About the Game
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Implemented limited modding support as more of an integration test between the game, steam, and the actual back end data. If this works well I can expand it to incorporate more values and features in the future! Here is a link to the workshop page where you can browse and sub to other peoples mods. https://steamcommunity.com/app/3337380/workshop/
Mods can be accessed in game from the main menu and uploaded from local files to steam.
[img src="{STEAM_CLAN_IMAGE}/45294624/7c7c81d36344fdd5aeae051e851240f1cfb7b76d.png"]
I also put together a little tutorial on how to create mods and the stuff that is currently available (currently only overrides for unit stats, heroes and faction bonuses)
https://github.com/Memori-Studios/TabletopTavern-Modding-Guide
Obviously custom units are the biggest moding request so will think more for a solution to that, the current problem is that I use a paid 3rd party tool since Unity does not support animations for ECS. The tool is like $25 but I’d hate to have it as a requirement for making custom units so I need to see if there is someway I can work around it, and maybe make a converter.
Sieges
Garrison will no longer react to damage before the walls have fallen
All garrison units lose the "protected by walls" missile resistance when a gate falls
Balancing
Made Act 1 slightly easier for Gruntkin play throughs as buffs to undead made them almost unwinnable
Increase Boblin's starting army to contain an extras Goblin ScrapShooter and swapped Bogmaw trolls for Dire Riders, also increased starting gold by 1
Boblin's Hero Ability now sets Common Packs to 5 regardless of difficulty modifiers
QoL Improvements
Unpausing now returns the game's speed to the previously selected speed
Kunoichi Unit updated to use female voice lines
Submitting blank bug reports asks the user for at least a title
Bug Fix
Fixed game speed buttons sometimes having multiple highlighted at the same time
Fixed soft crash that occurred when the battle scene was taking too long to clean up
We've been live for a few hours and we've already received a wave of great feedback, awesome new community members, and of course bug reports! This the first of many updates to come over the next few days as new issues & feedback are addressed.
v0.6.11.1 Hotfix
Added Deposit all button to deposit gold panel
Fixed issue with tutorial popping up after your first run
Fixed text scaling issue on potion pop up in treasure chest nodes
v0.6.11.2 Hotfix
Removed anti-large from artillery
Slightly increased difficulty for board 2 and 3
Fixed bug being able to recruit a unit to combine with 2 prestige 2 into a prestige 3
Increased Gate Health by 50%
v0.6.11.3 Hotfix
Fixed a bug where you could select raise dead or conscript a unit when the recruit post battle cards were up, also fixed the reverse where you could click on conscript and in the gaps between the card hit the recruit button showing 6 units
Fixed a bug with gold depositing throughout the run being incorrectly overwritten
A series of hotfixes have rolled out over the past few days. Thank you to everyone submitting bug reports. Here’s the full breakdown:
Major Stability Update
Resolved a frequent race condition in ECS code that could cause memory instability
Refactored and adjusted roughly a dozen backend files
Significant reduction in crash-causing edge cases
Balance Changes
Kobold Brawlers
Melee Attack reduced from 34 → 32
Swarm Tactics
Kobold prestige now triggers after battles only
No longer triggers on random map nodes
Bug Fixes
Fixed bug where Kobolds could prestige indefinitely
Several performance optimizations
Fixed a late-game campaign progression bug that prevented players from advancing
Fixed issue where Cease Fire did not function properly when not in Guard Mode
Fixed archers targeting already broken squads
Fixed issue where squads could be destroyed multiple times, causing crashes
Known Issues
Archers occasionally charging into melee is under investigation and will be addressed in an upcoming patch.
The last detailed changelog we posted was when the winter update went live. We were very happy with the quality of the winter update but we also got some really great feedback we've been working hard on!
Below is a huge list of changes, fixes, and content added to the demo since our last changelog. If you want to know about these changes as we do them we post them much more regularly in our discord.
