About the Game
BUILD THE ORGANIC MEDIEVAL CITY OF YOUR DREAMS
Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience.
MANAGE YOUR VILLAGE AND MAKE IT COME TO LIFE
Assign jobs, create production chains, establish trade. In Foundation, your creations come to life!
PLAY AT YOUR PACE, RELAX AND ENJOY THE VIEW!
Foundation offers various difficulty levels, so you can play the way you want! Choose an Aspiration to discover new ways to play, or just play in Creative mode, relax and enjoy the view!
FEATURES
- An advanced gridless City Building experience, with unlimited generated maps and almost no construction constraints.
- Free-building tool: Create modular buildings from individual parts, beautify and transform them into majestic monuments!
- Organic development with our unique Painting tool: Guide your villagers by defining areas for building homes, decide where to pave roads and set patrols, designate forest extraction zones, and more!
- Manage your village: Develop production chains, tax your villagers, trade with neighboring villages, or fight for the King. There are multiple ways to create a successful economy!
- Progress with the three Estates of the Realm: Three distinct progress paths await you: Labor, Clergy or Kingdom. You can either specialize in one or combine all three.
- Tailor your gaming experience: Select an Aspiration, adjust the difficulty level or build without constraints by playing in Creative Mode.
- Full modding integration!
- Foundation Original Soundtrack: Immerse yourself in over 100 minutes of atmospheric medieval music crafted by the award-winning composers at Audinity.
- and much more!
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Hello everyone,
Hotfix 1.12.0.15 is Live
Thank you for your patience and for continuing to report issues. This hotfix fixes an issue with the Continue Game button when loading a save with DLC deactivated and addresses several crashes.
Bug Fixes
Fixed the Continue button not responding when loading a save with DLC deactivated.
Fixed an occasional crash when closing the Festival Setup window.
Fixed an occasional crash when clicking the Continue button.
Fixed a rare crash when deleting a wall near a house.
We will keep monitoring player reports and working to address any issues that arise.
Thank you, as always, for your continued support!
- The Polymorph Games Team
Dear Lords and Ladies,
We sincerely apologize to everyone who encountered issues enabling Foundation: Harvest Festival in an existing game. This patch improves the process and addresses a few additional issues reported since launch.
Improvements
The main menu’s Continue button now offers to enable newly installed DLCs in your existing game.
Bug Fixes
Animals caught in a movement loop are now teleported back to their original spawn location.
The DLC Visit Store button is now hidden after the DLC has been successfully downloaded.
While we are not currently aware of any major issues, our team is closely monitoring player reports and proactively investigating and fixing any critical problems players may encounter.
Thank you for your patience and continued support!
- The Polymorph Games Team
Hello everyone,
There's a new hotfix out that includes fixes for missing building parts for quarries in old save files as well as the ! (s new) icon not disappearing in the build menu.
Patch notes:
Fixed pre-DLC release saves were missing building parts in the quarry lists
Fixed the ! (is new) icon showing when there were no new buildings in the category
Fixed missing Guivre heraldry emblem when the Guivre Garden DLC was enabled
Fixed a crash that could occur after building the Village Centre when using certain mods
Updated Localisation
Hello everyone,
We have a hotfix out that could prevent some players from activating the DLC in game. Please update your game files to the latest version.
Patch notes:
Fixed a crash on load of some older saves.
Fixed an issue with the in-game DLC selection that could show the DLC as enabled when it was not.
We've just released a small hotfix to address an issue that could prevent resource transportation in certain situations.
- Fixed: Moving a production building or storage building could prevent transporters and production workers from collecting resources from that production building.
We've just released Patch 1.11.0.18, which addresses the missing grass and cliff textures reported by some players using AMD XT graphics cards. This workaround should resolve the issue for affected players.
Changelog
- Adjusted texture buffer object binding to work around a recent AMD OpenGL driver issue.
We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues.
Full changelog:
Gameplay
- Fixed: Aspirations could be completed without fulfilling all required "sub-quests."
- Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”)
- Fixed: The Bailiff was not gaining experience.
- Fixed: Workplaces could occasionally produce goods without consuming resources if a worker brought resources while others were already waiting for work.
- Fixed: Housing collider issue that prevented villagers from entering their homes until reload.
- Fixed: Tier 3 Houses were being built even without the required paved roads.
- Fixed: Tier 3 Houses would not downgrade back to Tier 1 if patrol coverage was removed and Tier 2 requirements were not met.
Buildings & Construction
- Fixed: Deleting a gate snapped to a wall, whether built or in preview, would leave a hole where the gate was removed.
