About the Game
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
Looks like an error was introduced in yesterday's build, preventing achievements and Supporter Pack skins from working correctly in-game. This should now be fixed with this update, sorry for the issue!
⚠️ If you want to restore already completed achievements, please go to Settings > Gameplay and press "Refresh Achievements".
Full Changelog:
Fixed achievements not working correctly on Steam.
Fixed Supporter Pack skin not showing on character select screen.
Fixed navigation not working correctly in Codex when using controllers.
Thanks for playing! 🐸
Hi everyone!
One week after launch, we're pushing another hotfix! We're also planning a regular update focused on general bugfixing and other changes later this month. A big thank you to everyone who took the time to write a review, send feedback and just share the game during 1.0 release!
Full Changelog:
Added button to change difficulty on character select screen when using controller.
Added missing tester names to credits.
Modified controller bindings to avoid drawing and rerolling dice with the same button.
Fixed draw button not working sometimes when using controller.
Fixed tooltip getting stuck if you draw dice immediately after closing draw pile when using controller.
Fixed LT/RT button prompt in the settings menu being incorrectly swapped when using controller.
Fixed button prompt from relic menu disappearing after opening draw pile when using controller.
Fixed D8 difficulty not unlocking automatically when D7 difficulty is already completed.
Thanks for playing! 🐸
Our first post-release hotfix is here! How are you liking the new content so far?
We received reports of a rare issue where the frogs decided to abandon the dungeon entrance altogether. Take a look:
[img src="{STEAM_CLAN_IMAGE}/42906754/d7e442d306a496f3da7a26aafa53f2c5f290e414.png"]
It took some convincing, but we managed to get them back around the fireplace just in time for this new build.
Full Changelog:
Fixed crash on boot-up where no character is visible on character select screen.
Fixed softlock during Jester event when changing shape of Mirror Dice to D8.
Thank you for playing! 🐸
Another hotfix to solve some issues with achievements not unlocking correctly. We've also added a "Refresh Achievement" button to the title screen menu to allow players to refresh their completed achievements on Steam's backend.
Full Changelog:
Added "Refresh Achievement" button to Settings menu on Title Screen.
Fixed Dungeon Disciple achievement not working correctly.
Fixed Honorary S+ achievement unlocking without winning a run.
Fixed multiple dice types not showing tooltips for related keywords.
Thank you for playing! 🐸
Hey everyone, just a couple of fixes to challenges. Thanks for your reports!
Full Changelog:
Modified challenges to stop tracking enemy dice for their conditions.
Modified Codex to remove some unused relics.
Fixed "Enforced Curfew" challenge failing when more than 3 dice were on the board.
And thank you for playing! 🐸
Hey everyone, just a quick hotfix related to localization!
Full Changelog:
Fixed softlock when starting game in certain languages (CJKR) while run history had no entries.
Thank you for playing! 🐸
Hey everyone, here's another quick hotfix with some changes to boss rewards and multiple fixes to Boost and Prism Dice visuals.
Full Changelog:
Modified boss relic rewards so they are always at least Rare rarity.
Fixed Queen Bee’s music not stopping after the fight.
Fixed certain relics (such as Snake Eyes and Building Blocks) bypassing the effect of the Thick Oxygen curse.
Fixed Boost Dice with the Flash property not showing boost indicators on the board.
Fixed Prism Dice incorrectly boosting Ant enemies when targeting Ant Dice.
Fixed Prism Dice displaying the wrong boost indicators when having the Boosted modifier.
Fixed multiple typos in Spanish.
Thank you for playing! 🐸
Hey everyone, it seems like we introduced an issue in yesterday's hotfix: runs were impossible to finish after defeating the final boss. This should be fixed now, and any run stuck on this limbo should be able to progress. We sincerely apologize for this, and a big thanks to all the users who took the time to report the error.
Full Changelog:
- Fixed end screen pop-up not appearing after defeating final boss on Area 3 (white screen softlock).
Very sorry for the issue and thank you for playing! 🐸
Quick hotfix time! Mainly addressing an issue with relics blocking Mango's Finish button, but also a few other minot bugs.
Full Changelog:
- Fixed relics blocking the Finish button when playing Endless mode with Mango.
- Fixed Honey Dice from Bee Worker incorrectly displaying boost indicators on the board.
- Fixed multiple Super Ghost Potions not working at the same time.
- Fixed interaction between Tormented Aura and other relics (e.g. Extremist Aura and Providential Vial).
- Fixed Venom Darts curse missing from Codex.
Sorry for the trouble and thank you for playing! 🐸
Just a quick hotfix to solve some issues related to the Promo Ticket relic.
Full Changelog:
- Fixed softlock when entering Forge tile with Promo Ticket relic.
- Fixed harder behavior for Scorpion Boss and Queen Bee on difficulty D2 (instead of D3).
Sorry for the trouble and thank you for playing! 🐸
Full Changelog:
Slight performance improvements.
Added new animations to areas.
Added new animations to various events.
This update is only for Windows users. Mac updates will be available again soon!
Full Changelog:
Fixed an issue where clicking the map during dice selection would softlock the game.
Fixed boost flash dice consuming double energy.
Slight improvements to board navigation with controller. - BETA
Removed circular navigation on the board with controller. - BETA
Fixed ghost option showing on character selection with controller. - BETA
Fixed inconsistent navigation to tick slots with controller. - BETA
This update is only for Windows users. Mac updates will be available again soon!
Current Release
Build 23761647
Uploaded Jul 01, 2026
System Requirements
How to Install
Die in the Dungeon.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
23761647
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View AllDownload Die in the Dungeon for PC with a direct link or via torrent. Get the full version of Die in the Dungeon for free. Die in the Dungeon is a Indie released by ATICO.