About the Game
In Global Rescue, you take command of building and operating your own emergency services base. Coordinate missions, manage personnel and vehicles, customize your base — and take on the thrilling day-to-day operations of various first responder units: fire department, police, EMS, and even SWAT.
Thanks to realistic map data, you can freely choose your location anywhere in the world, from your own hometown to any city around the world!
Make sure your fleet and employees are always ready for action. Upgrade vehicles, train your staff, and expand your base using an extensive research tree.
From extinguishing fires and handling traffic accidents to questioning witnesses, treating medical emergencies, or coordinating high-risk SWAT operations, Global Rescue offers a wide range of authentic emergency scenarios. With the integrated mission editor, you can also create your own operations to face fresh challenges, all within a vibrant 3D world!
Using accurate Overture Map data, you have the freedom to establish your base anywhere in the world! Paris, Tokyo, Washington, Rio de Janeiro, or right in your hometown. Where will you begin your service?
Plan your base layout carefully: ensure enough space for wash bays, parking and everything needed to keep your emergency vehicles ready for deployment. At the same time keep office spaces, break rooms, and sanitation facilities in mind to keep your staff efficient.
Continuously expand and optimize your base to meet the growing demand and daily challenges. A wide variety of objects and furniture gives you the freedom to customize your base just the way you like it.
In Global Rescue, you'll have access to a wide selection of emergency vehicles across police, fire, EMS, and SWAT units. Build your fleet from 23 highly detailed vehicle types, including American, European, and Asian vehicles, either in standard liveries or with custom skins.
Ensure you have enough parking spaces, garages, wash bays, and fuel stations to keep your vehicles ready at all times. Only a well-maintained fleet can handle the challenges ahead!
Features
Play anywhere in the world in a vibrant 3D environment
Police, SWAT, EMS, Fire Department
Build and customize your base individually
Hire staff and manage your personnel
Vehicle management incl. gas station and car wash
Coordinate emergency missions
Handle additional tasks (e.g. questioning witnesses)
Traffic checks, speed checks, alcohol checks
23 different vehicles
Custom skins for vehicles
Extensive research tree
Create your own tasks and missions in the mission editor
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
• Improved emergency corridors for left-hand traffic
• Fixed an error when exporting skin templates
• Further incorrect junctions and roads corrected
• When increasing the base size for more than 50.000€, a notification has been added to indicate a loan has consequently been taken out automatically
• Fixed a bug that prevented the camera from being moved in some savegames after loading an old savegame
• Fixed a bug that could cause roads to disappear when deleting a base entrance
• Fixed a bug that allowed too many employees to be in a single vehicle
• Improved translations
The first Global Rescue content update is now live!
We've previously shared what was coming, and we're excited that the update is now available for everyone. Here's a look at some of the highlights you can experience right now.
[img src="{STEAM_CLAN_IMAGE}/45747805/959e70639f64858bfca1aadddfa4329ca883b559.png"]50 new missions
Thanks to the community’s support, we’ve been able to add 50 new missions to the game, increasing the variety on offer. This update will bring the total number of different missions to over 200. Many thanks to all the players who submitted missions to us!
[img src="{STEAM_CLAN_IMAGE}/45747805/9cc166547a33c4662da60bb3cdc2c67d7431dde3.png"]
Emergency corridors
One of the most requested features is finally making its way into the game with this content update! Cars now correctly give way to emergency vehicles and form emergency lanes to ensure they reach their destination safely.
[img src="{STEAM_CLAN_IMAGE}/45747805/e781f4fe15f55d77fd217a437791b4a080d6ba7b.png"]
Expanding and deleting bases
We are introducing a new base editing menu. Here, you can delete existing base entrances, expand the base area as desired, and delete old bases. This gives you significantly more options later in the game to enlarge or customise your location, or to completely delete old locations that have been replaced by new bases.
[img src="{STEAM_CLAN_IMAGE}/45747805/7d6e1e870cd6e320e2c689984ffa8f6c942e82a5.png"]
New water tender
A new water tender has been added to the fleet. It is built in the American style and helps to bring large fires under control more quickly.
