About the Game

Join Our Elite Platform Manager Team at DrillCore!
Are you ready to lead a team of exceptional talent in one of the most challenging environments known to humankind? At DrillCore, we're not just mining minerals; we're safeguarding the future. We're looking for strategic minds and resourceful leaders to manage our cutting-edge operations. Do you have what it takes to make every decision count in the race to profits & earnings against climate collapse?
Your 'Exciting' Mission: Lead, Manage, Innovate
Strategic Leadership
As a Platform Manager at DrillCore, you'll oversee a dedicated team of miners, carriers, and guards. Your mission? Navigate them through perilous missions to extract vital minerals and power our drill platform. Every strategic decision will test your planning and resource management skills. You’ll report directly to your Sector Manager, he will make sure you keep the operation running smoothly, whatever the pressure you’re under.
Operational & Safety Excellence
Nighttime is when the real excitement begins. This is when the planet's fauna usually clash directly with our company’s safety commitments. Your job? To maintain profits while safeguarding both the lives of your crew and the biodiversity of the planet you’re drilling. Sometimes tough choices need to be made, and that’s why DrillCore equips you with state-of-the-art defensive turrets. Remember, it's NOT a crime against biodiversity if it’s self-defense.
Innovation and Adaptability
At DrillCore, no two challenges are the same. Unpredictable wildlife, evolving requirements, and ever-changing technologies will keep you on your toes. Adapt swiftly, allocate resources efficiently, and develop innovative strategies to overcome the unexpected. Your success unlocks new career opportunities and advancements, pushing the boundaries of what's possible.

Join us at DrillCore and become a part of a mission that matters. Apply your strategic mind, lead with confidence, and make a real impact. Are you ready to drill to the core?
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
- Fixed a bug where, in rare cases, two identical negative events could occur on the same day.
- Fixed a bug where the double damage chance turret upgrade had a 100 percent chance always.
- Fixed various issues with tutorials.
- Fixed the "core unlocked" window not closing with gamepad inputs.
- Fixed a bug where the double damage chance was not applied to a double projectile.
- Fixed a bug where the chance of double damage did not work for mines of the mining turret.
- Fixed a bug where the Dwarves orders could not be placed on rare Resolit blocks after the Extreme asset access upgrade.
- Fixed a bug that shows an incorrect sprite for information about a Resolit blocks after the Extreme asset access upgrade purchase.
- Time Warper's target is now saved when exiting the game during a contract.
Fixed a bug where a flying guard could fly out of the mine after a teleport-retreat.
Potentially fixed a bug that could not start drilling on the morning when drilling was supposed to start.
The spawn mechanics of terrabor have been changed.
Increased the maximum number of orders for all platforms. Each living miner now grants additional orders.
Competitor contracts are a bit easier now.
HP and speed of all night enemies are a bit lower on all difficulties(by 5-15%).
Higher difficulties are a bit easier now.
Explosive blocks in Caves biome doent's damage workers anymore.
Blastbeard sprite and portrait are now look the same (beard and helmet color, glasses)
The Mini Drill ability now remembers the angle at which the ability was used.
- Potentially fixed a performance issue where the game could launch without using the GPU.
- Fixed a longer initial video skip.
- Fixed a bug that could crash the game when loading a the Dwarves Platform save.
- Fixed a bug that allowed the Teleportation event to teleport the Resolit Blocks sometimes.
- Fixed a bug where the animation of the black hole did not follow the block when falling.
- Potentially fixed a performance issue where the game could launch without using the GPU.
- Fixed a bug that crashed the game if the Projector Block had to be moved.
Features:
- The GUI now displays recently died workers.
- Added a new zone for gamepad that activates a cursor in the upper mine.
- Added visual notification of nightfall.
- Changes for how some tutorials close automatically.
- Achievement "Survive 100 nights" changed to "Survive 70 nights"
- Achievement "Survive 150 nights" changed to "Survive 100 nights"
- Camera now follows cursor better when using abilities with a gamepad.
- Changes for how camera works during zone switching while using a gamepad.
