Phasmophobia
by Kinetic Games · 18 Sep, 2020
966 downloads
About the Game
- Immersive Experience: Realistic graphics and sounds as well as a minimal user interface ensure a totally immersive experience that will keep you on your toes.
- Unique Ghosts: Identify over 20 different ghost types, each with unique traits, personalities, and abilities to make each investigation feel different from the last.
- Equipment: Use well-known ghost-hunting equipment such as EMF Readers, Spirit Boxes, Thermometers, and Night Vision Cameras to find clues and gather as much paranormal evidence as you can. Find Cursed Possessions that grant information or abilities in exchange for your sanity.
- Full Voice Recognition: The Ghosts are listening! Use your actual voice to interact with the Ghosts through Ouija Boards and EVP Sessions using a Spirit Box.
- Locations: Choose from over 10 different haunted locations, each with unique twists, hiding spots, and layouts.
- Game Modes: With 5 default difficulties and hand crafted weekly challenges, there are plenty of ways to test your skills.
- Teamwork: Dive in head first, get your hands dirty searching for evidence while fighting for your life. If you're not feeling up to the task, play it safe and support your team from the truck by monitoring the investigation with CCTV and motion sensors.
- Custom Difficulty: Create your own games to tailor the difficulty to your or your group's needs, with proportional rewards and come up with crazy game modes of your own!
- Co-operate: Play alongside your friends with up to 4 players in this co-op horror where teamwork is key to your success.
- Play together: Phasmophobia supports all players together, play with your friends with any combination of input types.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Welcome back, Ghost Hunters.
[p align="start"]Today we have released a hotfix for Phasmophobia, addressing two issues raised by the community this week. The update is now available across all platforms.[p align="start"]Patch notes:Fixed an issue that caused players to become softlocked when using the Spirit Box while using a controller.
Fixed an issue for Steam players that caused Voice Recognition to not work.
If you are encountering issues with Voice Recognition on the "Voice" setting on PC, please ensure that the default microphone assigned on your PC is the microphone specified in your windows settings.
Welcome back, Ghost Hunters.
Today we have released our latest update for Phasmophobia, addressing several known issues in the game.
We are aware of the current ongoing issues in-game and are currently implementing fixes and improvements in future updates for Phasmophobia. We’ll be sharing our plans for the rest of 2026 later this month with you all, including a timeline for fixes and updates related to both the Player Character Update and game in general. In the meantime, please continue to provide feedback and bug reports so that our team can investigate as much as possible. You can submit any and all issues via our Support Centre.
New
The VR belt has been reimplemented following player feedback. Players will now also be able to switch between having their Journal and Walkie Talkie on the belt or their shoulder.
The VR belt will only be visible locally, players who are looking at a VR player will see the equipment on their body instead.
Changes
The line of sight ghost speed accelerations implemented in the Player Character Update have been reverted to their original state.
Fixes
Fixed an issue that caused players to become softlocked when using the Spirit Box before interacting with the Truck’s CCTV.
Fixed an issue that allowed the Kormos to kill players through floors.
Fixed an issue that allowed the Kormos to kill players outside.
Fixed an issue that caused the Tier 3 Firelight to not work correctly if placed while lit.
Fixed an issue where player jackets would appear incorrectly when loading into a Multiplayer lobby.
Fixed an issue where pressing ‘Join’ in Multiplayer without having a code entered would cause issues creating lobbies, and remove audio from the game.
Fixed an issue where VR players were unable to use Text Input for the Spirit Box, Monkey Paw and Ouija Board.
Known Issues
Players across all platforms are experiencing issues with voice recognition/voice chat. A fix is being investigated.
Please note: Following this update, players on Windows 7/8 or other out-of-date Windows installs may need to run Windows Update (and restart) for voice chat to connect. This is due to a recent security certificate update on our voice servers. More info can be found here.
As you continue your investigations in Phasmophobia, if you encounter bugs, issues or simply have feedback for our team, please use our Support Centre to submit your reports.
Welcome back, Ghost Hunters.
[p align="start"]Today we have released an additional hotfix for Phasmophobia that is available now for all platforms.[p align="start"]Fixes
Fixed an issue that was causing a crash for players loading in to event maps.
[img src="{STEAM_CLAN_IMAGE}/37002678/6c8c6cef83219f0d0da2cfc521d6a502a4bc45a9.png"]
Welcome back, Ghost Hunters.
Today we have released an additional hotfix for Phasmophobia that is available now for all platforms.
Patch notes:
Fixes
Fixed an issue that was causing a crash across all platforms.
Welcome back, Ghost Hunters.
Today we have released a small hotfix for Phasmophobia, addressing feedback from the community following our latest update.
Patch notes can be found below.
Fixes
Fixed an issue that caused held equipment/items to visually stutter when moving.
