About the Game
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hello everyone!
It's been three weeks since Die in the Dungeon launched in 1.0! How have you been enjoying the game so far? We're overwhelmed with all the comments, reviews, fanart and videos you shared so far, they really made us even more grateful for this community!
Early Access was the perfect opportunity to refine and improve Die in the Dungeon over many updates, but now that we're officially in full release... we still have a few surprises in store for the coming months!
Of course, we took note of all the feedback received this month, and we're steadily working on it, with multiple updates planned. Our first post-launch update addresses some of the most mentioned issues, including a softlock, a few UI inconsistencies and multiple graphical errors. If you notice something that doesn't look right or you simply have some ideas to improve the game, don't hesitate to use the "Send Feedback" button to share it with us!
🎲 Frog miniatures and lots of dice!
In case you weren't aware, the Die in the Dungeon: Board Game campaign has a new release date: next Tuesday, May 26!
[img src="{STEAM_CLAN_IMAGE}/42906754/9ff9f86f48468102f540e4e9b098c61ce4bb9ece.jpg"]
The guys at Roomiz Games shared some photos of the physical prototypes with us, and they look amazing! There are more than 100 dice in the base box, isn't that crazy? There's even some exclusive goodies coming... but we can't reveal that yet! What we CAN share are these cute-looking figurines of our favorite frog heroes:
[img src="{STEAM_CLAN_IMAGE}/42906754/ab877d379c88407a66f20164be78a8dbb8fdb269.png"]
All the materials for these prototypes are still WIP, but both us and Roomiz are making sure the quality is top-notch, and all the details remain faithful to the original videogame!
That's all for today, we'll leave you with the full changelog now. See you in the next update!
🗒️Full Changelog for Build 118.1f0 (5.0.3):
Modified multiple scenes during intro/true ending cinematics for all characters.
Modified event options to remove skip button when modifying dice faces.
Modified event options to remove skip button when granting new dice properties.
Modified Scorpion Ultimate Kill challenge to only fail if attack dice are placed on the Small Opening slot.
Modified Gastropod Shell description to include Haste slots.
Modified events to avoid offering invalid relics for certain characters (e.g. block-related relics with Nera's Broken Memento).
Modified position for Mantis' modifiers to avoid overlapping with board.
Fixed potential softlock when playing Mosquito Duke's true ending dialog.
Fixed skip button disappearing when going back to a previous reward after selecting it.
Fixed certain Super Potions incorrectly spawning during runs when their related achievements was not yet unlocked.
Fixed multiple dice combinations incorrectly unlocking dice on the board when targeting them.
Fixed Jester Potion sometimes not granting any property when roll is successful.
Fixed codex page for enemies not checking correct number of killed enemies to unlock.
Fixed Mirror Dice incorrectly displaying negative extra value after mirroring Puncture Attack Dice.
Fixed multiple issues with controller support.
● ● ●
Thank you for playing! 🐸💚
- the ATICO team
Hi everyone!
One week after launch, we're pushing another hotfix! We're also planning a regular update focused on general bugfixing and other changes later this month. A big thank you to everyone who took the time to write a review, send feedback and just share the game during 1.0 release!
Full Changelog:
Added button to change difficulty on character select screen when using controller.
Added missing tester names to credits.
Modified controller bindings to avoid drawing and rerolling dice with the same button.
Fixed draw button not working sometimes when using controller.
Fixed tooltip getting stuck if you draw dice immediately after closing draw pile when using controller.
Fixed LT/RT button prompt in the settings menu being incorrectly swapped when using controller.
Fixed button prompt from relic menu disappearing after opening draw pile when using controller.
Fixed D8 difficulty not unlocking automatically when D7 difficulty is already completed.
Thanks for playing! 🐸
Our first post-release hotfix is here! How are you liking the new content so far?
We received reports of a rare issue where the frogs decided to abandon the dungeon entrance altogether. Take a look:
[img src="{STEAM_CLAN_IMAGE}/42906754/d7e442d306a496f3da7a26aafa53f2c5f290e414.png"]
It took some convincing, but we managed to get them back around the fireplace just in time for this new build.
