Stronghold: Definitive Edition
by Firefly Studios · 7 Nov, 2023
32 downloads
About the Game
Relive the glory of Stronghold, the original BAFTA-nominated real-time strategy game, with this new definitive edition of the classic 'castle sim'. Witness the game that started it all, carefully rebuilt using the source artwork, remastered music, returning voice talent and veteran developers of the first entry in this legendary series.

Welcome to the fractured, war-torn frontier of medieval England. With the King betrayed by his treacherous lords and a realm on the brink of collapse, take control of scattered forces and reunite your kingdom against the monstrous Rat, Pig, Snake and Wolf!
Strike down each villainous Lord in missions ranging from breaking sieges and capturing enemy castles to building epic fortresses and repelling enemy assaults. Test the limits of your strategic mind with castle assaults and grand banquets in military and economic campaigns.
Dive into classic RTS and city builder gameplay now elevated with remade graphics, community requested features and remastered music from series maestro Robert L. Euvino. Gather resources, construct mighty castles, protect your townsfolk, manage your gold, raise armies and wage all out war!

Building on its 20 year legacy, Stronghold: Definitive Edition features two classic campaigns told across 26 missions, alongside fresh single player content in the form of a new narrative campaign designed by Firefly Studios founders Simon Bradbury and Eric Ouellette.
Exclusive to the definitive edition, this new 14 mission campaign sees players march across the devastated English hinterland in search of Sir Longarm's captured kin, before venturing beyond the story in a challenging new historical 'Castle Trail' of 10 unique scenarios.
With remade artwork, a higher fidelity soundtrack, full Steam multiplayer support for 8 players, Steam Workshop, modernised gameplay and more, Stronghold: Definitive Edition is the ultimate way to experience the game that started it all. Your kingdom awaits!


ZOOM INTO NEW VISUALS remade by the original artists with improved animations, textures and lighting.
REMATCH CLASSIC VILLAINS as you hunt The Rat and The Snake in a challenging new 14 mission campaign.
BATTLE OLD FRIENDS on Steam with 8 player multiplayer support and extra maps on which to wage war!
RELIVE HISTORY in a new Castle Trail with 10 challenging siege scenarios and famous historical fortresses.
LOSE YOURSELF in a remastered soundtrack, with fresh recordings from some of the game's original voice actors.
CREATE, SHARE & ENJOY new Stronghold community content with Steam Workshop support.

Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Date: 17 Mar 2026
Update Size: 504.4 MB
UPDATES
- Patched Unity Engine security vulnerability
- Added improved remastered soundtrack - Following the successful audio overhaul for Stronghold Crusader: Definitive Edition, we are pleased to announce a further enhancement to Stronghold: Definitive Edition. Players can now enjoy a newly remastered soundtrack that elevates the original game’s iconic score to our highest production standards yet.
Greetings Sire!
Gird your loins and sharpen your steel because 23 years after it first launched, we’re incredibly excited to announce Stronghold Crusader: Definitive Edition!
Travel back in time to the legendary crusades for the holy land in this new expanded definitive edition, releasing this year on July 15th 2025 with brand new content, elevated graphics and extensive player-requested features all rebuilt by game’s original developers!
This title is many people’s favourite old-school 2D RTS, so taking this cult favourite and elevating it for the modern player has been an endeavour of passion for us – one that is only possible because of the community’s clear desire for this kind of classic strategy experience. The best way we could think of thanking you for your support has been to go above and beyond, with new AIs, missions, modes and maps, as well as the Steam multiplayer and workshop integrations that the original could never have had.
What better way to kick off the Steam RTS Fest than a demo of this reinvented gem, heralded with a shiny new reveal trailer, masterfully scored by the legendary bard of Stronghold himself, Robert L. Euvino! This trailer showcases the depth of work and love poured into the remaster. We really hope you enjoy it!
Flex your might against 20 challenging AI lords, charge through the new co-op trail with a friend or dive into skirmish mode featuring larger maps, custom options and quality of life fixes – Stronghold Crusader: Definitive Edition allows you to revisit a reimagined strategy classic and play exactly the way you want to!
Wishlist Stronghold Crusader: Definitive Edition now on Steam ahead of the game’s full release on July 15th 2025 and play the demo right now!
Today we released both version v1.3 of Stronghold: Definitive Edition and our second DLC campaign, "Valley of the Wolf". Now available at 10% off during launch week, Stronghold: Definitive Edition's second DLC adds seven new missions concluding the story of your attempts to rescue the Jewel, this time from the legendary Wolf.
