About the Game
In the world of “One Way Tickets” , you play as the driver of a vehicle, setting out on a wondrous journey together with the companions you meet along the way. Your little car races along the roads of a fantasy world—enjoying the scenery while facing enemies that appear along the route. Use the control panel to operate your equipped devices, repel enemies, and gather resources. Can't keep up? Call on the companions you meet along the way to help!

By interacting with the vehicle control panel below, you can direct the actions of the car shown above. As the stages progress, you may find yourself increasingly overwhelmed—but don't worry. We've provided all kinds of upgrades and helpers for your journey to make driving and operating devices easier.

During the journey, you can drive your vehicle to crush and ram enemies, or operate devices to launch various attacks. But always keep an eye on your remaining energy, as well as the challenges brought by enemies and weather. One wrong move could undo everything—but don't be discouraged. You can bring back some materials to upgrade your abilities, and next time you'll surely go farther!

Along the way, players can take a rest in safe zones (both in-game and out). Various merchants here sell items that make your journey more interesting. There may also be some unexpected events...? In any case, it's all part of the journey. Build your own vehicle however you like!

After the journey ends, you'll return to the main camp with your materials. Upgrade various abilities and buildings at the camp, and grow stronger step by step! Different upgrade choices will affect your future journeys, so choose carefully!

