About the Game

Join Our Elite Platform Manager Team at DrillCore!
Are you ready to lead a team of exceptional talent in one of the most challenging environments known to humankind? At DrillCore, we're not just mining minerals; we're safeguarding the future. We're looking for strategic minds and resourceful leaders to manage our cutting-edge operations. Do you have what it takes to make every decision count in the race to profits & earnings against climate collapse?
Your 'Exciting' Mission: Lead, Manage, Innovate
Strategic Leadership
As a Platform Manager at DrillCore, you'll oversee a dedicated team of miners, carriers, and guards. Your mission? Navigate them through perilous missions to extract vital minerals and power our drill platform. Every strategic decision will test your planning and resource management skills. You’ll report directly to your Sector Manager, he will make sure you keep the operation running smoothly, whatever the pressure you’re under.
Operational & Safety Excellence
Nighttime is when the real excitement begins. This is when the planet's fauna usually clash directly with our company’s safety commitments. Your job? To maintain profits while safeguarding both the lives of your crew and the biodiversity of the planet you’re drilling. Sometimes tough choices need to be made, and that’s why DrillCore equips you with state-of-the-art defensive turrets. Remember, it's NOT a crime against biodiversity if it’s self-defense.
Innovation and Adaptability
At DrillCore, no two challenges are the same. Unpredictable wildlife, evolving requirements, and ever-changing technologies will keep you on your toes. Adapt swiftly, allocate resources efficiently, and develop innovative strategies to overcome the unexpected. Your success unlocks new career opportunities and advancements, pushing the boundaries of what's possible.

Join us at DrillCore and become a part of a mission that matters. Apply your strategic mind, lead with confidence, and make a real impact. Are you ready to drill to the core?
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
- Fixed a bug where, in rare cases, two identical negative events could occur on the same day.
- Fixed a bug where the double damage chance turret upgrade had a 100 percent chance always.
- Fixed various issues with tutorials.
- Fixed the "core unlocked" window not closing with gamepad inputs.
- Fixed a bug where the double damage chance was not applied to a double projectile.
- Fixed a bug where the chance of double damage did not work for mines of the mining turret.
- Fixed a bug where the Dwarves orders could not be placed on rare Resolit blocks after the Extreme asset access upgrade.
- Fixed a bug that shows an incorrect sprite for information about a Resolit blocks after the Extreme asset access upgrade purchase.
- Time Warper's target is now saved when exiting the game during a contract.
Fixed a bug where a flying guard could fly out of the mine after a teleport-retreat.
Potentially fixed a bug that could not start drilling on the morning when drilling was supposed to start.
The spawn mechanics of terrabor have been changed.
Increased the maximum number of orders for all platforms. Each living miner now grants additional orders.
Competitor contracts are a bit easier now.
HP and speed of all night enemies are a bit lower on all difficulties(by 5-15%).
Higher difficulties are a bit easier now.
Explosive blocks in Caves biome doent's damage workers anymore.
Blastbeard sprite and portrait are now look the same (beard and helmet color, glasses)
The Mini Drill ability now remembers the angle at which the ability was used.
[img src="{STEAM_CLAN_IMAGE}/45029032/ba22c87ebc826921f480b9a38eb537afb0d4362f.png"]Today, Hungry Couch turns 7 years old!
We’ve been through a lot over the years, and we’re truly happy that you’ve been with us. Playing our games, supporting us and being part of this journey.
To mark the occasion, we’ve prepared a small update for the Drill Core, and it’s available now so you can celebrate with us!
We’re excited to keep making games.
Thank you!
Patch notes:
Added balloons and fireworks to celebrate Hungry Couch's birthday (available only on May 7). Try to pop up balloons.
Electrical storm event. Time between lightning strikes has been increased (from 5 to 7 sec). The stun time has been reduced (from 8 to 6 sec).
Terrabor Repeller now also works on terrabors that were in the mine before the activation.
- Potentially fixed a performance issue where the game could launch without using the GPU.
- Fixed a longer initial video skip.
- Fixed a bug that could crash the game when loading a the Dwarves Platform save.
- Fixed a bug that allowed the Teleportation event to teleport the Resolit Blocks sometimes.