- A New Story - Rescue the Jewel in this new campaign featuring the greatest foe in the Stronghold series, the villainous Wolf!
- 7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
- Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
{STEAM_CLAN_IMAGE}/44366650/1dab3107a05b708744775ac6c74d1d7b16ec6569.jpg
https://store.steampowered.com/app/2728000/Stronghold_Definitive_Edition__Valley_of_the_Wolf_Campaign/
Version Number: v1.31 (hotfix)
Date: 13 May 2024
Update Size: 20.5 MB
UPDATES
- Fixed a Victory screen that includes The Jewel at the end of ‘Knocking on the Door’
BUG FIXES
- Fixed an issue where corrupted save or map files would stop the game from loading.
- Fixed an issue where more foods or weapons could not be bought despite there being space in the granary/armory.
- Fixed an issue where invasions of certain sizes and make-ups would not attack as expected, fixing The Eagle’s Nest (Valley of the Wolf) on Hard/Very Hard difficulties.
- Fixed incorrect images in the epilogues for ‘Knocking on the Door’ and ‘A Castle for the Ages’.
- Fixed a missing victory screen that includes The Jewel at the end of ‘Knocking on the Door’.
- Fixed a bug that caused the text in Valley of the Wolf to appear in incorrect locations (Russian only).
Version Number: v1.3
Date: 30 April 2024
Update Size: 76.5 MB
UPDATES
- Added a second castle trail, ‘The Noble Trail’
- Battle across Europe, attacking and defending 10 of the most historic castles of Poland, Spain, Hungary, Italy, Germany and France. - Added new siege castles
- Castillo de Coca, Fougères, Biskupin, Malbork, Diósgyőr, Fénis, Niedzica (Dunajec), Ogrodzieniec - Added new maps
- Sleeping Volcano, Freebuild, 400x400 - An extensive map with a peaceful coastline, a plentiful forest and a sleeping volcano encircling a picturesque inner lake.
- 4 Rivers, Multiplayer, 400x400 - Each realm is separated by rivers with limited crossing opportunities. The stone and iron rich mountains double up as useful defensive positions.
- Three's a Crowd, Multiplayer, 400x400 - A three player map where fickle alliances and treachery thrive.
Downstream, Multiplayer, 400x400 - As the river flows through the middle of the landscape, which lord will secure their victory?
- Forlorn Hope, MP (King of the Hill), 400x400 - A four player map where feuding lords will have to risk much for great reward.
BUG FIXES
- Fixed issues where very large invasions on custom maps would crash.
- Fixed engineer availability on all Swine’s Bay missions.
- Fixed an exploit where players could create duplicate engineers by grouping.
- Fixed an issue where armies on custom maps would disappear.
- Fixed missing audio from Tanner Workshop video.
- Fixed autotrade settings in Multiplayer saves.
- Fixed gold showing minus figures in objectives if they acquire too much gold.
- Fixed ‘Time Until Victory’ progress bar not filling correctly in certain scenarios.
- Fixed the Host not seeing chat messages in multiplayer lobbies after maps are retrieved.
- Fixed it so that Siege Mode can no longer be started with no AI Troops ending in Victory.
- Removed incorrect Ox Tether on ‘Taunting the Hog’.
- Fixed various issues with tree life cycles, especially on maps with large numbers of trees.
- Fixed broken wall in ‘A Timely Arrival’.
- Fixed objective setup for capturing the keep in ‘A Timely Arrival’.
- Fixed an issue where invasions would attack in waves rather than all at once.
- Fixed battering rams without full engineers being unattackable.
- Fixed inconsistent trade goods positioning.
- Fixed an issue where quarry storage pallets could end up in unpathable locations.
- Full proofread and re-translation of Ukrainian text by SBT Localization. Thanks to Dmytro for flagging the issue and suggesting SBT.
- Lots of fixes to the Korean text courtesy of Gripen (Jeonggi Song). Thanks for your amazing help!
- Proofread and standardisation of key terms in Hungarian. Thanks to Tamás Kondi for highlighting the issue.
- Various other text fixes in all languages.
For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
Today we released both version v1.3 of Stronghold: Definitive Edition and our second DLC campaign, "Valley of the Wolf". Now available at 10% off during launch week, Stronghold: Definitive Edition's second DLC adds seven new missions concluding the story of your attempts to rescue the Jewel, this time from the legendary Wolf.
- A New Story - Rescue the Jewel in this new campaign featuring the greatest foe in the Stronghold series, the villainous Wolf!
