About the Game
The Loopler is a roguelite deckbuilder about a slot car driving in mesmerizing loops. Pick cards, place gates, and collect charms. Settle into the loop as numbers go up and dopamine fills your brain. See how far you can go in the pursuit of infinity.
Big Variety: With a heap of different game-changing cards, create synergies and manipulate the ways you reach the goal. Will you go for big scores or will you chase insane speeds?
Draft your build: Pick your cards, discover synergies, and put together a winning build. Watch the cards jump as they trigger from many different sources.
Unique Effects: Cards can give you a bunch of different effects: from increasing passive multipliers, to spawning ghost cars, to rolling the dice for a jackpot, to triggering other cards altogether.
Gate Madness: Place gates on the track to enable even more synergies and enhance the craziness that unfolds.
Optimise Placement: Each track comes with a number of gate placement slots. Figure out the best combo order of gates to get the most out of each gate.
Chain Reaction: Trigger a chain of reaction of passive multipliers, unique effects, and compounding synergies that turn a normal run into a fireworks show.
Collect Charms: Discover and stack powerful passive Charms, which further change how your run plays out.
Zero to Hero: Tip the scales from a modest drive into a screen tearing powerhouse of dopamine.
Unleash full potential: Synergize your build between cards, gates, and charms to unlock the true ecstasy of The Loopler
Push the car beyond its limits. Fine-tune each aspect of your build, max out your cards and gates, and assemble the god run to see if you can reach infinity. Prepare for the challenge accordingly, you will need it.









Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Heyo Looplers!
Second patch is live now! Fixing some more bugs, doing some small changes Thank you to everyone who has given a review. Currently sitting at just under 400 reviews! (wow) If you haven't left a review yet, doing so would help me out an incredible amount.
PATCH V1.0.2
BUG FIXES
Fixed a brief hitch when boss rounds start by loading the boss music in the background
Fixed a pause when choosing Infinity by loading the infinity music in the background
Fixed a bug where the tax counter would wrongly be activated
Fixed a bug where the boss effects would not stop when the round goal was reached
Fixed a bug where the Track Mastery badge would show up when diamond was beaten and not all difficulties
Fixed a bug where the Multiply Gate would round its value to the nearest 2 decimals
Fixed a bug where quitting to menu during the Rich Get Richer boss would not reset the score goal
Fixed a bug where Mirror Gates were ignoring difficulty and Lucky Strike bonuses when replaying effects
Fixed a bug where the daily achievement wasn't counting progress correctly
Fixed a bug where the car could appear frozen at the start of the track at extremely high speeds
Fixed a bug where the Reserve Tank card banked no overflowed fuel at very high speeds
Fixed a bug where the Loadout menu was showing card and gate numbers scaled by the previous run
Fixed a bug where the Refuel Efficiency text could escape containment
Fixed a bug where the freeze snowflake on the speedometer stayed hidden when freeze came from the Jackpot Gate, Alchemist, Gate Gourmet or the Icy hazard
Fixed a bug where the Grave Gate showed the Surge Gate's bonus in its tooltip but never paid it out
Fixed a bug where garage modifier levels vanished when a part was shown in a slot that had previously held a maxed out modifier
Fixed a bug where the round reward screen could open with no controller selection, leaving the reward impossible to choose
Fixed a bug where the garage closed itself when the car repaired mid round
Fixed a bug where the difficulty locked icon on a card pack slot stayed fully visible while the rest of the cards faded out
Fixed a bug where card were showing a number instead of the rarity name for cards above Legendary
Fixed a bug where score popups could pass in front of the multiplier pills
Fixed a bug where the Infinity choice buttons could stay shrunken if the mouse was already resting where they appeared
Fixed a bug where the Ghost card showed decimals on the card itself while its tooltip rounded
Fixed a bug where On Adjacent Cards ignored the difficulty penalty on Emerald and Diamond
Fixed a bug where freeze popups rounded to a whole second
Fixed a bug where restarting a run during the Rich Get Richer boss carried its grown score goal into the next run
Fixed a bug where hold-R restart not using the cross-platform input system
Fixed a wording error for the Refuel Efficiency in Spanish
