About the Game
VR and PC players clash in epic cross-reality combat!
Become the GIANT or a small KNIGHT and battle your friends locally or online in a variety of maps and game modes.
DAVIGO features asymmetrical multiplayer and must be played with one GIANT in VR and at least one KNIGHT on PC. KNIGHTS play for free with DAVIGO KNIGHT'S PASS.
Become the GIANT or a small KNIGHT and battle your friends locally or online in a variety of maps and game modes.
DAVIGO features asymmetrical multiplayer and must be played with one GIANT in VR and at least one KNIGHT on PC. KNIGHTS play for free with DAVIGO KNIGHT'S PASS.
VR / GIANT
You are the boss. Unleash devastating power on the puny KNIGHTS with physics-driven, full-body gameplay. Pound the ground, rip trees and stones from the earth, and throw everything you can to leave no KNIGHT standing.PC / KNIGHT
Use your arsenal to bombard the GIANT and prove that size doesn't matter. Maneuver quickly with the Grapple Beam, return incoming attacks with the Hammer, and fire Rockets to shatter the GIANT's head into pieces.Maps
Battle in 7 official maps that will take you from the hellish sacrificial pit of ALTAR to the desolate, snowy peak of SUMMIT. Download custom maps created by other players to continue the fight!Game modes
Face off in one of four game modes. BRAWL is DAVIGO's flagship fight to the death, while TOWER and CAPTURE spice up the battle with secondary objectives. CLASSIC recreates the DAVIGO Alpha experience and will challenge you with a limited arsenal.Modding
Create custom maps in the Unity game engine with the DAVIGO Map Editor, a free Unity package that integrates with mod.io to let other players browse, download and rate your creations. Build a map of your imagination and add it to the DAVIGO universe!Features
- Cross-reality combat with 1 VR player and 1-4 PC players
- Local and online multiplayer
- Physics-driven full-body gameplay in VR
- 7 maps and 4 game modes to compete in
- mod.io support to download custom maps created with the DAVIGO Map Editor
- Free KNIGHT'S PASS for PC players to battle VR players online
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 17397525
Up to date
We've fixed a few issues associated with the recent 0.4.8 build, see below for details.
Previously in the week, we also pushed a few silent updates, which fixed:
View on Steam
- Fixed an issue where the scoreboard would break
- Fixed an issue with warp points when grab-and-drag was active
- Updated "Report an Issue" link
Previously in the week, we also pushed a few silent updates, which fixed:
- A bug which prevented the tutorial from being completed
- Improved error handling and increased the time the game will ping Steam's servers for authentication, as sometimes Steam's servers would not respond in time
Hey everyone!
We just pushed 0.4.3 live! This update fixes a major bug that caused some devices with integrated graphics cards to crash upon boot.
We've also reduced lag spikes at the start of some matches and revised the default rules slightly for game balancing.
Here's the full list of changes:
It might sound like we've buffed KNIGHTS, but the KNIGHT health increase fixes a slight overcorrection from the previous update, and the increase in max rockets should be balanced with the GIANT'S health increase. These values will likely continue to change as we balance the game, but in the meantime, you can always edit the rules if there are values you prefer!
Thanks for your patience as we solve these issues. Keep the feedback coming and stay tuned for more updates soon!
-Davigo Studio
View on Steam
We just pushed 0.4.3 live! This update fixes a major bug that caused some devices with integrated graphics cards to crash upon boot.
We've also reduced lag spikes at the start of some matches and revised the default rules slightly for game balancing.
Here's the full list of changes:
- Fixed issue that caused some devices with integrated graphics cards to crash immediately upon boot.
- Fixed issue where microphone initialization would re-occur at the beginning of every match, causing lag spikes for some players.
- Updated default rules for all game modes to improve balancing. We've slightly increased base health for KNIGHTS to offset the previous update where we greatly reduced the average hits to kill a KNIGHT.
- Increased GIANT health and max rockets in matches with 3 and 4 KNIGHTS to allow for more strategic play.
It might sound like we've buffed KNIGHTS, but the KNIGHT health increase fixes a slight overcorrection from the previous update, and the increase in max rockets should be balanced with the GIANT'S health increase. These values will likely continue to change as we balance the game, but in the meantime, you can always edit the rules if there are values you prefer!
Thanks for your patience as we solve these issues. Keep the feedback coming and stay tuned for more updates soon!
-Davigo Studio
Hey everyone!
We just pushed 0.4.2 live, a small update which addresses some gameplay balancing issues.
For the KNIGHT, we've increased attack cooldowns and decreased health slightly.
For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge.
Here's the full list of changes:
Thanks for everyone's feedback so far! We're continuing to work on gameplay balancing and technical issues - check out this Developer Update for a list of what's currently on our radar.
Stay tuned for more updates soon!
-Davigo Studio
View on Steam
We just pushed 0.4.2 live, a small update which addresses some gameplay balancing issues.
For the KNIGHT, we've increased attack cooldowns and decreased health slightly.
For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge.
Here's the full list of changes:
- Cannons rise more slowly after the button is pressed.
- Reduced Knight parry window.
- Increased Knight hammer swing cooldown.
- Decreased average hits to kill the Knight.
- Increased cooldown on Knight rocket launcher.
- Increased the angle at which the Giant can block projectiles; blocking is now slightly easier.
- Slightly increased maximum speed the Giant can throw.
- Reduced rocket speed slightly.
- Parried objects that are blocked by the Giant will no longer grant a charge.
- Increased rocket boost jump velocity slightly.
Thanks for everyone's feedback so far! We're continuing to work on gameplay balancing and technical issues - check out this Developer Update for a list of what's currently on our radar.
Stay tuned for more updates soon!
-Davigo Studio
Current Release
Build 17397525
Uploaded Aug 29, 2026
System Requirements
OS
N/A
CPU
Quad core 3Ghz+
RAM
8 GB RAM
GPU
VR: Nvidia GTX 1660 or equivalent | PC: Nvidia GTX 660 Ti or equivalent
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Davigo.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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