About the Game

DotAGE has deep worker placement mechanics inspired by board games.
Build your village and assign your workers to their daily tasks, grow crops, herd animals, bury corpses, forge tools, upgrade buildings, train professionals, and produce dozens of resources.
Take your time and think carefully before passing the turn!

The memories of the Elder are unclear, so each run will be different, with new buildings to discover. Play with more than 200 buildings, 30 professions, and 70 resources.
As you play, the memories of the Elder will come back, unlocking new game mechanics and content, such as new ailments, the mysterious VIPs, and new Elders!
Each turn, the Domains, the forces that govern the world, will unleash increasingly powerful events on your village.
From poison, to disease, to earthquakes, to kittens. Will you be able to survive them all and find out what is causing the apocalypse?

In addition to each run being different, the game has multiple difficulty levels, so pick the one that suits your playstyle.
Enjoy a relaxed turn-based town builder with its cozy graphics, or prove your mastery of the prophecy with the increasingly difficult mastery levels!

This game is a love letter to the games of my childhood, made with passion in 9 years in the little spare time I got by a single developer from Italy.
The music of the game is real medieval music, taken from the Montpellier Codex, rearranged by Luigi di Guida.
I hope you enjoy the world of Dotage!
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
V 1.10.4b
Bugfixes
- Fixed some SFXs not being muted by the Mute SFX option
- Fixed bug with VIPs sometimes losing their hat
- Fixed bug with 'Scale-On-Level' value being recomputed incorrectly with added resources when passing the turn
Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting!
Have fun,
Michele
Balance
- Dig for treasures: Now requires the Digger to be already in the village for this to appear
UX
- When an expedition returns, the gained resources are now shown appearing in the animation
- Side Buildings UI max per page reduced to 20 to fit better on most screens
- Improved Apocalypse Season events so it is clearer what temperature they will be
- Post-win, the Final Blight malus is now removed
Bugfixes
- Coin Robbery: Fixed not increasing Threat correctly
- Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not
- Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later!
- Fixed Unassign All action sometimes not actually removing all Pips that can be removed
- Fixed bug with harvesters sometimes not recognizing when a field is activable
- Fixed terrain changing below Paved Roads also destroying the building on top
- Fixed Zombie Apocalypse not killing all Pips
- Fixed Goldlings soft locking if trying to procreate
- Fixed Exile Self expeditions not triggering
- Fixed Pip hair behaving incorrectly in some UI elements
- Endless Mode: Fixed Darwin getting Autumn or Winter in endless mode
- Endless Mode: Fixed fast mode considering the last days of Spring part of Summer
Have a great weekend!
- Michele
V 1.10.3a
Balance
- Darwin: removing the temple after the Apocalypse has started now does not grant the achievement
- Harvesters and riding Hunters will now work with production bonuses and maluses
- Poison Ivy: Now requires 30 Wood to appear
- Crush the Wells event: Now requires 20 Water to appear
UX
- Added information on what buildings produce, consume, or otherwise use creatures and machines
Bugfixes
- Granny: Fixed Crop Collector not counting the last depletion step correctly
- Darwin: Fixed a specific scenario where there is no Trusting the Domain, and the final Doom is Cold (and thus won't appear)
- Fixed bug with jumping to the Apocalypse sometimes getting the Heat/Cold values wrong
- Fixed a couple of new Achievements not triggering on Steam
- Fixed expedition UI messing up when you cannot select any Pip
- Fixed Harvesters sometimes still messing up
- Fixed group hunters showing a wrong multiplier from Ink bonuses
- Plague Spread event: fixed it being tied to Cataclysm instead of Sickness
These first weeks have been quite busy with feedback coming from many villages! With this update, Wanna still got some buffs to make her closer to other Elders' difficulty and allow you to not get too much screwed by the randomness of the markets (they are irrational, I heard), and Darwin got some tools to make more annoying events less of a problem. Also, I went over all expeditions to make rewards a bit better and make them more balanced overall!