Full Changelog:
Fixed crash on boot-up where no character is visible on character select screen.
Fixed softlock during Jester event when changing shape of Mirror Dice to D8.
Thank you for playing! 🐸
Hi everyone!
The wait is finally over! We are incredibly proud to announce that Die in the Dungeon has officially launched into 1.0 on Steam!
[dynamiclink href="https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/"]
The 1.0 update is now live! Let's go over all the changes:
New Features
- Added new playable character: Nera!
- Added new progression system for all characters, featuring up to 10 levels and lots of new unlockables!
- Added new exclusive challenges for all bosses and a new special reward: Boss relics!
- Added special true ending and new true final boss!
- Added new intro and true ending cinematics for all characters!
- Added new level progression pages for all characters.
- Added new unlockable pages 2-4 for all enemies.
- Added D8 difficulty: Decadent Deck.
- Added menu with 3 save slots on the title screen.
- Added new "Max Level" skins for all characters.
- Added new "Dice Knight" skins for Lisver, Mango and Nera to Supporter Pack.
- Added Lisver, Mango and Nera animations to the loading screen.
- Added new dice: Dual Edge Dice → Deal X damage to target enemy. If the final value is odd, gain +X block instead.
- Added new dice: Royal Jelly Dice → Apply Royal Jelly to all slots X slots away.
- Added new dice property: Decadent property → Dice gain +3 extra value. Permanently reduce this value -1 after every use.
- Added new starting relic: Broken Memento → For every block you gain, gain Parry instead.
- Added new starting relic: Unrestrained Potential → If you have no energy left at the end of the turn, gain +1 energy until the end of battle. All dice gain +1 extra value for every 6 dice in your deck.
- Added new level progression relic: Sticky Toe → Every time you draw dice using the Draw button, draw an additional one.
- Added new level progression relic: Rusty Screw → At the end of the turn, gain +1 Bonus for each enemy you damaged on that turn.
- Added new level progression relic: Cult Feather → At the end of the turn, gain X Lucky. Increase this value +1 every time you roll a 0. Reset at the end of battle.
- Added new level progression relic: Symbol of Hope → At the end of the turn, add Loaded to a random dice in your hand until the end of battle.
- Added new level progression relic: Deadly Virus → Poison no longer decreases every turn.
- Added new level progression relic: Twin Stars → Dice with Flash or placed on Haste slots trigger twice.
- Added new level progression relic: Metallic Muzzle → If you don't have any Attack Dice on the board at the end of the turn, multiply x3 Poison of a random enemy.
- Added new level progression relic: Regenerative Genome → Each time you receive 2 or less unblocked damage, heal back that damage.
- Added new level progression relic: Toy Shovel → Dice gain +2 extra value for each locked dice next to it.
- Added new level progression relic: Miniature Crate → If you have 5 or more D8s in your deck, reduce -1 the energy cost of all D8s.
- Added new level progression relic: Fruit Salad → Dice gain +1 extra value for each different property in your deck.
- Added new level progression relic: Frugal Snack → Dice gain +8 extra value if they have no properties.
- Added new level progression relic: Glowing Ruler → Dice gain extra value equal to your remaining energy.
- Added new level progression relic: Bright Key → You can now use energy to draw dice using the Draw button.
- Added new level progression relic: Wooden Spinning Top → Gain X Boosted at the start of the battle. Increase value +1 every time you add dice to your deck.
- Added new level progression relic: Doll Repair Set → On odd turns, gain 2 Pure. When you gain Parry, gain Might instead.
- Added new relic: Shield of Swords → At the start of odd turns, gain X block. Increase this value +1 every time you draw an Attack Dice. Reset at the end of battle.
- Added new relic: Fancy Corkscrew → At the end of the turn, gain +1 Brewmaster.
- Added new relic: Refillable Beer → At the start of battle, gain +10 Brewmaster. Reduce your Brewmaster to 0 after using a potion.