- Fixed: Monument sub-buildings that allowed multiple parts, such as a dorm, could have their function switched to single-part buildings, such as the Apiary and vice versa.
- Fixed: Monument decorations now appear immediately upon unlocking while editing a Monument, without needing to select another building.
- Fixed: The Cheesemaker is no longer missing its production progress bar.
- Fixed: Attach nodes remained visible after a part was built under specific circumstances.
- Fixed: Issues with input capacity of production buildings when initially placing or moving additional building parts.
- Updated: Missing descriptions to Rustic Tavern decorations.
- Updated: Renamed some Castle Walls for better clarity.
Military
- Fixed: Soldiers sent on a mission could become visible on the map after reloading the game.
- Fixed: Soldiers were shown stacking on top of each other at the map exit location during military missions.
UI / UX
- Fixed: Interactive buttons on the Map Generation screen were unreachable on lower screen resolutions.
- Fixed: The Trader window can now be pinned and will remain open when interacting with other buildings.
- Fixed: A large, empty resource tracker remained visible if all resources were removed from a storage building in a specific order.
- Fixed: Monument Part editing buttons could remain visible for a previously selected part when using the sub-building checkboxes.
- Fixed: Patroller and Watchman jobs were missing from the job list.
- Fixed: An unnecessary vertical scrollbar could appear in the Royal Book resource list on certain resolutions.
- Fixed: Player-owned territory boundary could become visible upon reloading even if the setting was toggled off.
- Updated: Community Localisation
Modding
- Exposed Resource Removal’s ResourceList.
- Added Initial Scale to the Scaler constructor.
We have just released a small hotfix (1.11.0.16) update:
- Fixed: Rare crash when finishing construction of some building parts
- Fixed: Mods were not able to save their data.
We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update.
- Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports.
Full changelog below:
Fixed
- Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions
- Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
- Monuments and their sub-buildings are not affected
- Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them.
- Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to stack cumulatively when cycling through some building parts with the part-switcher.
- Fixed: Dismiss Villager from House tooltip was incorrectly labelled
- Fixed: Some Parts and Decorations could be shown floating when construction begins
- Fixed: Devote a Villager button was not greyed out when the Monastery capacity was reached
- Fixed: Building zones and entrances were still displaying after destroying a Bridge or the Modest Stone Bay Window
- Fixed: Hops plants/vines would disappear after being gathered
- Fixed: The Weaver Hut did not have the correct roof colour options
- Fixed: Clicking the terrain would unexpectedly open the build menu under specific scenarios
- Fixed: Crash when switching the Tavern Kitchen function to Free Build
- Fixed: [Steamdeck/Linux] Using the Right Mouse Button to cancel a building placement would break the Build menu
Updated
- Updated: Community Localisation
Modding
- Fixed: Crash when using the shovel icon to destroy Parts from the Basic Material mod
- Exposed more functions for modders. See the modding wiki for more information on the modding changes
Following on from yesterday's patch this hotfix addresses the "Being Placed" bug on pre-existing walls and also an occasional crash occurring when starting a new game.
- Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added
- Fixed: Intermittent crash on new game start
We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.
Updated
- Updated: Optimisation - Reduce RAM usage of trees on the map edge
- Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
- Updated: Cost & Splendour of Kingdom Wall Torches
- Updated: Community Localisation
Fixed
- Fixed: Crash when a Soldier leaves the village while patrolling
- Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open
- Fixed: Crash when a Bridge’s start and end points occupied the same position
- Fixed: Crash when using undo/redo on a replaced part that has been destroyed
- Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview
- Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function
- Fixed: Fortification preview was not refreshing when destroying parts/walls
- Fixed: Walls could be left in a “Being Placed” state when a node was added and the changes applied
- Fixed: Villagers could not be promoted in rare cases
- Fixed: Clicking the Company world icons did not open the Company tab
- Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity
- Fixed: The state of the access arrows did not change when a forbidden zone was removed.
- Fixed: Grounding issues on some walls
- Fixed: Added new Stained Glass attachment points to Rustic Church parts
- Fixed: Description of "Rustic Wooden Tower" of the Rustic Church
Modding
- Fixed: Crash in progression screen if an added unlockable is free
- Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding
Current Release
Build 25941933
Uploaded Oct 18, 2026
System Requirements
How to Install
foundation.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
3A951A1B
ac4e1de1eeb18a1bd41198bfc0ca1041ef3612ba63ea617afb0453a5cc976c52
You May Also Like
View AllDownload Foundation for PC with a direct link or via torrent. Get the full version of Foundation for free. Foundation is a Indie released by Polymorph Games.