Fixes:
- Fixed a bug that sometimes crashed the game when moving turrets.
- Fixed a bug with cursor when closing the action/ability wheel.
- Fixed a bug where the radar did not show a collection item.
- Minor GUI fixes.
- The boulder block description has been corrected.
- The sand block description has been corrected.
- Fixed a bug where the Core Express button would not deactivate after sending resources and crash the game when pressed.
- Fixed a bug that prevented new floors from being built in single-floor saves.
- Swiftbase building now affects buildings at the top, bottom left and right.
- Fixed a bug where carriers could sometimes ignore ore dropped from a crumbling block.
- Fixed a bug that could cause the game to issue an error when launching version 1.0 if the player played the game in an early release.
- The Voidwheel turret’s radius is now displayed when hovering the cursor over it.
Fixed a bug where the achievement for getting all the cores couldn't work.
Fixed a bug where miners could endlessly switch between priority orders.
Fixed the achievement "Safety First", which could trigger improperly.
Fixed issues with the input binding "Patrol".
Fixed the Swarnub's shooting speed parameter.
Fixed a bug where minerals dropped from the boss could be destroyed during drilling.
Fixed a bug where a spore could spawn a block at the position of a moving live block.
Fixed a bug where the game could rarely crash when issuing a mining order on a block.
Fixed a bug where the same event could occasionally occur two times in a row.
Features:
You can now see in the pause menu if the selected qualifications are potentially completed or not.
https://i.postimg.cc/9QKV2NGB/Qualifications-info.png
Bug fixes:
Left mouse button now cannot be assigned to the "Back" control binding.
Qualification for Shield Drone now requires miner-type workers occupying 15 population slots.
Fixed a bug with Swarnids enhanced guard not shooting the enemies.
Balance:
Swarnids max orders amount increased from 20 to 30.
- Fixed a bug where a live block in its active state could sometimes remain stuck in place, preventing miners from mining it.
- Fixed a bug where a live block could disappear.
- Fixed a bug that could sometimes crash the game when issuing orders on blocks during platform drilling.
- Husker block description updated.
- Localization fixes.
- Solar eclipse sound group changed from sfx to music.
- Fixed a bug when game might freeze if dwarf exploded live block.
- Fixed a bug where visual effects from the night enemies Shockshrouder and Rootbinder could appear on non-firing turrets after purchasing upgrades.
- Fixed a bug where turrets would keep shooting at Arachnore and whole Icewarden after their death animation had started.
- Fixed a bug where workers and resources dropped from a slime block could remain stuck after the block was destroyed.
- The Abyssal Lance ability's damage now increases properly with more buildings.
- The Orbital Annihilator ability's cooldown is now correct.
- The Voidwheel Turret now can be frozen.
- Fixed text placement in the Choose One Technology window (when selecting a bonus).
- Probably fixed the issue with a game window (in fullscreen mode) not starting at 0, 0 coordinates of the monitor.
- Pulse generator description fixed.
- Pulse generator increased effect (from 30% weakness to 40%) and decreased reloading time (from 22 to 20).
- Fixed additional images not aligning properly in the info screen for some blocks and enemies.
Bugfixes:
- Fixed some Russian and Chinese localization errors
- Fixed a crash with the Behemoth turret shooting at certain enemies
- Fixed a bug where workers in a slime block would recover from a stuck state upon the block landing.
- Fixed a bug that could rarely cause a crash when mining a Сling block.
- Fixed a bug where spores from the spore block could sometimes spawn blocks outside the level boundaries.
- Fixed tip text wrapping in the main menu with Chinese or Japanese language active.
- Fixed exclamation marks shown in the Contracts or Platform Select screens when no new skins are available.
Other:
- Tutorial for the Info button added.
- Fixed a bug where the game crashed if you destroy a turret that is affected by the overdrive node building.
- Fixed a bug with the Harpooner turret, which could occasionally capture a target instantly.
Current Release
16081081
Uploaded Oct 31, 2024
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System Requirements
How to Install
Drill Core.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
667 MB
16081081
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