Prime Monster
by Cavalier Game Studios · 4 May, 2026
39 downloads
About the Game
In the Fractured Kingdom, politicians really are monsters.
Whether it's the Vampires ensuring that the population have the calorie content of their blood tattooed on their necks, or the Zombies implementing speed limits on walking - the nation suffers just the same.
It's time for CHANGE.
Because once YOU become Prime Monster, the nation will suffer in NEW and EXCITING ways!

In the parliament of the Fractured Kingdom, rational argument is not required! You can bully, blackmail, threaten and commit grievous bodily harm in order to win votes. And that's just on the members of your own party!

Release the Nosferatu Files? Decriminalise arson? Allow Same Hex Marriage? Finally - you're in charge and can enact your appalling policy agenda on a weary nation!

Whether it's doubling-down on your problematic past social media posts, accepting free samples from an arms dealer or tear-gassing your own housekeeper - you're the boss and you do things YOUR WAY.

30 reprehensible representatives from 15 political parties are ready and waiting to savage your ideas, policies and personal appearance!

Every card is a choice – you can either play it for the effect (how conventional!) or you can do as any good politician does and seek to exploit it for Political Capital, which allows you to deploy your powerful personal Tactics.

Are you a political bruiser, a slimy bastard or an irredeemable bungler? Play as all three of these classic political archetypes in the form of Chopper Badstone of Orcs-4-U, Viscount Sucksworth of Vampiric Victory or Rotilda De Cay of The Zombified People's Movement.


The public wants things you can't afford, your party wants things you can't achieve and opponents just want you dead. To hold on to power you'll have to somehow maintain your personal authority, political capital, poll rating and cash. Good luck!

All debates should be bound by respect and decorum, right? Wrong! Here if you don't like what your opponent is saying, you can simply have them killed. Just make sure the Shrieker of the House doesn't catch you!

Ramp up the difficulty by making ridiculous pledges to a gullible electorate in a misguided attempt to secure a legacy!