We've prepared four world biomes for this EA version, each containing 3 sub-scenes with distinct atmospheres, and each world has its own unique monsters and weather systems. There are also all kinds of collection systems—Device, Characters, Monsters, Relics, and Loots waiting for you to collect!
*The game will launch in Early Access. We'll bring more features, worlds, equipment, builds, and more in future updates. Stay tuned!
*At launch, only Simplified Chinese, Traditional Chinese, and English will be available. We'll closely monitor wishlist data and prioritize translating the most anticipated languages. So remember to add our game to your wishlist!
*Bug Report & Feedback:
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
v0.8.0.8
Interaction updates
In the loot backpack, right-clicking an item now lets you throw it directly into the trash.
Added a button in the top left corner of combat scenes to collapse the curio display window with one click.
In combat scenes, right-clicking the mouse now opens the toolbox directly.
Device iteration
The "Tesla Coil" and "Electromagnetic Buffer" Devices no longer directly deal lightning damage to enemies. Instead, they create a bolt of lightning on targets within range. The properties of the created lightning are modified by curios.
The center of the "Black Hole" Device now comes with a small amount of damage.
Other
Other visual optimizations and bug fixes.
v0.8.0.7 Patch Notes
[p align="start"]Bug fixes:Cloud saves not taking effect correctly.
The curio "Violet Pouch" not taking effect correctly.
Passengers can now be dragged while stunned.
After the Foreman shouts, inspired passengers' portraits will show a special buff marker.
Greatly increased dagger attack speed.
Other miscellaneous adjustments.
v0.8.0.6
Bug fixes
Unified the health bar display issues for all elite monsters.
Fixed an issue where the speed boost effect was not removed after the Boiler was damaged.
Optimizations
Fixed frame drops after opening the Jianmu Astrolabe interface.
Clicking a button on the main menu now immediately enters the loading screen instead of freezing on the current screen.
Devices and Curios
Updated the animation and mechanics of the "Kraken Tentacle" Device, increasing its attack angle range.
Increased the appearance chance of high-quality curios.
Adjusted the selling prices and bonus values of some relics.
v0.8.0.5 Patch Notes
Bug fixes:
Fixed an issue where the Revolver could not fire under certain circumstances.
Fixed a bug where the Worm boss sometimes did not display its health bar.
Fixed a UI display bug with the Rotary Machine Gun.
Fixed UI display bugs with some tools and shops.
Vehicle movement adjustments:
Reduced vehicle energy consumption at maximum throttle with the bellows. The cart can now travel farther at high throttle.
Adjusted the energy durability limit and launch speed accordingly.
Added a new UI element in the bottom right corner to display the vehicle's current speed in real time.
Character adjustments:
Reduced the trigger chance of Xiangdangdang selling other characters to 50%.
Reduced the trigger chance of the Repeater skill to 50%.
Device adjustments:
Added a new explanation panel for abnormal states after a Device enters one.
Increased the attack rate of passengers using bow/crossbow-type Devices.
Adjusted the attraction formula for the Black Hole Device.
Monster traits:
Added an "Immobile" trait to some monsters, including Guizheng and Worms. Enemies with this trait cannot be knocked back and are unaffected by black holes.
The Worm boss will no longer be covered in strange projectiles.
Level adjustments:
Adjusted the settlement reward for "Cactus Stem Segment" in the desert region from 7 food to 5 food + 1 building material.
v0.8.0.4 Patch Notes
[p align="start"]New features:Cloud saves added.
Fixed a bug where some overseas players or players using special system languages could not launch the game (for example, in environments such as French, German, and Russian, where the decimal separator is a comma, raw data could not be recognized).
Ah Fei and Wang Hengli both have the "Thief" skill. In previous versions, they could try to steal the same item, and the later one would error out when there was nothing left to steal.
Similarly, the character Shuangshuang intended to eat and the character Xiangdangdang intended to invite to the team could also be the same person. This has now been fixed.
Fixed overlapping between sub-panels of the Alt information panel.
Fixed a bug where the panel animation would twitch when the player's cursor stayed at a specific position on the curio panel in the Mysterious Bubble.
Reduced the volume of tool sound effects such as the Screaming Chicken and Loudspeaker.
Reduced the volume of some sound effects in the Mileage Ticket settlement UI.
Reduced the volume of fog/ghost fog weather sound effects in the treetop region.
Initially shortened the early-game flow: "Recharge" and "Mysterious Trader" are now unlocked by default; techs such as "Supply Rescue," "Mysterious Bubble," and "Safe Extraction" have been moved earlier in the tech tree unlock conditions.
Tools such as the Screaming Chicken and Loudspeaker can now wake unconscious passengers faster.
Device target acquisition now actively filters out ordinary ground clutter (more threatening obstacles, such as barricades, will still be treated as valid targets by Devices).
Bosses no longer take damage before their health bar appears.
The "FireQuiver" Device has been renamed to "Gear Box." Its operation panel and projectiles now use a brand-new appearance to better distinguish it from bow/crossbow Devices that can use the "Quiver."
⚠️If you don't have any launching problem, please ignore this message.
⚠️Uninstall and reinstall will cause the deletion of your save data. Please backup the save data.
We fixed the problem that you might not be able to launch the game.
This is due to our install file had Chinese characters in it and it might cause your system not be able to read it.
Please uninstall and reinstall the game again. After you download the newest version, the file should be named all in English.
Really sorry about the previous problems. Thank you for all your support and patience.
If there still be any launching problems, please reach out to us via discord or email: [email protected]
Thank you very much.
v0.8.0.3 Patch Notes
[p align="start"]Steam support:Cloud save support is being added and tested, and will be implemented in a future update soon.
Fixed bugs related to the Quiver and Spare Magazine Set.
Fixed a bug where the boss would be directly removed when too far from the player.
Fixed a bug where the vehicle loadout preview window did not update in time.
Fixed a bug where Device slots were incorrectly highlighted in the shop.
Fixed an abnormal black screen bug.
Fixed the passenger position swapping bug again.
Fixed a bug that could cause Rolling Logs to trigger ground-hit effects infinitely.
Fixed a behavior bug with the Giant Tumbleweed.
The energy bar displays the wrong percentage in safe zones.
Added a percentage display to the left of the remaining energy in the top right corner.
Increased the targeting angle range for the Net Cannon's auto-fire detection.
Added a 5-second cooldown to save deletion.
Boss kill drops will no longer be randomly destroyed on defeat.
Circular Saws and Drills now also benefit from melee Device size increase effects.
Upon reaching the end of a scene, remaining drops in the scene are immediately added to the inventory.
Limited the total number of projectiles in a scene (currently set to 150). When the limit is reached, the projectile farthest from the player will be randomly removed. Considering players' varying setups, this parameter will be opened up in the settings panel in the future.
Updated the operation panel for the Double-Blade Guillotine.
Greatly increased the critical rate of the Short Dagger (still trash in practice, but less trash than before)!
Slightly reduced the length of the tutorial level's presentation.
Improved the information display for tech nodes.
v0.8.0.2 Patch Notes
[p align="start"]Level adjustments:Reduced the number of Small Jellyfish and Juvenile Ancestor Bees.
Added 50% blunt damage reduction and 50% sharp damage reduction to the Cave Worm boss.
Added a 1 building material reward to the "Hay Seed" drop in the Sandmarsh world, but reduced its overall drop chance.
Greatly increased the attack range of the Dragon Breath Device and slightly increased its charge rate.
Slightly reduced the bounciness of the Lifebuoy.
Increased the projectile count of the Net Cannon and increased projectile penetration.
Reduced the reload cooldown of low-quality Rolling Log Devices. Lowered the relative speed bonus used when calculating Rolling Log Device damage.
Fixed a bug where passengers could not swap between the operation area and rest area when the vehicle was full.
Fixed a bug where projectile relics could create too many projectiles and cause the game to freeze.
Fixed a bug where the Chainsaw Tool sometimes did not take effect.
Fixed a bug where the player could still kill the boss after dying.
Fixed a bug where the Goldfish King could fail to keep up with the player when the vehicle was moving too fast.
Fixed a bug where one of Xiangdangdang's dialogues might have no options.
Updated animations for some tools.
Visually increased the size of the nets that the Net Cannon attaches to enemies.
v0.8.0.1
[p align="start"]Fixed the following bugs:Drill Device sound effects would persist.
A time-pause bug could sometimes trigger at Spirit Realm Monoliths.
Incorrect layering between the shop and settings panels at Spirit Realm Monoliths.
Reduced the maximum number of water droplets in the panel.
Fixed an occasional black screen bug.
Added text hints to the buyback button at the Device Merchant.
Added text hints to buildings in the camp that are not yet available.
Temporarily shortened companion stun duration. (The issue of companions being stunned immediately upon appearing will be fixed later.)
Removed the Stone Blacksmith's building material cost.
Removed the Toolbox's building material cost and lowered its price.
Latest on Steam
SteamDBFetching...
Current Release
Build 26564198
Uploaded Nov 11, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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