[img src="{STEAM_CLAN_IMAGE}/45747805/92f572808e0047ac8d190287f7764c7538169cc9.png"]
Improved pathfinding
Emergency vehicles now travel to their destination at higher speeds and more efficiently. To achieve this, they can now make a U-turn immediately, rather than having to drive along long stretches of roads before they can turn around. In addition, pathfinding now takes speed limits into account, so that main roads are prioritised over shorter residential streets with low speed limits. Furthermore, the opposite side of the road is now also accepted as a destination, making unnecessary detours a thing of the past.
[img src="{STEAM_CLAN_IMAGE}/45747805/90d7f568273e6dd016e15de272d4bde2e0ea6641.png"]
Map Update
We are updating the map data to the latest version from June 2026 and correcting some incorrect junctions in the process. If you have noticed any errors in the map data or would like to actively improve it, you can do so at any time on OpenStreetMap. With every map update, your changes will then be reflected directly in the game.
[img src="{STEAM_CLAN_IMAGE}/45747805/d97711e73947b7400ca78ac541df13bc24c3ff2b.png"]
Balancing
Based on your feedback, we have made further improvements to the financial balancing in the late game.
[img src="{STEAM_CLAN_IMAGE}/45747805/86a72e4266b881c7be5986162d95622462501e32.png"]
Further performance improvements
We have made fundamental changes to the architecture of our UI system, resulting in a noticeable improvement in performance.
Bug Fixes:
• Fixed incorrect junctions and roads
• Fixed a bug where some base entrances for vehicles were never used
• Transport to prison or hospital is no longer necessary if the mission takes place directly there or in the immediate vicinity
• Fines at traffic checks are now displayed in the correct currency
• Fixed a bug where employees were no longer using certain objects in the base
• Fixed fog between tiles
• Minor UI improvements
• Improved balancing when purchasing new vehicles
• Fixed a bug where staff would leisurely walk to the vehicle despite an emergency
• Fixed a bug where multiple vehicles could not be assigned a task simultaneously if they were in the same category but not exactly identical
• Fixed a bug where you could not scroll through the list of bases
• Fixed a bug where missions were triggered on pavements instead of railway tracks
• Fixed a bug where some hint texts remained on screen permanently
• Improved translations
• Ukrainian community translation added (Many thanks to Protsenko Dmytro!)
We’re delighted to see how much you’re enjoying the Content Update!
The first Global Rescue content update is now live!
We've previously shared what was coming, and we're excited that the update is now available for everyone. Here's a look at some of the highlights you can experience right now.
[img src="{STEAM_CLAN_IMAGE}/45747805/959e70639f64858bfca1aadddfa4329ca883b559.png"]50 new missions
Thanks to the community’s support, we’ve been able to add 50 new missions to the game, increasing the variety on offer. This update will bring the total number of different missions to over 200. Many thanks to all the players who submitted missions to us!
[img src="{STEAM_CLAN_IMAGE}/45747805/9cc166547a33c4662da60bb3cdc2c67d7431dde3.png"]
Emergency corridors
One of the most requested features is finally making its way into the game with this content update! Cars now correctly give way to emergency vehicles and form emergency lanes to ensure they reach their destination safely.
[img src="{STEAM_CLAN_IMAGE}/45747805/e781f4fe15f55d77fd217a437791b4a080d6ba7b.png"]
Expanding and deleting bases
We are introducing a new base editing menu. Here, you can delete existing base entrances, expand the base area as desired, and delete old bases. This gives you significantly more options later in the game to enlarge or customise your location, or to completely delete old locations that have been replaced by new bases.
[img src="{STEAM_CLAN_IMAGE}/45747805/7d6e1e870cd6e320e2c689984ffa8f6c942e82a5.png"]
New water tender
A new water tender has been added to the fleet. It is built in the American style and helps to bring large fires under control more quickly.
[img src="{STEAM_CLAN_IMAGE}/45747805/92f572808e0047ac8d190287f7764c7538169cc9.png"]
Improved pathfinding
Emergency vehicles now travel to their destination at higher speeds and more efficiently. To achieve this, they can now make a U-turn immediately, rather than having to drive along long stretches of roads before they can turn around. In addition, pathfinding now takes speed limits into account, so that main roads are prioritised over shorter residential streets with low speed limits. Furthermore, the opposite side of the road is now also accepted as a destination, making unnecessary detours a thing of the past.
