed a number of graphical / layering issues
Fixed some more collision/boundaries
Fixed some typos in dialogue and item descriptions
Buffed a couple end game enemies a bit
If you have any bugs to report we have a form now - you can fill it out here: https://forms.gle/ghAmSPcUbk7Xf2eS6
And as always if you need any support related to the game (i.e softlocked in a location) you can reach out to us at [email protected].
Hey there Dumplings,
Looks like the multi-controller support change broke some controller configurations. We reverted that change. If you're playing on steam deck in docking mode you'll need to use rearrange controller to use a secondary controller for the time being. We'll get this fixed up soon. Feel free to reach out to [email protected] if you have any issues.
Thanks and apologies!
Hey Dumplings!
We have an update for you while enjoying your Dump Feast.
Quality of Life
Added a new key item, Barrelton's Bell! Using it in the menu you can now summon your Airship from wherever! Speak to Barrelton in the Airship to get it!
Added multiple controller support - before it would only recognize the first controller that was connected. Mostly unnoticeable unless you try and play on Steam Deck in docked mode and had to annoyingly rearrange controllers in the Steam Controller Settings in order to switch the active controller. \[edit: Sorry this was removed in v1.0.12 - it was busting controller configuration. We'll get this fixed as soon as we can.]
Bug Fixes
Fixed an issue where player input was being returned too early during cutscenes which could potentially result in crashes or soft locking due to hitting an area teleport that shouldn't have been possible.
Fixed an issue where under certain conditions Ratavia's attack buff wouldn't clear post battle.
Fixed a very niche collision case that caused a crash (I'm looking at you...random unassuming tire on beach)
Fixed an issue going B2 -> B1 in the Stringmire Crypts where you would get stuck in the floor
Fixed a case where some items that were meant to be usable in battle were disabled
Make Willow Quest Clear scene not repeatable
Removed the train graveyard - needs a bit of extra TLC here.
Fixing other collision and boundary issues.
Disable Unstuck button while under water
We are extremely thankful for the support we have received! We're gonna cheers some curdled milk and a take a little nap!
Current Release
Build 25396529
Uploaded Sep 22, 2026
System Requirements
How to Install
kingdoms_of_the_dump.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
1281C064
d3f1b987e8cf089b92fb8dbf7350982839fc65c913ddb0fa788c8dc075a443ee
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View AllDownload Kingdoms of the Dump for PC with a direct link or via torrent. Get the full version of Kingdoms of the Dump for free. Kingdoms of the Dump is a RPG released by Roach Games.