Lightyear Frontier
by FRAME BREAK · Mar 19, 2024
175 downloads
About the Game
Settle your interstellar homestead in this open-world mech farming adventure!
Build your farm, customize your mech, grow alien crops, and explore a vast new world full of promise with up to three friends!

Farm, build, and explore in a customizable mech! Craft new parts and mod chips to tweak your mech's performance to your specifications. Choose from an array of options to build your trusty all-purpose vehicle.

Settle on a verdant exoplanet in the Lightyear Frontier, a cluster of habitable worlds in the far reaches of the galaxy. Overcome its environmental challenges in order to thrive on your new home.

Take farming to a new level with the power of the mech. Use its mighty tools to plant, water, and harvest vast fields of alien crops with ease. Mastering crop rotation is key to optimize your yield!

Create the exofarm of your dreams! Make your mark on the world as you build your homestead piece by piece into a handcrafted retro-futuristic farm. Make your place your own with alternative color palettes and decorations.

Send resources to remote colonies, befriend interplanetary neighbors, and build a stable of alien livestock. Use the bounty of your harvest to benefit those around you and create a better tomorrow.
While your mech can handle anything the world throws at you, feel free to invite up to three friends to join you on this journey of settling and exploration! Pool your resources to create the perfect homestead, and share the rewarding feeling of a good harvest with your pals!
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupː
Full Patch Notes
v. 0.8.2176
Bug fixes
Gameplay
Fixed an issue where the game would crash for clients joining multiplayer sessions if there were two or more merged Farm Center areas
Have a good weekend, everyone! We're gonna be barbecuing.
// The FRAME BREAK Team
We have risen, Exofarmers!
We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automation update that we'd like to adress in this patch before we go all in.
Introducing Backup Saves
Losing progress due to bugs sucks, and unfortunately that is something that has happened to more than a few of you recently. As Lightyear Frontier has grown more complex, the risk of unexpected issues and weird glitches that impact save files has grown with it.
We’re aware that having just one save file per world adds to that risk, which is why we’ve added a save backup system.
At the start of each in-game day, a backup will be created for the save file you’re playing on.
When you go to load a save, you’ll now have the option to either load your normal main save or to load a backup. Each save file can have a maximum of three backups - when that limit is reached, the oldest backup will be overwritten. Be aware that if you load a backup and save the game, it will overwrite your main save.
When loading a backup for a Shared save, it will create a new Shared save - anyone who’s joined it before will have to join it again to have access to it.
Having backup saves should make it easier to recover from bugs that seriously compromise save files, like the pipe issue shortly after the Automation Update came out.
The Shared Save Retrieval Arc
Some of y'all have had Shared saves disappearing or not showing up in your save file list. We found that roughly 3% of Shared saves would not show up after being created. We have now fixed this issue, and the fix will retroactively apply to save files that have been missing. That's right: through time sorcery you should be able to find your missing save!
With that said, multiplayer issues are complex and can happen for a whole bunch of different factors. If you're still missing your save file, contact us at [email protected] and we might be able to help you. In the past there have been cases where we've been able to manually go in and pull save files out. This is not the quickest or easiest process so we can't guarantee anything, but we want to do what we can!
Full Patch Notes
v. 0.8.2169
New features
Added save backup system
Standard save backups: in addition to the main/latest save, copies from the last three in-game days will be selectable in the load game menu
Shared save backups: along with uploading the save file to the cloud, the game now stores a local copy that can be used if the one in the cloud ever fails to load
Changes
Gameplay
Made Ulf's Research station not use energy and removed "missing roof" warning (AKA can't be buffed)
UI
An error message is now displayed in more situations if a save file fails to load
Other
Improved save game error telemetry to help us investigate any remaining save issues
Optimized structural integrity calculations, particularly for save files with many structures spread out across the world
Improved responsiveness on structural integrity
Dev note: “We are aware that this system can break down on complex structures, leaving things floating in the air. We will tackle this closer to 1.0."