[img src="{STEAM_CLAN_IMAGE}/45747805/90d7f568273e6dd016e15de272d4bde2e0ea6641.png"]
Map Update
We are updating the map data to the latest version from June 2026 and correcting some incorrect junctions in the process. If you have noticed any errors in the map data or would like to actively improve it, you can do so at any time on OpenStreetMap. With every map update, your changes will then be reflected directly in the game.
[img src="{STEAM_CLAN_IMAGE}/45747805/d97711e73947b7400ca78ac541df13bc24c3ff2b.png"]
Balancing
Based on your feedback, we have made further improvements to the financial balancing in the late game.
[img src="{STEAM_CLAN_IMAGE}/45747805/86a72e4266b881c7be5986162d95622462501e32.png"]
Further performance improvements
We have made fundamental changes to the architecture of our UI system, resulting in a noticeable improvement in performance.
Bug Fixes:
• Fixed incorrect junctions and roads
• Fixed a bug where some base entrances for vehicles were never used
• Transport to prison or hospital is no longer necessary if the mission takes place directly there or in the immediate vicinity
• Fines at traffic checks are now displayed in the correct currency
• Fixed a bug where employees were no longer using certain objects in the base
• Fixed fog between tiles
• Minor UI improvements
• Improved balancing when purchasing new vehicles
• Fixed a bug where staff would leisurely walk to the vehicle despite an emergency
• Fixed a bug where multiple vehicles could not be assigned a task simultaneously if they were in the same category but not exactly identical
• Fixed a bug where you could not scroll through the list of bases
• Fixed a bug where missions were triggered on pavements instead of railway tracks
• Fixed a bug where some hint texts remained on screen permanently
• Improved translations
• Ukrainian community translation added (Many thanks to Protsenko Dmytro!)
We’re delighted to see how much you’re enjoying the Content Update!
Whilst we are working on the first content update, we have discovered a few bugs that we would like to fix in advance with this patch.
[img src="{STEAM_CLAN_IMAGE}/45747805/7f8f44eae06179ca37e3d79eec82a6d2c34b7c99.png"]
Changelog:
• Added Portuguese translation
• Added Dutch translation (Many thanks to Jeffrey “Kaakmans” Voeten and Mickey103!)
• Fixed a bug that caused Workshop content to become unavailable after returning to the main menu
• Fixed a bug that prevented vehicles from being updated in the Workshop
• Fixed a bug that could, in rare cases, cause severely overexposed areas indoors
• Fixed a bug that caused map tiles to remain permanently blank after a loading error
• Improved balancing of alcohol controls
• Fixed a bug that sometimes caused holes in roofs
• Fixed a bug that caused vehicles to get stuck at junctions near the edge of the map
• Further performance optimisations that resolve micro-stuttering, particularly on weaker hardware
• Fixed further crashes when loading or exiting the game
• Fixed a bug that caused vehicles to sometimes drive extremely slowly at an angle on the road
• Fixed a bug that could cause an incorrect price to be displayed when purchasing a vehicle
• Added further missing community translations
We’ll be announcing more details about the first content update next week 🙂
The update adds new radio voices in multiple languages, expanded audio settings, performance and stability improvements, and various bug fixes including enhancements to modding and vehicles.
[img src="{STEAM_CLAN_IMAGE}/45747805/b54f21fc2750c318b09ce93701d5686770f75f8d.png"]
Highlights:
• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.
• There are now 6 different voices to choose from in the settings for the radio, and the talking speed can be adjusted
• The mission location is now read out over the radio in all languages (when playing in the country’s language)
• Performance improvements
• Crash fixes and stability improvements
• Modding bug fixes
Full changelog:
New features:
• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.