Fixed a wording error with the Score Gates description was using the incorrect values
Fixed a wording error in the Russian translation for the Costly Repairs boss
----------------------------
GENERAL CHANGES
Circuit maps now include every event type at least once and spread duplicate events more evenly
Added a Reduce Motion toggle in the accessibility settings, to disable scoring and trigger pulses, shaking, and related flash effects
Found and activated the 3x speed button
Jackpot, Alchemist and Gate Gourmet now has a table that appears on hover to show the rolls
Jackpot, Alchemist and Gate Gourmet cross rolls now put the gate or card on a 3 second cooldown
Jackpot, Alchemist and Gate Gourmet Cross rolls now grant lasting Acceleration for the run
Golden Clover, Lucky Spring, and Lucky Refill now say in their tooltips that extra Lucky Chance does nothing for them
----------------------------
CARD CHANGES
The charge count on ON START and ON EMPTIED cards is now greyed out so it reads as info rather than part of the effect
Lucky Chance now shifts the lowest rank a card pack can hand out every 100%
Lucky Chance of 100% or more now allows for card upgrades to be two ranks instead of one
Hey You now takes on a little bit of the looks of the copied card
The Hey You tooltip now shows the copied card's effect under a COPIED (XX%) heading naming that effectiveness
Change the Keystone cards tooltip to say "dead center" to not be confusing
The Keystone tooltip now shows ACTIVE in green or INACTIVE in red so you can tell at a glance whether it is paying out
Effective Ghost now only speeds up ghosts spawned after it grows
Selling the Punch Card or Write Off now takes back the score multiplier that card gave you, and both tooltips say so
Lucky drift now shows the increase and drift ticks on the small text
----------------------------
GATE CHANGES
Hungry Gate now tints each stored effect with that gate's reward colour
Chain Gate descriptions now say its accumulated score resets each round
The Overdrive Gate tooltip now shows in brackets how much boost each pulse gives
----------------------------
CHARM CHANGES
The Question Mark charm now transforms when you press start to begin a round instead of when the track spawns
----------------------------
BOSS & HAZARD CHANGES
Rich Get Richer can no longer appear during the tutorial run
The Icy hazard can no longer spawn on the Donut track
----------------------------
GARAGE CHANGES
The garage stat tooltips now explain what each stat does rather than just naming it, and the garage tutorial points out that stats can be hovered
Added Loop Score, Overdrive Timer, Overdrive Pulse and Lucky Chance to the garage stats panel
Added a car tab to the garage stats panel, showing the current car icon, name and effect
The Frozen Threshold tooltip now explains that nothing can pool again until the cooldown after a freeze ends
The Boost Cap stat now shows the speed it actually allows in brackets after the percentage
----------------------------
PROGRESSION CHANGES
Adjusted xp gains so rounds completed matter more
Adjusted the unlocks cadence to give more new mechanics early on
Removed the new unlocks popup that appeared once the XP bar finished filling
----------------------------
TUTORIAL CHANGES
Added a one-time loadout tutorial when entering track select after unlocking the loadout
Added an Overdrive tutorial page explaining speed pulses and showing the current time between pulses
----------------------------
UI CHANGES
Added a disclaimer for the infinity choice to indicate that scores are only submitted to the normal leaderboards if the run is settled
A track card in track select now fades from the UI colour to purple, with drifting stars behind it, when the difficulty you have selected has been taken to infinity, and fades back when you scroll to one that has not
Menus outside of a run now animate 50% faster, including the main menu, track select, loadout, unlocks, challenges, profile, settings, credits, the rotation info window and the run summary, victory and failure screens
the car and difficulty carousels on a track card now moves twice as fast
Large Pit Stop reroll costs are now formatted to K and M
----------------------------
Cheers,
Mheep
[dynamiclink href="https://store.steampowered.com/app/4150860/The_Loopler/"]
Heyo Looplers!
First patch is live now!
I've been seeing yalls feedback and bug reports so I hope these changes are helpful to yall.
It's been incredibly heartwarming seeing the reception for the game. Thank you to everyone who has tried it out and reviewed it. Currently sitting at 237 reviews!
If you haven't left a review yet, doing so would help me out an incredible amount.
