About the Game

You can build your mini worlds from start to make them meet your needs. Every land block has its unique environment, resource, creature or clans. You can also generate several bigger worlds which already have plenty of land masses for you to challenge!
Define your own character for each life! One life is definitely not enough to experience the world of The Matchless Kungfu!

which allows you to release different moves, build your own skill deck to defeat(or not) the enemy -- in a stylish way! Additionally, the game features an entertaining "verbal combat" system. By unlocking verbal combat techniques, you can defeat your opponents without engaging in physical fights.

The Meridian system allows you to run different kinds of Inner Kungfu, provides various buffs, and ways to deal with inner wounds, hidden diseases, illness and other debuffs. You will “run yourself” like those heroes does in Wuxia novels!

Tavern, spring, jail and sweet home. Build your structures freely, and make them function!
You can set up your own equipment production line in your blacksmith shop.

Various and always updating interactives with NPCs. Team up with your NPC friends or family, have a warm night with your beloved, pray for a child and raise the offsprings. Burn the house, pet the animals and let them help you, build your own clan, give orders to your fellows, throw the ones you hate into the jail...

Players can freely establish their own sects, recruit disciples, manage sect facilities, and oversee land taxes. In addition, players can tame animals in the game, each with its own auxiliary functions: for example, monkeys can beg, horses can be ridden and used to modify carriages, snakes can assist in lockpicking, and more. Players can also train their stealth abilities, combining special equipment and skills to become a master thief in the martial world
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From HuanMos Game:
We stick to our original intention and develop completely independently, creating only games that people find fun. The world of this game is still in its infancy, but we know it will continue to grow and become the cornerstone of all our future games. We will constantly strive for this and bring everyone a wonderful Wuxia world!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
1: Handheld controllers are now fully compatible with all interfaces.
2: Fixed an issue where assassination attempts could cause the game to freeze.
3: Resolved several issues causing text display glitches.
4: Added a new path to the Phantom Temple accessible before completing early-to-mid game storylines. Players can now visit the temple when their power level reaches ≥7. The encounter will change from an expulsion event to a battle. Defeat in combat triggers an arrest sequence, unlocking the second and third character slots.
1: The consumption system has been reworked. NPCs now generate daily consumption urges. If eligible player-operated facilities exist within a certain range, NPCs will visit to make purchases. When within LOD optimization range, players will receive a carrier pigeon message notifying them of the consumption activity. Currently, NPCs exhibit urges to eat, drink, and soak in hot springs. After confirming the stability of this new consumption system, we will add more consumption types to ensure the management gameplay functions as intended.
2: The faction relationship map has been redesigned. Clicking a faction icon now quickly jumps to its corresponding diplomacy page.
3: Faction relationships have been overhauled. Relationships between factions are now independent and no longer depend on the relationships between their disciples. Disciple relationships between different factions will have an attitude modifier to simulate the complex dynamics of the martial world. Each faction now has a default base relationship with other factions. We will add NPC sect combat, evolution, and more content later.
4: Added a supply feature to NPC assistance options. Selected NPCs will purchase materials and items on a 3-day cycle. Acquisition prices fluctuate and can be adjusted via the corresponding option in NPC conversation - “Ask About News.” Adjustments take effect every 3 days. If not inquired, purchases default to base prices for players who prefer stable transactions. NPC purchase quotas are limited and determined by their strength level, refreshing every 3 days. Currently supported NPCs for supply are: “Stable Keeper,” “Hot Spring Keeper,” “Artisan,” “Music Hall Keeper,” “Bartender,” “Blacksmith,” “Physician,” and “Weaver.”
5: The NPC salary system has been redesigned. NPCs now receive fixed income and corresponding materials every 3 days based on their status/strength level, facilitating player interactions with them.
1: Added Great Wilderness Exploration and Sect Training features
2: Increased daily recruitment attempts
3: Fixed an issue where the Meridian interface remained open due to missing specific acupoints
4: Fixed several other issues causing game crashes
1: Updated the sect meeting system. When there are multiple factions within a sect, sect meetings will be held to make certain decisions. Players can use tactics such as persuasion and instigation to get other factions to agree to their demands. This includes sect position promotions and land development.
2: Added new meeting-related trigger events.
3: Fixed some interface bugs that caused the game to freeze.
4: Fixed an issue where the Blood Demon Breathing Technique might cause errors.
1: New faction system introduced. Within the same sect, different factions may emerge, led by elders. Players can also create factions when they become elders. Factions have a maximum size limit and can be eliminated or recruited through methods such as flattery, betrayal, or assassination.
2: Clan revenue optimization: Clan revenue now distributes based on a character's current influence. Faction leaders can utilize clan revenue resources from other characters within their faction.
3: NPCs within a player's clan now naturally evolve their affinity changes.
4: Added fixes for some events and features
5: Closed some malicious events from version 1.2
6: Synchronized some features between versions 1.2 and 1.3 to fix interface bugs caused by version differences.
7: Fixed some interface bugs that could cause the game to freeze. If players encounter freezing during combat or loss of camera control, please save your progress and contact us. We will address the issue promptly.
2. A new "Set Sect Rules" button has been added to the overview interface of the sect. Only the sect leader can set the rules.
2. Fixed some issues with events.
3. Fixed the issues that caused the game to freeze and the pathfinding problems.