- Added new relic: Goblet of Poison → The first time you use a potion in battle, apply Poison equal to the potion's roll value to a random enemy.
- Added new relic: Wizard Hat → If you have 2 Potions or less at the end of battle, receive 1 random Potion.
- Added new relic: Foreign Mask → Add +1 value to this relic every time you use a potion. If 10 or more at the start of the turn, deal 100 damage to all enemies and reset.
- Added new relic: Ruby Monocle → For every Brewmaster you gain, gain 2 Might instead.
- Added new boss relic: Scorpion Skewer → On odd turns, add an Exposed slot on the board.
- Added new boss relic: Cocoa Filling → At the start of the battle, add Super Tasty to one random enemy.
- Added new boss relic: Piece of Crown → On even turns, add 1 Glass Royal Jelly dice to your draw pile.
- Added new boss relic: Forbidden Edge → All dice gain extra value equal to the turn number. Whenever you kill an enemy, heal +4 HP.
- Added new modifier: Parry → After an enemy attack, block and deal damage equal to the amount of Parry left.
- Added new modifier: Super Tasty → When you kill this enemy, increase your max HP.
- Added new boss challenge: "Ultimate Scorpion Kill" → Defeat the Scorpion Mount without using the Small Opening slot.
- Added new boss challenge: "Ultimate Chef Kill" → Defeat the Croissantpillar Chef before Turn 5.
- Added new boss challenge: "Ultimate Bee Kill" → Defeat the Queen Bee without using Royal Jelly slots.
- Added new boss challenge: "Ultimate Mantis Kill" → Do not defeat any Mantis before Turn 7.
- Added new boss challenge: "Ultimate Mosquito Kill" → Defeat the Mosquito Duke with no Sting Dice in your deck.
New Achivements
- Added new achievement: "Nera Miss".
- Added new achievement: "The End is Nera".
- Added new achievement: "All The Dice, All The Time".
- Added new achievement: "D8".
- Added new achievement: "Proper Burial".
- Added new achievement: "The Monarch's New Grave".
- Added new achievement: "Amphibious Annihilation".
- Added new achievement: "The Golden Quartet".
Quality of Live
- Added new option to Two Flowers event.
- Added new option in settings to disable intro cinematics (or force long/short versions).
- Added option to disable challenges from character select screen.
- Added credits to Dragonswipe enemy codex entry.
- Added SFXs to some menus missing audio.
- Added true final boss sticker on the end screen after completing the true ending.
- Added new tester names to credits.
Improvements:
- Modified dice: Reroll Dice → Reroll all target dice. Gain X Lucky.
- Modified dice: Blood Dice → Deal X damage to the player. If your HP is below half of your max HP, gain X Might instead.
- Modified dice: Energizer Dice → Gain X Energizer. If you have 1 or less energy before you place this dice on the board, gain X energy and exile it instead.
- Modified dice: Puncture Attack Dice → Deal X*2 damage to the target enemy. After use, lose -2 of extra value.
- Modified dice: Void Dice replaced with Multiplier Dice → Boost Dice X slots away multiply their boost value by X.
- Modified dice: Backstab Dice → Deal X*3 damage to the target enemy. If you're at full HP, target enemy gains Backstab.
- Modified dice: Fortify Dice → If 10 or more, gain Fortify. If you have Fortify, increase +X the value of all Block Dice on the board instead.
- Modified dice: Coin Dice replaced with Generator Dice → Gain +X Boosted at the end of the turn. If total value is greater than your coins, gain +3 coins and destroy it instead.
- Modified relic: Orange Clover → Dice gain +1 extra value for every dice with a face value of 0 on the board.
- Modified relic: Bubbly Cement → Every time you gain block, gain +3 additional block.
- Modified relic: Ring of Exchange → Dice with a face value of 4 or more get +3 extra value. Dice with a face value of 3 or less get -1 extra value.
- Modified Comfy Couch relic behavior → At the end of the turn, heal 1 HP if you received no damage this turn.
- Modified multiple dice description in Codex to better explain dice behavior.