- Fixed a bug where the animation of the black hole did not follow the block when falling.
- Potentially fixed a performance issue where the game could launch without using the GPU.
- Fixed a bug that crashed the game if the Projector Block had to be moved.
Greetings, Platform Managers!
We’re pleased to share that The Machine World DLC is out now, alongside a brand new Specialists Update available for free to all players.
New Biome
Welcome to the Tech Biome, recently discovered by our traumatized enthusiastic R ‘n’ D Department; here you’ll discover planets unlike any you’ve seen before; littered with discarded machinery and home to treacherous new Aliens, you’ll want to utilize the new buildings, new Core, and new Turrets that have been discovered here to best prepare yourself…
New Aliens
[img src="{STEAM_CLAN_IMAGE}/45029032/b56c4df225dd4142ed628b13d7f3a032683cbcfd.gif"]
The Tech Biome is home to 14 new Night species and 2 new underground species of Alien that may prove challenging enemies for even the most diligent Platform Managers; these include the Holoformer, which creates illusions to protect itself from damage; the Teleporter, which as the name suggests can teleport itself and nearby units closer to the Core; the Overclocker, which moves faster the more damage it takes; and the Repair Drone, which will repair friendly units when able.
However, the most formidable of these new species is by far the Overseer, considered to be the Apex predator (or as close as machines get to one); with both the ability to teleport and to spawn some of its own minions, you’ll need to be diligent if you spot this one, Platform Managers!
New Blocks
[img src="{STEAM_CLAN_IMAGE}/45029032/b3aad17b3823d9c40cf05cf578efeadda4304f09.gif"]
Unsurprisingly, an entirely new biome also means entirely new blocks; you’ll discover 16 new Blocks on these planets, including the Wires Block, which periodically connects to other Blocks within range and increases their durability; the EMP Block, which shocks a number of surrounding tiles when destroyed, damaging them; the Short-Circuit Block, which periodically stuns creatures within its range; and the Hologram Block, which hides nearby Blocks within its range until destroyed.
New Events
The R’n’D Department has also observed several strange new phenomena on Tech planets which may alter strategies for any diligent Platform Manager; there are 5 new events to be dealt with accordingly, including Restoration System, where Drones will create new Blocks in the mine during the day; Spontaneous Teleportation, during which Blocks and Workers will be teleported throughout the day; and System Malfunction, within which building and turret prices are doubled until the end of the day.
…and so much more!
The new Tech Biome also includes a brand new Core to discover, 2 new buildings, and 3 new Turrets to help mitigate the harsh conditions of these planets. We’d encourage you to head to the DLC page, below, for more of an overview of what this optional upgrade contains.
[dynamiclink href="https://store.steampowered.com/app/4456250/Drill_Core__The_Machine_World/"]
Specialists Update
Of course, the Board of Directors does not pay staff a very menial generous sum undeservingly, so there are plenty of new improvements on the way for all Platform Managers in the latest free update, the Specialists Update. You’ll be able to see the full changelog below, but if you’re particularly industrious and would prefer to jump right in, simply update your game!
Expansion of Oversight Departments
[img src="{STEAM_CLAN_IMAGE}/45029032/01acd32339e618aba32c4b35a771e3045a7b43c9.gif"]
Each Oversight Department now boasts its own Department Head, so that when you select the relevant Oversight Department for your current contract, they will be able to provide you with 3-5 Department Bonuses for that particular contract. You’ll now be able to do this from the Platform Preset menu ahead of beginning your contract, meaning each mining operation will require partnering more strategically with the best Department.
New Specialists
[img src="{STEAM_CLAN_IMAGE}/45029032/7ec21179813a5ac6e7e3cc0e1208c3c87bc98bc3.gif"]
You’ll now be able to unlock one of four new Specialists through both gaining relevant Oversight Department experience and selecting them through your Upgrade console; these competent workers will each have their own unique abilities to greatly enhance your contracts, and may be selected from the Platform Preset menu ahead of all missions.