Bug fixes
Gameplay
Fixed many constructs unintentionally providing support to structures built with modular constructs
Dev note: “If you've built structures touching these, you may see partial collapsing if the structure wasn't actually stable without them."
Fixed certain weathers appearing more frequently than they should and vice versa
Fixed modular constructs not getting support when placed on concrete foundations in free mode
Fixed Seed Shooter expending two seeds when not seeding a mound, but only spawning one seed pickup
UI
Fixed network error messaging incorrectly displaying "failed to create session" in many cases
Other
Fixed roughly 3% of Shared saves never showing up in list of saved games after being created
Dev note: "Any affected Shared save should now be accessible after installing this patch."
Improved handling of loading and saving Shared save files for better safety
Fixed some performance issues related to decorations and coziness
Further optimizations to item pickups
With these issues squared away we can turn our attention fully to 1.0. Expect the amount of patches to drop as we go all in on finishing the game, but if we see any important issues we'll of course do our best to address them.
Until next time, Exofarmers!
// The FRAME BREAK Team
Everybody's patching for the weekend!
Changes
UI
Mech stat values now turn red when exceeding the maximum
Crafting
Crafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-ends
Reduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlier
Greatly reduced the crafting cost of Clear Glass
Visuals
Re-enabled refraction on the Mech's windshield when it's raining
Optimized network replication of textures painted with Landscaper mode
Made brackets paintable
Other
Added and improved network error telemetry
Dev note: "This has no impact on your experience; we simply want to let you know we are still investigating network issues like failing to join or being kicked out of sessions."
Bug fixes
Gameplay
Fixed an issue where seeds would sometimes not get planted and just disappeared instead
Fixed an issue where seed would not be returned when removing a mound with the mech's plow
Constructs with structural integrity are now processed in order of elevation, potentially fixing issues with previously stable structures collapsing when loading a save file
Controls
Fixed camera being inverted vertically in photo mode compared to normal play
Fixed aim overshooting when turning the camera in the Mech, most noticeable when placing down buildings
Visuals
Fixed a save/load issue with the 2x2 glass wall with door opening and the inverted 26° corners
Fixed Green Lava Lamp being saved as the blue variant
Fixed lots of the latest modular construct additions changing to the wrong material when painted, or being paintable in the first place
Text & localization
Fixed error in French localization of "Fuel Bar/Bars"
Fixed missing localization for the "Inspect" prompt on points of interest
Fixed misspelling in description of Vintage Arm (L)
Hey Exofarmers!
Since announcing that we'll be leaving Xbox Game Pass on March 15th, we've seen a lot y'all making the jump to the Steam version of the game. We've had many questions about transferring save files, so we thought we'd put together a guide.
Currently, there is no way to directly move a save file from Xbox to Steam. However, you can make Shared copies of your save files and share them across platforms. This requires owning the game on both Xbox/Microsoft Store and Steam. Here's how to do it:
Load up your Xbox/Microsoft Store version of Lightyear Frontier
Go to Multiplayer > Host Multiplayer, then find the save file you want to transfer
Press the F key or Y button (default bindings) to Create Shared Copy of the save file
The Shared copy will appear under the Shared tab
Host the Shared copy of your save file as a multiplayer session
Check your invite code in the pause menu
Load up your Steam version of Lightyear Frontier
On the Steam version, use the invite code to join the multiplayer session
Joining a Shared save file will give you access to the save file, even while the original host is not around
(Optional) Create a Standard copy of your Shared save file(s)
And you're done!
All world-based progression will be carried over, including day count, completed deliveries, available Mech Power, crafted items in storage, built Constructs etcetera. Items in your personal inventory and character-specific progression like crafted Mech Parts and Mods, loadouts, and some completed missions will not be carried over. For all intents and purposes, you are joining your existing save file as a new player. To make this transition easier, we recommend recycling your Mech Parts and Mods and putting the resources (along with everything else in your personal inventory) in storage so you can easily craft everything again.
This oughta get you right back to farming and crafting with minimal interruptions. Thanks for making the Automation Update a big success, everyone!