- Modified reward for "Out of the Pond" achievement: changed to Fortify Potion.
- Modified reward for "Dance of the Lily Pads" achievement: changed to Rose Potion.
- Modified reward for "Die in the Dungeon" achievement: changed to Verdant Potion.
- Modified reward for "Speedhopper" achievement: changed to Haste Potion.
- Modified reward for "Slippery When Wet" achievement: changed to Holy Potion.
- Modified reward for "FROGGERS" achievement: changed to Gargantuan Shield relic.
- Modified reward for "Ruthless Regicide" achievement: changed to Guidance Finger relic.
- Modified Dragonswipe behavior and Greedy modifier → At the end of the turn, steal coins equal to the amount of unblocked damage dealt. If 5 or less, permanently gain +1 Boost.
- Modified Dragonswipe spawn location → moved to elite battles in Area 3.
- Modified Beetball behavior and stats.
- Modified Red Hood behavior and stats.
- Modified Neutralizer modifier from Spora enemy → When killed, the actions of all enemies will be cancelled.
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified "Bathroom Break" challenge description to make condition more clear.
- Modified "Balancing Act" challenge to ignore enemy dice.
- Modified temporal Hollow property from Hollower Dice to support duplicated properties → now reduces energy by 1 for each Hollow property on the dice.
- Modified boss battle to no longer have regular challenges (excluding Ultimate Kill challenges).
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified Mosquito Duke's battle to avoid adding Sting Dice to draw pile after Mosquito is dead.
- Modified success text for first option of Arrow Trap event.
- Modified relic rewards to limit shop relics to shops only (and not for battles).
- Modified cursed dice from Multi-colored Totem event → dice are no longer Sting, they now have the Decadent property instead.
- Modified Reroll Dice to allow extra value-related properties.
- Modified tutorial button to no longer be visible on difficulty D1+.
- Modified settings button → runs can no longer exit while transition is loading.
- Modified prices of first Forge tile in Area 1 → reduced to allow for multiple options.
- Modified max health text display when hovering over HP icon.
- Modified available challenges for Dragonswipe battle to avoid certain combinations.
- Modified map procedural generation to increase the minimum number of Discard Tiles per area to 2.
- Modified Discard Tile rewards: now both "Discard Dice" and "Remove Dice Properties" can be chosen in the same tile.
- Modified position for enemy modifiers to avoid overlap with dice in hand.
- Modified position for some enemies to avoid UI overlap with challenges icon.
- Modified first run to avoid spawning Dragonswipe as elite enemy in Area 3.
- Modified relic pool to remove challenge-related relics when challenges are disabled.
- Modified terrain slot vfx to adjust size to actual board slot.
- Modified Dancing Shuriken relic to avoid failing damage-based challenges.
- Modified "Remove Property" item in shop to only be purchasable once per shop.
- Modified extra damage and HP on Endless mode; increased significantly after loop 2 and loop 3.
- Modified Ciolinist enemy to react to Block Dice with attacks if you have no attack dice in your deck.
- Modified Exposed Slot text to work correctly with extra slot value.
- Modified elite battles text to show "Wave" instead of "Mob".
- Modified Drosophilia Pheromones relic description to use "Wave" instead of "Mob".
- Modified tutorial to replace "energy points" with "energy".
Bugfixes
- Fixed softlock when grabbing dice with a hotkey while the backpack was being opened.
- Fixed dice types not showing related keyword in tooltips.
- Fixed sync issue between animations for Scorpion Boss.
- Fixed dice with Gravity property displaying incorrect sprite when returning to hand.
- Fixed duplicated dice in boss rewards.
- Fixed tooltips stuck in Settings when closing the menu with ESC key.
- Fixed issue where loaded runs incorrectly calculated the amount of battles without receiving damage.
- Fixed music not playing when restarting the run with the map opened.
- Fixed battle not ending when using Moon Chakram to kill the last enemy by drawing dice.
- Fixed incorrect player idle animation displaying before enter animation at the start of the battle sometimes.