• There are now 8 different voices to choose from in the settings for the radio, and the talking speed can be adjusted
• The mission location is now read out over the radio in all languages (when playing in the country’s language)
• Offline cities can now be deleted
Performance and stability:
• Performance improvements when generating radio messages
• Further minor stuttering issues have been resolved (more fixes are already in the pipeline)
• If the radio volume is set to 0, the audio for radio messages is no longer generated at all, to improve performance, particularly on low-spec devices
• Fixed crashes when generating radio messages
• Fixed a crash when spending or receiving research points
• Fixed crashes when expanding the map and connecting the base to roads
• Fixed crashes that could occur particularly in the mornings and evenings when many AI vehicles were spawned or despawned
• Fixed a crash when exiting the game
Modding:
• Skins now work correctly on modded vehicles
• Fixed a bug where modded vehicles were also displayed in the skin preview for subsequent vehicles
• Fixed a bug where the vehicle category was not loading correctly for modded vehicles
• Fixed a bug where Steam Workshop tags were not being set automatically and correctly for modded vehicles
Other:
• Fixed another bug that caused emergency vehicles to get stuck at junctions (due to the complexity of the sheer number of different junctions worldwide, this is an ongoing process and we ask for your understanding if issues still arise at individual junctions)
• Fixed a bug that large vehicles looked through the ceiling in garage parking spaces
We will continue to be automatically notified of crashes and will keep an eye on them. Further stability improvements will follow in the future.
The update adds new radio voices in multiple languages, expanded audio settings, performance and stability improvements, and various bug fixes including enhancements to modding and vehicles.
[img src="{STEAM_CLAN_IMAGE}/45747805/b54f21fc2750c318b09ce93701d5686770f75f8d.png"]
Highlights:
• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.
• There are now 6 different voices to choose from in the settings for the radio, and the talking speed can be adjusted
• The mission location is now read out over the radio in all languages (when playing in the country’s language)
• Performance improvements
• Crash fixes and stability improvements
• Modding bug fixes
Full changelog:
New features:
• New radio voices in English, Finnish, French, German, Japanese, Polish, Spanish and Turkish. The radio messages now sound more natural.
• There are now 8 different voices to choose from in the settings for the radio, and the talking speed can be adjusted
• The mission location is now read out over the radio in all languages (when playing in the country’s language)
• Offline cities can now be deleted
Performance and stability:
• Performance improvements when generating radio messages
• Further minor stuttering issues have been resolved (more fixes are already in the pipeline)
• If the radio volume is set to 0, the audio for radio messages is no longer generated at all, to improve performance, particularly on low-spec devices
• Fixed crashes when generating radio messages
• Fixed a crash when spending or receiving research points
• Fixed crashes when expanding the map and connecting the base to roads
• Fixed crashes that could occur particularly in the mornings and evenings when many AI vehicles were spawned or despawned
• Fixed a crash when exiting the game
Modding:
• Skins now work correctly on modded vehicles
• Fixed a bug where modded vehicles were also displayed in the skin preview for subsequent vehicles
• Fixed a bug where the vehicle category was not loading correctly for modded vehicles
• Fixed a bug where Steam Workshop tags were not being set automatically and correctly for modded vehicles
Other:
• Fixed another bug that caused emergency vehicles to get stuck at junctions (due to the complexity of the sheer number of different junctions worldwide, this is an ongoing process and we ask for your understanding if issues still arise at individual junctions)
• Fixed a bug that large vehicles looked through the ceiling in garage parking spaces
We will continue to be automatically notified of crashes and will keep an eye on them. Further stability improvements will follow in the future.
This update brings several quality-of-life and gameplay improvements, including UI scaling, fewer major incidents in the late game, multiple bug fixes, and new language support.
[img src="{STEAM_CLAN_IMAGE}/45747805/fda22efe8547a5de517f5737646e72533d28cbe2.png"]
Highlights:
• Added UI scaling option
• Missions can now be submitted to us as well as via the Steam Workshop if you would like the mission to be integrated into the game
• Reduced the number of large missions at the same time in the late game
• Fixed a bug where vehicles would sometimes be positioned at an angle in parking spaces
• Fixed a bug where mission markers, vehicle markers and base markers were displaying static text and were no longer clickable
• Fixed further bugs where vehicles could get stuck at junctions, at the base, or after spawning after missions
• Added Turkish translation (Big thanks to Şahan Turğa!)