Patch V1.0.1
----------BUGFIXES----------
Fixed a bug where flasks could multiply Liquid Assets gold payouts by batched loops, causing excessive gold gains
Fixed a bug where certain cards didn't display the Emerald and Diamond decreases in their tooltip
Fixed a bug where controllers could not inspect hazards and bosses while inspecting the track from the pitstop
Fixed a bug where Blueprints rejected depleted and disabled cards
Fixed a bug where Drift By Ghost capped its speed bonus before it reached the ghosts
Fixed a bug where an Overload Gate emptying a tank made fuel depletion skip refuel cards
Fixed a bug where the game would recognise peripherals as controllers incorrectly (peripherals with xinput as xbox controller will still be recognized)
Fixed a bug where Inspect Track, Open Pitstop and Exit Pitstop labels showed empty boxes in Japanese and Chinese
Fixed a bug where the Peek Rewards and Reward Details map hints didn't update with language
Fixed a bug where the garage button on the map stayed greyed out for the rest of the session after leaving a run with the garage open
Fixed a bug where the Tax Gate coin counter was left tilted and out of place if the car hit the gate during the forfeit animation after a repair
Fixed a bug where cards, charms and gates unlocked from level 6 onwards were never added to the loadout automatically
Fixed a bug where the 100% lucky chance achievement did not trigger when the luck came from Lucky Drift
Fixed a bug where the text animation setting only applied the next time a menu opened
Fixed a bug where placing a gate on a glitched version of that gate would not replace it correctly
Fixed a bug where the Snail background would be impossible to get
Fixed a bug where the Superheated effect tooltip threw an error when it appeared, and the Acceleration effect tooltip could show its bonus with the number missing
Fixed a bug where right clicking an empty or sold out charm or gate slot in the pitstop threw an error instead of doing nothing
Fixed a bug where selecting a garage part could throw an error while the game was closing or unloading
Fixed a bug where a selected card would jump and spin around when a blueprint was opened and the mouse moved to the top half of the screen
Fixed a bug where the rearview mirror still showed the previous round, goal and hazard until the round was started
Fixed a bug where hovering the rearview mirror during a pitstop did not show the hazard or boss tooltip
Fixed a bug where the Gatemaxxing achievement could unlock while some gate slots were still below level 15, because gate levels pushed past 15 in Endless counted towards the slots that were not finished yet
Fixed a bug where refuel cards handed out no fuel at all at extreme speeds while refuel efficiency was above 100%, so they also cost no efficiency and a run could empty and refill its tank for free forever
Fixed a bug where the Tax Gate stopped one gold short of its pool cap, taking 14 when the cap was 15
Fixed a bug where ending a run in infinity didn't award the car/track/diff achievements
Fixed a bug where cards, charms and gates unlocked below level 10 could stay out of the loadout for profiles hit by the earlier auto-add bug
Fixed a bug where a volume change could be lost if the settings menu was left without using the back button
Fixed a bug where Hey You could trigger a depleted card, it now only triggers when the copied card triggers
Fixed a bug where replacing a car part modifier kept the global score or boost multiplier it had granted
Fixed a bug where the area gate indicator was drawn in the wrong place on the track for some gate slots, most noticeably the slot car slot
Fixed a bug where the Empty Locket never appeared in the shop
Fixed a bug where Carbon Copy never appeared in the shop
Fixed a bug where pinning a car part modifier stopped it from being upgraded from 9 to 10
Fixed a bug where selling a card before a card pack was revealed could leave an upgrade for a card you no longer owned
Fixed a translation error in Russian for the Essence effect
Fixed a wording error in the Russian Accessibility settings header having the Master Volume text stuck on the end of it
Fixed a wording error for the French spelling of declencher
Fixed a wording error in the Gold Rush card effect stating it was per ROUND when it really is per REPAIR
Fixed a wording error in the Emerald Loop effect stating cards and gates were 85% effective when it really was 80% effective
Fixed a wording error in the Pacifier and Skull charms effect, stating the wrong effect
----------------------------
-----------CHANGES----------
Difficulties are now unlocked globally instead of per track
Track cards now open on your highest unlocked difficulty instead of always starting at Bronze
Unstable cards and gates now glitch their normal sprites and icons as a warning while staying usable for one more round. During the warning, the Unstable modifier effect text is replaced with "Glitches out on round completed"; the normal card or gate effect remains visible.