- Fixed hand tooltip rendering incorrectly during tutorial when highlight is active.
- Fixed board slot tooltips sometimes getting stuck after battle.
- Fixed map opening behind backpack UI during certain rewards.
- Fixed player health UI rendering over backpack menu sometimes.
- Fixed incorrect background for The Collector II event in Area 3.
- Fixed Monitor modifier (from Sickle Mantis) not showing correct damage in Endless mode.
- Fixed Mosquito Duke not correctly destroying dice when using Thrust Stance attack.
- Fixed incorrect timing between Mosquito Duke's attacks and player damage animation.
- Fixed cursor disappearing during certain events when using the controller.
- Fixed multiple localization-related issues with incorrect text, color and formatting.
- Fixed multiple issues with controller navigation.
● ● ●
Thank you for playing! 🐸💚
- the ATICO team
Another hotfix to solve some issues with achievements not unlocking correctly. We've also added a "Refresh Achievement" button to the title screen menu to allow players to refresh their completed achievements on Steam's backend.
Full Changelog:
Added "Refresh Achievement" button to Settings menu on Title Screen.
Fixed Dungeon Disciple achievement not working correctly.
Fixed Honorary S+ achievement unlocking without winning a run.
Fixed multiple dice types not showing tooltips for related keywords.
Thank you for playing! 🐸
Hey everyone, just a couple of fixes to challenges. Thanks for your reports!
Full Changelog:
Modified challenges to stop tracking enemy dice for their conditions.
Modified Codex to remove some unused relics.
Fixed "Enforced Curfew" challenge failing when more than 3 dice were on the board.
And thank you for playing! 🐸
Hi everyone!
The next big update is now live! Let's go over all the changes:
🐉 The Dragonswipe's Hoard: Introducing Challenges!
After many rumors, the nest of the feared Dragonswipe has finally been unearthed. This greedy beast commands a shady dragonfly gang with only one goal in mind: your precious gold coins!
[img src="{STEAM_CLAN_IMAGE}/42906754/df6f6b8b3269f3f7962fc3e9da0848eaa16e526b.gif"]
Your first encounter with these scoundrels will probably be the deceptively adorable Dimeonflies. These creatures use their harmless appearance to lure adventurers into trusting them and... running off with their money!
For those who feel ripped off, there is only one option: venture deep into the Monarch Grove and face the leader itself: the Dragonswipe. Among its treasure hoard, you will notice a few relics to aid you during battle... if you follow their respective challenges, of course. Who knows, maybe you'll be able to keep them at the end?
[img src="{STEAM_CLAN_IMAGE}/42906754/2eb39c610bc33a16fd2192f72f2c7cc6d8703ce8.png"]
But you might be wondering: what are challenges exactly? Challenges are rules you can follow during battle in order to receive certain rewards afterward. Once the Dragonswipe is defeated, more than 30 challenges will start appearing during battles. They're optional, but completing them will certainly give you an advantage during your time in the dungeon!
📣 Join the Tester Ranks!
As more and more content gets added to the game, we're looking to expand our reliable tester team with new faces!
If you are passionate about Die in the Dungeon and want to know everything there is to discover about the game, don't hesitate to send your application now!
To join the tester ranks, you only need two things:
A Discord account (click here to access Die in the Dungeon's server!)
No fear of bugs (in all their forms!)
👉 Apply to be a tester here: https://forms.gle/iTqU5f5QStHrbhRv9
[img src="{STEAM_CLAN_IMAGE}/42906754/80866a4b7db3583794b3f1f19b1e0a7a21e88019.png"](Thanks to TwoFort from the Discord server for creating this image! 💚)
🗒️ Full Changelog for Build 116.0f2 (4.5.0)
Added new enemy: Dimeonfly.
Added new elite enemy: Dragonswipe.
Added new unlockable challenges system.
Added new challenge: "Old School Cool" → Do not gain Block over your Max HP value.
Added new challenge: "Enforced Curfew" → On odd/even turns, do not use Attack Dice.