- 7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
- Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
{STEAM_CLAN_IMAGE}/44366650/1dab3107a05b708744775ac6c74d1d7b16ec6569.jpg
https://store.steampowered.com/app/2728000/Stronghold_Definitive_Edition__Valley_of_the_Wolf_Campaign/
Version Number: v1.31 (hotfix)
Date: 13 May 2024
Update Size: 20.5 MB
UPDATES
- Fixed a Victory screen that includes The Jewel at the end of ‘Knocking on the Door’
BUG FIXES
- Fixed an issue where corrupted save or map files would stop the game from loading.
- Fixed an issue where more foods or weapons could not be bought despite there being space in the granary/armory.
- Fixed an issue where invasions of certain sizes and make-ups would not attack as expected, fixing The Eagle’s Nest (Valley of the Wolf) on Hard/Very Hard difficulties.
- Fixed incorrect images in the epilogues for ‘Knocking on the Door’ and ‘A Castle for the Ages’.
- Fixed a missing victory screen that includes The Jewel at the end of ‘Knocking on the Door’.
- Fixed a bug that caused the text in Valley of the Wolf to appear in incorrect locations (Russian only).
Version Number: v1.3
Date: 30 April 2024
Update Size: 76.5 MB
UPDATES
- Added a second castle trail, ‘The Noble Trail’
- Battle across Europe, attacking and defending 10 of the most historic castles of Poland, Spain, Hungary, Italy, Germany and France. - Added new siege castles
- Castillo de Coca, Fougères, Biskupin, Malbork, Diósgyőr, Fénis, Niedzica (Dunajec), Ogrodzieniec - Added new maps
- Sleeping Volcano, Freebuild, 400x400 - An extensive map with a peaceful coastline, a plentiful forest and a sleeping volcano encircling a picturesque inner lake.
- 4 Rivers, Multiplayer, 400x400 - Each realm is separated by rivers with limited crossing opportunities. The stone and iron rich mountains double up as useful defensive positions.
- Three's a Crowd, Multiplayer, 400x400 - A three player map where fickle alliances and treachery thrive.
Downstream, Multiplayer, 400x400 - As the river flows through the middle of the landscape, which lord will secure their victory?
- Forlorn Hope, MP (King of the Hill), 400x400 - A four player map where feuding lords will have to risk much for great reward.
BUG FIXES
- Fixed issues where very large invasions on custom maps would crash.
- Fixed engineer availability on all Swine’s Bay missions.
- Fixed an exploit where players could create duplicate engineers by grouping.
- Fixed an issue where armies on custom maps would disappear.
- Fixed missing audio from Tanner Workshop video.
- Fixed autotrade settings in Multiplayer saves.
- Fixed gold showing minus figures in objectives if they acquire too much gold.
- Fixed ‘Time Until Victory’ progress bar not filling correctly in certain scenarios.
- Fixed the Host not seeing chat messages in multiplayer lobbies after maps are retrieved.
- Fixed it so that Siege Mode can no longer be started with no AI Troops ending in Victory.
- Removed incorrect Ox Tether on ‘Taunting the Hog’.
- Fixed various issues with tree life cycles, especially on maps with large numbers of trees.
- Fixed broken wall in ‘A Timely Arrival’.
- Fixed objective setup for capturing the keep in ‘A Timely Arrival’.
- Fixed an issue where invasions would attack in waves rather than all at once.
- Fixed battering rams without full engineers being unattackable.
- Fixed inconsistent trade goods positioning.
- Fixed an issue where quarry storage pallets could end up in unpathable locations.
- Full proofread and re-translation of Ukrainian text by SBT Localization. Thanks to Dmytro for flagging the issue and suggesting SBT.
- Lots of fixes to the Korean text courtesy of Gripen (Jeonggi Song). Thanks for your amazing help!
- Proofread and standardisation of key terms in Hungarian. Thanks to Tamás Kondi for highlighting the issue.
- Various other text fixes in all languages.
For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
Today we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign, "Swine's Bay". Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.
- A New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
- 7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
- Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
{STEAM_CLAN_IMAGE}/44366650/a49f25619514b20ed5ddb901f4117a82591e46e9.png
https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
Version Number: v1.2
Date: 13 Feb 2024
Update Size: 150 MB
UPDATES
- Added the ‘Home Fires’ Economic Campaign
- A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury. - Added 2 new Multiplayer maps
- Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.”
- Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.” - Added a new Freebuild map
- Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.” - Added Increasing Attack Sizes option to Freebuild advanced options
- To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty”
- There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase
- The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option - Added Steam Trading Cards
- Added Private Multiplayer lobbies, with invite codes
- These can be used to invite players that are not necessarily on your Steam friend’s list - Added Max Players setting to Multiplayer lobbies
- Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty.