Has your political career been like watching a clown run across a minefield - except not funny? Has your party lost faith in you? Steal the initiative by resigning like the hopeless failure you are!
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
As the release month draws to a close, we have another patch for you. And this one contains some much-requested features...
FAST MODE
Sometimes politicians just don't know when to shut up. We get it.
From now on, you can open the Settings at any time and toggle Fast Mode on. This will speed up animations, remove pauses and reduce delays all across the game.
Now your career can really crash and burn - at speed!
CANCELLING ACTIONS
Just like any good politician, you wanted to be able to commit to something and then gracelessly reverse your decision. Again, very reasonable.
So now you can! After playing a card or using a Tactic, if it results in a choice of some kind you will be able to back out at any time by clicking on the "X" in the top-right corner.
So get out there and start making some screeching U-turns!
FEEDBACK FORM
You've got things to say and (as is the theme of this post) you want to say them FAST.
Well, we've got a solution for you. If you open the Pause menu or press F2 at any point, you'll see a new button for our Feedback Form. Simply open that up, hammer down your opinions violently into your keyboard, and then click the button to fling it in our big, stupid faces.
It's cathartic AND constructive!
And finally (sort of)…Where there has been harmony, we are happy to bring -
DISCORD
Having studied MPs intensely, we know there is nothing they enjoy more than hearing the opinions of their constituents. So we decided that we too must provide a better way for you to give voice to your views. We ask only that you try and limit the personal abuse to within acceptable parameters. Think of us as politicians if that helps. Nobody would ever dream of being rude to them!
You can join here: https://discord.gg/tYFcwzXD9y
AND MORE…
But that's not all - there are also tonnes more balance changes and bug fixes, all listed below in a large and very interesting wall of text.
THE END OF THIS POST
So there we have it. We suspect the most exciting part of this will be Fast Mode, but let us know (perhaps even on Discord?) if you feel differently.
Once again, thanks for playing!
Features
Fast mode setting added in the Settings menu (accessible from the main menu, or via the Pause menu). Enabling Fast mode will activate the following:
Global: Popup animations are faster. Currencies skipping to their respective meters is removed. The animation when getting a new tactic, staff or item (element going to the player’s drawer) is removed. Tactic, staff and buff pings are now grouped when triggered at the same time.
Debate: Leader animations and pauses are faster during debates. Leaders sliding in-and-out when swapping during debates are faster. Roll modifiers triggers (e.g. Whipped, Rooted) are faster. The hold time before a turn starts is faster. Pings from end of turn actions are faster. The gain/loss animation for the Unity gauge is faster, and the flip animation will only trigger once, even if filled/depleted multiple times.
Dice MPs: The entry and exit animations are faster. The roll animation and animation for the roll results are faster. When multiple MPs are convinced at the same time, all stance additions or removals are updated at the same time, rather than one by one.
Shrieker: The Eye roll animation is faster. The scream animation at the end of a debate is faster.
Lobby: The dice votes fall simultaneously. Rewards are displayed faster after debate.
Office: Red box decisions are dealt and open faster. Probability results are displayed faster.
A new in-game feedback form is now available to report bugs, balancing issues and any other type of feedback. It can be accessed from the Main menu, or by pressing the F2 key anytime.
You can now back out of playing tactics, items and cards that have a targeting step if you get buyer's remorse. Click the X button in the top-right corner to cancel the action.
Note: Sucksworth's "Quick Thinking" Dominate option is excluded from this.
Balance
Gameplay
Adjusted the "Missing Funds" Red Box decision from 25k to 5k and prevented the "Gift Grift" Red Box decision from appearing in Term 0. This avoids a common Elder Statesmonster auto-loss scenario in Term 0.
Rotilda de Cay
Adjusted the "Drone On" card to increase its PC Exploit value from 1 to 2.
Opponents
Adjusted Lord Gorse's behaviour in his Term 3 debate; he will now remove party debuffs on himself and Rabid.
Staff members
Adjusted the "Spin Doctor" staff member to allow preventing Poll losses in debate or on return to office, instead of the first poll loss after being acquired.
Adjusted the "Rebel Ghost" staff member to increase its Unity drain from 8 to 20.
UI/UX & Visuals
Added an option to view your existing tactics, cards and staff members when being awarded new tactics, card upgrades and new staff members.
Adjusted the Skip option timing for the Election cutscene so it can be skipped sooner in the animation and allow the post-reward sequence to be skipped as well.
Adjusted the buff pings so they only trigger once, even if the effect is triggered multiple times within one action (“Paperpusher” staff member, Rotilda’s “Dig Deep”, “Rehash” and “Dead Drop” tactics).
Adjusted staff members and tactics affecting the number of cards drawn at the beginning of the turn, so they ping simultaneously (“Guru” and “Intern” staff members, Rotilda's “Adaptive” passive tactic).
Adjusted staff members drawing cards, so they ping simultaneously (“Elder” and “Speechwriter” staff members).
Adjusted currencies offered by Staff members, so they appear from the pinged Staff member instead.
Adjusted visuals on charge tactics so the completion effect is clearer.
Adjusted the length of the Shrieker’s tie-breaker animation.
Main menu lighting, text flares, paparazzi flashes and TV turning off during the Election cutscene are now affected by the "VFX flashes" accessibility setting.
Please note this is an ongoing adjustment and other VFXs are planned to be adjusted in following patches.