This hotfix addresses the problems we've seen with pipe-related crashing.
Full Patch Notes
v. 0.8.2136
New content
Added Y-shaped Pipe junctions to Lola's shop
Mech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable level
Dev note: "This was not intended to be pushed this early so there are some bugs, see Known issues section for more details"
Bug fixes
Automation
Fixed Pipe Connector holograms being duplicated in save data each time the game saves
Dev note: "This was the cause of long load times, crashes, and poor performance. We've also implemented a solution to detect and resolve the issue on affected save files, so no manual clean-up should be necessary."
Fixed payloads travelling though Connector Pipes not always being accounted for in automation logic
UI
Fixed missing translation for "Ascend" Jetpack prompt in various languages
Other
Fixed aggressive stuttering when turning camera in certain conditions
Dev note: "If you are still experiencing stuttering, it is likely due to the game receiving erratic values from your input device. This can be especially noticeable when turning the Mech cockpit in first-person. Please report this to us so we can gauge if additional solutions are warranted."
Fixed supported constructs not being recycled along with supporting construct as client
Fixed the Vault entrance becoming permanently closed after loading a save where it had been opened
Potentially fixed one of the most common crashes on PC
Fixed issue where beds did not count as inside in big houses
Fixed Concrete item pickups holding Fertilizer instead
Fixed some glass roof corners loading in as wooden ones
Known issues
UI
New categorization feature for Mod Crafting not updating properly
Dev note: "Since we were not planning on pushing anything from the master branch so soon, some work in progress for a future update has had to slip through. In this case it's a new way of categorizing Mod crafting, where each level of a Mod is condensed into one shared entry instead of multiple entries. This is meant to make the Mod list easier to read and navigate. Currently it's not updating quite properly, leading to some visual UI issues where arrows aren't updating and the entry resets to the highest level each time you craft. It's not ideal but we're letting this stay in for now so we can fix the crashing issue as soon as possible."
Thank you to everyone who reported the crashing issue and helped us find it early!
//The FRAME BREAK Team
Howdy Exofarmers!
This hotfix fixes the issue where Connector Pipe Blueprints weren't saving, and adds a bunch of new Build Pieces that we weren't able to get in for the Automation Update!
Full Patch Notes
v 0.8.2131
New content
New Build Pieces
Added several new Build Pieces to Lola's Shop
Glass Modular Set
Glass Floor 1x1
Glass Floor 2x2
Glass Wall Half
Glass Wall 1x1
Glass Wall 2x2
Glass Wall 2x2 (Window)
Glass Wall 2x2 (Door)
Glass Roof (Flat)
Glass Roof 26°
Glass Roof Corner 26° (Outer)
Glass Roof Corner 26° (Inner)
Glass Roof 45°
Glass Roof Corner 45° (Outer)
Glass Roof Corner 45° (Inner)
Glass Corner 26° (Inverted)
Pipe Wall Pieces (after reaching Milestone 8)
Pipe Wall Connector
Pipe Wall Connector (Inverted)
Sloped Floor Pieces
Floor 1x1 26°
Floor 2x2 26°
Floor 1x1 45°
Floor 2x2 45°
T-shaped Pipe Junctions (after reaching Milestone 8)
Pipe Splitter (T-Left)
Pipe Splitter (T-Center)
Pipe Splitter (T-Right)
Pipe Merger (T-Left)
Pipe Merger (T-Center)
Pipe Merger (T-Right)
Window Shutters
Added Wall Corner 26° (Inverted) to regular progression
Corner 26° (Inverted)
Brick Corner 26° (Inverted)
Concrete Corner 26° (Inverted)
Glass Corner 26° (Inverted)
Bug fixes
Automation
Fixed Automator energy usage not registering
Fixed Automation tutorial mission objective not triggering correctly
Connector Pipes
Fixed collision check when placing pipes, splitters, and mergers
Fixed pipe holograms not being saved
Fixed junctions not snapping to previously occupied connections
Junctions can now snap to pipe holograms
Animals
Fixed coziness and Farm Center bounds not properly replicating to clients
Fixed Egg Incubator having inconsistent day count on radiant eggs after loading a save
UI
Fixed trailer HUD element not updating when trailer disconnects on clients
Game Saving UI now shown for both host and client players
Upgrade button in Farm Center menu is now hidden when max level has been reached
Mech
Fixed Mech's pedals and gauges sometimes not animating
Fixed Mech being able to fully brake almost instantly when applying input opposite velocity
Dev note: "We were unintentionally applying two different braking forces here."