I also have news for GoG and Nintendo, I'm finishing the process with GOG so the DLC is not too far, and I am moving forward with Nintendo, but that can be a bit slower, as for the next update I also wanted to support the new Mouse Mode for Switch 2 and this requires some back and forth with their representatives.
Have fun!
- Michele
V 1.10.3
Balance: Elders
- Grandma: Difficulty scaling for Science at higher difficulties is halved
- Wanna: Slightly increased map size
- Wanna: Town Hall is now researched from the start
- Wanna: Town Hall and Dwellings now do not spawn on Roads anymore (as they should not)
- Wanna: Base coin multiplier for resources from 3 to 4
- Wanna: Increased value of mid and high-end resources
- Wanna: Increased value of special deals in Summer and Winter
- Wanna: All workable Pips must now be paid, but all non-workable ones must not be paid (this means that if you have prisoners they get no wages, but children do if you force them to work somehow)
- Trisavolo: Buildings that require Coins cannot spawn anymore in the research tree until you unlock the Mountain Expeditions
- Darwin: Forced Flower Field to be found in the research tree
- Darwin: Once you have explored a tile, it is always available even if tiles get blocked
- Darwin: Mountains are not explored anymore at the start
- Santa: Forced Flower Field to be found in the research tree
Balance: Buildings
- Gong Farm: Now requires Pigsty as key building
- Sponsor Office: now gets a bonus for a Beauty building instead of an Arts building
- Harvesters can now extract all crop-related physical resources (so, no heat extraction, but yes grapes and hemp extraction)
- Harvesters now can travel over all Ground terrains (otherwise they seem to block if there is no fertile terrain)
- Horse Hunters and similar buildings will now prioritize larger animal groups
Balance: Events
- Snow will not hit lava tiles anymore
Balance: Expeditions
- Expeditions that unlock a new exotic building and also return with exotic resources will now return with resources the building can use
- Increased chance of Vip-specific expeditions
- Think in Peace: now can also return with 6 more Science at 50% chance
- Research the Natural World: Now can also return with 2 Herbs. Increased Hemp reward from 6 to 12
- Dig for Treasures: Min turns from 4 to 3
- Cut down a Tree: Min turns from 4 to 3
- Cut down many trees: Cannot fail completely anymore.
- Go on a Group Hunt: Max turns from 14 to 12
- Set out on a long hunting trip: Min turns from 9 to 8
- Go on a botanical excursion: Can now return with 6 flowers at 50% chance. Hemp reward from 12 to 18
- Harmonize the Druids: Min turns from 5 to 3
- Hug some trees: Now requires only 1 Pip. Requires scouted forest.
- Stage a Shakespippian Play: Now returns with 50 Hope instead of 30. Now returns with 5 Books instead of 3.
- Study the Mountains: Min turns from 5 to 3. Now returns with 5 Books instead of 3
- Find culinary inspiration: Min turns from 5 to 4. Now returns with 20 Vegetable instead of 12. Now returns with 30 Glop instead of 12.
- Attempt a Big Heist: Min turns from 6 to 3.
- Search for a cure: Max turns from 20 to 15
- Organize a rescue party: Min turns from 4 to 2. Max turns from 8 to 5.
- Party in the woods: Min turns from 6 to 4. All 4 Pips can now get back Happy. Can now return with one additional Pip.
- Search for Chestnuts: Can now find up to 30 Chestnuts instead of 10
- Trade in the mountains: Now returns with Exotic instead of Bars
- Commerce with Mountain Pips: Now returns with Exotic instead of Ore
- Go to Brokepip Mountain: Min turns from 8 to 4. Max turns from 15 to 10.
- Go in search of Ores: Min turns from 8 to 4. Max turns from 15 to 10.