Added new challenge: "This One Is Gonna Hurt..." → On odd/even turns, do not use Block Dice.
Added new challenge: "Self-medication Prohibited" → On odd/even turns, do not use Heal Dice.
Added new challenge: "Raw Power" → On odd/even turns, do not use Boost Dice.
Added new challenge: "Base 10" → No player modifier can exceed 10.
Added new challenge: "Make It Look Hard!" → Do not end the battle with full HP.
Added new challenge: "Can You Do This All Day?" → Do not end the battle until at least Turn 7.
Added new challenge: "Don't Drink and Dice" → Do not use potions.
Added new challenge: "Bathroom Break" → On odd/even turns, do not deal damage to enemies using dice.
Added new challenge: "Target Acquired" → Do not change enemy target.
Added new challenge: "No Cheating!" → Do not draw dice using the Draw button.
Added new challenge: "The Die Is Cast" → Do not reroll dice using the Reroll button.
Added new challenge: "Up to Eleven" → End the battle with more than 10 Poisonous.
Added new challenge: "Speed Limit" → Do not use dice with the Flash property or Haste slots.
Added new challenge: "Can't Touch Dice" → Do not unlock dice on the board.
Added new challenge: "Frugality" → Do not end odd/even turns with more than 3 dice on the board.
Added new challenge: "Twisted Order" → Kill enemies from highest to lowest Max HP.
Added new challenge: "Patience is a Virtue" → Do not kill more than 1 enemy per turn.
Added new challenge: "Year of Abundance" → Always end your turn with 1 or more remaining Energy.
Added new challenge: "Balancing Act" → Do not have more than 2 odd/even dice on the board at the end of the turn.
Added new challenge: "Falling Into Place" → Boost Dice should always have dice on all target slots.
Added new challenge: "Out of Freebies" → On odd/even turns, do not use D4 dice.
Added new challenge: "Slow Start" → Do not use any Energy on Turn 1.
Added new challenge: "Masochist" → End the battle with half of your Max HP or less.
Added new challenge: "Security Distance" → Do not place any dice next to another.
Added new challenge: "Pick on the Weak" → Only kill enemies when they have 5 HP or less.
Added 15+ new challenge rewards.
Added new relic: Blank Sheet. When you fail a challenge, replace it with a new challenge.
Added new relic: Handwritten Code. Challenges cannot fail on Turn 1.
Added new relic: Mask of Apathy. When you fail a challenge, heal +10 HP.
Added new achievement: Defeat the Dragonswipe. → Unlocks challenge system.
Added new achievement: Complete a run without any failed challenges → Unlocks Mask of Apathy relic.
Added new achievement: Complete 5 or more challenges in the same run → Unlocks Handwritten Code relic.
Added new achievement: Complete 30 or more total challenges → Unlocks Blank Sheet relic.
Modified Plenun enemy to avoid healing when no other enemy is present.
Fixed Bloody Fang incorrectly trying to heal dead players.
Fixed softlock in The Collector event when the deck included fewer than 6 dice.
Fixed Infected slots increasing in size.
Fixed Booster modifier incorrectly showing on certain enemies.
Fixed Amphibian Plush incorrectly removing blocked damage.
Fixed multiple Shop properties incorrectly showing the word "property" twice.
👀 A New Challenger Approaches...
Before we go, we just got some exclusive footage from the Frog Reporter! Apparently, it's a close-up of the rumored frog who's been spotted near the dungeon entrance lately...
Come, let's take a look:
[img src="{STEAM_CLAN_IMAGE}/42906754/c24eff5247dbaf1f9000aff8095833820ffedb5e.gif"]
Wait, is she planning to... enter the dungeon!?
● ● ●
That’s all for today!
Thank you for playing! 🐸💚
- the ATICO team
Hello everyone!
New year, new update, and this one is definitely a big one! Let's hoop straight into it:
✨ 8 New Events are Here!
[img src="{STEAM_CLAN_IMAGE}/42906754/d750e6ac4247757bfe2e3ffc55902e8233b8c9d3.gif"]
You hear that right, we've added eight brand-new events to spice things up in the later areas of the dungeon!