1: New NPC property refresh rules have been added. NPCs will now obtain a certain amount of resources/copper coins every 3 days based on their identity and strength level. For example, miners will obtain ore, and woodcutters will obtain various logging products. The properties of these NPCs are relatively constant, and the resources obtained will decrease once they exceed a certain amount. We will continue to adjust NPC property functionality based on feedback in future updates. We will also continue to refine and optimise NPC-player interaction mechanics in future updates.
2: Added new events
3: Fixed issues causing lag and typos
4: Fixed an issue where players could not normally interact with elders in the small world under specific conditions
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1: Bookshelf functionality has been updated. Now, disciples of a sect can learn sect martial arts and internal cultivation by reading books on the bookshelf. Sect martial arts are divided into three levels: beginner (outer sect disciples), intermediate (inner sect disciples), and advanced (elders and sect leaders). Books of different levels require corresponding status to read. You can switch the current book level in the bookshelf categories. Repeatedly reading martial arts and internal cultivation you have already learned will increase experience points. Reading books on the bookshelf consumes mental energy and martial arts insights. During gameplay, if players feel that the consumption of martial arts insights required for reading the bookshelf is excessive, we will adjust the consumption based on feedback.
2: A new ‘stealth reading’ feature has been added, allowing players to learn martial arts even if they are not disciples of a sect or do not meet the required status. The effects of stealth reading are equivalent to regular reading. However, please note that sects strictly protect the books on the bookshelf, and stealth reading is highly likely to be detected and punished. We will adjust the probability of detection or add new event branches based on feedback in the future.
3: The sect's style system will now be determined by the books on the bookshelf. When players create their own sect, they can place the internal martial arts they want disciples to practise on the bookshelf in the training room, and disciples will automatically begin practising. Note that when there are multiple training rooms, players must manually select which training room's style to activate. The new style system can be accessed via the Social - Sect Management - Style Management button.
4: We have updated the rumours in the Jianghu. Now, different rumours will be displayed in the Dahuang Realm and the Small World. We will continue to update more exploration rumours in the future.
5: Added some new plot events.
6: Fixed an issue where some sect buildings were unclaimed due to ID conflicts.
7: Fixed some other issues.
1: Based on player feedback, we have modified the logic of the fog.
New Mist Logic: Locations that have been explored by the player will be permanently displayed, while locations that have been explored will be covered by the Mist. NPCs who have explored a location will be displayed in the last location they appeared in, identified by “XX was here”.
2: Fixed some issues related to sect dispatching.
3:Fixed some other problems that caused the game to get stuck.
4: Added some new world events and fixed typos.
5: F5 will cause the screen to become a mosaic is a test function of the development environment, just need to press F3 to restore the normal screen.
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1: Lighting fixtures and player buildings can now dispel fog.
2: Fixed some terrain clipping issues.
3: Added location marking functionality and marked locations for some quests to prevent players from getting lost and not knowing their location.
4: Fixed a bug where establishing a sect banner in a small world would cause the sect to collapse.
5: Fixed an issue where characters in Taiyue Mountain, Chibi Gorge, and Wulong Plain were not immune to corresponding attribute effects.
6: Fixed several other issues.
7: Fixed an issue where events that should only trigger in the large world were also triggering in the small world.
The fog system will continue to be optimised in future updates to maintain the sense of exploration while improving the overall experience.
The large world is currently in the testing and optimisation phase, with some test features still active. Pressing F4, F2, or F1 may cause display changes; wait for automatic saving to complete, then press F3 to restore the normal screen.
Translated with
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1. Optimized the UI of the pet interface to make it more beautiful
Repair
1. Corrected the problem that the required quality was not indicated in the liquor entrustment
2. Fixed the problem of unable to sweep graves in some cases
3. Fixed some text errors
4. Fixed the occasional pet problem on the role selection page
1.New Beast Fighting game, opened when taming ability is raised to level 2.
2. Added Zhu Rong Valley story line
3. Added Beast Fighting Conference story line (need to unlock Beast Villa plot)
4. Added Tomb Sweeping action, you can bring your teammates to sweep their tombs in the group state to console your grief and improve your state of mind to remove the effects of your loved ones passing away, and you can provide tributes to improve the effect of sweeping the tombs.
5. Iterate the commission system, now the commission will be displayed in the mission interface, and provide a certain narrative role.
6. Added several new Jedi schools, internal skills, and tips
7. Added tips equipping method, some tips can be equipped on personal page to get special effects
8. Pets now have a brand new cultivation system to apply for beast fighting (without affecting normal battles)
Optimization
1. Blacksmiths and bartenders NPCs will now sell props and drawings related to primary equipment and wine making
2. Animals are now immune to the effects of land attributes for a long time
3. Now you can change your identity with the bartender (every 3 days)
4. Optimize UI adaptation and foreign language localization format
5. Optimize key operation, you can use TAB to close the secondary menu
6. Add a new dialogue function that can persuade the Dane to leave the Dane Guard
Fixes
1. Fix the problem that burying people doesn't add merit and incense burners can't be worshipped
2. Quitting a sect now clears up the law enforcement power normally
3. Now in battle, the minimum number of moves a player can have is limited. Players now have a minimum number of moves to prevent them from getting stuck in battle.
4. Fix some other bugs that could cause the game to get stuck.
Translated with DeepL.com (free version)
Current Release
Not available
System Requirements
How to Install
HMS_00.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.2 GB
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