[img src="{STEAM_CLAN_IMAGE}/45029032/896d30acb3b0a37c599bd2fbcaf47f6c53f0a295.gif"]
Distortions
The R’n’D Department has also discovered a new type of block that seems to be appearing in all biomes; they’ve coined the term ‘Distortion Blocks’ to describe these, as they seem to cause distortions in reality that could easily impact mining operations. There have been 25 Distortions discovered, and each will come with its own bonus and malus, so you’ll want to be careful in strategizing which one is right for your contract…for example, the Thick Bark Distortion increases Core durability to +25%, but also gives all underground enemies +100% HP; the Overclocked Coils Distortion increases Turret fire rate by 70%, but also gives each of them a 5% chance to overheat and shut down for 5 seconds after each shot.
New Technologies and Developments
[img src="{STEAM_CLAN_IMAGE}/45029032/92e4ec38f5c05f4a3f19791d9ef51d41d53909eb.gif"]
When it comes to business, the Board of Directors are big supporters of the phrase ‘big risks for workers, big rewards for investors’, and have asked the R’n’D Department to implement 10 new difficulty levels for the most seasoned of Platform Managers to challenge themselves with. To accommodate this, you’ll notice that there are around 60 new permanent upgrades to unlock from the Upgrade console, including a new Laboratory branch introducing a range of technologies (including being able to drill through resolit!) that will enhance the way you manage your contracts. You’ll also be able to build up to 6 of the same building to help deal with these new challenges.
Naturally, this far from encompasses everything the R’n’D Department has developed for these latest updates, so read the full changelog below for more details!
For real-time corporate updates, follow Drill Core Inc. on Twitter and TikTok, or join our corporate communications channel on Discord, where we can discuss together how to best build a better galaxy, one core at a time!
Best regards,
Drill Core Inc. Board of Directors
Full Changelog:
Added 5 specialists: enhanced characters with abilities. You can bring one specialists at a time to help you complete a contract.
Added 20+ new permanent upgrades, including a new branch of laboratory upgrades. They are unlocked through branches after completing certain difficulty levels.
Some old permanent upgrades have been replaced with new ones.
Added 10 new difficulty levels.
Added the Distortions mechanic, which can significantly alter gameplay. 25 Distortions have been added.
Added the Shop building, whose inventory refreshes after each drilling.
Platform bonuses have been replaced with Department bonuses. Each Department now has a unique set of bonuses, from 3 to 5.
Added the Supply Hub building, which is available by default on all platforms. It allows you to purchase various temporary upgrades that can help during the day, at night, or on the next depth. Its inventory refreshes after each drilling.
Ore and some special blocks are now distributed in more clustered patterns across levels.
Added a setting that restores the old gamepad controls.
Added a setting that disables Competition contracts. It can be toggled in the settings menu.
The maximum number of identical buildings is now limited to 6 instead of 5.
Added the option to enable automatic ability use when possible.
Added the ability to remap the Info button.
Increased the number of collectible items in mines.
Increased the maximum number of orders for all platforms by +5.
Core changes:
Titan Core:
The fire rate bonus for all turrets now activates when durability drops below 40% instead of 20%. Invulnerability duration increased from 15 to 30 seconds. Durability reduced from 4900 to 4000.
Plasma Core:
Stun duration reduced from 5 to 3 seconds.
Maximum time between shots reduced from 3 to 2 seconds.
Durability increased from 1900 to 2500.
Ion Core:
Stun duration after shields run out increased from 8 to 10 seconds. Number of shields increased from 12 to 15. Durability increased from 1900 to 2800.
Phoenix Core:
After rebirth, it now shoots fire at enemies within a radius around itself.
Fixed an issue where the Healtower could heal a healthy worker even when a wounded worker was under the cursor.
During the Polar Night event, night abilities are now unavailable only for the first 30 seconds of the night.
Features:
- The GUI now displays recently died workers.
- Added a new zone for gamepad that activates a cursor in the upper mine.
- Added visual notification of nightfall.
- Changes for how some tutorials close automatically.
- Achievement "Survive 100 nights" changed to "Survive 70 nights"
- Achievement "Survive 150 nights" changed to "Survive 100 nights"
- Camera now follows cursor better when using abilities with a gamepad.
- Changes for how camera works during zone switching while using a gamepad.
Fixes:
- Fixed a bug that sometimes crashed the game when moving turrets.
- Fixed a bug with cursor when closing the action/ability wheel.