Fixed several issues that lead to game crashes.
Fixed an issue that caused the Kormos to detect dead players and attempt to kill them.
Fixed an issue where the Kormos could detect sound from dead players.
Fixed an issue where the Coffee World tent names were incorrect.
Other fixes and improvements.
Known Issues
Players can become locked when interacting with the Truck's CCTV screen while using a Spirit Box.
Welcome bacK Ghost Hunters, a new story has been written.
[p align="start"]Today we are excited tO release Phasmophobia by Alan Wake, our fiRst in-gaMe collaboratiOn event, created in partnerShip with Remedy Games.[p align="start"]With the update now rolling out Across all platformS, we're excited for you to experience What's in store.[p align="start"]Below, you'll find our lAuNch trailer alonG with the patch notes.[p align="start"][p align="start"]New
Phasmophobia by Alan Wake: A writer, a story, a mystery. Uncover the secrets of the Dark Place in our one-time in-game event that brings the world of Alan Wake 2 to Phasmophobia. Unlock player cosmetics, solve the riddles of the Dark Place and much more.
Added a 5 second delay after you die to allow you to select a ghost in the Journal. (Singleplayer only)
Salt will now get instantly placed at the start of the animation instead of the end.
Most equipment hold poses have been changed to fix several visual issues including wrists, elbows, arms and the equipment's position on the screen.
The T3 Sanity Medication animation will no longer play in Multiplayer.
The Tier 1 Igniter is now open so you can see how many matches are left.
Removed the inventory swapping animation to allow for instant swapping of held equipment.
Prestige cosmetics are now free after they are unlocked based on your Prestige level.
Fixed an issue that caused the heads of character models to look incorrect when the player looks up and down.
Fixed an issue that caused problems with the character rig upon being revived while crouched.
Fixed an issue that caused character models to fall down incorrectly upon death.
Fixed an issue that caused Non-VR player character’s feet to clip below the ground when standing still.
The player characters feet will no longer float in some areas.
Fixed the characters walking animation when below 50% player speed.
Fixed an issue that caused character model mouths to be open when the player moves to the right.
Fixed an issue that prevented the Yurei from fully closing doors.
Fixed an issue that caused the Raiju to flicker lights outside of Hunts.
Fixed an issue on 42 Edgefield Road that caused the Ghost to get stuck in multiple rooms and not be able to reach players in the garage lockers.
Fixed an issue where Ghosts in the Grafton Farmhouse Attic would wander too often outside their room.
Fixed an issue that caused doors to move incorrectly when holding the Tarot Cards.
Fixed an issue that caused doors to be blocked by other players.
Fixed an issue that prevented some doors on Bleasdale Farmhouse from opening correctly.
Fixed an issue that caused doors to become detached from their hinges.
Fixed an issue that caused Sunny Meadows Restricted to load into the full Sunny Meadows location.
Fixed an issue that caused two boomboxes to be displayed in the lobby.
Fixed several issues that caused inconsistencies with the animations when grabbing objects.
Fixed an issue that caused held equipment to stutter when turning.
Fixed an issue that caused Head Gear to be misaligned while crouching.
Fixed an issue that prevented players from being seen on the CCTV through Tier 1 Head Gear.
Fixed an issue that caused the Tier 1 Firelight being blown out to be heard throughout the map.
Fixed an issue that caused the Tier 2 Photo Camera audio to play when using other equipment.
Fixed several issues that prevented the Tier 2 and 3 Firelight from working correctly.
Fixed an issue that caused the CCTV screen to be displayed on a Video Camera when first grabbed.
Fixed an issue that caused usability issues with the Head Gear after toggling night vision on/off on a Video Camera.
Fixed an issue related to the above that caused the Tripod to become invisible.
Fixed an issue that caused the Ouija Board planchette to float.
Fixed an issue that caused the watch’s timer to desync upon death and revival.
Fixed an issue that caused the Ouija Board and Haunted Mirror to drop on their sides.
Fixed an issue that caused the wrong Tarot Card to be seen by other players when drawn by the player using them.
Fixed several visual issues when grabbing an Igniter while holding a Flashlight.
Fixed an issue that caused Flashlights to become invisible when being dropped to pick up another item.
Fixed an issue that caused the Flashlight to appear when holding the Journal and pressing using the Flashlight.
Fixed an issue that caused Spirit Box responses to be heard incorrectly
Fixed an issue that caused a still image to be displayed on the Tier 3 Video Camera when leaving the Van.
Fixed an issue that caused the wrong exterior doors to lock on Bleasdale Farmhouse.
Fixed an issue that prevented VR players from opening the upstairs hallway left side closet door.
Fixed an issue where VR Players had to grab objects twice to pick them up.
Fixed an issue that caused Head Gear to disappear from the player’s hands when grabbed.