- Stand by me: Can now return with 3 Precious at 50%
- Buy some Natural Items: Can now return with up to 25 Nature resources
- Ask about the new books: Now returns with 30 Paper instead of 15
- Trade for Exotic Items: Min turns from 10 to 5. Max turns from 20 to 10.
- Trade on a Horse: Now returns with 10 Nature resources instead of 5
- Engage in maritime trade: Removed Disappearance risk.
- Engage in thriving maritime trade: Can now return with 20 Recipe resources at 15% chance. Costs 200 Coins instead of 100.
- Send a whole flotilla: Can now return with 20 Recipe resources at 30% chance
- Trade for Oil: Can now get back with Olives.
- Trade with Fishpips: Chance to get a Fishpip is now 100%. Can now get back with Pearls.
- Trade with Dwarves: Chance to get a Dwarf is now 100%. Increased Gold Bars from 10 to 20
- Trade with the Beavers: Can now get back with a Beaver.
- Trade in Spices: Can now get back with up to 50 Spices instead of 25
- Trade with the Burning Mountains: Min turns from 10 to 5. Increased reward by 20.
- Trade with the Icy Mountains: Min turns from 10 to 5. Increased reward by 20.
- Send a Trade Expedition: Cannot fail anymore. Can now return with 10 Spirit.
- Send a Large Trade Expedition: Cannot fail anymore. Can now return with 20 Spirit. Reduced total turns by 5.
- Trade for Knowledge: Reduced min turns from 5 to 3. Max turns from 10 to 8. Now returns a building with 100% chance.
- Expand Knowledge: Reduced min turns from 10 to 7. Max turns from 20 to 15. Increase cost from 200 to 300 coins. Now returns a building with 100% chance.
- Send an explorer out: Min turns from 5 to 3.
- Explore the depths of the forest: Min turns from 10 to 7. Increased Exotic reward from 40 to 60.
- Explore the jungle: Min turns from 10 to 5. Exotic reward from 20 to 60.
- Investigate strange deaths: Min turns from 10 to 5. Exotic reward from 20 to 60.
- Sell your precious: Increased selection weight. Reduced turns by 5. Increased Coin reward by 150.
UX
- Horse Hunters and similar buildings will now show the number of hunted creatures as input
- Steam Deck: Added setting to enable the use of external controllers
Bugfixes
- Chinese: Fixed outdated localization of Granny's challenge achievement
- Darwin: Fixed exotic buildings appearing as key buildings erroneously creating some visual issues in the research tree
- Darwin: Fixed some tiles being at times visible even if unexplored
- Darwin: Fixed some advanced buildings not being reachable
- Wanna: Fixed some cases where water would still spawn on roads
- Fixed a couple of expeditions not appearing correctly even if all the requirements are met
- Fixed cats not showing headgear and tool in Pip recaps
- Fixed visual headgear placement in Pip UI when having cats
- Fixed kitten appearing as blue pippins in the Pip UI
- Fixed visual bug with some choice events mentioning Pip Milk
- Fixed re-assigning the same ailment on slow or fast using the wrong number of days
V 1.10.0e
Hello Elders!
I hope you are having a good weekend! I'm monitoring feedback on the new elders, and in the meantime we got a few more bugfixes!
Have fun,
Michele
Balance
- Forced Forest outer edge to appear for Matus, Ronomy, Santa, Dad, and Randolph.
Bugfixes
- Wanna: Fixed bug with Seasonal Market not working until you reload the game due to a late optimization
- Grandma: Fixed a second workaround to duplicate buildings (she's getting angry!)
- Darwin: Fixed map generation bug if not enough memories are unlocked
- Localization fixes
Good night!