- Fixed a bug where the radar did not show a collection item.
- Minor GUI fixes.
- The boulder block description has been corrected.
- The sand block description has been corrected.
- Fixed a bug where the Core Express button would not deactivate after sending resources and crash the game when pressed.
- Fixed a bug that prevented new floors from being built in single-floor saves.
- Swiftbase building now affects buildings at the top, bottom left and right.
Greetings, Platform Managers!
The Board of Directors is pleased to announce that the Contracts Expanded Update is now live!
As always, you’re welcome to consult the full patch notes from the R ‘n’ D Department at the conclusion of this post, or simply update your game to experience these changes firsthand.
Drill Core Inc. and its partners, collaborators, or derivatives will not be held liable for any loss of life, wellbeing, or ‘emotional distress’ caused by any recent technological developments or discoveries.
Contracts Expanded
Previously, every contract at Drill Core Inc. had one singular goal: to reach a specific depth on the Planet you’re mining, and detonate the Core. We know, however, that our esteemed Platform Managers are capable of much more than simply depleting a planet’s resources and blowing it up, which is why there are now three new contract types to truly encapsulate your skills:
Competitive Contracts: Faced with a rival Platform Manager from one of Drill Core Inc.’s competitors, and will be tasked with completing the contract before they do. You’ll have access to a brand new Competition Office to help you gain a tactical advantage through whichever means necessary.
Note from the R ‘n’ D Department: this rival Platform Manager is not a multiplayer feature.Resource Shipment Contracts: Assist various Drill Core Inc. internal initiatives by providing a designated amount of a specific resource - simply mine the Planet for all you can, and leave the hollow husk behind in the name of Drill Core’s unstoppable expansion.
Field Trials: Assist the Department of ‘Useful’ Constructions with
sketchyinvaluable research by constructing buildings and turrets from a selected pool made available to you. Platform Managers will only need to construct the set amount in order to complete the contract, but will not be able to unlock any other building or turret types, and nothing can be demolished. We have a budget to adhere to, you know!
Diligent employees will need to consider these new objectives carefully when planning their strategy for undertaking these new contracts, but we’re sure you’re up to the challenge.
These new responsibilities in the Platform Manager role will not be compensated.
[img src="{STEAM_CLAN_IMAGE}/45029032/69a1c4adbea6e94931846ddcfca9fb622bae99a9.gif"]
Accelerated Gameplay Mode
Of course, the Board of Directors highly approves of any employee looking to maximize their profits; that’s why the R ‘n’ D Department has worked hard to provide a brand new Accelerated Gameplay Mode to all Platform Managers. In this mode, events unfold at a much faster rate, and you’ll likely find yourself with a greater number of constructions by the time you’re ready to detonate your Core.
Naturally, this doesn’t necessarily mean that contracts will be easier to complete; in fact, you’ll need to keep a much closer eye on how your Platform is developing in order to adjust to this expedited timespan.
Here’s an overview of how Contracts will differ in this mode:
Building costs do not increase with each additional floor
New floors, Turrets, Turret Upgrades, and Buildings will have a greatly reduced cost
The required depth for most Contracts is significantly reduced
Technology bonuses are around two times as impactful
Block durability is reduced by 30%
Factory efficiency is increased
Days are 30% shorter in duration
Daytime Ability cooldowns are reduced by 40%
Some Daytime Abilities are rebalanced
Whilst Accelerated Gameplay Mode is not without its challenges, it should offer all Platform Managers the chance to optimize their profits productivity.
[img src="{STEAM_CLAN_IMAGE}/45029032/693178cd5009e6ca06ddd8c1b5895d67020416f6.png"]
Elite Aliens
Speaking of new challenges, the R ‘n’ D Department has demanded suggested we advise Platform Managers that recent reports suggest that new forms of Aliens have begun to evolve on some planets: Elites. Whilst they are not quite as powerful as some of the Bosses that experienced Platform Managers may have encountered, they do pose an increased threat level and are much more resilient than their younger counterparts.
We are of course confident in all employees’ ability to handle these new threats, but we do remind you that Drill Core Inc. does not offer compensation, health insurance, or life insurance for work undertaken on behalf of the company.
