About the Game
When your real life becomes a satirical parody you have no control over, you start yearning for a life where you have actual agency... and suddenly a game is born.
Introducing OurLife
A text-forward life simulator game filled with immersive, choice-driven systems that impact more than just the character you're playing.
And because OurLife embraces the diverse communities that make life memorable, players can completely customise the characters they play and alter the trajectory of their lives with every decision they make.

Health is wealth, bestie
Health & wellness
Mental health & addiction
Fertility & family planning
Relationships
Child welfare & adoption
Reputation
Less looksmaxxing, more moneymaxxing
Standard careers
Active careers
Business empires
Real estate development
Drug enterprises and syndicates
In your villain era?
Criminal skills and stats
Expanded crime catalogue
Heat & criminal reputation
Full legal pipeline
Prison life Parole

Be the rich you want to eat
Royal hierarchy
Court management
Dynasty & succession
Royal marriage
Diplomacy & war
Oh my Occult
Vampires
Werewolves
Witches
Fae
Combat RPG
Oh so social…
Phone hub
Social media
Dating apps

Nothing beats an OurLife Holiday
Passport tiers
Emigration & immigration
Drug smuggling routes
Language learning
Vacations
Our (not so) littlest pets
Pet ownership
Pet businesses
Breeding mechanics
OurLife, your way
Theme selection
Character customisation
Generational gameplay
... and much, much more!

Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Hey everyone and thank you so much for your patience,
I know the most recent update generalised most of the dynamic values in-game, so hopefully this hotfix is a welcome one. In addition to the hotfix, I've also made a few improvements to the overall quality of the game.
So, "what's in hotfix?" I hear no-one ask, but I'm going to tell you anyway.
More QoL fixes
Starting off strong, I've been informed that players are having a few different issues based on the type of device they're using AND whether or not they have a control plugged in. You'll all be happy to know that, even if you have a controller plugged in, your controller should hopefully no longer keep stealing focus and therefore rendering both your mouse and keyboard input negligible.
In addition to an extra 200% UI scaling option —I'd recommend only using this if it's absolute essential, because that's huge — introduced with this patch, I've also (again, hopefully) improved how window size is captured on Macs - hopefully improving Mac users' OurLife experience.
And finally, those pesky dynamic values I broke with that (rushed and anxiety-driven) localisation update should now be fixed.
Character and NPC visuals
While I've absolutely not had the time to upskill my art or nor hire an artist, I have introduced a mix of text-based visuals and more granular character visualisation so players no longer feel like they're playing "ghosts." I want to thank Dasutin for this suggestion because it was such a minor addition that, at least to me, makes a world of difference.
These features, of course, work using the Mendelian inheritance system and so should hopefully correctly populate across all family members and NPCs too. I'm not too sure how well this will work for characters created prior to this update — there is a lazy fallback implemented to TRY — so, maybe give it a shot and let me know?
This also means I've been able to introduce a 'View Profile' button which, while a little bare in its current state, gives us a perfect foundation for fleshing NPCs out a little more.
Narrative and lore depth
I have heard all of your feedback and this hotfix moves us away from vague statements, and closer to more realised lives. Instead of life-logs only tracking your reactions to life events, the entire event will be captured in the life-log so that it makes more sense moving forward.
All social interactions also now have (an albeit limited) pool of outcomes — including a mix of negative, neutral, and positive ones — and the surfacing of player-visible appearances has allowed us to add more customisation options during character-creation, but also in-game as well.
The long distance flag introduced for illegal emigration is now properly introduced for regular emigration too, meaning not all family members will choose to come with you, but also lock specific interactions when you're not in the same country as the NPC.
Bug fixes
Anything that was mentioned above, but also:
minor updates and tweaks to succession and royalty.
minor court and nation improvements.
fixes for all remaining TV and Film bugs.
expansion of politics to missing countries.
access to ALL political roles, including Head of State.
restrictions to how epithets were awarded to royals.
removed duplicate or redundant life logs.
a few other minor quality improvements.
Again, all I can say is thank you for your patience, and I hope these QoL features and fixes elevate your OurLife experience! <3
Warm regards,
WaveyGaming Productions
Current Release
Build 23896527
Uploaded Jul 18, 2026
System Requirements
How to Install
OurLife.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
217 MB
23896527
5B2FE48F
9b0a483b6d2340d0077a081866f37a378b20e87b6af2c6239647f5ccede9fc06
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View AllDownload OurLife for PC with a direct link or via torrent. Get the full version of OurLife for free. OurLife is a Adventure released by WaveyGaming Productions.