Fixed an issue that caused a VR player’s screen to spin when dying or reviving if immersive animations are enabled.
Fixed an issue where the audio of a VR player dying could be heard across the map.
Fixed an issue that caused objects to appear incorrect in a player’s hand.
Fixed an issue that caused items dropped by a VR player after they die to not appear for other players.
Fixed an issue that prevented Voice Chat from working when the player was Dead.
Fixed an issue that would cause the Journal to remain in the player’s hand while Dead, if it was opened while dying.
Fixed an issue that caused misaligned text with photo names in the Journal.
Fixed an issue that caused the light from a Dead player’s Journal from being visible to players that are alive.
Fixed an issue with the Journal that made it difficult to navigate between pages and tabs.
Fixed an issue that prevented the “Welcome Back” audio from playing.
Fixed an issue that prevented the ‘’Doors Starting Open’’ custom difficulty setting from working correctly.
Fixed an issue that caused players to hear Dead players opening and closing their Journals.
Fixed an issue that caused a soft lock if Alt + Tab was used during the death animation.
Fixed an issue that prevented the Legacy Badge menu options from being selected.
Fixed an issue that caused the journal objectives tick colour to be incorrect.
Fixed an issue that caused door sounds to play when not moving and be heard across the map.
Fixed an issue that caused the ID Card foil animation to not render correctly.
Various other fixes and improvements.
Visual issues may be experienced using the Angel Lamp while holding an EMF Reader.
Page dropping audio may be heard while solving Nursery Rhyme riddles in Multiplayer.
Photos taken with the Tier 1 Photo Camera by a player may appear incorrect in another player's Journal.
A slight delay in the EMF Reader animation, but no effect on gameplay (console only).
Slight visual issues with various equipment animations.
Slight visual issues with host's ID Card if another player leaves a lobby.
Tier 1 Spirit Box may become invisible on Oh Deer Diner if held while interacting with the Truck's CCTV.
[img src="{STEAM_CLAN_IMAGE}/37002678/207f1c64834fc9b6baa8d473f643acbf2ecd97a2.jpg"]
[p align="start"]Welcome back, Ghost Hunters. [p align="start"]Today we’ve released the Player Character Update for Phasmophobia. The update is out now on all platforms where Phasmophobia is available.[p align="start"]Patch notes are available below.[p align="start"][p align="start"]NewCharacters: 12 new, higher quality character models (6 male, 6 female) with character bios, adjustable hair colour and more.
Cosmetics: A wide array of available cosmetic items to equip your chosen character with; coats, shirts and trousers, all with multiple colour options. Unique shirts for prestige and event specific achievements. Accessories such as piercings, hats and glasses are also available. Note: All cosmetics are either unlockable in-game or purchased with in-game currency.
Animations: Alongside the new character models, interactions with equipment, objects and the environment will now feature character animations. Upon dying, a new death animation will also be seen.
PC VR Players can enable/disable new first-person death animations with the ‘immersive animations’ toggle in the options menu, as seen below. If disabled, which is the default, the new death animation will be seen in third-person.
Player Watch: A watch has been added to the character models that can be used during contracts to monitor player sanity levels and keep track of time elapsed during the contract. To view the watch in full, players can hold the Use button when their left hand is empty or by opening their Journal. The watch will not display Sanity if the Sanity Monitor is disabled, nor will it count as a piece of electronic equipment for Ghost abilities.
For VR Players, the watch will always be visible and can be viewed by simply raising their left hand up.
Cursed Hollow Cosmetics: The Cursed Hollow cosmetic rewards are now available for all players. The Cursed Hollow Mask, T-Shirt and Necklace can be equipped from within the customisation Shop.
ID Cards: ID Cards and Badges are now equipped and swapped within the customisation Shop menu, rather than the main menu.
Death Room: The room a player will enter after being killed by the Ghost has been removed, with the player now seamlessly transitioning to the Dead state.
Player’s Journal: The Journal will now appear in game when being used, rather than being a separate UI item.
The Prestige limit has been increased to 4000.
Note: No additional unlocks are available after Prestige 20.
Physics have been added to all Doors, meaning they will now continue to move after the player lets go.
Flashlights will now be held in the player’s left hand, and can be dropped when the right hand is empty.
Equipment, such as the tripod, can now be placed while standing.
All items will now be placed on the character model, rather than invisible unless equipped.
Tier 2 Sound Recorders are now included in the Audio Only weekly challenge.
The lowest FOV option is now 70, rather than 60. The default setting remains at 70.
VR Specific Changes:
The inventory belt has been removed, with all items now placed on the character model.
The teleport movement circle will now render on top of other objects and will be invisible until the player presses the teleport button when at full stamina.
