About the Game
NoLimits 2 is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.
Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.
After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.
NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.
NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.
Please note that the Steam Edition of NoLimits 2 is identical to the Standard Edition of NoLimits 2.
For professional users we offer upgrades to the Professional Edition on our website. For more information about the Professional edition and other types of available licenses please visit our website or email us at [email protected]
Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.
After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.
NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.
NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.
Features
- Designed for multi-core CPUs and next generation graphics
- Realistic roller coaster physics
- Integrated park editor
- Everything realtime!
- Oculus Rift CV1 and Development Kit 2 support (Windows version only, Runtime 1.3 or newer required)
- HTC Vive support (using OpenVR)
- 40 different coaster styles including 4D, Spinning, Wooden, Wing, Flying, Inverted & Suspended
- Lots of included scenery objects including animated flat rides and trees
- Shuttle coasters
- Switches and transfer tracks
- Different worn levels to simulate aging
- Different rail type
- More than one train at the same time
- More than one coaster in the same park
- Dual stations
- Duelling coasters using synchronized stations
- Custom spline positions relatively to track
- Backwards running train option
- Block sections
- Realitistic control of brakes
- Animated brakes, wheels, lifts, harnesses, gates, etc.
- Intelligent track spline options
- Complex support structure design
- Different camera perspectives: onboard, free, target, fly-by
- Special walk mode (with collision detection)
- Choose your seat, car, train and coaster
- Mouse simulates head moving
- Advanced terrain engine
- Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
- Lens flare effect
- Volumetric light and fog effects
- Depth-of-field effect
- Weather effects
- Dynamic sky with Day-Night-Cycle
- 3D Surround Sound using OpenAL
- Environmental Audio Effects (Reverb inside tunnels etc.)
- Integrated environment editor to change skybox, and background
- Lots of shipped demo environments (high mountains, flat background)
- Integrated scripting language
- Shipped with demo objects and scripts
- Import of DAE, 3DS, or LWO files for custom scene objects
- Integrated light pattern creator tool for generating animated light textures
- Water splash effect for coasters with water scoops (dive coaster, staggered hyper coaster)
- Integrated Formula track element language
- Integrated Force vector track element designer
- Package file export
- High quality video export with perfect frame timing
- Lots of included parks
Please note that the Steam Edition of NoLimits 2 is identical to the Standard Edition of NoLimits 2.
For professional users we offer upgrades to the Professional Edition on our website. For more information about the Professional edition and other types of available licenses please visit our website or email us at [email protected]
Restrictions in Free Demo
- Demo can be used for 15 days only
- Only 4 coaster styles available in demo
- Only 3 demo parks
- Very limited park saving in demo (tracks with up to 10 vertices only)
- No video recording in demo
- No screenshots
Version Information
Steam Patch Notes
Official update history
Version 2.6.8.1
Jan 21, 2026
This small patch (version 2.6.8.1) fixes a few issues that got reported since the last major update.
See ingame (Main menu -> Info -> What's New) for a detailed list of what was changed.
View on Steam
See ingame (Main menu -> Info -> What's New) for a detailed list of what was changed.
Small patch with a couple of bug fixes and MK1101 cross tie improvements
View on Steam
Small patch which fixes are few bugs with the MK1101
View on Steam
This is a smaller maintenence update. Here is the change log:
I am aware that there weren't any updates for a longer time. A couple of changes were required to be made, related to the distribution and future planning, meanwhile.
A new coaster style DLC was planned to come out for a long long time. Unfortunately there were some delays, some reasons for the delays were technical and some personal. I am finally very excited to announce that the DLC is coming out very soon, and this update lays down the foundation for it.
* Vekoma MK1101 is a product of Verkoma Rides Manufacturing B.V.
A license is granted to use the company and product name.
View on Steam
- Preparation for the upcoming Vekoma MK1101* Coaster Style DLC
- Button watch in VR mode
- Support pipes, flanges, and footers can now be colored as 'unpainted metal'
- Improved nut and bolt objects on track and supports
- Added invert mouse option
- A couple of other smaller fixes and improvements (see 'Main menu -> Info -> What's new' for details)
I am aware that there weren't any updates for a longer time. A couple of changes were required to be made, related to the distribution and future planning, meanwhile.
A new coaster style DLC was planned to come out for a long long time. Unfortunately there were some delays, some reasons for the delays were technical and some personal. I am finally very excited to announce that the DLC is coming out very soon, and this update lays down the foundation for it.
* Vekoma MK1101 is a product of Verkoma Rides Manufacturing B.V.
A license is granted to use the company and product name.
- Fixes a few problems including a crash when running on Linux with Wine/Proton.
- Fixes a few other crashes.
- Small VR changes.