Score Gate now explains that it awards half the base loop score, then increases the base loop score
Score Gate now shows a popup for its base loop score increase
Double Gate now applies the Emerald and Diamond decrease only to its multiplier bonus above 1x
Lucky Car wording now specifies score and boost multipliers, and clarifies that the Drift Meter multiplier itself is unaffected
Overdrive Card can no longer be found in the boost pack
Boost above the boost cap now decays during overdrive, while boost below the cap is retained
Boost gains continue to taper at extreme speeds instead of retaining a minimum of 8% effectiveness
Superheated Gate no longer works during overdrive, and entering overdrive removes its buff
Rocket now doubles overdrive boost instead of tripling it
Boost Chip now grants 5% boost gain per stack instead of 10%
Drifting now works above 10k speed
Drift tick progress now carries over between corners within an attempt
Screech Gate still triggers drift cards but no longer charges the Drift Meter
Tracks can now only be spun by pressing a mode button(the buttons at the bottom) while in the same mode
Challenge runs now give XP and unlock achievements like normal
Selling a card now takes two presses, the sell button asks to confirm
Locked colours and patterns no longer preview when hovered or selected
The number one achievement is now also checked when opening a leaderboard, not just when submitting a score
Infinity rounds leaderboards now count towards the number one achievement
Gate Gourmet and Alchemist giving gold has been fixed to not give integer limit gold
The gold earned achievement now tracks your profile's lifetime gold gained instead of a separate Steam stat, so gold earned before the stat existed, or on another machine, counts towards it
Placing on a glitched gate now always replaces it, and the placement marker shows the replace icon instead of the upgrade icon
Added a chromatic aberration toggle to the video settings (Translations for the text coming in the future)
The multiplier gained through a multiply gate is now removed if the gate is replaced
Removed the Limited Trigger boss for now (will rework in the future)
Hovering a card option in a card pack, or selecting it with a controller, now shows a special effect tooltip if it has one
The Eighth effect now has a tooltip like eternal and unstable (Translations for the text coming in the future)
Reworked how the score goal grows in infinity, it used to jump harshly at round 19 and then not grow much at all for a while, it should now grow faster and get harder and harder
On Emptied and On Start cards now show how many charges they have per repair in their tooltips
The first pitstop of a run now always offers a fuel or brake gate if you don't have a fuel source yet
The Infinity choice now unlocks once you have beaten any run, instead of needing a win on that specific track
A Hungry Gate placed on an existing gate now eats it, adding that gate's levels onto the Hungry Gate
Rounds 7 and 13 now open with a three way route choice, like the first circuit
----------------------------
Cheers,
Mheep
[dynamiclink href="https://store.steampowered.com/app/4150860/The_Loopler/"]
Hello People,
Here comes a small update to the demo with bugfixes, QOL, and more!
----------------------------------CONTENT ----------------------------------
New Charm (weekly & daily exclusive for now): Trade Requisition - +1 Reroll Charge, reroll cost increased 5x when rerolled
New Charm (weekly & daily exclusive for now): Skull - 10% increased goal requirement
New Charm (weekly & daily exclusive for now): Pacifier - 10% reduced goal requirement
New Track: Crown
Added weekly challenge
---------------------------------- BUGFIXES ----------------------------------
Fixed a bug where selling a card in the pitstop would not update the buyability of the pitstop
Fixed a bug where the double gate upgrade would do nothing
Fixed a bug where the small text for lucky lap was swapped
Fixed a bug where the card upgrading would make it big with no text
Fixed a bug where the round text would not say round/max round when above round 10
Fixed a bug where you could gain the repair and a card in the card pack
Fixed a bug where the simulation would still run when the game is paused
Fixed a bug where the pause button was clickable in the settings menu
Fixed a bug where the reroll button would not cost gold
Fixed a bug with the Overfuel Injector cards rank 5 value being incorrect
Fixed a bug with the card upgrade orb spawning offset from the card
Fixed a bug with ghost cars not being speed locked
Fixed a bug where the acceleration was tied to frame rate
Fixed a bug where the deceleration was tied to frame rate
Fixed a bug with the Sick Drift charm visually adding time to drift cards
Fixed a bug where you could purchase the flash sale item and go into debt
Fixed a bug where you could end run but it would continue anyway
Fixed an issue where the UI colour would reset to red on round end or game start
Fixed an issue when you sell an upgrade in a card pack but could still choose the upgrade of that card
Fixed an issue with the trails ending up looking like toddler scribbles at high speeds
Fixed an issue where the start button could be clicked when quitting a run
Fixed an issue where the pitstop could be seen in the failure screen
Fixed an issue where the card pack opening could be seen in the failure screen
Fixed an issue where a reward could be claimed when quitting a run
---------------------------------- CHANGES ----------------------------------
Changed turbo fangs tooltip to better reflect the effect
Changed the location for the stack text on charms to better show what charm it is referring to
Changed the visual text of the speedometer to show the stored speed instead of the visual capped speed
Changed the yellow car to round up the gold gained
Changed the pitstop to no longer spawn duplicate charms that cannot stack
Changed position of the version counter
Changed position of the fps counter
Changed the coupon charm to be multiplicative and not additive
Changed the lucky gate to double its value every upgrade
Changed the animation speed of the card opening to be a little faster
Changed the animation typing speed of the round reward
Changed the animation typing speed of the victory screen
Changed the visuals of the leaderboards to show which difficulty and track it is on
Changed the start button to be on the round announcement
Added lowest loops leaderboards to all tracks
Added a type indicator to the unlock menu tooltips
Added an indicator to show what gates are being placed
Added a button to cancel placing gates
Added a main menu button in the run summary menu
Added time buttons that can be used to speed up the game
Added a restart run button in the main menu
----------------------------------
If you find any bugs then please do report them either in the discord or in the steam discussions.
Discord
Cheers,
Mheep
[dynamiclink href="https://store.steampowered.com/app/4150860/The_Loopler/"]
Current Release
Build 25413758
Uploaded Sep 21, 2026
System Requirements
How to Install
The Loopler.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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