- Added scroll button to scroll through units in the UI when more than 8 unit types are selected
- Added Keep enclosed icon to the minimap
- Added ability to reload multiple Catapults/Trebuchets with rocks
- Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission
- Added pulse effect to Multiplayer ‘Ready’ shield
- Added ‘Balanced’ to Steam Workshop map tags
- Added right-click to move back in Market panels
- Moat delete is now draggable
- Opening Multiplayer chat will now show the last 5 messages
- Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file
- Added videos for The Sergeant to all missions in The Jewel Campaign
{STEAM_CLAN_IMAGE}/44366650/5d5545fee9f195ee8f11f49dc61ed6dab9bc2a32.gif
BUG FIXES
- Removed Pike production from ‘Two Hovels & a Bucket of Fish’
- AI Character videos now stop playing instead of freezing on the final frame.
- Various text fixes in all languages
- Fixed Knight rally points
- Fixed wall pieces remaining after being deleted if placed in certain positions
- Added help icon to Good and Bad Lord buildings
- Fixed floating wheat farmers
- Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling
- Fixed an issue that caused looping sfx on briefing screen
- Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer
- Fixed an issue where sometimes AI would attack their own gatehouse in custom missions
- Fixed gatehouse repair button not always showing active state correctly
- Fixed minimap team colours
- Improved unit sprite clipping when standing on a gatehouse
- Remove drawbridges from mission 14 ‘The Mountain Pass’
- Fixed an issue where control groups would not select units entering towers or walking through gatehouses
- Fixed an issue where the Lord would not always return to the keep during a Wolf event
- Fixed missing ignite pitch icon when archers are lighting pitch
- Fixed an issue where a player disbanding troops would break other players’ cursors briefly
- Fixed incorrect building availability in Multiplayer Tech Levels
- Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path
- ‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild
- Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it
- Fixed an issue where speech volume would break and reduce to inaudible levels
- Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo)
For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
Date: 13 Dec 2023
Update Size: 500 MB
KNOWN ISSUES
- Multiplayer: We have implemented fixes to stop multiplayer games failing so often but are working on further fixes. These include fixes for joining blank lobbies, available games not being listed correctly, and regular resync issues.
- Players can show pings of all players in-game using ALT+T
- We’re looking into adding pings to multiplayer lobbies - For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
UPDATES
- Re-encoded all videos:
- This should fix players getting stuck on a black screen displaying nothing but the Stronghold: Definitive Edition logo.
- If this issue persists, please contact us through our support site linked above. - Added an “Extra Zoom Intervals” toggle in Game Options.
- Added pings to multiplayer lobbies. Pings are only seen by the Host.
- Added “Show Player Pings” option to Game Options:
- This will show a panel with players’ pings in multiplayer games once the game is started
- The panel can be toggled in-game using the hotkey, which is ALT+T by default. - Pings in multiplayer games are now colour coded by range of pings.
- Added large cursor option to Game Options.
- Minor rebalance to Mission 15 ‘Carving a Path’ to make it slightly less difficult.
BUG FIXES
- Fixed Warkworth siege engineers not building siege equipment.
- Fixed missing crow symbol in Map Editor.
- Fixed Mission 7 intro music fade out.
- Fixed incorrect building and animal availability in Siege That.
- Fixed oil pot engineers being placed too fast in Map Editor appearing as regular engineers.
- Fixed swordsmen layering issues.
- Fixed inconsistent unit sizes on the army report panel.
- Fixed map loading crash
Date: 29 Nov 2023
Update Size: 40 MB
KNOWN ISSUES
- We’re aware of an issue affecting some users where they get a black screen after entering their Player Name
- Please first try the following possible workarounds: https://firefly-studios.helpshift.com/hc/faq/558-black-screen-on-startup-stuck-on-firefly-logo/
- For Windows N version users, a possible workaround is here: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/faq/559-black-sreen-and-using-window-10-11-n/
- If these do not work, we are still working on a solution and will release it ASAP. Sorry for the inconvenience. - We’re aware that some users cannot load Help text in the in-game browser. This mainly affects SteamDeck, Proton and users with SymLinks in their Windows install. We have now added a game option that allows users to open help in the Steam overlay browser instead of the in-game browser.
- Multiplayer: We have implemented fixes to stop multiplayer games failing so often but are working on further fixes. These include fixes for joining blank lobbies, available games not being listed correctly, and regular resync issues.