Bug fixes
General
Fixed an issue where the unlock conditions for the “Personal Time” pledge were incorrect.
Fixed an issue where the “The Buck Stops Over There” achievement could unlock if picking the “Accept responsibility” or “Coordinate with the Goblins” options in the “Make Do And Amend” story.
Gameplay
Fixed an issue where a scenario using the “Incite+” card, the “Needs Must” tactic and the enemy having Retort could cause a soft-lock.
Fixed an issue where a Tactic could remain equipped in the tactic slot locked by the “Assassination Attempt” crisis event.
Fixed an issue where the “All-expenses paid hotel” option in the “Personal Time” decision could not be selected.
Fixed an issue where the “Ignore it” option in the “Moronic Social Media Trend” decision would not award Political Capital.
Fixed an issue where the “Refuse the amendment” option in the “Make Do And Amend” story would result in negative consequences despite having selected the “Agree to consider it” option before.
Fixed an issue where the non-aligned options in the “The Great Hunting Debate” crisis story would not impact the rest of the story.
User Interface & Experience
Fixed an issue where superfluous tooltips could appear on the Unity meter of Chopper, Sucksworth and Rotilda when they are opponents.
Fixed an issue where the Shrieker would not properly reset to its idle state after an Eye roll resulted in a success.
Fixed an issue where the Shrieker’s first eye would not properly reset if the Shrieker’s Suspicion level was fully reset and you rolled a 1.
Fixed an issue where the “Financial Crisis” notification would still be present when returning to the office after the Term 3 manifesto bill.
Fixed an issue where the “Lost an MP” popup would not appear after selecting the “Chuck Him Out” option in the “Faction Fuss” story.
Fixed an issue where the debate result popup could shift when switching states.
Audio
Fixed an issue where the vote tally SFX would trigger when a voting Dead MP was animated, or when an Animated MP died.
Chopper Badstone
Fixed an issue where the “Carrying the Room” tactic would not trigger correctly when MPs were sent off by the Shrieker.
Fixed an issue where the “Carrying the Room” tactic would trigger when you had no MPs left.
Fixed an issue where stunned or unconscious dice MPs could be selected when using the “Shore Up Defence”, “Consult Writers”, “Hype Orc”, “Obscene Gesture” and “Dirty Work” tactics.
Viscount Sucksworth
Fixed an issue where enemy dice rolls could be affected by the “Top-Up” and “Fearsome Reputation” tactics.
Fixed an issue where stunned or unconscious dice MPs could be selected when using the “Biting Remark+” card, or the “Dig Up Dirt”, “Find A Vein”, “Drain the Tension”, “Loom”, “Donor”, “Lackey”, “Familiar”, “Support Act” and “Smooth Talk” tactics.
Rotilda de Cay
Fixed an issue where enemy dice rolls could be affected by Whipped MPs.
Fixed an issue where stunned or unconscious dice MPs could be selected when using the “Heckle”, “Helpful Question”, “Grave Accusation” and “Filibuster” tactics.
Opponents
Fixed an issue where animations were not displayed properly in the Term 3 Diswaily & Bonar debate.
Fixed an issue where passive tactics locked by Lankbury were not disabled.
Staff Members & Items
Fixed an issue where the “Official Biographer” Staff member would only award 2 Legacy, even when you levelled up multiple times at once.
Fixed an issue where the “Spin Doctor” Staff member effect and the “Elder Statesmonster” penalty triggered in the wrong order. The “Spin Doctor" Staff member effect should refresh before the difficulty penalty was applied.
Text & Localisation
Fixed an issue where the incorrect newspaper headline could appear after winning a debate against Split the Younger in Term 1.
Fixed an issue where the incorrect newspaper headline could appear after winning a debate against Puke & Dead Rod in Term 3.
Fixed an issue where the “Celebrity Headache” blurb had a superfluous word.
Fixed several text issues related to tactics, cards and effects, where the description was not matching the in-game behaviour.
Notes
For people running the game through Proton, either on Linux or Steam Deck, make sure you're running the latest Proton version; outdated Proton versions can lead to navigation issues in game, such as being unable to change or move tactics.
Prime Monster has been out for 4 days, and an awful lot of very bad ideas have become law in the Fractured Kingdom. And all thanks to you! You've beaten, killed and cajoled your MPs (sometimes in that order) and done even worse to your opponents. Truly an inspiration to politicians everywhere.
While watching these democratic horrors take place, we have been busy addressing a whole variety of issues - bugs, balancing, complaints, desires, and other general fixes. The full list of changes is at the bottom of this post.
We wanted to let you know here that we appreciate all the reviews and the comments in the forums and have read every word.
We intend to support the game with patches like the one we are releasing today - and more. Please do continue to let us know your thoughts, both here and via [email protected].
And finally - thank you for playing the game. Whether you're already an Elder Statesmonster or still at the start of your political journey, we hope you've enjoyed inflicting your horrible will on the long-suffering citizens of the FK thus far.
Balance
Office
Updated the "Catastrophic Data Leak" decision to be affected by the Private Skeletary staff member.
Chopper Badstone
Modified "The Big Mo" tactic to prevent the Unity gain getting doubled if triggered while Harness Anger is active.
Updated "Mob Mentality" tactic to trigger after a Harness Anger drain.
Updated "Super Tribal" tactic to prevent it from reducing the number of Defender stacks on front bench dice.
Adjusted "Pipe Down" tactic to charge Harness Anger from 2 to 4 (upgrade: 3 to 6).
Adjusted "Consult Plotters" tactic to reduce its PC Cost from 2 to 1 (upgrade: 1 to 0).
Adjusted "Draw Power" tactic to increase its damage from 3 to 4 per Frenzied MP.
Adjusted "Insult Their Kind" tactic to increase its damage from 8 to 10.
