About the Game
Terminator: Dark Fate – Defiance is a real-time strategy game based on the Terminator: Dark Fate universe that follows the war between humanity and Legion's synthetic intelligent machine network.
In the single-player campaign, you take the role of a commander in the Founders, a force made up of the remnants of the US military and guide your army in an attempt to foil Legion's plan to exterminate the last remnants of humanity. In skirmish and multiplayer modes, play as three very diverse factions: Founders, Movement and Legion.
Take control of an army carried over from mission to mission on a series of large strategic maps. Make decisions about unit placement, battle tactics and abilities so that you don’t just survive but can become the leader of the resistance against the machines. Hone your skills and military expertise by replaying and achieving the best possible outcomes.
Dynamic battlefields: realistic tactics and consequences
Engage in complex, realistic battles where your tactical decisions are vital to your survival and ultimate victory. Use a variety of military equipment, vehicles and ammunition types in your battles against the enemy. Recruit and train new units, assign new skills and acquire new weapons and equipment to continue the resistance.
Encounter tense battles. Your battlefield tactics and choices have deep consequences that will impact through the campaign, with other factions and characters either joining you or fighting against you, and with certain missions being available or not depending on your actions.
Your resources are limited and you must protect your army. Weapons of war receive damage through a modular component damage system where armour characteristics, component malfunctions and hull structure all affect if your troops survive.
Lead the survival of mankind
Recruit others to your cause and grow your army. Mix and match the composition of your troops to fit your preferred battle tactics. Use infantry units, heavy armoured military vehicles, plasma cannon technology, drones and other flying units and even human skirmishers to achieve victory.
Use the battlefield to your advantage! Physics-based building demolition lets you generate a realistic set of tactical consequences, especially in urban areas.
Multiplayer Mayhem: Skirmish and Online Battles
The excitement amplifies in skirmish and multiplayer modes, where you can play as three distinct factions: Founders, Movement, and Legion.
Engage in epic battles across vast strategic landscapes, testing your skills and military expertise. Every decision matters, impacting alliances, missions, and the overall survival of mankind.
Challenge your skills in skirmish and online multiplayer matches, facing off against AI or real-life human opponents in intense 1v1 and 2v2 battles.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
With the latest release of the Evolution DLC, a number of players have been experiencing some issues. Some have been introduced by running mods, or installed mods in the past that still have files present.
This new update introduces a fix for crashes caused by Mods and additional fixes.
If you are running mods that have not been confirmed as compatible with the latest version of the game by their creators, there may still be issues present (as mods alter game elements that the game relies on when running).
The new update includes the following:
Fixes
Added Integrator plasma artillery and a multi-barrel upgrade for it.
Expanded augment kit descriptions to clearly show which bonuses a squad receives at each upgrade level (kits of the same type can be upgraded to higher tiers or downgraded to lower tiers if desired).
Fixed an issue with unlocking the "People Come First" achievement in Mission 3 and "Might Come in Handy" in Mission 5.
Fixed a crash that occurred when the game could not access the "My Documents" folder. In this case, a message will now be displayed, and the game will create its data folder in an alternative directory (the new path is specified in the message).
Implemented crash prevention for conflicts between the latest game resources and mods. The game will no longer crash, though mod-induced resource bugs may still appear in-game.
If you are still experiencing crashes or unusual behaviour anywhere in the game, please try the following:
Disable all mods through the in-game mod manager interface.
Only re-enable mods that have been updated by their creators and confirmed as compatible with the latest version of the game.
For the majority of players experiencing mod-related problems, disabling incompatible mods should resolve the issue.
If you have previously installed mods manually by unpacking files directly into the game folders, rather than using the designated Mods folder, you may need to perform a clean reinstall. Uninstall the game, manually delete the remaining game folder and the game's user folder in Documents, and then reinstall.
Please make sure you back up your save files before deleting any folders.
See you on the Battlefield!
Hi everyone,
Thank you to everyone who has been playing the new Evolution DLC and sending us your feedback and issues.
We’re aware that some players have encountered crashes and other issues since the release of the latest DLC and the update to the base game. We’re currently working through these reports and are preparing an update for release next week, which will address a number of bugs and crashes that have been identified.
Importantly, we have also found that a significant number of crashes and issues being reported are being caused by mods that are no longer fully compatible with the latest version of the game.
This is for the Evolution DLC and also for all players who have updated to the newer version, and may not have purchased the new Evolution DLC. There are some tweaks and fixes to the main game that may not update correctly if older mods are present.
If you are experiencing crashes or unusual behaviour anywhere in the game, please try the following:
Disable all mods through the in-game mod manager interface.
Only re-enable mods that have been updated by their creators and confirmed as compatible with the latest version of the game.
For the majority of players experiencing mod-related problems, disabling incompatible mods should resolve the issue.
If you have previously installed mods manually by unpacking files directly into the game folders, rather than using the designated Mods folder, you may need to perform a clean reinstall. Uninstall the game, manually delete the remaining game folder and the game's user folder in Documents, and then reinstall.
Please make sure you back up your save files before deleting any folders.
As noted, we are finding the vast majority of issues encountered are due to installed mods and performing this clean up should solve the majority of issues.
Coming in next week's update
Alongside bug and crash fixes, the update will also restore the Integrator Plasma Multi-Barrel Mortar, which was inadvertently left out of the Evolution release build.
