About the Game
BUILD THE ORGANIC MEDIEVAL CITY OF YOUR DREAMS
Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience.
MANAGE YOUR VILLAGE AND MAKE IT COME TO LIFE
Assign jobs, create production chains, establish trade. In Foundation, your creations come to life!
PLAY AT YOUR PACE, RELAX AND ENJOY THE VIEW!
Foundation offers various difficulty levels, so you can play the way you want! Choose an Aspiration to discover new ways to play, or just play in Creative mode, relax and enjoy the view!
FEATURES
- An advanced gridless City Building experience, with unlimited generated maps and almost no construction constraints.
- Free-building tool: Create modular buildings from individual parts, beautify and transform them into majestic monuments!
- Organic development with our unique Painting tool: Guide your villagers by defining areas for building homes, decide where to pave roads and set patrols, designate forest extraction zones, and more!
- Manage your village: Develop production chains, tax your villagers, trade with neighboring villages, or fight for the King. There are multiple ways to create a successful economy!
- Progress with the three Estates of the Realm: Three distinct progress paths await you: Labor, Clergy or Kingdom. You can either specialize in one or combine all three.
- Tailor your gaming experience: Select an Aspiration, adjust the difficulty level or build without constraints by playing in Creative Mode.
- Full modding integration!
- Foundation Original Soundtrack: Immerse yourself in over 100 minutes of atmospheric medieval music crafted by the award-winning composers at Audinity.
- and much more!
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Hello again, everyone!
We've got a small hotfix addressing a crash introduced in the last patch, which could affect saves carried over from an older version of the game.
Thanks to everyone who sent in crash reports. They helped us track down the issue and get this fix out quickly!
Changelog
Fixed a rare crash that could occur when clicking some buildings in certain circumstances.
Hello Lords and Ladies!
Patch 1.12.0.17 is now live!
The team has been busy squashing bugs and working through your feedback, so a big thank you to everyone who's been reporting issues and sharing their experiences with us. We really appreciate it!
There's a bit more to this update than our recent hotfixes, with quite a few fixes for both Foundation and the Harvest Festival DLC.
The team is still looking into other issues, including the performance drops some of you have experienced with larger festival setups.
And there's still plenty more to come for Foundation, but for now, here's what's included in this update!
Changelog
Foundation (Base Game)
Fixed an issue where moving the Village Centre allowed the new territory to be abandoned, while preventing the previous territory from being abandoned
Fixed an issue where Monument highlights could remain visible after starting construction
Fixed an issue where the Sawing Shelter extension could not be edited while in preview mode
Fixed an issue where keyboard camera controls and shortcuts were disabled after setting trade values on the Royal Book resource page
Fixed an issue where the Church Bell Tower number started at 0 instead of 1
Fixed a memory leak
Fixed game Windows appearing when using the Camera Snapshot tool
Fixed some minor UI visual alignments in the Royal Book
Fixed missing storage visuals in Quarry Cranes
Fixed missing storage visuals in Market Hall tables
Fixed worker positions at the Stone Mason
Fixed some character outfits having 2 belts
Fixed some Butcher animations
Fixed soldier walking animations when injured
Added some animation breakers during normal walk cycle (look left/right & blink)
Adjusted building zones on Rustic Castle tents to allow benches to be placed within them
Revamped the time of day icon to improve visual clarity
Improved the Compendium interface and descriptions, including how undiscovered resources are displayed
Updated localisation
Updated credits
Foundation: Harvest Festival (DLC)
Fixed the Tavern Kitchen's cook not working when there were available resources to work with
Fixed an issue where the needs title for festival-goers displayed the wrong type of needs
Fixed an issue where temporary festival needs were included in the Happiness Information
Fixed an issue where the King could be invited to a Harvest Festival while already visiting as part of another quest.
Fixed festival expenses not being tracked in the budget window
Fixed an issue where workers at the Monastic Croft could use workplace positions belonging to other sub-buildings
Fixed an issue where the Kingdom Aspiration mandate could remain available when the King had already been invited
Fixed an issue where entrances were hidden at the Ciderhouse and Drying Kiln, making it harder to identify when access was blocked
Fixed an issue where Newcomers would go to the Festival Fountain instead of the Village Centre
Leftover drinks are now kept after festivals
Fixed (Monastic) Building a Croft advice incorrectly referring to the Common Croft
Improved the Festival Setup interface, including button states, tooltips and preparation information
Festivals can no longer be started without selecting at least one drink, meal, or entertainer
Added more Animal animations
Modding
Exposed additional classes, functions, and assets for modding, including new Sawmill parts, Festival Decorations, Entertainers, and Farmer's Hoes.
Added the ability to override the default “Assign Function” text displayed for assignable functions.
For the full wiki changelog, please visit the modding wiki: https://www.polymorph.games/foundation/modding/changelog
- The Polymorph Games Team
Hello Lords and Ladies!
Thanks for continuing to report issues you encounter in Foundation. Your reports help us track down bugs, and this hotfix (1.12.0.16) addresses a few of them.
Changelog
Fixed a crash when closing the Festival Setup window after replacing a festival part
Fixed an issue that could cause villagers to get stuck idling
Fixed missing page titles in the Royal Book
Updated localisation
We’ll keep working on fixes, so please let us know if you run into any other issues.