[img src="{STEAM_CLAN_IMAGE}/45029032/993ba75ec427198d883a2df184e4179c6313e3fb.png"]
Collectibles
Due to the HR Department’s insistence that a sense of ‘pride and accomplishment’ is integral to employee profitability productivity, the Board of Directors has elected to allow Platform Managers to accumulate small Collectibles during the completion of contracts.
Accessible from the Findings Archive in the main console, these Collectibles consist of over 80 helmets, weapons, and gadgets that the most diligent of Platform Managers may recognize…
Please note that these Collectibles are not to be used for monetary gain. Any Platform Managers found to be attempting to profit from Drill Core Inc.’s generosity in any way will be terminated.
[img src="{STEAM_CLAN_IMAGE}/45029032/7cc3eb4d47fc9d05dfac2c1e020cc548f66ddaa0.png"]
Platform Skins
In keeping with the HR Department’s insistence informed reasoning, they have also suggested that allowing employees to better customize their workspace may improve ‘morale’; therefore, you will now be able to select new Platform Skins from the upgrade console, with one cosmetic upgrade per Platform Type.
Any damage to Drill Core Inc. Platforms will be invoiced to employees directly, with a 6580% APR on all repayments.
[img src="{STEAM_CLAN_IMAGE}/45029032/4442b8f313f3abefb77abe8b8926cc4d6de7e78b.png"]
New Gamepad Controls
The R’n’D Department has been hard at work in creating a new control scheme for all Platform Managers currently utilising a gamepad in their mining operations, allowing for significantly more control, and therefore profits, during contracts.
Radial menus are now in place for frequent actions and abilities, with cursor-style pointing a thing of the past.
The R ‘n’ D Department would like to inform all employees that this is currently an experimental feature, and any feedback on these new controls is welcomed.
New Steam Community Items
We’re also excited to share that our most dedicated Platform Managers will be able to show their commitment to Drill Core Inc. with brand new Steam Community Items that are now available! Find them here.
Of course, this is far from the full extent of everything that’s included in the Contracts Expanded Update, and we welcome all employees to review the full changelog at the end of this memo for additional details, or to update Drill Core now to begin ‘enjoying’ them.
We strongly encourage all employees follow the corporate TikTok and Twitter accounts for a clear line of communication with Drill Core Inc., and also join the corporate Discord server to take part in company-wide conversations.
With lukewarm regards,
The Drill Core Inc. Board of Directors
Full Changelog:
Features:
New Mission Types (Competitive Contract, Resource Shipment to Headquarters, Field Trials).
Faster Gameplay Mode has been added.
New Platform Skins has been added (2 for each platform).
Collectables added (80+ different accessories from sсi-fi culture). They can be found on all planets in blocks.
Elite enemies will appear during gameplay.
New gamepad controls.
Other:
When drilling down becomes available, a small reminder will now appear in the interface.
Visuals of all lasers have been updated (they no longer look like stretched images).
Updated HUD.
Added steam community items (cards, emoticons, backgrounds).
Balance:
Boss HP reduced on higher difficulties.
Bosses will appear more often now. Required depth lowered for most difficulties.
Factory performance in Swarmlite production mode increased by 10%.
Explodrone no longer damages workers.
Number of positive planetary conditions for contracts increased by 1 on most difficulties.
Ion Core shields increased from 5 to 12.
Ion Core stun duration increased from 5 to 8 seconds.
Ball Watchtower ball size increased by 25%.
Lucky Number upgrade now reduces the cost of buildings on 3-6-9-etc. floors by 2 iron in normal mode and by 1 in faster gameplay mode.
Most of the blocks that used to kill workers immediately now do a lot of damage, and workers can get stuck in them if they survive.
- Fixed a bug where carriers could sometimes ignore ore dropped from a crumbling block.
- Fixed a bug that could cause the game to issue an error when launching version 1.0 if the player played the game in an early release.
- The Voidwheel turret’s radius is now displayed when hovering the cursor over it.
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Uploaded Oct 31, 2024
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How to Install
Drill Core.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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View AllDownload Drill Core for PC with a direct link or via torrent. Get the full version of Drill Core for free. Drill Core is a Indie released by Hungry Couch Games.