[img src="{STEAM_CLAN_IMAGE}/37002678/9795a0a0049644770007a0c6dc31e3bc606ea65b.jpg"]
[p align="start"][p align="start"]FixesFixed an issue that caused Head Gear to not be visible on all FOV values.
Fixed an issue in Prison where wishing for a trap with the Monkey’s Paw wouldn’t affect sliding doors.
Fixed an issue where the Raiju’s hunt threshold would only increase if equipment was held.
Fixed an issue where the Yokai could hear the Music Box from too far away.
Fixed an issue where the Jinn could drain sanity from a player in rooms above and below it.
Fixed an issue in VR where a player’s Journal could be seen after that player had died.
Fixed an issue in VR that caused player hands to shake.
Fixed an issue in VR that caused difficulty picking up the Spirit Box from the van wall.
Fixed an issue in VR that caused Salt to rotate with the player’s body, rather than hand.
Fixed an issue in VR where players could interact with objects without teleport grab selected.
Fixed an issue in VR where the player would be unable to scroll through the Journal in the lobby.
Fixed an issue in VR where players would appear to slide down stairs when using teleport locomotion.
Fixed an issue in VR where players could grab items through walls.
Fixed an issue in VR that caused the Tier 3 Firelight to be held upside down.
Fixed an issue in VR that caused the Tier 3 Firelight to float in mid-air for players in Multiplayer.
Fixed an issue in VR that caused players to be able to teleport out of the Van at the end of the tutorial and skip areas.
Fixed an issue in VR that made it difficult to interact with UI elements.
Fixed an issue in VR that caused doors to push players aside.
Fixed an issue in VR that caused the T1 Head Gear to fall off players when viewing the CCTV.
Fixed an issue in VR that caused player’s models to become misaligned with their position.
Various other fixes and improvements.
Players are unable to use the Journal while dying.
‘Use’ animations may continue if the equipment is dropped mid-animation.
A drop in frame-rate occurs in the customisation menu.
Players will be invisible on CCTV through another player’s Tier 1 Head Gear.
Flashlights will remain in the player's hand when using a Tier 1 Photo Camera.
The Video Camera can be moved away from the player when switched out while in use.
The character model's eyes will be wide open after the player has died.
The custom difficulty setting “Doors starting open” will only work on Tanglewood.
Footstep audio will not correctly match the player's speed when sprinting or crouching.
Doors can be held shut by players holding items.
VR and Non-VR players can’t hear each others footsteps.
Various minor visual inconsistencies.
Items placed during a pickup animation will instead be placed at the previous placed position.
Pressing cancel on the hair customisation screen will apply the hair to the previously selected character.
Yurei’s door closing ability will not fully close the door.
Some ID Card badge icons become white if the player selects a badge that only has one unlock out of two.
Grabbing a Flashlight with a prop in-hand will cause the flashlight to be held at the player’s feet.
Meg Marr’s hair is bald when wearing a hat.
The Ouija Board and Haunted Mirror will drop sideways instead of flat on the ground.
Doors will not open correctly while holding the Tarot Cards.
If revived while crouching, the character rig will display incorrectly.
Head Gear will visually stutter when the player is crouched.
Equipment will visually stutter when the player is rotating.
Tier 3 Video Camera blocks too much of the screen on the right hand side.
Player model will ragdoll more than intended upon dying.
Hunted and Suburbanite descriptions have been corrected.
Animated ID Card & Badges will be displayed correctly.
VR Players feet will sink into the ground when crouched.
VR Players are unable to open the left hand closet door in the upstairs hallway of 10 Ridgeview Court.
We will also be making the following changes as part of the same update:
Removing the equipment switching animation to allow for instant switching.
Salt will be placed instantly instead of after the animation has finished.
Equipment will be moved closer to the screen for easier readability.
Player head rotation will now have a limit for looking up and down for Multiplayer, locally there is still no limit.
Various other visual and gameplay adjustments and improvements.
Welcome back, Ghost Hunters. We've got an update for you.
Today we've released a minor update for Phasmophobia that addresses several issues following on from our Cursed Hollow update earlier this month. The patch notes can be found below.
Thank you to everyone who provided information on these issues.
Fixes
Fixed several issues on the below maps that caused issues with ghost traversal and bone spawn locations:
Camp Woodwind
Maple Lodge Campsite
Brownstone Highschool
Grafton Farmhouse
Sunny Meadows
10 Ridgeview Court
13 Willow Street
Current Release
23542454
Uploaded Jun 04, 2026
System Requirements
How to Install
Phasmophobia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
19.7 GB
23542454
EB4E4D36
c21f652ef7351f14dd2819b2041bd8a9480841bb00626facd3b168cf957c3bfd
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View AllDownload Phasmophobia for PC with a direct link or via torrent. Get the full version of Phasmophobia for free. Phasmophobia is a Action released by Kinetic Games.