About the Game


Keep the signal alive
Manipulate inputs by using unique modules and patching cables via a simple drag-and-drop system.
Make your mark
Prove yourself as the best machine whisperer by completing more than 40 puzzles and competing in our leaderboards.
Control the interface
Customize it to your preference with color palettes for cables and 3 different cable rendering styles.
Let it synth in

Take immersion to the next level with designs by Papernoise, who has designed modules for Mutable Instruments, Hexinverter, WMD, etc.
Experiment in sandbox mode
A free-for-all playground without any constraint. Let your imagination go wild.
Create your own puzzles
Try out our puzzle designer or access other players' creations via Steam Workshop.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
This update patches the Unity Player runtime library to fix the recently disclosed security vulnerability, CVE-2025-59489. Note that the in-game version number, 1.33B, will remain the same. For more info:
https://www.cve.org/CVERecord?id=CVE-2025-59489
You can also email us at [email protected] if you have any concerns.
-Improved some Japanese translations.
-Fixed the Multi-Clock outputting 100 volts on some wrong timesteps.
-Fixed the Drum Voice playing strange clicks in some situations.
-Fixed the 'restore last deleted module' feature being usable during playback.
- Fixed various errors caused by adjusting/adding/removing modules and cables during playback in the sandbox mode.
- For consistency, modules and cables can now be adjusted/added/removed during playback in the sandbox mode by default, irrespective of the 'Lock Modules On Playback' setting.
- Fixed a bug that could allow adjusting of off-screen values in the CV Sequencer.
- Added an index output to the Button Matrix.
- Added a stand-alone Sandbox Mode volume control in the settings menu.
- Fixed a runtime error with the 'restore last deleted module' feature.
- Minor improvements to some graphics and translations.
We know the more the merrier when it comes to puzzles. So this update will let you import puzzles made by non-Steam players!
To find out more, head to our Discord.
Our very hardworking devs have also curated Workshop puzzle collections based on difficulty levels, so if you don't know where to start it could come in handy!
Curated Puzzle Collections
v.1.23 patch notes
- Added the ability to disable New Game+ in the settings menu.
- Implemented an improved scoring algorithm for workshop puzzles with more than 2 rack rows. Load your solution and replay it to have your score updated.
- Fixed some incorrect tooltips for the Oscilloscope.
- Implemented the ability to manually sideload puzzles created by non-Steam players. Save downloaded puzzles to:
PC: C:\Users\\AppData\LocalLow\Reckoner Industries\The Signal State\profiles\[Steam ID]\workshop\downloaded\
Mac: ~/Library/Application Support/Reckoner Industries/The Signal State/profiles/[Steam ID]/workshop/downloaded/
- New-game+ modules are now indicated differently from optional modules.
- Fixed a potential softlock in the tutorial.
- Fixed leaderboards not displaying at the pre-puzzle screen for some puzzles.
- Minor UI text tweaks.
Workshop (Steam):
- Significantly improved loading times in the puzzle workshop browser.
- Removed false positives from the obscenity filter for the puzzle editor.
- Fixed text handling and display issues in the Lua code editor.
- Fixed an issue in the workshop code editor where some LUA errors were undetected.
- Fixed an issue causing some workshop puzzle briefs to be truncated in-game.
- Attempting to save a workshop puzzle with illegal characters in the name will now show a warning.
- Some small bug fixes.
- Some small UI improvements.
Known issues
- Some words may trigger false positives in the obscenity filter for the names and briefs in the Puzzle Editor.
- Text handling and display issues in the Lua code editor in some situations.
- Fixed an issue preventing savefiles from being written to disk.
- Fixed a bug in the workshop where multiple puzzles might inadvertently download at the same time.
- Fixed savegames not appearing when the player attempts to make a duplicate.
- Fixed savegames not appearing in the Load Game menu after saving.
- Added the ability to rename savegames before saving them.
https://media.giphy.com/media/U5uHsiePKGkiFg7h8l/giphy.gif
Fixes
- Fixed inconsistent behaviour in the Sequential Switch and Reversed Sequential Switch.
- Fixed some typos.
- Fixed some inconsistent behaviour in the VCA.
Improvements:
- New-Game+ Scores are now saved to a separate leaderboard. All existing scores have been grandfathered in as New-Game+ Scores. A solution's score will only be submitted to the New-Game+ leaderboard if it uses any additional modules unlocked in New-Game+. Scores for solutions that don't use New-Game+ unlocked modules will be submitted to both New-Game+ leaderboards and Non New-Game+ leaderboards. New-Game+ leaderboards will be unlocked after completing the game at least once. To submit your Non New-Game+ scores again, load your save-game and re-complete the level.
- The joints on right-angled cables can now be moved freely by clicking and dragging. To reset the joint position to automatic positioning, double click on it.
- Added the ability to restore the last deleted module. Press Ctrl + Z to activate this.
- Scores and stats can now be seen prior to launching a puzzle.
- Save-files can now be renamed. Double-click on a save-file thumbnail to rename it.
- Multiple modules can now be moved simultaneously. Hold Shift while dragging a module and all neighbouring modules in a contiguous group (excluding locked modules) will move together.
- Added a Fast Forward playback speed. Press Shift + Space to activate it.
- Added a Step Forward behaviour setting. Step Forward can now either stop at the start or at the end of a timestep.
- Added a photosensitivity mode setting. Signal propagation animations are disabled when turned on.
- The playback head in the I/O section now accurately shows when playback is mid-timestep.
- Dialogue choices can now be chosen with the number keys.
- Tooltips for cables now show their individual cable lengths.
- The Return to Main Menu button in the Pause Menu will now return players to the Level Select screen first.
- Dialogues for completed puzzles can now be replayed by clicking on the dialogue tab.
- Some small UI improvements and bug fixes.
Known Issues:
- Some inconsistent behaviour in circuits with feedback loops in some situations.
- Added a tooltip to explain that some global stats/scores are only achievable in New Game+ mode. We will be separating these scores into separate leaderboards in the future.
- Added a hotkey ('V') to toggle between the waveform graph and module catalog.
- Fixed some outdated module thumbnails.
- Changed how the game decides the default starting resolution to avoid potential issues with some ultrawide monitors.
- Fixed an issue causing tooltips to appear out of the screen boundaries.
- Misc UI Improvements.
- Fixed some inconsistent behaviour in the Sampler.
Known Issues:
- Some inconsistent behaviour in circuits with feedback loops in some situations.
Current Release
Build 20240615
Uploaded Sep 15, 2026
System Requirements
How to Install
thesignalstate.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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