We don't have an exact release date for the update yet, but we're aiming to have it available sometime next week.
Thank you for your patience, and please keep sending us your feedback. It is extremely useful in helping us identify and resolve any issues.
See you on the Battlefield!
[dynamiclink href="https://store.steampowered.com/app/4157110/Terminator_Dark_Fate__Defiance_Evolution/"]
Hi everyone, the latest update for Terminator is out now.
v1.07.1152
Uprising DLC fixes:
• Enhanced AI behavior in sectors: 10,11,14,20.
• For defense in Domination mode, a preparation stage (120 seconds) has been added in sectors:
2,5,6,7,8,9,10,11,13,14,15,20. Do not cross the restriction line at this stage.
• Removed ATGM helicopters from regular marauders in Sector 10.
• Decreased AI attacker reserves in Sector 4 (Integrators Main Base).
• Fixed UI bug that caused unit tooltip texts to slide down.
• Fixed bug that caused supply changes on missions not to be applied to strategic map.
• Fixed softlock on the strategic map that could occur after completing Movement annexation
conditions.
• Fixed UI bug with reserves tab in Sector 18.
Hi everyone,
a new update for the game has been released.
v1.07.1151
General fixes:
• Visibility system tweaks for cases where enemy is shooting at player's unit and the unit can't see a shooting unit due to landscape.
Uprising DLC fixes:
• Indicators for additional attacks on Assault defensive missions added.
• Experimental AI behavior tweaks on Sectors 2,5,8.
• Removed ATGMs from legion turrets in Galveston (Sector 5).
• Added Legion turrets destruction after victory conditions met for all Total Elimination missions.
• Sector 19 convoys mission balance tweaks. Lower legion attacking forces. Added some vehicles to convoys.
• Removed plasma shotgun from Sector rewards in Sector 4.
• Expanded navigation area on New Tortuga mission (Sector 21) for attackers spawn.
• Added additional spawn for defenders (AI only) on Chihuahua (Sector 22).
• Reinforcement slots tweaks for normal and medium difficulty modes: added additional slots for both difficulty modes.
• Fixed inability to load quick save via F8 button if quicksaves is enabled in custom difficulty options.
• Fixed and issue that was disabling reinforcement slot limits after loading a save in mission.
• Allied Integrators attacking player's sector fixed.
• Localization tweaks.
Hi everyone,
a second hotfix for Uprising is here.
v1.07.1145.2
This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
Additions to the Uprising DLC
• Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
• Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
• Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first
defense battles.
• Added attention marks for flank attacks on Mount Vernon defense (Sector 1).
• Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.
• Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).
• Sector 10 pathfinding tweaks.
• Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.
• Removed factory sounds from Sector 8.
• Localization tweaks for outro and intro text.
• Fixed "transparent for damage" Legion constructs in Sector 8.
• Improved readability of briefing text
Hi everyone, we just released a hotfix, v1.07.1145.1
We have been listening to your feedback on a number of areas on the new Uprising DLC, from save games, game difficulty and balancing and so have an updated hotfix ready for you. This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
Additions to the Uprising DLC
• Time intervals between autosaves were reduced from 20 minutes to 10 minutes.
• Enemy "spawn guards" respawn was removed from all sectors due to player feedback. Spawn guards will still be presented but not in first battles on Sectors: 2,3,5,6,7.
• Balance tweaks on Sector 2,3,4,5,6,7.
• Minor localizations tweaks.
• Minor UI tweaks.
• More UI scaling fixes for 16:10, 4:3, 5:4 resolutions.
• Minor bug fixes in missions scripts for Sector 13 and Sector 14.
• English subtitles added for DLC intros and outros.
A reminder - QUICK SAVE AVAILABLE SINCE DLC RELEASE
You can enable Quick Saves (F5–F8) by selecting the Custom difficulty setting.
However, for the best experience, we recommend playing on the standard difficulty levels — Normal, Medium, Hard, or Realistic — where Quick Saves are disabled.
The campaign is carefully balanced with the intention that manual saving is not available during missions. (Don’t worry — automatic saves occur at least every 10 minutes.)
Don’t be afraid to take losses. Sometimes it’s better to skip a day, regroup, and build up resources to repair or improve your army. Study your units, learn the enemy’s capabilities, and check the skull icons beneath each sector to gauge their strength before committing to an attack.
And remember: retreat is always an option. Every enemy loss weakens their sector — even if you don’t win the battle.
Good luck out there, fighter. Humanity’s counting on you.
There is a new Terminator update available. This should fix some issues related to the new two maps that some players have been experiencing.
Here is the small Changelog:
- On the Canal map, some buildings that were impossible to enter have been fixed. The rest of such buildings act as decorations - their design has been slightly changed to make this more obvious.
- On the Island map, a building where squads could descend under the landscape has been fixed.
- On the Island map, path issues on some stairs have been fixed.
- In the Nueva Tortuga mission, the difficulty of the duel with the squad of furies has been reduced.
- Increased the number of slots in the last reinforcement of the Final mission (Galveston) so that the player can call all of their units.
There is a new Terminator update available. This should fix the issue with crashes that some players have been experiencing with save files.
Here is the small Changelog:
- fixed an issue that was the cause of save games breaking (which caused a crash when loading).
- Multiplayer Versioning Added
- Shader reading protection (issues with shader_cache folder)
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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