These events include a significant amount of new content them, from fresh relics to new dice properties to create completely unique synergies. One example is Dense, a property that makes dice scale insanely fast at the cost of increasing their energy value (maybe a good fit for D8s?).
Multi-type dice are also making a comeback with this update, becoming available outside of endless mode for the first time ever! That said, these new events won't be a walk in the park. A few dangerous curses have found their way into the dungeon and they'll make your journey harder... or maybe not so hard, if you're willing to pay the cost.
Observant frogs may also notice that certain events will now feature bespoke dialogue depending on your current character. Perhaps a small hint at why they're in the dungeon in the first place?
More information on these story-related threads will be coming very soon™.
🎲 Dice-Rolling Encounters & Reworked Events!
[img src="{STEAM_CLAN_IMAGE}/42906754/f211e8b9d852bd860f0ff9f8ebe296f25f294c19.gif"]
Events aren't the only thing that's new! A familiar mechanic has made its way into many encounters, including some older events now featuring entirely new rewards.
Dice-rolling events will have you use your own dice to decide the outcome of your chosen option. Beat the target roll, a you'll earn a well-deserved prize. Fail it... and you'll have to deal with the consequences of your decision. Choose wisely!
We've wanted to rework some of these events for quite a while, mainly to make progression across areas feel more balanced and to offer more interesting choices overall. More than 10 events have been modified in some way, ranging from value tweaks to completely new rewards.
We hope you enjoy this overhaul of the event system, and that it helps make the dungeon feel more alive in every run. As always, we'd love to hear your thoughts on this! Feel free to use the "F8" report key or the "Send Feedback" button in-game.
Your feedback helps us keep improving Die in the Dungeon more and more with every new update!
🗒️ Full Changelog for Build 115.1f0 (4.4.0)
Added dice-rolling to multiple events!
Added new event: Clone Machine.
Added new event: Multi-colored Totem.
Added new event: Two Flowers.
Added new event: Relic Disaster.
Added new event: Luck Machine.
Added new event: Sauna Lake.
Added new event: Endless Corridor.
Added new event: Potion Cauldron.
Added new relic: Magnificent Flower → Boost Dice gain +4 boost value and always target dice 1 slot away.
Added new relic: Withered Flower → Boost Dice lose -2 boost value and always target dice 3 slots away.
Added new dice property: Loaded → On reroll, gain +2 extra value.
Added new dice property: Dense → Gain +3 extra value for each dice on the board. Dice energy cost is now 2.
Added new tester names to credits.
Modified event: Arrow Trap.
Modified event: Abandoned Forge.
Modified event: Spider Nest.
Modified event: Fractured Stone.
Modified event: Unfinished Meal.
Modified event: Cry for Help.
Modified event: Jester Reloaded.
Modified event: Nerotin Crystals.
Modified event: Fight or Flight.
Modified event: Stingy Shopkeeper.
Modified event: Dice Magician.
Modified Sticker Pack relic behavior → Whenever you obtain a new dice, add a random property to it.
Fixed softlock when selecting dice during energy tooltip sequence in tutorial.
Fixed issue with block and heal intent markers hiding behind other UI elements.
Fixed Thrust stance for Mosquito Duke not destroying dice correctly.
Fixed map sometimes visible on Game Over screen after pressing Abandon Run button.
Fixed Bigtle enemy showing incorrect values on attack intent.
Fixed tooltip issues when hovering on Mosquito Duke's HP.
Fixed Intertwined Souls relic not working correctly sometimes.
Fixed Draw Button and Enemy Boost tooltips not disappearing correctly after hover.
♟️ A big reveal in less than 24 hours!
2026 is shaping up to be a huge year for Die in the Dungeon, with lots of announcements and surprises planned over the coming months. To start things off, we've got a big one happening in less than 24 hours!