- The Polymorph Games Team
Hello everyone,
Hotfix 1.12.0.15 is Live
Thank you for your patience and for continuing to report issues. This hotfix fixes an issue with the Continue Game button when loading a save with DLC deactivated and addresses several crashes.
Bug Fixes
Fixed the Continue button not responding when loading a save with DLC deactivated.
Fixed an occasional crash when closing the Festival Setup window.
Fixed an occasional crash when clicking the Continue button.
Fixed a rare crash when deleting a wall near a house.
We will keep monitoring player reports and working to address any issues that arise.
Thank you, as always, for your continued support!
- The Polymorph Games Team
Dear Lords and Ladies,
We sincerely apologize to everyone who encountered issues enabling Foundation: Harvest Festival in an existing game. This patch improves the process and addresses a few additional issues reported since launch.
Improvements
The main menu’s Continue button now offers to enable newly installed DLCs in your existing game.
Bug Fixes
Animals caught in a movement loop are now teleported back to their original spawn location.
The DLC Visit Store button is now hidden after the DLC has been successfully downloaded.
While we are not currently aware of any major issues, our team is closely monitoring player reports and proactively investigating and fixing any critical problems players may encounter.
Thank you for your patience and continued support!
- The Polymorph Games Team
Hello everyone,
There's a new hotfix out that includes fixes for missing building parts for quarries in old save files as well as the ! (s new) icon not disappearing in the build menu.
Patch notes:
Fixed pre-DLC release saves were missing building parts in the quarry lists
Fixed the ! (is new) icon showing when there were no new buildings in the category
Fixed missing Guivre heraldry emblem when the Guivre Garden DLC was enabled
Fixed a crash that could occur after building the Village Centre when using certain mods
Updated Localisation
Hello everyone,
We have a hotfix out that could prevent some players from activating the DLC in game. Please update your game files to the latest version.
Patch notes:
Fixed a crash on load of some older saves.
Fixed an issue with the in-game DLC selection that could show the DLC as enabled when it was not.
We've just released a small hotfix to address an issue that could prevent resource transportation in certain situations.
- Fixed: Moving a production building or storage building could prevent transporters and production workers from collecting resources from that production building.
We've just released Patch 1.11.0.18, which addresses the missing grass and cliff textures reported by some players using AMD XT graphics cards. This workaround should resolve the issue for affected players.
Changelog
- Adjusted texture buffer object binding to work around a recent AMD OpenGL driver issue.
We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues.
Full changelog:
Gameplay
- Fixed: Aspirations could be completed without fulfilling all required "sub-quests."
- Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
- Fixed: The Bailiff was not gaining experience.
- Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.
- Fixed: Housing collider issue that prevented villagers from entering their homes until reload.
- Fixed: Tier 3 Houses were being built even without the required paved roads.
- Fixed: Tier 3 Houses would not downgrade back to Tier 1 if patrol coverage was removed and Tier 2 requirements were not met.
Buildings & Construction
- Fixed: Deleting a gate snapped to a wall, whether built or in preview, would leave a hole where the gate was removed.
- Fixed: Monument sub-buildings that allowed multiple parts, such as a dorm, could have their function switched to single-part buildings, such as the Apiary and vice versa.
- Fixed: Monument decorations now appear immediately upon unlocking while editing a Monument, without needing to select another building.
- Fixed: The Cheesemaker is no longer missing its production progress bar.
- Fixed: Attach nodes remained visible after a part was built under specific circumstances.
- Fixed: Issues with input capacity of production buildings when initially placing or moving additional building parts.
- Updated: Missing descriptions to Rustic Tavern decorations.
- Updated: Renamed some Castle Walls for better clarity.
Military
- Fixed: Soldiers sent on a mission could become visible on the map after reloading the game.
- Fixed: Soldiers were shown stacking on top of each other at the map exit location during military missions.
UI / UX
- Fixed: Interactive buttons on the Map Generation screen were unreachable on lower screen resolutions.
- Fixed: The Trader window can now be pinned and will remain open when interacting with other buildings.
- Fixed: A large, empty resource tracker remained visible if all resources were removed from a storage building in a specific order.
- Fixed: Monument Part editing buttons could remain visible for a previously selected part when using the sub-building checkboxes.
- Fixed: Patroller and Watchman jobs were missing from the job list.
- Fixed: An unnecessary vertical scrollbar could appear in the Royal Book resource list on certain resolutions.
- Fixed: Player-owned territory boundary could become visible upon reloading even if the setting was toggled off.
- Updated: Community Localisation
Modding
- Exposed Resource Removal’s ResourceList.
- Added Initial Scale to the Scaler constructor.
We have just released a small hotfix (1.11.0.16) update:
- Fixed: Rare crash when finishing construction of some building parts
- Fixed: Mods were not able to save their data.
We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update.
- Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
Current Release
Build 26138506
Uploaded Oct 24, 2026
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System Requirements
How to Install
foundation.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Foundation for PC with a direct link or via torrent. Get the full version of Foundation for free. Foundation is a Indie released by Polymorph Games.