See in-game changelog for more details (Main menu -> Info -> What's New...)
Small patch which fixes bugs introduced by previous update
View on Steam
Small update released with the following highlights,..
Read the full changelog in-game (Main menu -> Info -> What's new).
View on Steam
- Mac: Native Apple Silicon CPU support.
- New Dark Theme user interface option.
- New slim loading screen (can be configured to stay at the bottom for each park).
- VR: Loading Screen is now lag-free in VR mode.
- VR: Experimental OpenXR API support.
Read the full changelog in-game (Main menu -> Info -> What's new).
Yet another update with some more bug fixes..
View on Steam
- 360 degree video export fixed.
- Brake placement for short sections fixed.
- Pressing Q key in external ride views fixed.
- Fixed a wierd problem when keyframing animation and scripted animation gets both used at the same time for a scene object.
- Small patch, that fixes a couple of bugs that sneaked into 2.6.2.0.
- VR Vignette is disabled by default now.
- Improved framerates on Mac, especially on Apple M1* graphics.
- Mac binary is now notarized.
* Native Apple Silicon support is coming soon, it is not included in this update yet.
Highlights are...
For a detailed change-list, click in game on Info -> What's New
View on Steam
- Improved VR mode
- Added support for VR controllers
- Added VR comfort options and teleportation mode
- Improved wooden support generator for non-hybrid wooden coasters
- Added Hide/Unhide option for hiding Scene Objects in Editor
- Lots of smaller bug fixes and improvements
- More scripting options
- ...
For a detailed change-list, click in game on Info -> What's New
We uploaded a new update with a couple of small improvements and optimizations.
Click ingame on Info -> What's New for a detailed list of changes.
Here is a shortened list including the most import changes
We are still working on a larger free update that will contain a new coaster style called the Hybrid Coaster. It will definitely come out, but we may take some more time. We are trying to finish it before Christmas 2019.
View on Steam
Click ingame on Info -> What's New for a detailed list of changes.
Here is a shortened list including the most import changes
- Improved Linux/SteamOS/Wine compatibility
- Improved automatic occlusion system resulting in higher framerates in some parks
- Several optimizations in Mac port resulting in higher scripting performance
- New flat ride Wave Swinger
- Progress bar when taking poster screenshots (pro version only)
We are still working on a larger free update that will contain a new coaster style called the Hybrid Coaster. It will definitely come out, but we may take some more time. We are trying to finish it before Christmas 2019.
We are proud to have released the new major update for NoLimits 2 with lots of new features.
http://downloads.nolimitscoaster.com/steampictures/2500updatenews.jpg
Here is a list of the most important changes
This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:
The NL Dev Team
View on Steam
http://downloads.nolimitscoaster.com/steampictures/2500updatenews.jpg
Here is a list of the most important changes
New Deferred Shading Renderer
This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:
Improved Light Source Rendering
- Engine scales much better with high number of light sources
- Scales much better with high end graphics cards by reducing driver load (less draw calls)
- Even light sources that are very far away will be rendered
- Improved computation using linear color space for more realistic visuals
New Graphics Effects
- Custom implementation of Screen-space Ambient Occlusion (SSAO) greatly improving visuals
- Bloom effect
- Sun shafts effect
- High Dynamic Range lighting with adaptive iris effect (works great together with bloom effect)
- New underwater caustics effect
Smarter Engine
- New automatic occlusion detection system (manual occluders are rarely needed anymore)
- Improved light shafts with higher quality and performance (allows much cooler light effects, such as lasers)
- SMAA anti-aliasing (Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Belen Masia, Fernando Navarro and Diego Gutierrez.) for best trade-off between performance and quality
New Park Objects
- New park lamp set (over 20 new scene objects)
- New fence set (over 13 new fence types, each coming with multiple variations)
- New bench set (over 15 new scene objects)
- New trash can set (5 new scene objects)
- High Definition foliage set (10 new scene objects)
Improved Sound Effects
- Various coaster styles have received brake sound updates
- Moveable magnetic brakes sound added
- Gate sound added
The NL Dev Team
Current Release
Not available
System Requirements
OS
N/A
CPU
2.4 GHz Dual Core
RAM
4 GB RAM
GPU
DirectX 10.0 hardware required (>= Shader Model 3), min 512 MB VRAM, older DX9 cards (ATI x1000 series, GF 7000 series or older) not supported
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Run nolimits2stm.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
547 MB
Password: cracked-games.org
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View AllDownload NoLimits 2 Roller Coaster Simulation for PC with a direct link or via torrent. Get the full version of NoLimits 2 Roller Coaster Simulation for free. NoLimits 2 Roller Coaster Simulation is a Indie released by Ole Lange.