We've been instructed not the spoil anything about this one... but that won't stop us from posting a badly edited cryptic image anyway:
[img src="{STEAM_CLAN_IMAGE}/42906754/0fb3d412667b9f5e6d6d4319aa03ebd50fa61957.png"]
Any guesses? Leave yours in the comments below 🠟
Winners will receive 777 in their next Jackpot potion, guaranteed! (is that even possible?)
● ● ●
That’s all for today!
Thanks so much for your continued support and feedback, we hope you enjoy the update and look forward to all that's coming this year!
Thank you for playing! 🐸💚
- the ATICO team
Hey everyone, just a quick hotfix related to localization!
Full Changelog:
Fixed softlock when starting game in certain languages (CJKR) while run history had no entries.
Thank you for playing! 🐸
Hello everyone!
Today we're adding two long-awaited features to the game, along with a handful of fixes and improvements.
Let's jump straight into it:
📖 Bestiary: The Enemy Encyclopedia!
[img src="{STEAM_CLAN_IMAGE}/42906754/d1cbe3720a12fd066ce1babb77f2678a1126d6f8.png"]
A new section has been added to the Codex, featuring information about all the enemies in the game. Each entry includes a stats overview, some background on the creatures themselves, and, most importantly, a few references to key events in the world of Die in the Dungeon. Read carefully, and you might just piece together a few hidden truths waiting to be revealed...
For now, only the first page of each enemy entry will be available, but more pages are coming soon! Future updates will expand on each creature’s habitat, origins, and other details. Let us know what you think of this first iteration!
🎮 Controller Support for Everyone!
It's finally time! After months of internal testing on the beta branch, controller support is finally at a stage where we fell comfortable making it available on the main Steam branch for everyone to try.
Controller support should work out of the box, but as with everything it's possible a few issues slipped through. For that reason, we'd be incredibly grateful if you can report anything wrong using F8 > Controller Support. Of course, this also applies to any suggestion related to the way controllers work at the moment.
[img src="{STEAM_CLAN_IMAGE}/42906754/f6167e8482a5871f5214a22727289336b8467de7.png"]
Also related to controllers, we added a new option in Settings: "Controller Icons". Although popular controllers (like Xbox, DualShock or Switch Pro) should be detected automatically, we added this option to let you personalize your preferred input icons in-game.
📝 A note regarding Steam Deck and accessibility options
Although the game already works correctly on the Steam Deck, we're working on a few additions to make the experience even smoother. One of them is a "Bigger UI Text" option, designed to improve readability on smaller screens. Combined with the improvements from previous updates, this should bring us closer to achieving full Steam Deck "Verified" status.
We've also continue testing support for a non-pixel font internally. We know some players find the current pixelated text difficult to read, and we want to offer a clearer alternative so everyone can enjoy the game comfortably. In the same spirit, we’re exploring additional accessibility options that may become available in future updates.
🗒️ Full Changelog for Build 114.0f0 (4.3.5)
Added bestiary section to Codex!
Added full controller support to default branch.
Added new "Controller Icons" option to Settings menu.
Modified Determination Juice relic to no longer trigger with enemy dice or locked dice from previous turns on the board.
Fixed softlock when returning to Character Select screen.
Fixed Heavy Dice not interacting with Honey slots from Queen Bee boss.
Fixed dice with the Gravity property not affecting Sneaky dice from Slytra enemy.
Fixed attack value with boost in enemy UI incorrectly bouncing when hovering over it.
Fixed right click incorrectly moving to next page in Codex.
Fixed multiple graphical issues on French localization.
● ● ●
That’s all for today!
Thanks so much for your continued support and feedback, we hope you enjoy the update and look forward to what’s coming next.
Thank you for playing! 🐸💚
- the ATICO team
Current Release
23059726
Uploaded May 05, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Die in the Dungeon? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Die in the Dungeon.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
254 MB
23059726
18E9E906
160debea0f4f9662e74c3a0a63c87a65395bbfb03f57b54eb2e96b04cb955452
You May Also Like
View AllDownload Die in the Dungeon for PC with a direct link or via torrent. Get the full version of Die in the Dungeon for free. Die in the Dungeon is a Indie released by ATICO.