About the Game

- Send your leaders to mysterious locations and uncover rich resource depots, giant crystal caves and stunning natural wonders.
- Found new cities on craters and in lava Tubes. Make them thrive and meet your population's rising demands.
- As the planet is procedurally generated, every new playthrough will be unique.
- Choose the best buildings from a selection of randomly proposed project cards at the start of every turn.
- Plan your city layout efficiently and find strong synergies between buildings.
- Grow your cities into utopian metropolises or industrial settlements automated by robots.

- Restart a volcano, construct giant space mirrors or nuke the poles to geo-engineer the entire planet.
- From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.

- By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development? Then join our Discord server!
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Patch 1.7.82
Bugs fixes and Improvements
Fixed “Space race” mandate impossible to use with the gamepad
Fixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately)
Improved reliability of player progression saves on windows by asking Windows to fully flush save files to the disk immediately
Fixed that manually resetting player progression didn’t work if the game failed to load player progression at startup
Fixed that the special moon city policy was not added correctly to the discovery list for Marsyclopedia
Added that some mandates are not proposed anymore if the terraforming parameter they impact are already at max level
Fixed a bug where the notification for the Deimos project would trigger from 0 on each load
Fixed that some megastructures could be built on the moons in some scenarios
Fixed that the correct icon will be displayed for the supply station if built on a city location
Fixed that the number of points for custom scenarios was not correct for some scenario goals
Fixed a pathing bug when expanding a city over the ocean
Fixed a bug where two locations could be connected but the connection did not appear on the planet
Added an automated save repair when loading a save where the ocean rise did not properly destroy some buildings (sadly did not yet find the source of the bug)
Fixed missing text issues in some events
Fixed that the last repeating event for technologies sometimes proposed different amount of technologies.
Fixed a bug where a leader would appear with “noname” on an event and trigger cascading bugs in the game.
Fixed a bug where the “import life” mandate could propose multiple times the same lifeform
Fixed a bug where gmo on lifeform could not be applied properly
Removed the “more content to come” at the end of the game
Increased interstellar scenario winning animation length
Improved some logic related to the trigger of win / loose music
Fixed missing + sign for more than 3 seats reward
Balance changes - Independence DLC
The amount of extra expectation rises when playing with this DLC enabled is lowered a little.
Lowered the amount of seats that are required for winning the Independence scenario.
Slightly increased the amount of policy/mandate change events.
Oligarchy now doesn’t have the -1 project proposed effect anymore.
Dictatorship now has a global comfort of living of -5 instead of -6.
Revolution events are now about 2 seat changes / extra leader actions instead of 3.
Slightly reduced the amount of protest/revolution events.
Democratic Parliament & Leader statue are now proposed a little later.
Increased the support production of Landscape Preservation area from 3 to 4. Added that it cannot be relocated.
Lowered cost of Humanists’ Quality of Life center from 12 to 11 food.
Increased science cost of Scientists’ exploration center from 15 to 16.
Increased power cost of Industrialists’ logistics center from 27 to 31.
Lowered science costs of Scientists’ Water Extraction center from 40 to 38.
Changed that native martian bacterias are not accounted for by the landscape preservation area check.
Bug fixes
fixed a city migration bug where the turn cooldown and policy of the migrated city were incorrect
fixed "Extract Aquifer" mandate not being usable on ocean locations
show flood warning popup as appropriate when using the "Extract Aquifer" mandate
fixed "Food Bank" dedication not counting food produced outside of the city
gamepad: fixed an inaccessible city slot in one possible layout of the plain location
gamepad: fixed undo shortcut text shown in red after exploration, which was distracting when using the next turn shortcut
V1.7.77 - 18.04.2026
Bugs fixes
Fix for a performance problem that affected some players on Windows
Fix the megastructure button being partially under the government widget when in compact UI mode
Fix an issue where events would sometime stop triggering (e.g new technologies, leader elections)
Fix inconsistent font for the trade panel exports count number
Updated the game manual linked from the main menu to include the last DLC
Hi terraformers,
The day has finally come: the final Terraformers DLC, Independence, is out now! 🚀
In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth?
[dynamiclink href="https://store.steampowered.com/app/2779060/Terraformers_Independence/"]What a journey it has been! Since the Early Access release of Terraformers, we've received so many warm comments, amazing feedback, and love from our community. We’ve also enjoyed incredible live streams and YouTube videos from awesome content creators (special shout-out to MV who’s been playing a ton off-stream!). It has been truly amazing to have you all on board with us. 🫶
Today also marks the 10th Anniversary of Goblinz, so make sure to check out all the massive updates across the Goblinz Publishing franchise. This includes the Terraformers Collection bundle, featuring the base game, all 3 DLCs, and the Supporter Pack (btw, you get access to an additional exclusive scenario if you own all 3 DLCs!).
[dynamiclink href="https://store.steampowered.com/bundle/38195/Terraformers_Collection/"]We hope you have a blast with it. See you in the next chapter! 🚀
V1.6.36
Bug fixes
Fixed that leader skills that grants a free project were still displaying a cost in the hiring panel in some cases.
Fixed a bug where you couldn't research a project, despite the research popup saying you could. It could happen after using a leader skill that increases pick count.
Fix an incorrect maximum number of buildings displayed in the city UI in some cases.
Improved robustness of the code that retrieves and save player progress.
Added a missing chinese translation
Fixed the “A rock” tooltip not beeing translated.
Fixed an issue where some buttons were not translated anymore
Bug fixes
Fixed dikes not appearing in the marsyclopedia.
Fixed a bug where free leader skills would show a cost in the select leader screen.
Fixed a bug where the production of a special ability could appear under the wrong line.
V1.6.21 (29.05.2025)
- Fix granting an animal spreader if the game hadn’t already offered one when completing the new special event.
- Fix “Tuber farm” project popup being shown when hovering the leader skill to build the “Robotic Headquarters”.
V1.6.20 (26.05.2025)
- Fixed that some leader skills that grant free projects would still not be free, despite a previous fix.
V1.6.19 (23.05.2025) (linux only)
- Fixed blocking bug on startup for new players (similar bug than in patch 1.6.18, with a different cause).
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
976 MB
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