WE ARE SO DEAD
by REAL PLAYERS · 17 Aug, 2026
42 downloads
About the Game
A co-op seance horror game where one of you died first, and only you can see what's killing the others.
Your only voice is a Ouija board your friends keep misreading.
Guide them through a haunted house and banish the demon before sunrise.
Can you banish the demon on each floor and reach the bottom of the house?
2-6 players.
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
It only takes one friend who listens to the dead to save everyone. You do not have that friend.
Screenshots
24 imagesVersion Information
Steam Patch Notes
Official update history
Hi, I made 3 fixes based on your feedback:
You can now turn the book pages using the number hotkeys (1, 2, 3).
Disabling Camera Bodycam Effect (Fisheye) now also disables the camera black sides overlay.
WRITE (SIGIL/SENTENCE) now gives you a bit extra time if you are very far from the board when it begins.
Sorry for not catching these earlier.
Keep letting me know your feedback so I can keep improving the game. Thanks!
(In-game feedback form / Discord / Steam discussions)
Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
Hi, I made 4 fixes based on your feedback:
The Sigil (WRITE) demon has now been made more clear on how to beat in the demon book.
The Anchor (BACK) now gives you more time to go back. (longer hunt time)
Disabling camera shake now also disables head bobbing when moving.
Unfocusing from the game no longer mutes the audio. (because voice chat)
Sorry for not catching these earlier.
Keep letting me know your feedback so I can keep improving the game. Thanks!
(In-game feedback form / Discord / Steam discussions)
Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
Hi, I made 4 fixes based on your feedback:
Added a very optional tutorial level for new players who want to do that before playing. Let me know if you have any feedback about it. Works solo too.
Added a setting to disable the bodycam camera effect (fisheye lens effect).
Fixed a voice chat volume issue where sometimes being a ghost would make it so your voice volume setting of other players would not be correctly applied.
Lowered jumpscare volume a bit.
Sorry for not catching these earlier.
Keep letting me know your feedback so I can keep improving the game. Thanks!
(In-game feedback form / Discord / Steam discussions)
Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
Hi, I made 4 fixes based on your feedback:
Fixed jumpscare sound lingers on for way too long and it was annoying and loud.
Floor 8 room texture was changed to be less flickering/noisy. But if it's still bad let me know and for now you can toggle "Floor 8 Noise" in the settings. But it should be good without it I think now.
Floor 9 room texture swapped from mirror walls to something more normal, sorry about that if it was too annoying to deal with - I received feedback that the increased difficulty from the mirror walls was frustrating, and not fun. So it's fixed now.
Fixed a rare issue where an item could spawn on top of a real relic item, therefore hiding the relic item.
Sorry for not catching these earlier.
Keep letting me know your feedback so I can keep improving the game. Thanks!
(In-game feedback form / Discord / Steam discussions)
Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
Hi, I made 2 fixes based on your feedback to some demons that were a bit too difficult in certain cases:
The Witness (TURN) now stops moving in the last 5 seconds, and only calculates the death at the last moment instead of the last 3 seconds. This should make it less "too difficult".
The Sigil (WRITE) now lets you know if some letters/numbers are letters or numbers if they could be confused with other ones.
Sorry for not catching these earlier (but keep in mind they were all still possible to beat, just a bit too hard sometimes).
Keep letting me know your feedback so I can keep improving the game. Thanks!
(In-game feedback form / Discord / Steam discussions)
Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
Current Release
Build 24859746
Uploaded Aug 21, 2026
System Requirements
How to Install
OUTSIDE.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
15102DB0
3901f1b4189fc59b71669d693908e739181091ed3dbb80fa275e19a96f2cdf4d
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