- Michele
V 1.10.0d
Bugfixes
- Fixed Seeds and Water eater boons messing up due to a new optimization
- Grandma: Fixed being able to upgrade a building while you already have the upgrade on the map
- Grandma: Fixed not being able to cure poison correctly in her buildings
Thanks for the feedback,
- Michele
V 1.10.0c
Balance
- Food that is disabled for consumption is now eligible for Expeditions. However, when a generic resource is required for an expedition, the more plentiful resource will be picked
- When you unlock Paved Road, you now also unlock Remove Road
- You can now perform Tasks on Roads (the rest is still not buildable!)
- Road is now to be placed on Flat instead of Ground terrains (makes more sense)
- Trisavolo: Trisavolo can now access Mountain expeditions without an edge (they get *into* the mountain)
- Darwin: Birdwatch Gazebo is now a Leisure building
UX
- Road now has the Unbuildable trait to make it clearer (buildings that require Roads below still work, tho)
- Old Annex: added missing 'Welcomes Pips' trait
Graphics
- Improved Hippodrome's animation
- Improved Roads alignment
Bugfixes
- Fixed a couple of new Plague events not appearing when they should
- Fixed sorting of late game expeditions
- Fixed bug with obtaining a new building knowledge from expedition blocking the research of a new building in the tree if they happen at the same time
- Trisavolo: Fixed Dwarf furnace failing to find a new exchange due to too many new food being added to the game
- Darwin: Fixed loading bug due to Birds
- Localization fixes
Also, Fast Mode now does not automatically skip the new expedition animations, but you can set it in the settings. So you can listen to the music while still having a fast game!
Have fun,
- Michele
V 1.10.0b
UX
- Added a new 'Skip Expedition Animation' setting instead of tying it to play speed, so you can decide separately (and listen to the new music!)
- Moved "Skip Animation" settings to 'Speed'
Bugfixes
- Fixed welcoming the Bard breaking the game (his music was electric)
- Fixed removing resources during an expedition sometimes messing up with totals the next turn
- Fixed resource totals gettin messed up the turn after an expedition ends
- Fixed Stations not being able to train Deckhands correctly
- Fixed some players having a 'Coins going over cap' warning, it is a lie
V 1.10.0a
Bugfixes
- Fixed expeditions blocking all Pip interaction in fast mode until Pips return home
- Fixed pausing a short Town Hall upgrade losing the action (and the planks!)
Hello elders!
Work on the new DLC goes smoothly, but in the meantime here are some small fixes for balance and bugs that were reported in the last weeks.
Have fun!
Michele
V 1.9.0e
Balance
Avalanche is now a Misfortune instead of an Omen
Snow weather will now hit 2 tiles instead of 3 per turn
Lava tiles will not kill creatures on appearance anymore
Improved general tile-selection logic for terrain events, especially for sparse villages
Logic that avoids tiles spawning too close to road posts is now enabled only for animal spawning events
Sinkhole and Lava tiles cannot appear anymore below roadposts or dwellings
Bugfixing
Fixed bug with Temperature Omen threat changes being negated by a season switch
Fixed Cat VIP achievement not unlocking if you get the Cat via other means than the default event
Fixed bug with Endless mode skipping events at Threat level 21+
I hope you are enjoying the new lava update, I just pushed some small changes, thank you for the reports!
Have fun,
- Michele
V 1.9.0d
UX
- Korean localization improvements (Experimental)
Balance
- Increased chance for Lava events to appear
- Lava events will now try to hit empty spaces instead of your buildings, if possible
- You cannot roll Fishpips with Lava anymore (as it would make your Fish bourgeoise unable to eat)
Bugfixing
- Fixed some advanced buildings not being rerolled correctly if you rerolled prerequisites
- Fixed Shaman not being able to reroll correctly some folk-related paths
- Fixed Lava not appearing correctly when using Low Quality Terrains
- Fixed some players getting the wrong event at Apocalypse's end, causing the Apocalypse to linger still (but you won, yay!)
- Minor UI fixes
Current Release
Build 24295452
Uploaded Jul 24, 2026
System Requirements
How to Install
dotAge.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
353 MB
24295452
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