- Players can show pings of all players in-game using ALT+T
- We’re looking into adding pings to Multiplayer lobbies
- For Support, please contact us through our Support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
UPDATES
- Animated moats
{STEAM_CLAN_IMAGE}/44366650/9c5af38e63bff749f8d660bcedca5e1e6c3f4295.gif - Multiplayer peacetime option to give players up to 60 minutes of prep time before the fighting starts
- Multiplayer team color selection
- Re-added the starting goods cart traveling across the top of the screen at the start of a map
- Button to open market directly from a storage building
- Click on good in market availability overview panel to open the good in the market
- Toggle option to choose whether music volume is lowered during speech
- Unit stances added to the hotkeys list
- Added option to re-enable original cheat keys: 100 gold + 100 popularity (ALT+X), all buildings become free (ALT+K)
- Other cheats are available from the ‘Chicken’ menu in Game Options - Home button added to help file
BUG FIXES
- Implemented timeout to help fix issue with missions not ending
- Fixed changing map size in the map editor breaking the minimap
- Fixed maps made in 200x200 locking to 160x160 when changed
- Fixed building placement on low speeds
- Fixed double clicking to select all troop types on low speeds
- Fixed UI scale for load game/game options when on main menu
- Fixed double clicking units selecting all units rather than all on screen units
- Fixed inconsistency when double clicking troops to select all
- Fixed multiplayer lobby chat not clearing when entering new lobby
- Fixed a bug affecting the autosell initial levels in multiplayer
- Fixed Crater Hill so it can be completed as a defender
- Fixed saving a map in the map editor multiple times deleting/corrupting the map description
- Fixed bug with shrub tool in map editor
- Mission 16 and 17 now play correct music
- Fixed a bug that caused troops to randomly move to a specific location on the map
- Removed 45 stone in the stockpile on mission 21 even though it is a siege mission
- Fixed archers looking down when shooting up
- Tweaked the way right click pulls down/up landscape
- Fixed woodcutters playing arrow shot animation when getting killed by bears
- Fixed no SFX playing for wolf and fire events in free build
- Fixed missing battlehorn SFX when the AI attacked
- Fixed weapons in the UI that you don't have not being faded out
- Fixed bug stopping music when invasion starts
- Fixed bug with moat tiles not changing back to grass
- Fixed setting fire to pitch field crashing game
- Fixed trees deleting themselves at maximum vegetation
- Fix bug where some tunnelers did no damage
- Fixed issue causing workers to infinitely "wait"
- Added warning when fire breaks out in Agent of the Crown Mission 3
- Fix bug causing all new peasants to become brewers and then disappear
- Added ability to delete seagulls in the map editor
- Added option to open help in Steam Overlay instead of in-game browser (workaround for SteamDeck players)
- Fixed Longarm’s and Woolsack’s names being the wrong way round in the mission 2 outro
- Fixed an issue where wood would get visually removed from the stockpile but not reimbursed when canceled
- Fixed cursor targeting detection (thanks Lutel)
- Improvements to the Polish translation (thanks Lutel)
- Fixed some issues when selecting buildings in front of units
- Removed Pike production from ‘Storm’s Peak’
- Removed Engineer’s Guild from ‘Two Hovels and a Bucket of Fish’
- Added help buttons to religious buildings
Date: 16 Nov 2023
Update Size: 3.5 MB
KNOWN ISSUES
- We’re aware of an issue affecting some users where they get a black screen after entering their Player Name
- Please first try the following possible workarounds: https://firefly-studios.helpshift.com/hc/faq/558-black-screen-on-startup-stuck-on-firefly-logo/
- For Windows N version users, a possible workaround is here: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/faq/559-black-sreen-and-using-window-10-11-n/
- If these do not work, we are still working on a solution and will release it ASAP. Sorry for the inconvenience. - We’re aware that some users cannot load Help text. This mainly affects SteamDeck, Proton and users with SymLinks in their Windows install. We’re still working on a solution.
- Multiplayer: We have implemented fixes to stop multiplayer games failing so often but are working on further fixes. These include fixes for joining blank lobbies, available games not being listed correctly, and regular resync issues.
- For support, please contact us through our support site:
https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
BUG FIXES
- Improved Multiplayer lobby filtering which was showing “ghost” lobbies with no host
- Fixed an issue where Host exiting the application wouldn’t send the correct "leave game" network command
- Improved click through detection for selecting troops behind buildings especially keep/granary
- Included tower for mounting siege equipment in “The Anvil”
- Polish text fixes
- A few other text fixes
Current Release
22194417
Uploaded Dec 17, 2023
Additional Files
Language Packs
1 file
System Requirements
How to Install
Stronghold 1 Definitive Edition.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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