About the Game
“What if?” Scenarios
Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?
Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.
Deep Ship Management and Research
After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.
Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?
Exploration and Resource Acquisition
The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.
Ship Combat and Away Missions
The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.
For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.
When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.
Features
- ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.
- Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.
- Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.
- Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Release Notes – 1.5.23732.006cd2ad
- Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibung”)
- Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
Heyho,
we just uploaded a quick hotfix for the Friendship One mission:
Friendship One can now be completed (torpedo branch)
And heyho again,
2 blogposts in a day? Yes - not just that, 2 small patches in a day!
We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch.
Best Regards,
gameXcite & Daedalic Entertainment
Heyho Captains,
Without further ado, here is our first, albeit small, Patch, focussing on some individual issues. As mentioned yesterday in our recent blogpost, this is only the first step before a bigger Update which will then be focusing on the save system.
Here are today's patchnotes:
Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback.
Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch.
Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering.
Adjusted balancing.
Updated Chakotay Maquis Profile Picture
Fixed potential crashes when exiting to the main menu from combat result screen.
Fixed a potential crash that could occur when the ship was auto-focused at the end of traveling between systems.
See you in the Delta Quadrant,
gameXcite & Daedalic Entertainment
Current Release
Build 23249467
Uploaded Jul 10, 2026
System Requirements
How to Install
STVoyager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
8.6 GB
23249467
9A8C0D35
82c5d9e4ef504392483b1c47eefb2a245c8d9d3d17976141d7cd83e848e6a294
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View AllDownload Star Trek: Voyager - Across the Unknown for PC with a direct link or via torrent. Get the full version of Star Trek: Voyager - Across the Unknown for free. Star Trek: Voyager - Across the Unknown is a Indie released by Gamexcite.