Balancing:
• Reduced the number of large missions at the same time in the late game
We continue to improve balancing in the future, so let us know how you like the latest changes.
Map:
• Fixed a road bug between two tiles when expanding the operation area (further fixes are already in progress)
• Fixed a bug where there were too many one-way streets in some locations
• AI cars no longer drive into short dead-end streets to prevent traffic jams
• Fixed a bug that could cause white fog to appear between tiles
Vehicles:
• Fixed a bug where vehicles would sometimes be positioned at an angle in parking spaces
• Fixed further bugs where vehicles could get stuck at junctions, at the base, or after spawning after missions
• Fixed a bug where the fuel gauge was incorrect
• For bases with multiple entrances and exits, only those accessible from the parking spot are now used, so vehicles no longer drive across the grass or through walls
• Fixed a bug that could cause vehicles to be stuck outside the base after loading
• Fixed a bug that sometimes prevented vehicles from entering the base
• Fixed a bug that could cause vehicles or staff to be missing after the game loaded
UI:
• Added UI scaling option
• Fixed a bug where vehicles sometimes could no longer be clicked on
• Fixed a bug where the Escape menu would no longer open
• Fixed a bug where mission markers, vehicle markers and base markers were displaying static text and were no longer clickable
Performance:
• General performance optimizations that should also fix more cases of micro stuttering
• More rendering optimizations to lower GPU usage
• Fixed performance issues after opening the modding menu
Mission Editor:
• Missions can now be submitted to us as well as via the Steam Workshop if you would like the mission to be integrated into the game
• Added tooltips to the Mission Editor
Other:
• Added Turkish translation (Big thanks to Şahan Turğa!)
• Fixed a bug that sometimes allowed research to be performed even when you didn’t have enough research points
• Fixed a bug that prevented the button to jump to a mission with the camera from working when a vehicle was selected
• Fixed a bug that could cause a save file to fail to load in rare cases
Our next focus will be on one more patch to further improve stability and performance, as well as fixing some more bugs. After that, we will start with the first content update so that you also get some new features. If you haven't already, you can vote for your favourite features in the main menu or at pedepe.de/globalrescue :)
If you're happy about the development of Global Rescue so far or some of your reported issues have been solved, we're always happy about an updated or new Steam review ❤️
[img src="{STEAM_CLAN_IMAGE}/45747805/0bf2dde4160edde59431a945f2cad1b636308819.png"]
Today’s patch focuses on bug fixes and improvements based on your reports and feedback!
You can find the entire changelog below:
Balancing:
• We have further reduced the number of simultaneous missions in Relaxed Mode, and in normal game mode there are fewer large-scale missions occurring at the same time in the late game
• Improved checks to determine whether a road can be used to be connected to the base
Vehicles:
• When purchasing a vehicle, you can now set the default skin for that vehicle type, so it no longer needs to be changed for vehicles purchased in future
• Skins from the Steam Workshop now work correctly
• Fixed a bug where vehicles would get stuck at junctions or at the base entrance and would no longer move
• Fixed a bug where vehicles would get permanently stuck when assigned to another base
• Fixed a bug where vehicles sometimes could no longer be cleaned
• Fixed incorrect display of the number of vehicles at bases
Game world:
• Fixed a bug where, in rare cases, the loaded tiles contained only trees
• Wind turbines are now visually displayed
Performance / Stability:
• Fixed a bug where the game could freeze whilst loading or expanding maps
• Fixed a bug that could cause the game to freeze or crash during missions with many tasks
• Various performance optimisations designed specifically to fix micro-stuttering
• Performance optimisations lowering the GPU usage
Missions:
• Fixed a bug where, in rare cases, calls would stop coming in after a while
• Fixed a bug where missions in the forest, at the airport and at wind turbines were not triggered; as a result, several new missions have now been added
• Fixed a bug where prisoners were sometimes not taken to prison
Miscellaneous:
• Fixed a bug where the UI occasionally became unclickable
• Fixed a bug where, in rare cases, an old base could be deleted when building a new one
• Further minor bug fixes
Current Release
23805751
Uploaded Jun 24, 2026
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System Requirements
How to Install
GR.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.3 GB
23805751
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