Adjusted "Carrying The Room" tactic to increase its damage from 9 to 12 (upgrade: 15 to 17).
Adjusted "Hype Orc" tactic to gain 1 additional Unity to the dice roll result.
Viscount Sucksworth
Adjusted "Drain The Tension" tactic to reduce its PC Cost from 1 to 0.
Adjusted "Find A Vein" tactic to lower the roll success target from 4+ to 3+.
Adjusted "Brass Neck" tactic to increase its damage from 3 to 5.
Adjusted "Loom" tactic to increase its Fearless Unity gain from 5 to 7.
Adjusted "Lackey" tactic to deal 1 additional damage to the dice roll result.
Rotilda de Cay
Updated "Sudden Repose" tactic to a Common rarity level (from Super Rare).
Updated "Brain Drain" tactic to a Super Rare rarity level (from Rare).
Adjusted "Overwhelming Majority" tactic to reduce its Body Count requirements from 16 to 6 (upgrade: 14 to 4).
Adjusted "Filibuster" tactic to reduce its PC Cost from 2 to 0.
Adjusted "Dead Drop" and "Dig Deep" tactics to ensure they trigger off of any cards you discard at the end of your turn.
Adjusted "Helping Hands" tactic to revive from 1 to 2 chosen Dead MPs (upgrade: 5). Body Count requirement stays at 12 when upgraded (up from 8).
Adjusted "Helpful Question" tactic to gain 1 additional Unity to the dice roll result.
Adjusted "Heckle" tactic to deal 1 additional damage to the dice roll result.
Adjusted "Grave Accusation" tactic to deal 2 additional damage to the dice roll result.
UI/UX & Visuals
Added a Staff popup award for the Chenkins staff member when the "Chief of Staff Chenkins" pledge is enabled.
Improved dice selection highlights.
Added additional VFXs to fall under the "VFX flashes" accessibility setting.
Please note this is an ongoing adjustment and other VFXs are planned to be adjusted in following patches.
Audio
Added SFX when upgrading a tactic or card.
Added SFX when the Whipped buff's stack increases.
Added SFX feedback to vote tally changes rather than when dice voters play "change mind" animation.
Adjusted leader audio selection to prevent the same leader audio from playing twice in a row in the lobby.
Text
Adjusted several lines so singular values are correctly parsed.
Localisation: Added a missing translation in the election cutscene.
Bug fixes
Gameplay
Fixed an issue where the doubled shop prices caused by the Financial crisis were not properly disabled after Term 3.
Fixed an issue where MPs introduced by Rotilda midway through the session would never be affected by the "Vitally Challenged" trait.
Fixed an issue where Chenkins could not be fired through different means.
Fixed an issue where an enemy's MP could be selected as a rebel during the Faction Fuss story.
Fixed an issue where the Authority loss could be incorrectly displayed in the "Accept his resignation" option in the "Great Hunting Debate" crisis.
User Interface & Experience
Fixed an issue where the Party's Servant pledge forced resignation pop-up could show at the same time as the level-up flow.
Fixed an issue where a +X tactic counter could show the incorrect value.
Fixed an issue where the loading icon could display ahead or after the portcullis loading screen.
Fixed an issue where the "Personal Time" pledge popup could be displayed at the incorrect time.
Fixed an issue where the booklet was going off-screen when receiving tactics and staff rewards after a debate.
Fixed an issue where cards could flicker up and down in quick succession when hovered over at specific angles.
Fixed an issue where the Staff Dismissal selection layout could show incorrect spacing.
Fixed an issue where a run ending due to Authority dropping below zero would not show properly in the Records.
Visuals
Fixed an issue where the PC obtained from the "Stimulus Package" tactic could appear in front of its effect ping.
Fixed an issue where the Unity meter's flame was the wrong colour.
Fixed an issue where white blocks could appear when using the Flashbang item against a Blob opponent.
Fixed various sorting issues related to VFX.
Audio
Fixed an issue where office music could be removed before the election cutscene.
Opponents
Fixed an issue where Dead Rod could skip an animation during his Term 2 attacks.
Fixed an issue where the incorrect enemy preview was shown for Grimrose's Signature attack.
Staff Members & Items
Fixed an issue where the Paper Pusher staff member did not trigger when cards get naturally discarded at the end of the turn.
Localisation
Fixed an issue where the "End Turn" button text was slightly overflowing its button in German.
Others
Fixed an issue where the language dropdown in the settings menu when starting the game for the first time could be incorrectly set.
Known Issues
And here are some known issues we will be addressing in future patches:
Shrieker's Eye: After resetting the suspicion level to 0, rolling a 1 will show the incorrect icon.
Pledges: The tooltip on how to unlock the “Personal Time” pledge is incorrect, the player is required to win a run on Seasoned Veteran difficulty or above instead of any difficulty.
Achievements: "The Buck Stops Over There" achievement can unlock if picking "Coordinate with the Goblins" or "Accept Responsibility" option in "Make Do And Amend" story.
Newspaper: Incorrect headlines can appear after winning the debate against Split the Younger in Term 1, or Puke and Dead Rod in Term 3.
Order, order! Settle down…
Yes, the headline is accurate. The votes have been counted. The result is in…
YOU have been duly elected as the next Leader of the Opposition in the Fractured Kingdom.
But do you have what it takes to become Prime Monster?
Speed is vital in any campaign - so if you run for office in the next two weeks you’ll enjoy a 15% launch discount!
It’s time for change* in the Fractured Kingdom. It’s time for YOU.
*Quality of change not guaranteed.
Current Release
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Uploaded May 17, 2026
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System Requirements
How to Install
PrimeMonster.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
569 MB
23146571
652EF7EF
1f5bee93a0c9ee0be7fdd01c336f7070837f79a813077936f66f9fc28f57ed36
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