Fixed clients loading in with a maximum 50L in their water tank, regardless of equipped mods
Other
Reduced size of Persistent Local Storage (4096 MB -> 512 MB)
Fixed crash related to tools equipping items
Fixed an issue where player-saved delivery missions wouldn't load properly
Made Clear Lens attainable again (enjoy hatching miniature animals!)
We look forward to seeing what cool new stuff you'll build with the new pieces! Until next time, gang!
//The FRAME BREAK Team
Heya, Exofarmers!
We've now fixed the issue where the latest Research Initiative reward did not appear for everyone. If you update the game and check your Mailbox, you should now find the recipe for:
Spike Saw Careful Sweep - Makes the Spike Saw Sweeping Strike no longer affect growing crops or seeds.
The next Research Initiative is now underway! This time, you'll need to contribute:
1 500 000 Polyberry Oil (1500 per account)
150 000 Nickel Ore (300 per account)
500 000 Honeybottle (5000 per account)
Complete it and you'll unlock this Mod Chip recipe for all players:
Overload Carry Capacity - Increases the mech's inventory weight limit by 150 units but increases all fuel consumption by 10%.
Full Patch Notes
v 0.7.2084
Bug fixes
Fixed reward from latest completed Research Initiative not displaying correctly or being claimable in the Mailbox
We hope you enjoy the new Mod Chip!
//The FRAME BREAK TEAM
New year, new hotfix! We're back, baby!
Full Patch Notes
v.0.7.2015
Bug fixes
Improved CPU performance of grass rendering
Updated online backend plugin and libraries, potentially fixing some network issues and rare crashes
Reduced strength of "Flip" action on Trailers as it frequently overshot
Reduced the strength with which tornadoes affect Trailers
Sprouts can now be planted in gravel, but no longer on solid rock (except Gravelgourd)
Fixed distant Trailers sometimes falling partially into or completely beneath the terrain
Fixed distant Trailers sometimes slowly sliding down slopes
Fixed Floater explosions being able to damage crops protected by a Farm Center
Fixed Grinder II's recipes incorrectly using Grinder I's resource costs
Fixed Irrigitation Hoses on other Mechs aiming in the wrong direction when spraying
Fixed some decorations not granting Coziness when built
Fixed Sprouts being placeable on some non-static or impermanent objects
Fixed reward from the latest Research Initiative not being given out
News on the next big update and a beta coming soon, please look forward to it!
//The FRAME BREAK TEAM
On the first day of fix-mas, the dev team sent to me / Some patch notes in a pear tree...
Full Patch Notes
v 0.7.1961.0
Bug fixes
Lowered intensity of lightning flashes and increased the time between lightning strikes
Fixed multiplayer issue with the Egg Incubator
Made loading of large objects much more stable
Likely fixed hitching or freezing caused by large object collision events triggering every frame in certain situations
Dev note: "There can still be significant performance drops when stacking many loose objects (not attached to a Mech, Construct or Trailer)"
Adjusted some sounds related to large objects and the hauling of them
If you like what we're doing, go nominate us for Labor of Love in the Steam Awards!
Let's make this December a good one, y'all!
//The FRAME BREAK TEAM
Current Release
22795749
Uploaded May 04, 2026
System Requirements
How to Install
LightyearFrontier.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.7 GB
22795749
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View AllDownload Lightyear Frontier for PC with a direct link or via torrent. Get the full version of Lightyear Frontier for free. Lightyear Frontier is a Early Access released by FRAME BREAK.