[img src="{STEAM_CLAN_IMAGE}/45294624/ffa2e92c7a7f102dcae943a6892847dbe96d3f0d.png"]
Controls & Battle Handling Improvements
New Formation Save button lets you store troop layouts and reuse them later
Shift-clicking unit cards now selects all units between selections
Unit card order is now consistent between the map and battle screens
Added several Total War style hotkeys:
Control + Alt: Rotate selected formation
Control + Number: Create control groups
Backspace: Halt (now also enables Guard Mode)
U: Withdraw
Halt now properly prevents squads from re-engaging after stopping
Fixed melee units ignoring orders while in Guard Mode
Changed attack orders to trigger on mouse release instead of mouse press, making unit positioning much more precise
Combat Logic & Unit Behavior
Reworked combat logic so ordered units no longer turn to fight unless explicitly commanded
Added unit mass and improved collision, reducing bunching and clumping
Fixed formation dragging issues where mouse position didn’t match formation width
Fixed unit scattering caused by repeated repositioning
Fixed attack arrows not appearing in specific pre-battle selection cases
Added optional Debug Mode to visualize squad destinations and rotation
[img src="{STEAM_CLAN_IMAGE}/45294624/4595f86bce824630687edf9ddb805fad0a11831a.png"]
Weather System Rework (Winter Build)
Weather effects have been fully reworked and are now board-specific:
Fields, Plaguelands, and Glacial Wastes each have unique weather distributions
Fog now reduces range and accuracy
Rain slows large units by 50% and removes charge bonuses
Snow reduces morale, causing units to break faster
Pre-battle tooltips explain active weather effects
All weather options can be manually configured in Custom Battles
Snow morale penalty reduced by 50% after player feedback
Stability, Performance & Backend Work
Large backend refactor to improve stability and prevent potential crashes
Fixed a possible memory leak
Resolved multiple UI-related crash cases in battle scenes
Addressed a major artillery desync issue and a long-standing bug where artillery would not die
Flags waiving in the wind were causing a ~25% performance hit and are now disabled by default (option remains available)
Reverted flags to the older system temporarily while a permanent solution is developed
Added autosave indicators and implemented atomic saving to prevent file corruption
Steam Cloud Saves are now live and sync progress across devices
[img src="{STEAM_CLAN_IMAGE}/45294624/5e84ed73368fb05b9c5fd091c015c711cc7d9db2.png"]
Units, Factions & Progression
Added new signature traits for Dwarven units:
Abyssal Delveknights – Monster Slayer
Double damage if enemy forces include monstrous units
Forgewrath Hammers – Forgefury Tempering
Prestige every 50 kills
Randomized enemy factions by board to increase run variety
Final battles now always include a signature unit from the opposing faction
Starting armies now require unlocking troops at least once in Campaign
Continued work on signature units for all factions
Ongoing work on metaprogression systems
UI, UX & Quality-of-Life
Added camera movement slider
Added option to anonymize Steam usernames in bug reports
Added Rematch button to Custom Battles
Added Concede Defeat option to immediately end battles
Cleaned up and stabilized the Settings menu
Fixed numerous tooltip, panel timing, and scaling issues
Improved button visuals, shadows, and UI polish across the board
Fixed issues with ultrawide and 16:10 aspect ratios
Added Esc support for closing hero selection panels
[img src="{STEAM_CLAN_IMAGE}/45294624/d1617bddc037b50d7cc357a6e20d16dd6b39f27a.png"]
Analytics & Balance
Integrated Unity Analytics to track anonymized gameplay data:
Run completion rates
Where players lose
Starting gear selection
This data will be used to guide future balance and progression tuning
Bug Fixes (Highlights)
Fixed units healing to full health at turn end
Fixed invalid attack targets causing battles to never end
Fixed unit count desync on the campaign map
Fixed multiple achievement, localization, and grammar issues
Fixed crashes tied to flaming ammo, UI transitions, and missing models
Fixed issues allowing players to start with zero units or bypass unlock requirements
Current Release
Build 24420895
Uploaded Jul 27, 2026
System Requirements
How to Install
TabletopTavern.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.7 GB
24420895
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